BrownTown Lock Fix
BrownTown Lock Fix A small config-only compatibility fix for DayZ 1.30 (Badlands / Nasdara). What it fixes: - Vanilla Digital Code Locks and Combination Locks attach to rebuilt doors and fence gates but are invisible, with no prompt to set or enter a code. Why it happens: - RA Base Building and Paragon Storage both define the config class ProxyCodeLock. DayZ config class names are not case sensitive, so this… (more)
BrownTown Lock Fix A small config-only compatibility fix for DayZ 1.30 (Badlands / Nasdara). What it fixes: - Vanilla Digital Code Locks and Combination Locks attach to rebuilt doors and fence gates but are invisible, with no prompt to set or enter a code. Why it happens: - RA Base Building and Paragon Storage both define the config class ProxyCodeLock. DayZ config class names are not case sensitive, so this replaces the vanilla Proxycodelock and its door and fence slots. - RaG_Core redeclares ProxyCombinationLock without its parent class. What this mod does: - Loads after RaG_Core, RA Base Building, Paragon Storage and the vanilla camping addons. - Restores both vanilla proxies (parent class, model and all 21 slots each), and keeps the extra slot each of those mods needs, so RA, Paragon and RaG locks keep working. No scripts, no items, nothing saved to persistence. Requires: RaG_Core, RA Base Building, Paragon Storage.
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