← modperf

Stack composer

Started from RedZoneZ-Vanilla++: the 7 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 AC-Mod-Pack
  4. 4 RedZoneZ-Admin-Vanilla not analyzed
  5. 5 BallerZ Gear
  6. 6 RaG_Core
  7. 7 RaG_BaseBuilding
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

1 of 7 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
1 conflict

Across 63 server-side methods hooked by two or more mods.

Structural load
0.40% of a frame at 100 players

4.003 ms per second, all 6 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

RaG_BaseBuildingsilencesAC-Mod-Pack1 method
ActionDestroyCombinationLock.OnFinishProgressServer event AC-Mod-Pack's work on this event never runs. RaG_BaseBuilding.pbo::Scripts\4_World\RaG_BaseBuilding\Actions\Vanilla\ActionDestroyCombinationLock.c:3

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
AC-Mod-Pack then CF then vanilla
ItemBase.OnInventoryEnter
every inventory move
RaG_Core then AC-Mod-Pack then vanilla
PlayerBase.OnRPC
per event
RaG_Core then AC-Mod-Pack sometimes stops here then VPPAdminTools then vanilla
CarScript.EEHitBy
per event
RaG_Core then AC-Mod-Pack then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
Hammer.SetActions
per event
RaG_BaseBuilding then RaG_Core then vanilla
PlayerBase.OnVariablesSynchronized
per event
AC-Mod-Pack then VPPAdminTools then vanilla
PlayerBase.SetActions
per event
AC-Mod-Pack then VPPAdminTools then vanilla
Pliers.SetActions
per event
RaG_Core then AC-Mod-Pack then vanilla
Screwdriver.SetActions
per event
RaG_Core then AC-Mod-Pack then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1

