Ursae Tweaks
Ursae Tweaks The mod package for the Ursae Vanilla+ server: vanilla gameplay with realism and quality-of-life fixes. One download, scripts + config. What's in it Czech sky: Chernarus's sun, moon and stars over the Vysocina highlands (49.4 N 15.6 E) instead of 56 N 30 E, so day length and sun height match Central Europe. Also published alone as Sky Czech. Iron sight zeroing: the BUIS finally zeroes (25, 200-600 m),… (more)
Ursae Tweaks The mod package for the Ursae Vanilla+ server: vanilla gameplay with realism and quality-of-life fixes. One download, scripts + config. What's in it Czech sky: Chernarus's sun, moon and stars over the Vysocina highlands (49.4 N 15.6 E) instead of 56 N 30 E, so day length and sun height match Central Europe. Also published alone as Sky Czech. Iron sight zeroing: the BUIS finally zeroes (25, 200-600 m), M4 carry handle 25 + 300-600 m, AK-74/AK-101/SKS 100-1000 m, AKS-74U 350/500 m, M16A2 25 + 300-800 m, Mosin irons to 2000 m, AS VAL fixed 100 m. Also published alone as Iron Sight Zeroing. Realistic engines: real low-end torque and a smooth clutch for the Gunter, Sarka, Ada and Humvee: pull away firmly in first and shift at 2000-3000 rpm like a real car. The Gunter idles at ~850 rpm instead of 1250. Chicken: meat pieces up to 180 g, so a hen gives realistic cuts. Fishing: fish bite less in cold water and in midwinter, best in spring and autumn (uses the server's real water temperatures). Real battery life: red dots run ~280 h, walkie-talkies ~11.5 h, headtorches ~8 h, flashlights ~4 h, NV scopes ~12 h instead of 42-83 minutes. Gas lamps and stoves, chemlights (~10 h) and heatpacks (~8 h) last as long as the real ones; car lights drain a battery in ~3 h, not 33 minutes. Real ballistics: rifles shoot at their real muzzle velocity (vanilla's AK-74 was 30 % slow) and bullets lose speed like the real ones, so long-range drop is realistic instead of 1.5-3x too much. Damage values are vanilla, so faster bullets hit harder at range. Real ammo weight: a round weighs the whole cartridge, not only the bullet (vanilla rounds were about a third of the real weight). Loose rounds, magazines and ammo boxes weigh what they do in real life: a full STANAG ~0.48 kg instead of 0.21 kg, a full AKM magazine ~0.81 kg. Real gun and part weights: guns weigh the real thing with their stock and handguard (AK-74 3.1 kg instead of 4.15, M14 4.1 instead of 2.7), sights and suppressors too (BUIS 100 g instead of 644, M4 suppressor 550 g instead of 73), car batteries 15 kg, radiators 5 kg, spark plugs 50 g. Real hand lights: a flashlight throws a narrow beam to ~40 m instead of a 25 m flood, headtorches reach 30 m, rifle and pistol lights on a gun 60-70 m, a chemlight only lights the 2 m around it, a torch 12 m. Bags and pockets: the large backpacks hold about 25 % more (ALICE and Long Haul 80 slots, Mountain, Tactical and Combat 72). T-shirts, sweaters and other tops without pockets carry nothing. Logs, long rifles and metal sheets still don't fit in a backpack. Gunshots carry further: like real shots over open ground. Big rifles are heard up to 5 km (vanilla 3), 5.56/5.45 4 km, shotguns 3 km, SMGs 2.5 km, pistols 2 km. A suppressed AK or M4 still cracks out to ~600 m (vanilla 130 m); other suppressors unchanged. Fires indoors: on servers with build anywhere, a fireplace under a low roof (inside a house, a shed, under a tarp) can actually be lit. EyeAdapt fix: if you play with EyeAdapt, driving with headlights keeps colour on the lit road again on 1.30. Install Server and clients load it like any mod. Made for the Ursae Vanilla+ server; the fishing part needs its server mod, everything else works anywhere.
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