OP Bunker 2.0
OP Bunker 2.0 Generated multi-floor bunkers from the Livonia underground, hanging high above the map - now with Diablo-like gameplay. Separate mod, can run next to OP Bunker 1. How it plays Entrance - a concrete Livonia-style building on the terrain. Look at it and use Enter the bunker (in-game texts are Slovak: "Vstupit do bunkra"). Up to 10 floors, every floor has its own tier T1-T10. Locked floor doors open with… (more)
OP Bunker 2.0 Generated multi-floor bunkers from the Livonia underground, hanging high above the map - now with Diablo-like gameplay. Separate mod, can run next to OP Bunker 1. How it plays Entrance - a concrete Livonia-style building on the terrain. Look at it and use Enter the bunker (in-game texts are Slovak: "Vstupit do bunkra"). Up to 10 floors, every floor has its own tier T1-T10. Locked floor doors open with punched cards in tier colors (dropped by monsters, bosses or found in containers). Monsters like in Diablo - a shared monster pool by tier range, each floor picks 2-3 types, count grows with floor area, monsters spawn in packs and alert their pack. Nothing spawns in sight of the floor door. Boss on every floor with an escort that stays near him; loot chest and an EXIT sign after his death. Themed storage rooms - medical loot in the hospital, weapons in the armory, gear in the barracks. Tiers 6-10 are tougher: more health and stronger hits (vanilla creatures only, playable on any server). Darkness like the Livonia underground, glowing escape signs with arrows show the way out. Optional OP Weapon Pack support: monsters drop weapon parts of the floor tier for crafting, bosses have a rare jackpot weapon. The bunker is not meant to be cleared in one run - craft better weapons at your base. For server admins Server and clients need the mod. Put OPBunker2.bikey into the server keys folder. Config profiles/OPBunker2/bunkers.json - created on first start (3 bunkers: 3, 5 and 10 floors, Chernarus entrances). On another map change entrance.position. Ready-made example configs in the mod folder default_configs (vanilla 1 bunker, vanilla 3 bunkers, with OP Weapon Pack, endgame tier 8-10) + README. Unknown class names are replaced by settings.missing_..._use and written to the server log. A broken JSON is set aside and the default is created. Load test: two 10-floor bunkers with all 20 floors awake (500+ monsters) ran fine; about +0.4 GB RAM per 10-floor bunker. Credits Mod, scripts, generator, escape signs, cards: mocco. Bunker parts: vanilla DayZ (Livonia underground).
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.