Everything else#

All 63 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionDestroyCombinationLock.OnFinishProgressServer — vanilla → AC-Mod-Pack → RaG_BaseBuilding ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → AC-Mod-Pack → BallerZ Gear → RaG_Core → RaG_BaseBuilding
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → AC-Mod-Pack → RaG_BaseBuilding
Hologram.EvaluateCollision — vanilla → AC-Mod-Pack (cond) → RaG_Core (cond) → RaG_BaseBuilding (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack → RaG_Core
MissionServer.InvokeOnConnect T3 vanilla → CF → AC-Mod-Pack → RaG_Core
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → RaG_Core
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AC-Mod-Pack → RaG_BaseBuilding
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → AC-Mod-Pack → RaG_BaseBuilding
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → AC-Mod-Pack (cond) → RaG_Core
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → AC-Mod-Pack → RaG_BaseBuilding (cond)
ActionCloseBarrel.OnExecuteServer — vanilla → AC-Mod-Pack → RaG_Core
ActionDismantlePart.OnFinishProgressServer — vanilla → AC-Mod-Pack → RaG_BaseBuilding (cond)
ActionGetInTransport.OnEndServer — vanilla → AC-Mod-Pack → RaG_Core
ActionGetOutTransport.OnStartServer — vanilla → AC-Mod-Pack → RaG_Core
ActionOpenBarrel.OnExecuteServer — vanilla → AC-Mod-Pack → RaG_Core
ActionOpenFence.OnStartServer — vanilla → AC-Mod-Pack → RaG_BaseBuilding (cond)
ActionPackTent.OnFinishProgressServer — vanilla → AC-Mod-Pack → RaG_Core
ActionRepairPart.RepairCondition — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
ActionToggleTentOpen.OnExecuteServer — vanilla → AC-Mod-Pack → RaG_Core
ActionUnpin.OnStartServer — vanilla → VPPAdminTools → AC-Mod-Pack
AttachmentCategoriesContainer.UpdateInterval — vanilla → AC-Mod-Pack → RaG_Core
BoatScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
BoatScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
CarScript.EEDelete T3 vanilla → AC-Mod-Pack → RaG_Core
CarScript.EEHitBy T2 vanilla → AC-Mod-Pack → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
CarScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → AC-Mod-Pack ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → AC-Mod-Pack ✂ → RaG_Core (cond)
Construction.CanBuildPart — vanilla → AC-Mod-Pack (cond) → RaG_BaseBuilding (cond)
Construction.IsCollidingEx — vanilla → AC-Mod-Pack (cond) → RaG_BaseBuilding (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond)
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.CameraHandler — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseBuilding
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond)
Hologram.ProjectionBasedOnParent — vanilla → AC-Mod-Pack (cond) → RaG_BaseBuilding (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_Core → RaG_BaseBuilding (cond)
ItemBase.OnInventoryEnter T2 vanilla → AC-Mod-Pack → RaG_Core
ItemBase.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → AC-Mod-Pack (cond)
MissionServer.OnClientNewEvent T3 vanilla → CF → AC-Mod-Pack
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → AC-Mod-Pack
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → BallerZ Gear
NotificationUI.AddNotification — vanilla → CF → AC-Mod-Pack (cond)
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AC-Mod-Pack
PlayerBase.Init — vanilla → VPPAdminTools → AC-Mod-Pack
PlayerBase.OnConnect — vanilla → VPPAdminTools → AC-Mod-Pack
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → AC-Mod-Pack
PlayerBase.SetActions T2 vanilla → VPPAdminTools → AC-Mod-Pack
Pliers.SetActions T2 vanilla → AC-Mod-Pack → RaG_Core
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
PluginManager.Init — vanilla → VPPAdminTools → RaG_Core
