← modperf

Most contested vanilla methods

Across every analyzed mod: which vanilla methods the most mods override, and where the most of them do it without calling super(). When two mods on one server both drop the chain on the same method, only the one that loads later has its version run; the other's never does.

Methods hooked by 2+ mods
2,140
Where a mod drops the chain
855
Where 2+ mods drop it
670
drops the chain (no super()) calls super() on some paths keeps the chain One mod counts once per method.
#MethodMods hooking it
1 Clothing.CanLoadItemIntoCargoClothingConditions
base class · 903 subclasses
17 of 19 drop the chain · 2 on some paths
2 Clothing.CanReceiveItemIntoCargoClothingConditions
base class · 903 subclasses
17 of 19 drop the chain · 2 on some paths
3 Hologram.PlaceEntity
base class
15 of 30 drop the chain · 15 on some paths
4 PlayerBase.IsTargetInActiveRefresherRange
base class · 2 subclasses
14 of 14 drop the chain
5 Chat.Add
single class
12 of 16 drop the chain · 3 on some paths · 1 keep it
6 Chat.AddInternal
single class
12 of 16 drop the chain · 4 on some paths
7 Clothing.CanPutInCargoClothingConditions
base class · 903 subclasses
12 of 13 drop the chain · 1 on some paths
8 Chat.Init
single class
12 of 12 drop the chain
9 ItemBase.CanLoadAttachment
base class · 1514 subclasses
12 of 12 drop the chain
10 ActionBuildPart.OnFinishProgressServer
single class
11 of 21 drop the chain · 5 on some paths · 5 keep it
11 ItemBase.CanReceiveAttachment
base class · 1514 subclasses · runs per event
Whether a given item may be attached to this one.
11 of 17 drop the chain · 4 on some paths · 2 keep it
12 LoadingScreen.Show
single class
11 of 17 drop the chain · 6 keep it
13 PluginRepairing.CanRepair
single class
11 of 13 drop the chain · 2 on some paths
14 BoatHud.LBSetVehicle
single class
11 of 11 drop the chain
15 CarHud.LBSetVehicle
single class
11 of 11 drop the chain
16 Hologram.GetProjectionEntityPosition
base class
10 of 25 drop the chain · 15 on some paths
17 LoginQueueBase.Init
single class
10 of 18 drop the chain · 8 keep it
18 ActionBuildPart.GetAdminLogMessage
single class
10 of 10 drop the chain
19 Construction.CanBuildPart
base class
9 of 16 drop the chain · 6 on some paths · 1 keep it
20 Construction.IsCollidingEx
base class
9 of 12 drop the chain · 3 on some paths
21 AttachmentsOutOfReach.IsAttachmentReachable
single class
9 of 11 drop the chain · 2 on some paths
22 DayZPlayerImplement.IsShootingFromCamera
base class · 4 subclasses
9 of 11 drop the chain · 2 keep it
23 ActionBuildPart.ActionConditionContinue
single class
9 of 10 drop the chain · 1 keep it
24 Construction.IsColliding
base class
9 of 10 drop the chain · 1 on some paths
25 TerritoryFlag.IsLBBagReady
single class
9 of 9 drop the chain
26 Hologram.EvaluateCollision
base class
8 of 60 drop the chain · 49 on some paths · 3 keep it
27 ActionPackTent.ActionCondition
single class · runs per event
8 of 15 drop the chain · 4 on some paths · 3 keep it
28 CarScript.OnContact
base class · 27 subclasses
8 of 14 drop the chain · 2 on some paths · 4 keep it
29 CommonColdMdfr.ActivateCondition
single class
8 of 9 drop the chain · 1 keep it
30 ActionManagerServer.HasPendingAction
base class
8 of 8 drop the chain
31 Hologram.GetProjectionRotation
base class
8 of 8 drop the chain
32 PluginRepairing.Repair
single class
8 of 8 drop the chain
33 VicinityItemManager.RefreshVicinityItems
single class
7 of 13 drop the chain · 6 on some paths
34 AreaExposureMdfr.BleedingSourceCreateCheck
single class
7 of 9 drop the chain · 2 on some paths
35 Hologram.AddProjectionRotation
base class
Vanilla placement hologram rotation input.
7 of 9 drop the chain · 2 on some paths
36 Hologram.SubtractProjectionRotation
base class
Vanilla placement hologram rotation input.
7 of 9 drop the chain · 2 on some paths
37 PlayerBase.PreloadDecayTexture
base class · 2 subclasses
7 of 9 drop the chain · 1 on some paths · 1 keep it
38 ActionSwitchLights.ActionCondition
single class · runs per event
7 of 8 drop the chain · 1 on some paths
39 CommonColdMdfr.DeactivateCondition
single class
7 of 8 drop the chain · 1 keep it
40 Icon.MarkChecked
single class
7 of 7 drop the chain
41 Pickaxe.IsMeleeFinisher
single class
7 of 7 drop the chain
42 PluginRepairing.CanRepairToPristine
single class
7 of 7 drop the chain
43 PunchedCard.OnUse
single class
7 of 7 drop the chain
44 SlotsIcon.MarkChecked
single class
7 of 7 drop the chain
45 WoundInfectStage1Mdfr.ActivateCondition
single class
7 of 7 drop the chain
46 WoundInfectStage2Mdfr.ActivateCondition
single class
7 of 7 drop the chain
47 PlayerBase.SetActionsRemoteTarget
base class · 2 subclasses
6 of 23 drop the chain · 17 keep it
48 DayZPlayerImplement.OnSprintEnd
