Kib's Environmental Controls
# Kibs Environmental Controls (KEC) **Work in Progress — Beta Testing** KEC adds environmental survival mechanics, temperature management, and new functional equipment to DayZ. ## Air Conditioning & Heating - Custom placeable, heavy air conditioning unit. - Cooling, Heating, and Off modes. - Powered by a generator or truck battery with metal wire. - Indoor cooling radius of 10 meters. - Indoor heating radius of 6… (more)
# Kibs Environmental Controls (KEC) **Work in Progress — Beta Testing** KEC adds environmental survival mechanics, temperature management, and new functional equipment to DayZ. ## Air Conditioning & Heating - Custom placeable, heavy air conditioning unit. - Cooling, Heating, and Off modes. - Powered by a generator or truck battery with metal wire. - Indoor cooling radius of 10 meters. - Indoor heating radius of 6 meters. - Distance-based temperature effects. - Custom operating sounds. ## Refrigeration & Freezing - Custom vintage refrigerator model. - Generator-powered operation. - Refrigerator compartment: **+2°C, 8×10 storage**. - Freezer compartment: **−18°C, 8×6 storage**. - Supports food, drinks, medical supplies, and other compatible items. - Uses DayZ's native temperature, freezing, and thawing systems. - Heavy, placeable equipment with compressor sounds. ## Custom Cold Buff System - Custom cooling reserve generated by powered AC cooling. - Blue, three-stage cooling indicator on the HUD. - Cooling reserve continues protecting against heat after leaving the AC. - Reserve consumption depends on environmental temperature, clothing insulation, and body heat. - Active ice packs and carried frozen food/drinks pause reserve depletion. - Portable cooling sources stack, up to eight sources. - Cooling integrates with DayZ's native temperature system. - Excessive cooling can still cause dangerous cold conditions. ## Portable Ice Packs - Custom single-use, activatable ice packs. - Approximately 20 minutes of cooling per pack. - Cooling works while carried in inventory or hands. - Remaining charge displayed on the item. - Activated ice packs receive a blue inventory tint. - Frozen food and drinks also provide portable cooling while frozen. ## Dynamic Sunburn System - Tracks six individual body regions: head, face, hands, torso, legs, and feet. - Three sunburn severity levels: Mild, Moderate, and Severe. - Exposure influenced by daylight, clouds, shade, and protective clothing. - Early warning messages before the first sunburn stage. - Additional warning messages as severity increases. - Sunburn causes progressive health damage. - Severe untreated sunburn can cause wound infection. - Natural recovery while protected from further UV exposure. - Individual inventory-slot colors indicate sunburn severity. ## Sunscreen & Aloe Vera - Custom-textured SPF 100 sunscreen and aloe vera jars. - Sunscreen applied individually to all six body regions. - Sunscreen lasts 30 minutes per application and reduces UV exposure by 90%. - Ten sunscreen applications per jar. - Aloe vera treats individual burned body regions. - Five aloe applications per jar. - Severe sunburn requires six normal aloe treatments for full recovery. - Refrigerated aloe provides double treatment effectiveness. - Three Cold aloe treatments can fully heal severe sunburn. - Seven-second application actions with animations. - Equipment-slot indicators show active sunscreen protection. ## Additional Features - Custom AC, refrigerator, and ice pack models. - Custom item textures and sounds. - Generator heat output disabled to avoid unintended heating. - Supports natural item spawning through server Central Economy configuration. - Designed to work alongside DayZ's existing survival and temperature mechanics. ## Current Status - **Development:** Work in Progress - **Current tested map:** Nasdara - **Multiplayer:** Client and server mod required - **Author:** Kib *Features and balancing are subject to change during development.* This mod is free to repack. Do whatever you want with it. Free Use License or whatever I don't care.
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.