Screwdriver.SetActions T2 vanilla → AC-Mod-Pack → RaG_Core
Weapon_Base.EEFired — vanilla → VPPAdminTools → AC-Mod-Pack
479 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AC_1443124.AC_91F43DA — AC-Mod-Pack
AC_1443124.AC_AD488E9 — AC-Mod-Pack
AC_1443124.AC_ADFE3E9 — AC-Mod-Pack
AC_2B35E64.AC_91F43DA — AC-Mod-Pack
AC_2B35E64.AC_AD488E9 — AC-Mod-Pack
AC_2B35E64.AC_ADFE3E9 — AC-Mod-Pack
AC_8D339B4.AC_B7144E4 — AC-Mod-Pack
AC_EDBC742.AC_B7144E4 — AC-Mod-Pack
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachCodeLockToFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionBuildPartCB.CreateActionComponent — RaG_BaseBuilding ✂
ActionBuildPartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionBurnSewTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionBuryAshes.OnFinishProgressServer — AC-Mod-Pack
ActionBuryBody.OnFinishProgressServer — AC-Mod-Pack
ActionCarDoors.ActionCondition T2 AC-Mod-Pack (cond)
ActionCarDoors.OnStartServer — AC-Mod-Pack
ActionCarDoorsOutside.ActionCondition T2 AC-Mod-Pack (cond)
ActionCarDoorsOutside.OnStartServer — AC-Mod-Pack
ActionCheckPulseTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionCloseBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCloseFence.OnStartServer — AC-Mod-Pack
ActionCollectBloodTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDeployObject.ActionCondition T2 AC-Mod-Pack (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — AC-Mod-Pack
ActionDestroyPart.OnFinishProgressServer — AC-Mod-Pack
ActionDetach.ActionCondition T2 AC-Mod-Pack (cond)
ActionDetachFromTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — RaG_BaseBuilding ✂
ActionDigGardenPlot.OnFinishProgressServer — AC-Mod-Pack
ActionDigInStash.ActionCondition T2 AC-Mod-Pack (cond)
ActionDigInStash.OnFinishProgressServer — AC-Mod-Pack
ActionDigOutStash.ActionCondition T2 AC-Mod-Pack (cond)
ActionDisinfectTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDismantlePart.ActionCondition T2 RaG_BaseBuilding (cond)
ActionDismantlePart.DismantleCondition — RaG_BaseBuilding (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePartCB.CreateActionComponent — RaG_BaseBuilding (cond)
ActionDismantlePartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.CreateConditionComponents — RaG_BaseBuilding ✂
ActionFoldBaseBuildingObject.OnFinishProgressServer — AC-Mod-Pack
ActionForceConsume.ActionCondition T2 AC-Mod-Pack (cond)
ActionForceConsumeSingle.ActionCondition T2 AC-Mod-Pack (cond)
ActionForceFeedCan.ActionCondition T2 AC-Mod-Pack (cond)
ActionGetInTransport.ActionCondition T2 AC-Mod-Pack (cond)
ActionGetOutTransport.OnEndServer — AC-Mod-Pack
ActionGiveBloodTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionGiveSalineTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLockDoors.ActionCondition T2 AC-Mod-Pack (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.OnFinishProgressServer — AC-Mod-Pack
ActionMineTree.ActionCondition T2 AC-Mod-Pack (cond)
ActionMountBarbedWire.OnFinishProgressServer — AC-Mod-Pack
ActionNextCombinationLockDialOnTarget.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.ActionCondition T2 RaG_BaseBuilding (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 AC-Mod-Pack (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPushBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushBoat.OnEndServer — AC-Mod-Pack
ActionPushCar.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushCar.OnEndServer — AC-Mod-Pack
ActionRaiseFlag.OnFinishProgressServer — AC-Mod-Pack
ActionRepairPart.OnFinishProgressServer — RaG_BaseBuilding (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 AC-Mod-Pack (cond)
ActionRestrainSelf.OnFinishProgressServer — AC-Mod-Pack
ActionRestrainTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionRestrainTarget.OnFinishProgressServer — AC-Mod-Pack (cond)
ActionSewTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionSkinning.ActionCondition T2 AC-Mod-Pack (cond)
ActionSkinning.OnFinishProgressServer — AC-Mod-Pack (cond)
ActionSkinningCB.CreateActionComponent — BallerZ Gear (cond)
ActionStartEngine.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnFinishProgressServer — AC-Mod-Pack
ActionStartEngineBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngineBoat.OnFinishProgress — AC-Mod-Pack
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecuteServer — AC-Mod-Pack
ActionStopEngineBoat.OnExecute — AC-Mod-Pack
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 RaG_BaseBuilding (cond)
ActionTriggerRemotely.OnExecuteServer — AC-Mod-Pack
ActionUnlockDoors.ActionCondition T2 AC-Mod-Pack (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.OnFinishProgressServer — AC-Mod-Pack
ActionUnpin.ActionCondition T2 AC-Mod-Pack (cond)
ActionWaterGardenSlot.ActionCondition T2 AC-Mod-Pack (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.AC_767175D — AC-Mod-Pack
AnimalBase.EEDelete T3 AC-Mod-Pack
AnimalBase.EEKilled T3 AC-Mod-Pack
AnimalBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — AC-Mod-Pack (cond)
AttachmentCategoriesRow.Init — AC-Mod-Pack
BZ_Mummy_AquaHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Hemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Psycho.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Neo.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Smith.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Trinity.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.EOnPostFrame T1 BallerZ Gear ✂
Bark_ColorBase.SetActions T2 RaG_BaseBuilding
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.AC_AE1F118 — AC-Mod-Pack
BaseBuildingBase.AC_B3563A3 — AC-Mod-Pack
BaseBuildingBase.IsBBFlat — RaG_BaseBuilding ✂
BleedingCheckMdfr.ActivateCondition — AC-Mod-Pack (cond)
BleedingCheckMdfr.OnActivate — AC-Mod-Pack (cond)
BloodContainerBase.AC_AE1F118 — AC-Mod-Pack
BloodContainerBase.AC_B3563A3 — AC-Mod-Pack
BoatScript.AC_3D84BF8 — AC-Mod-Pack
BoatScript.AC_A15309C — AC-Mod-Pack
BoatScript.AC_A18E9CF — AC-Mod-Pack
BoatScript.AC_AE1F118 — AC-Mod-Pack
BoatScript.AC_B3563A3 — AC-Mod-Pack
BoatScript.AC_FE894A8 — AC-Mod-Pack
BoatScript.CanDisplayAttachmentCategory — AC-Mod-Pack
BoatScript.CanDisplayAttachmentSlot T2 AC-Mod-Pack
BoatScript.EEDelete T3 AC-Mod-Pack
BoatScript.EEHitBy T2 AC-Mod-Pack
BoatScript.EEInit T3 AC-Mod-Pack
BoatScript.IsInventoryVisible T2 AC-Mod-Pack
BoatScript.OnDebugSpawn — AC-Mod-Pack
BoatScript.OnEngineStart — AC-Mod-Pack
BoatScript.OnRPC T2 AC-Mod-Pack (cond)
BoatScript.OnVariablesSynchronized T2 AC-Mod-Pack
BrokenLegsMdfr.Activate — AC-Mod-Pack (cond)
BrokenLegsMdfr.ActivateCondition — AC-Mod-Pack (cond)
BrokenLegsMdfr.OnActivate — AC-Mod-Pack (cond)
BuildingBase.OnRPC T2 AC-Mod-Pack (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 AC-Mod-Pack
CarHud.RefreshVehicleHud — AC-Mod-Pack
CarScript.AC_1AEEBCB — AC-Mod-Pack (cond)
CarScript.AC_3D84BF8 — AC-Mod-Pack
CarScript.AC_A15309C — AC-Mod-Pack
CarScript.AC_A18E9CF — AC-Mod-Pack
CarScript.AC_AE1F118 — AC-Mod-Pack
CarScript.AC_B3563A3 — AC-Mod-Pack
CarScript.AC_FE894A8 — AC-Mod-Pack
CarScript.CanDisplayAttachmentCategory — AC-Mod-Pack
CarScript.CanDisplayAttachmentSlot T2 AC-Mod-Pack
CarScript.CheckContactCache — AC-Mod-Pack (cond)
CarScript.DamageCrew — AC-Mod-Pack (cond)
CarScript.EEInit T3 AC-Mod-Pack
CarScript.IsInventoryVisible T2 AC-Mod-Pack
CarScript.OnDebugSpawn — AC-Mod-Pack
CarScript.OnEngineStart — AC-Mod-Pack
CarScript.OnRPC T2 AC-Mod-Pack (cond)
CarScript.OnVariablesSynchronized T2 AC-Mod-Pack
