← modperf

Stack composer

Started from DRUGOY MIR | Medium | Chernarus: the 20 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 BBPItemPack
  3. 3 BaseBuildingPlus
  4. 4 DRUGOY MIR Cars not analyzed
  5. 5 DRUGOY MIR W not analyzed
  6. 6 DRUGOY MIR FP not analyzed
  7. 7 DRUGOY MIR MIS not analyzed
  8. 8 DRUGOY MIR AI not analyzed
  9. 9 DRUGOY MIR SC not analyzed
  10. 10 DRUGOY MIR ST not analyzed
  11. 11 DRUGOY MIR T not analyzed
  12. 12 DRUGOY MIR E 1 not analyzed
  13. 13 DRUGOY MIR E 2 not analyzed
  14. 14 VPPAdminTools
  15. 15 BuilderItems
  16. 16 AgricultureCore
  17. 17 CannabisPlus
  18. 18 DayZ Editor Loader
  19. 19 Dabs Framework
  20. 20 DRUGOY MIR Helis not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

11 of 20 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
5 conflicts

Across 38 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.32% of a frame at 100 players

3.246 ms per second, all 9 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

BaseBuildingPlussilencesBBPItemPack5 methods
ActionBuildPartCB.CreateActionComponent event BBPItemPack's work on this event never runs. BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:809 DeCraftWoodenCrate.CanDo check BBPItemPack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BBPItemPack's value here is replaced. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:764
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences BBPItemPack

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
DayZGame.OnRPC
per event
Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then BaseBuildingPlus then BBPItemPack then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then BaseBuildingPlus then BBPItemPack then vanilla
ActionDestroyPart.ActionCondition
per event
BaseBuildingPlus sometimes stops here then BBPItemPack sometimes stops here then vanilla
ActionDismantlePart.ActionCondition
per event
BaseBuildingPlus sometimes stops here then BBPItemPack RPC send world scan sometimes stops here then vanilla
ActionTogglePlaceObject.ActionCondition
per event
CannabisPlus sometimes stops here then BaseBuildingPlus sometimes stops here then vanilla
Stone.SetActions
per event
BaseBuildingPlus then BBPItemPack then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 38 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionBuildPartCB.CreateActionComponent — vanilla → BBPItemPack (cond) → BaseBuildingPlus ✂
DeCraftWoodenCrate.CanDo — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.AddProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.GetProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.SubtractProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
ActionConstructor.RegisterActions — vanilla → BBPItemPack → BaseBuildingPlus → VPPAdminTools → AgricultureCore → CannabisPlus → Dabs Framework
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → VPPAdminTools → AgricultureCore → CannabisPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → BBPItemPack → BaseBuildingPlus → Dabs Framework
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → DayZ Editor Loader → Dabs Framework
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BBPItemPack → BaseBuildingPlus → CannabisPlus
PlayerBase.Init — vanilla → BBPItemPack → BaseBuildingPlus → VPPAdminTools → AgricultureCore
PluginRecipesManager.RegisterRecipies — vanilla → BBPItemPack → BaseBuildingPlus → AgricultureCore → CannabisPlus
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AgricultureCore → CannabisPlus
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AgricultureCore → CannabisPlus
PlayerBase.OnRPC T2 vanilla → BBPItemPack → BaseBuildingPlus → VPPAdminTools
PlayerBase.SetActions T2 vanilla → BBPItemPack → BaseBuildingPlus → VPPAdminTools
ActionBuildPart.OnFinishProgressServer — vanilla → BBPItemPack → BaseBuildingPlus (cond)
ActionDeployObject.OnEndServer — vanilla → BBPItemPack (cond) → CannabisPlus (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → CannabisPlus (cond)
Construction.CanBuildPart — vanilla → BBPItemPack ✂ → BaseBuildingPlus (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Hologram.GetProjectionEntityPosition — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
Hologram.ProjectionBasedOnParent — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
Hologram.SetProjectionOrientation — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
MissionBase.CreateScriptedMenu — vanilla → BaseBuildingPlus → VPPAdminTools
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → BBPItemPack
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework
Stone.SetActions T2 vanilla → BBPItemPack → BaseBuildingPlus
173 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCloseFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionDeployObject.ActionCondition T2 BBPItemPack (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 BBPItemPack
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.EvaluateCollision — BaseBuildingPlus (cond)
Hologram.IsFloating — BaseBuildingPlus
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 BaseBuildingPlus
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
SledgeHammer.SetActions T2 BBPItemPack
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TruckBattery.EEItemDetached T2 BaseBuildingPlus
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
Weapon_Base.EEFired — VPPAdminTools
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

26 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.