← modperf

Stack composer

Started from KILLZONE CHERNARUS - DayZ LATAM|8-MAX|KOTH|VANILLA+|WIPE 19/10: the 13 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 VPPAdminTools
  4. 4 GameLabs
  5. 5 AC-Mod-Pack
  6. 6 KillzoneChernarus not analyzed
  7. 7 Advanced Weapon Scopes
  8. 8 Code Lock
  9. 9 UniversalSuppressor not analyzed
  10. 10 Anti-NVIDIA Inspector
  11. 11 DayZ Editor Loader
  12. 12 WindstridesClothingPack
  13. 13 KillzoneFix not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

3 of 13 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
None

Across 45 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.35% of a frame at 100 players

3.540 ms per second, all 10 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
GameLabs then VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
AC-Mod-Pack then CF then vanilla
PlayerBase.SetActions
per event
WindstridesClothingPack then Advanced Weapon Scopes then AC-Mod-Pack then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
ActionPackTent.ActionCondition
per event
Code Lock then AC-Mod-Pack sometimes stops here then vanilla
BoatScript.EEHitBy
per event
AC-Mod-Pack then GameLabs then vanilla
CarScript.EEHitBy
per event
AC-Mod-Pack then GameLabs then vanilla
PlayerBase.EEHitBy
per event
AC-Mod-Pack then GameLabs then vanilla
PlayerBase.OnRPC
per event
AC-Mod-Pack sometimes stops here then VPPAdminTools then vanilla
PlayerBase.OnVariablesSynchronized
per event
AC-Mod-Pack then VPPAdminTools then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1