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.AC_AE1F118 — AC-Mod-Pack
CombinationLock.AC_B3563A3 — AC-Mod-Pack
CombinationLock.IsLockAttached — RaG_BaseBuilding (cond)
Construction.CanDismantlePart — RaG_BaseBuilding (cond)
Construction.DestroyPartServer — RaG_BaseBuilding
Construction.DismantlePartServerEx — RaG_BaseBuilding (cond)
Construction.GetConstructionPartsToBuild — RaG_BaseBuilding
Construction.IsColliding — AC-Mod-Pack (cond)
Construction.ReceiveMaterialsServer — AC-Mod-Pack (cond)
ConstructionBoxTrigger.IsColliding — AC-Mod-Pack (cond)
ContainerWithCargoAndAttachments.SetEntity — AC-Mod-Pack
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — AC-Mod-Pack (cond)
CraftFenceKit.CanDo — RaG_BaseBuilding ✂
CraftWatchtowerKit.CanDo — RaG_BaseBuilding ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_BaseBuilding
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZPlayerImplement.AC_AF837DA — AC-Mod-Pack
DayZPlayerImplement.CommandHandler T1 AC-Mod-Pack
DayZPlayerImplement.HandleView — AC-Mod-Pack
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnMovementChanged — AC-Mod-Pack
DayZPlayerImplement.OnSprintEnd — AC-Mod-Pack (cond)
DayZPlayerImplement.OnSprintStart — AC-Mod-Pack (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.SetSuicide — AC-Mod-Pack
DayZPlayerImplement.ShowDeadScreen — AC-Mod-Pack (cond)
DayZPlayerImplementAiming.CalculateSwayMultiplier — AC-Mod-Pack (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — AC-Mod-Pack (cond)
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ProcessDecay — RaG_Core
EmoteManager.LogSuicide — AC-Mod-Pack (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.AC_AE1F118 — AC-Mod-Pack
Fence.AC_B3563A3 — AC-Mod-Pack
FenceKit.DisassembleKit — AC-Mod-Pack (cond)
FirefighterAxe.SetActions T2 RaG_BaseBuilding
FireplaceBase.AC_AE1F118 — AC-Mod-Pack
FireplaceBase.AC_B3563A3 — AC-Mod-Pack
GardenBase.CheckRainTick — AC-Mod-Pack (cond)
Grenade_Base.EEHitBy T2 VPPAdminTools
HDSN_DestructionManager.GetWallType — RaG_BaseBuilding (cond)
Hatchet.SetActions T2 RaG_BaseBuilding
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — RaG_BaseBuilding (cond)
Hologram.AlignProjectionOnTerrain — RaG_BaseBuilding (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.GetProjectionRotation — RaG_BaseBuilding ✂
Hologram.IsFloating — RaG_BaseBuilding ✂
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionPosition — RaG_Core
Hologram.SubtractProjectionRotation — RaG_BaseBuilding (cond)
Hologram.UpdateHologram — RaG_BaseBuilding
ItemActionsWidget.BuildCursor — AC-Mod-Pack
ItemActionsWidget.OnWidgetScriptInit — AC-Mod-Pack
ItemBase.AC_121E435 — AC-Mod-Pack
ItemBase.AC_767175D — AC-Mod-Pack (cond)
ItemBase.AC_A15309C — AC-Mod-Pack
ItemBase.AC_A18E9CF — AC-Mod-Pack
ItemBase.AC_FE894A8 — AC-Mod-Pack
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanLoadAttachment — AC-Mod-Pack ✂
ItemBase.CanPutAsAttachment — AC-Mod-Pack (cond)
ItemBase.CanPutInCargo T2 AC-Mod-Pack (cond)
ItemBase.CanReceiveAttachment T2 AC-Mod-Pack ✂
ItemBase.CanReceiveItemIntoCargo T2 AC-Mod-Pack (cond)
ItemBase.DescriptionOverride — AC-Mod-Pack (cond)
ItemBase.EEDelete T3 AC-Mod-Pack
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEInit T3 AC-Mod-Pack
ItemBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
ItemBase.OnDebugSpawn — AC-Mod-Pack
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnRPC T2 AC-Mod-Pack (cond)
ItemBase.OnVariablesSynchronized T2 AC-Mod-Pack
ItemBase.SetActions T2 RaG_Core
KeybindingElement.Reload — CF
KeybindingsMenu.Init — AC-Mod-Pack
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LoadingScreen.Show — AC-Mod-Pack
LoginQueueBase.Init — AC-Mod-Pack
MagazineStorage.OnWasDetached — AC-Mod-Pack
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnUpdate T0 AC-Mod-Pack
