← modperf

Analyzed mods, ranked

328 scripted mods 220 asset-only mods Asset-only mods override no server script and are not ranked.
Where the 548 analyzed mods fall
220 asset-only 316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
Load against Workshop subscribers →
How they self-sort · Steam Workshop tags

Authors pick these on the Workshop; nothing checks them. Each row is a filter — showing Environment, show all. 263 mods carry more than one tag, so the groups overlap.

TagModsScriptedMedian ms/sHeaviest tenthGrades
Untagged 190 124 0.092 1.831
Server 19 13 0.075 2.473
Terrain 46 20 0.075 0.744
Sound 55 31 0.017 0.420
Environment 123 68 0.013 0.744
Character 116 57 0.007 0.519
Mechanics 191 132 0.003 0.383
Equipment 169 96 0.003 0.259
Economy 67 38 0.002 0.744
Animation 44 26 0.002 0.744
Props 98 54 0.002 0.744
Rank Mod Footprint Structural load · heaviest first Chain breaks Updated Analyzed
235 RaidSchedule(OLD) A heavier than 27%
0.000
clean 2023-07-27 2026-10-03
242 DisableGardenPlots A heavier than 21%
0.000
1 by design 2020-06-30 2026-10-03
242 Garage A heavier than 21%
0.000
clean 2021-11-24 2026-10-03
242 MedicalAttentionUpdated A heavier than 21%
0.000
22 by design 2021-09-29 2026-10-03
259 DayZ Mining System with Ores and Gems (Legacy) A heavier than 20%
0.000
1 by design 2025-11-11 2026-10-03
262 DayZCasinoV2 A heavier than 18%
0.000
clean 2025-04-14 2026-10-03
262 Winter Chernarus A heavier than 18%
0.000
clean 2022-04-23 2026-10-03
270 Ambient Animals Pack A heavier than 10%
0.000
clean 2026-10-17 2026-10-17
270 CJ187-MoreItems A heavier than 10%
0.000
23 by design 2026-07-27 2026-10-03
270 Gas-Pump-Refueling A heavier than 10%
0.000
clean 2021-04-29 2026-10-03
270 TalkingNPC A heavier than 10%
0.000
clean 2024-02-11 2026-10-03
296 NatureOverhaul A heavier than 10%
0.000
clean 2022-04-27 2026-10-03
297 Flying Birds! A heavier than 9%
0.000
clean 2022-09-13 2026-10-03
305 DayZ Editor Loader A heavier than 0%
0.000
clean 2025-09-01 2026-10-03
305 King of the Hill A heavier than 0%
0.000
clean 2022-07-30 2026-10-03
305 SnowOverhaul A heavier than 0%
0.000
clean 2020-12-07 2026-10-03
305 SpawnerBubaku A heavier than 0%
0.000
clean 2026-04-11 2026-10-03
305 TOWK's Stashes A heavier than 0%
0.000
clean 2026-08-27 2026-10-03

← heavier page 2 of 2 · 68 mods

What the rank measures

Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.

What it leaves out

What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.