base class · 4 subclasses
6 of 12 drop the chain · 6 on some paths
49 DayZPlayerImplement.OnSprintStart
base class · 4 subclasses
6 of 12 drop the chain · 6 on some paths
50 ItemBase.DamageItemInCargo
base class · 1514 subclasses
6 of 9 drop the chain · 3 keep it
51 ActionBuildPartCB.CreateActionComponent
single class
6 of 7 drop the chain · 1 on some paths
52 Clothing.UpdateNVGStatus
base class · 903 subclasses
6 of 7 drop the chain · 1 on some paths
53 ConstructionBoxTrigger.IsColliding
single class
6 of 7 drop the chain · 1 on some paths
54 InfluenzaMdfr.ActivateCondition
single class
6 of 7 drop the chain · 1 keep it
55 ActionDialCombinationLockOnTarget.OnFinishProgressServer
single class
6 of 6 drop the chain
56 ActionToggleNVG.CanBeUsedInVehicle
single class
6 of 6 drop the chain
57 CholeraMdfr.ActivateCondition
single class
6 of 6 drop the chain
58 DayZGame.SetServerMarkers
base class
6 of 6 drop the chain
59 Edible_Base.CanProcessDecay
base class · 123 subclasses
6 of 6 drop the chain
60 FirefighterAxe.IsMeleeFinisher
single class
6 of 6 drop the chain
61 Pickaxe.CanMakeGardenplot
single class
6 of 6 drop the chain
62 PluginRepairing.CanBeRepairedToPristine
single class
6 of 6 drop the chain
63 SalmonellaMdfr.ActivateCondition
single class
6 of 6 drop the chain
64 SledgeHammer.IsMeleeFinisher
single class
6 of 6 drop the chain
65 WoodAxe.IsMeleeFinisher
single class
6 of 6 drop the chain
66 WoundInfectStage1Mdfr.DeactivateCondition
single class
6 of 6 drop the chain
67 WoundInfectStage2Mdfr.DeactivateCondition
single class
6 of 6 drop the chain
68 ActionCarDoors.ActionCondition
single class · runs per event
5 of 12 drop the chain · 7 on some paths
69 WorldLighting.SetGlobalLighting
single class
5 of 9 drop the chain · 1 on some paths · 3 keep it
70 Clothing.SmershException
base class · 903 subclasses
5 of 8 drop the chain · 2 on some paths · 1 keep it
71 CraftFenceKit.CanDo
single class
5 of 8 drop the chain · 2 on some paths · 1 keep it
72 FeverMdfr.ActivateCondition
single class
5 of 8 drop the chain · 2 on some paths · 1 keep it
73 ActionTurnOffWeaponFlashlight.ActionCondition
single class · runs per event
5 of 6 drop the chain · 1 keep it
74 ActionTurnOnWeaponFlashlight.ActionCondition
single class · runs per event
5 of 6 drop the chain · 1 keep it
75 AreaExposureMdfr.TransmitAgents
single class
5 of 6 drop the chain · 1 on some paths
76 CarScript.EOnPostSimulate
base class · 27 subclasses · runs every frame, per active instance
5 of 6 drop the chain · 1 keep it
77 InfluenzaMdfr.DeactivateCondition
single class
5 of 6 drop the chain · 1 keep it
78 LoginQueueBase.SetPosition
single class
5 of 6 drop the chain · 1 keep it
79 LogoutMenu.Init
single class
5 of 6 drop the chain · 1 keep it
80 RespawnDialogue.Init
single class
5 of 6 drop the chain · 1 keep it
81 AreaExposureMdfr.ApplyAgentsToBleedingSources
single class
5 of 5 drop the chain
82 BleedingSourcesManagerBase.AttemptAddBleedingSourceDirectly
single class
5 of 5 drop the chain
83 BrainDiseaseMdfr.ActivateCondition
single class
5 of 5 drop the chain
84 ChemlightLight.SetIntensity
single class
5 of 5 drop the chain
85 CholeraMdfr.DeactivateCondition
single class
5 of 5 drop the chain
86 DarkMotoHelmet_ColorBase.IsObstructingVoice
class family · 9 subclasses
5 of 5 drop the chain
87 FarmingHoe.CanMakeGardenplot
single class
5 of 5 drop the chain
88 FieldShovel.CanMakeGardenplot
single class
5 of 5 drop the chain
89 GP5GasMask.IsObstructingVoice
single class
5 of 5 drop the chain
90 GasMask.IsObstructingVoice
single class
5 of 5 drop the chain
91 LoadingScreen.SetTitle
single class
5 of 5 drop the chain
92 LogoutMenu.OnMouseEnter
single class
5 of 5 drop the chain
93 LogoutMenu.OnMouseLeave
single class
5 of 5 drop the chain
94 MotoHelmet_ColorBase.IsObstructingVoice
class family · 8 subclasses
5 of 5 drop the chain
95 PlantBase.RemovePlantEx
class family · 6 subclasses
5 of 5 drop the chain
96 PlayerBase.CalculateVisibilityForAI
base class · 2 subclasses
5 of 5 drop the chain
97 PluginRepairing.CalculateHealth
single class
5 of 5 drop the chain
98 PluginTransmissionAgents.InjectAgentWithPlayerDose
single class
5 of 5 drop the chain
99 RecoilBase.GetRecoilModifier
base class · 51 subclasses
5 of 5 drop the chain
100 SalmonellaMdfr.DeactivateCondition
single class
5 of 5 drop the chain

Showing the first 100 of 855. Use Find to narrow it down.

From static analysis of each mod's latest analyzed version: server-visible overrides of classes vanilla declares. Dropping the chain is often the point of a mod — an overhaul replaces a system on purpose — so a high count marks where mods collide, not who is wrong. Compose your stack to see which of these apply to you.