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Big G' Motocross (BETA)

Big G' Motocross (BETA) A full motocross track for DayZ 1.30, with air control for the motorbikes. ⚠ THIS IS A BETA. It works, and we ride it every day, but it's brand new. Things may change between updates and you may find bugs. Tell us what you find on the DayZ ModCast Discord. 🌴 New in this update 148 palm trees on the island: tall palms round the beach, some leaning out over the water, and more between the… (more)

Big G' Motocross (BETA) A full motocross track for DayZ 1.30, with air control for the motorbikes. ⚠ THIS IS A BETA. It works, and we ride it every day, but it's brand new. Things may change between updates and you may find bugs. Tell us what you find on the DayZ ModCast Discord. 🌴 New in this update 148 palm trees on the island: tall palms round the beach, some leaning out over the water, and more between the lanes. None on the riding surface. Sharper ground: fine dirt and grit up close, and the ruts and grooves are now real bumps lit by the sun, instead of blurry painted shadows. Smoother landings: in the air the bike lines itself up with the ground you're about to land on, and firmer suspension stops it bottoming out and stopping dead. Proper dirt grip: the track now counts as dirt, so the bikes stop sliding out in the corners. A much taller fence round the island (4 m, with a catch net to 6 m), so big jumps don't end in the sea. The causeway barriers stay low. 📸 In game 📍 Where is it? Chernarus: on its own island off the south-east coast of Skalisty Island (map position 14480 / 2455). Ride there over the dirt causeways from the mainland. What you get A full-size motocross track: jumps, tabletops, berms and a pit area. About 340 x 350 m. Its own island on Chernarus: just off the south-east tip of Skalisty Island. Nothing gets in the way: no trees, power lines or houses, and less lag. Ride across: dirt causeways with orange barriers run from the mainland to Skalisty, and from Skalisty onto the track. Palm trees: 148 coconut palms round the beach and between the lanes. A tall solid orange fence all the way round (4 m, catch net to 6 m), so nobody rides or jumps into the sea. You come and go through the gate. Air control: lean the bike back or forward mid-jump (see below). Better landings: the bike lines up with the landing in the air, and if it tips over just after you land a jump, it's stood back up with you still on. Sharper cornering: the bikes turn properly at speed on dirt. Vanilla bikes barely steer once you're moving. Motocross suspension: firmer springs on the dirt bike, so hard landings don't bottom it out. How to ride W (throttle) in the air = lean back, nose up. S (brake) in the air = lean forward, nose down. Hands off in the air = the bike levels itself to match the jump, so you land on both wheels. Controller: the same buttons as your throttle and brake. Land nose-down and you'll go over the bars. Land on both wheels and you ride away. Hard landings: you stay on the bike. Big crashes (into a wall, a tree, the fence at speed): you come off. For no injury on hard landings, run it with Big G' Soft Crash. Without it, landings hurt like vanilla. Finding the track (Chernarus) Go to the south-east corner of the map. The track is on the small island just off the bottom tip of Skalisty Island, at map position 14480 / 2455. Ride over the causeways fro

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