MissionServer.EquipCharacter — AC-Mod-Pack
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_BaseBuilding
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPEffects.OverrideDOF — AC-Mod-Pack ✂
PartyTent.AC_24C143A — AC-Mod-Pack ✂
PlantBase.Init — AC-Mod-Pack (cond)
PlayerBase.AC_121E435 — AC-Mod-Pack (cond)
PlayerBase.AC_143F20D — AC-Mod-Pack
PlayerBase.AC_1D3DE3E — AC-Mod-Pack (cond)
PlayerBase.AC_75DF46F — AC-Mod-Pack
PlayerBase.AC_767175D — AC-Mod-Pack (cond)
PlayerBase.AC_AE1F118 — AC-Mod-Pack
PlayerBase.AC_B3563A3 — AC-Mod-Pack
PlayerBase.AC_DBE90EC — AC-Mod-Pack (cond)
PlayerBase.AC_FBA3F89 — AC-Mod-Pack (cond)
PlayerBase.CanReceiveAttachment T2 AC-Mod-Pack (cond)
PlayerBase.CanReceiveItemIntoHands T2 AC-Mod-Pack (cond)
PlayerBase.CanRoll — AC-Mod-Pack (cond)
PlayerBase.CheckLiftWeapon — AC-Mod-Pack (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEDelete T3 AC-Mod-Pack
PlayerBase.EEHitBy T2 AC-Mod-Pack
PlayerBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
PlayerBase.OnCommandSwimFinish — AC-Mod-Pack
PlayerBase.OnCommandSwimStart — AC-Mod-Pack
PlayerBase.OnCommandVehicleFinish — AC-Mod-Pack
PlayerBase.OnCommandVehicleStart — AC-Mod-Pack
PlayerBase.OnDisconnect — AC-Mod-Pack
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnReconnect — AC-Mod-Pack
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStanceChange — AC-Mod-Pack
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 AC-Mod-Pack
PlayerBase.PlaySoundEventEx — AC-Mod-Pack (cond)
PlayerBase.PreloadDecayTexture — AC-Mod-Pack
PlayerBase.SendSoundEventEx — AC-Mod-Pack (cond)
PlayerBase.SetActionsRemoteTarget — AC-Mod-Pack
PluginAdminLog.BleedingOut — AC-Mod-Pack (cond)
PluginAdminLog.GetPlayerPrefix — AC-Mod-Pack (cond)
PluginAdminLog.LogPrint — AC-Mod-Pack (cond)
PluginAdminLog.Suicide — AC-Mod-Pack (cond)
PluginAdminLog.UnconStart — AC-Mod-Pack (cond)
PluginAdminLog.UnconStop — AC-Mod-Pack (cond)
PluginRecipesManager.RegisterRecipies — RaG_BaseBuilding
PokeHolesBarrel.CanDo — AC-Mod-Pack (cond)
PortableGasLamp.EEInit T3 RaG_BaseBuilding
PortableGasLamp.OnSwitchOn — RaG_BaseBuilding
PortableGasLamp.OnWasAttached — RaG_BaseBuilding
PortableGasLamp.OnWasDetached — RaG_BaseBuilding
PortableGasLamp.SetActions T2 RaG_BaseBuilding
SalineMdfr.DeactivateCondition — AC-Mod-Pack (cond)
SalineMdfr.OnTick — AC-Mod-Pack
ServerBrowserMenuNew.Play — AC-Mod-Pack (cond)
ShelterKit.DisassembleKit — AC-Mod-Pack (cond)
StaminaHandler.DepleteStaminaEx — AC-Mod-Pack (cond)
StaminaHandler.ProcessMovementState — AC-Mod-Pack (cond)
StaminaHandler.RecalculateStaminaCap — AC-Mod-Pack (cond)
StaminaHandler.Update — AC-Mod-Pack
Stone.SetActions T2 RaG_BaseBuilding
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.EEHealthLevelChanged T2 AC-Mod-Pack
TerritoryFlag.InitRefresherData — AC-Mod-Pack
TerritoryFlag.SetRefresherActive — AC-Mod-Pack (cond)
TerritoryFlagKit.DisassembleKit — AC-Mod-Pack (cond)
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
UnboxLambda.OnSuccess — AC-Mod-Pack (cond)
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — RaG_BaseBuilding (cond)
VicinitySlotsContainer.ExcludeFromContainer — AC-Mod-Pack
WatchtowerKit.DisassembleKit — AC-Mod-Pack (cond)
WeaponManager.CanFire — AC-Mod-Pack (cond)
Weapon_Base.GetWeaponDOF — AC-Mod-Pack (cond)
Weapon_Base.SetActions T2 RaG_Core
WoodAxe.SetActions T2 RaG_BaseBuilding
ZmbM_Mummy_Base.CanBeSkinned — BallerZ Gear ✂
ZmbM_Mummy_Base.EOnFrame T1 BallerZ Gear ✂
ZmbM_Mummy_Base.EOnPostFrame T1 BallerZ Gear ✂
ZombieBase.AC_767175D — AC-Mod-Pack
ZombieBase.EEDelete T3 AC-Mod-Pack
ZombieBase.EEKilled T3 AC-Mod-Pack
ZombieBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

33 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.