Trader Rework
Trader — DayZ 1.30 Status: Fixing remaining shortcomings; the core logic works overall. An unofficial update by GloryStar, based on the original Trader mod. Preserves the familiar trading system while adding motorcycle support, bulk selling and safe-zone improvements. Configure traders, trading locations, currencies and safe zones to suit your server. Existing Trader configuration and save formats are preserved. New… (more)
Trader — DayZ 1.30 Status: Fixing remaining shortcomings; the core logic works overall. An unofficial update by GloryStar, based on the original Trader mod. Preserves the familiar trading system while adding motorcycle support, bulk selling and safe-zone improvements. Configure traders, trading locations, currencies and safe zones to suit your server. Existing Trader configuration and save formats are preserved. New opportunities: Motorcycle support: buying, refuelling and selling. Bulk selling with the “Sell All” button. Safe-zone protection against fall damage, cuts, clothing damage and suicide. Safe-zone damage protection for cars, boats and motorcycles. Configurable voice-range restriction in safe zones. Scrollable descriptions for items with long text. Expanded translations and localized interface labels. Trader menu stays open when switching between windows. Clearer purchase and selling notifications. More vehicle key colours. Planned Improvements: Expanded multi-currency support. Installation Required on both the server and clients. This version replaces the original Trader. Do not load both versions together. Do not add Trader_FIX — it is already included. Original Mod Trader by Dr_J0nes Credits Original mod by Dr_J0nes, with contributions from Helkhiana, MDC and the original contributors. Updates and additional features by GloryStar. Credit for the original mod and its assets belongs to their respective creators. This version is not affiliated with or endorsed by the original authors. Repacking Repacking this version is prohibited.
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 4 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.