Workbench Fix (DayZ 1.30 Update 2)
Workbench Fix (DayZ 1.30 Update 2) Since DayZ 1.30 Update 2 (1.30.164200, October 21, 2026), the `Workbench` script class is only available within the Workbench (`#ifdef WORKBENCH`). Mods that call `Workbench.Dialog(...)` without this check can no longer be compiled. Known issue: Dabs Framework (`SampleMVC.c`, line 33): Can't compile “Mission” script module!… (more)
Workbench Fix (DayZ 1.30 Update 2) Since DayZ 1.30 Update 2 (1.30.164200, October 21, 2026), the `Workbench` script class is only available within the Workbench (`#ifdef WORKBENCH`). Mods that call `Workbench.Dialog(...)` without this check can no longer be compiled. Known issue: Dabs Framework (`SampleMVC.c`, line 33): Can't compile “Mission” script module! DabsFramework/scripts/5_Mission/dabsframework/gui/mvc/samplemvc.c(33): Can't find variable ‘Workbench’ This mod provides `Workbench.Dialog` and `Workbench.ScriptDialog` as empty placeholders (only in-game, not in the Workbench). Afterward, the mission module compiles again. Usage - Repack if you want. Removal As soon as Dabs Framework (and other affected mods) receive an update, remove the mod. Otherwise, if a mod subsequently defines a `Workbench` class itself, a duplicate error will occur.
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in.
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