Everything else#

All 45 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → AC-Mod-Pack → Advanced Weapon Scopes → Code Lock → WindstridesClothingPack
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → GameLabs → AC-Mod-Pack → Code Lock
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → GameLabs → AC-Mod-Pack → Anti-NVIDIA Inspector
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → GameLabs → DayZ Editor Loader
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → GameLabs → AC-Mod-Pack → Advanced Weapon Scopes → WindstridesClothingPack
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → GameLabs
PlayerBase.SetActions T2 vanilla → VPPAdminTools → AC-Mod-Pack → Advanced Weapon Scopes → WindstridesClothingPack
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → GameLabs
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → GameLabs
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → AC-Mod-Pack (cond) → Anti-NVIDIA Inspector (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → GameLabs
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → GameLabs → AC-Mod-Pack
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → Code Lock
Weapon_Base.EEFired — vanilla → VPPAdminTools → GameLabs → AC-Mod-Pack
ActionPackTent.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → Code Lock
ActionSkinning.OnFinishProgressServer — vanilla → AC-Mod-Pack (cond) → WindstridesClothingPack
ActionUnpin.OnStartServer — vanilla → VPPAdminTools → AC-Mod-Pack
BoatScript.EEHitBy T2 vanilla → GameLabs → AC-Mod-Pack
BoatScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
BoatScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
CarScript.EEHitBy T2 vanilla → GameLabs → AC-Mod-Pack
CarScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
CarScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.CameraHandler — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
ItemBase.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → AC-Mod-Pack
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → AC-Mod-Pack
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AC-Mod-Pack
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → WindstridesClothingPack
NotificationUI.AddNotification — vanilla → CF → AC-Mod-Pack (cond)
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
PlayerBase.EEHitBy T2 vanilla → GameLabs → AC-Mod-Pack
PlayerBase.Init — vanilla → VPPAdminTools → AC-Mod-Pack
PlayerBase.OnConnect — vanilla → VPPAdminTools → AC-Mod-Pack
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → AC-Mod-Pack (cond)
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → AC-Mod-Pack
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → WindstridesClothingPack
454 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AC_1443124.AC_91F43DA — AC-Mod-Pack
AC_1443124.AC_AD488E9 — AC-Mod-Pack
AC_1443124.AC_ADFE3E9 — AC-Mod-Pack
AC_2B35E64.AC_91F43DA — AC-Mod-Pack
AC_2B35E64.AC_AD488E9 — AC-Mod-Pack
AC_2B35E64.AC_ADFE3E9 — AC-Mod-Pack
AC_8D339B4.AC_B7144E4 — AC-Mod-Pack
AC_EDBC742.AC_B7144E4 — AC-Mod-Pack
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBuildPart.OnFinishProgressServer — AC-Mod-Pack
ActionBuildPartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionBurnSewTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionBuryAshes.OnFinishProgressServer — AC-Mod-Pack
ActionBuryBody.OnFinishProgressServer — AC-Mod-Pack
ActionCarDoors.ActionCondition T2 AC-Mod-Pack (cond)
ActionCarDoors.OnStartServer — AC-Mod-Pack
ActionCarDoorsOutside.ActionCondition T2 AC-Mod-Pack (cond)
ActionCarDoorsOutside.OnStartServer — AC-Mod-Pack
ActionCheckPulseTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionCloseBarrel.OnExecuteServer — AC-Mod-Pack
ActionCloseBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionCloseFence.ActionCondition T2 Code Lock
ActionCloseFence.OnStartServer — AC-Mod-Pack
ActionCollectBloodTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDefibrilateTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDeployObject.ActionCondition T2 AC-Mod-Pack (cond)
ActionDeployObject.OnFinishProgressServer — AC-Mod-Pack
ActionDestroyCombinationLock.OnFinishProgressServer — AC-Mod-Pack
ActionDestroyPart.OnFinishProgressServer — AC-Mod-Pack
ActionDetach.ActionCondition T2 AC-Mod-Pack (cond)
ActionDetachFromTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDigGardenPlot.OnFinishProgressServer — AC-Mod-Pack
ActionDigInStash.ActionCondition T2 AC-Mod-Pack (cond)
ActionDigInStash.OnFinishProgressServer — AC-Mod-Pack
ActionDigOutStash.ActionCondition T2 AC-Mod-Pack (cond)
ActionDisinfectTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnFinishProgressServer — AC-Mod-Pack
ActionDismantlePartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFoldBaseBuildingObject.OnFinishProgressServer — AC-Mod-Pack
ActionForceConsume.ActionCondition T2 AC-Mod-Pack (cond)
ActionForceConsumeSingle.ActionCondition T2 AC-Mod-Pack (cond)
ActionForceFeedCan.ActionCondition T2 AC-Mod-Pack (cond)
ActionGetInTransport.ActionCondition T2 AC-Mod-Pack (cond)
ActionGetInTransport.OnEndServer — AC-Mod-Pack
ActionGetOutTransport.OnEndServer — AC-Mod-Pack
ActionGetOutTransport.OnStartServer — AC-Mod-Pack
ActionGiveBloodTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionGiveSalineTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionInjectTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionLockDoors.ActionCondition T2 AC-Mod-Pack (cond)
ActionLowerFlag.OnFinishProgressServer — AC-Mod-Pack
ActionMineTree.ActionCondition T2 AC-Mod-Pack (cond)
ActionMountBarbedWire.OnFinishProgressServer — AC-Mod-Pack
ActionOpenBarrel.OnExecuteServer — AC-Mod-Pack
ActionOpenBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionOpenFence.OnStartServer — AC-Mod-Pack
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — AC-Mod-Pack
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPushBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushBoat.OnEndServer — AC-Mod-Pack
ActionPushCar.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushCar.OnEndServer — AC-Mod-Pack
ActionRaiseFlag.OnFinishProgressServer — AC-Mod-Pack
ActionRestrainSelf.ActionCondition T2 AC-Mod-Pack (cond)
ActionRestrainSelf.OnFinishProgressServer — AC-Mod-Pack
ActionRestrainTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionRestrainTarget.OnFinishProgressServer — AC-Mod-Pack (cond)
ActionSewTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionSkinning.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngine.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngine.OnFinishProgressServer — AC-Mod-Pack
ActionStartEngineBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngineBoat.OnFinishProgress — AC-Mod-Pack
ActionStopEngine.OnExecuteServer — AC-Mod-Pack
ActionStopEngineBoat.OnExecute — AC-Mod-Pack
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — AC-Mod-Pack
ActionTriggerRemotely.OnExecuteServer — AC-Mod-Pack
ActionUnlockDoors.ActionCondition T2 AC-Mod-Pack (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — AC-Mod-Pack
ActionUnpin.ActionCondition T2 AC-Mod-Pack (cond)
ActionWaterGardenSlot.ActionCondition T2 AC-Mod-Pack (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.AC_767175D — AC-Mod-Pack
AnimalBase.EEDelete T3 AC-Mod-Pack
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.EEKilled T3 AC-Mod-Pack
AnimalBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — AC-Mod-Pack (cond)
AttachmentCategoriesContainer.UpdateInterval — AC-Mod-Pack
AttachmentCategoriesRow.Init — AC-Mod-Pack
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BaseBuildingBase.AC_AE1F118 — AC-Mod-Pack
BaseBuildingBase.AC_B3563A3 — AC-Mod-Pack
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BleedingCheckMdfr.ActivateCondition — AC-Mod-Pack (cond)
BleedingCheckMdfr.OnActivate — AC-Mod-Pack (cond)
BloodContainerBase.AC_AE1F118 — AC-Mod-Pack
BloodContainerBase.AC_B3563A3 — AC-Mod-Pack
BoatScript.AC_3D84BF8 — AC-Mod-Pack
BoatScript.AC_A15309C — AC-Mod-Pack
BoatScript.AC_A18E9CF — AC-Mod-Pack
BoatScript.AC_AE1F118 — AC-Mod-Pack
BoatScript.AC_B3563A3 — AC-Mod-Pack
BoatScript.AC_FE894A8 — AC-Mod-Pack
BoatScript.CanDisplayAttachmentCategory — AC-Mod-Pack
BoatScript.CanDisplayAttachmentSlot T2 AC-Mod-Pack
BoatScript.EEDelete T3 AC-Mod-Pack
BoatScript.EEInit T3 AC-Mod-Pack
BoatScript.IsInventoryVisible T2 AC-Mod-Pack
BoatScript.OnDebugSpawn — AC-Mod-Pack
BoatScript.OnEngineStart — AC-Mod-Pack
BoatScript.OnRPC T2 AC-Mod-Pack (cond)
BoatScript.OnVariablesSynchronized T2 AC-Mod-Pack
BrokenLegsMdfr.Activate — AC-Mod-Pack (cond)
BrokenLegsMdfr.ActivateCondition — AC-Mod-Pack (cond)
BrokenLegsMdfr.OnActivate — AC-Mod-Pack (cond)
BuildingBase.OnRPC T2 AC-Mod-Pack (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 AC-Mod-Pack
CarHud.RefreshVehicleHud — AC-Mod-Pack
CarScript.AC_1AEEBCB — AC-Mod-Pack (cond)
CarScript.AC_3D84BF8 — AC-Mod-Pack
CarScript.AC_A15309C — AC-Mod-Pack
CarScript.AC_A18E9CF — AC-Mod-Pack
CarScript.AC_AE1F118 — AC-Mod-Pack
CarScript.AC_B3563A3 — AC-Mod-Pack
CarScript.AC_FE894A8 — AC-Mod-Pack
CarScript.CanDisplayAttachmentCategory — AC-Mod-Pack
CarScript.CanDisplayAttachmentSlot T2 AC-Mod-Pack
CarScript.CheckContactCache — AC-Mod-Pack (cond)
CarScript.DamageCrew — AC-Mod-Pack (cond)
CarScript.EEDelete T3 AC-Mod-Pack
CarScript.EEInit T3 AC-Mod-Pack
CarScript.IsInventoryVisible T2 AC-Mod-Pack
CarScript.OnDebugSpawn — AC-Mod-Pack
CarScript.OnEngineStart — AC-Mod-Pack
CarScript.OnRPC T2 AC-Mod-Pack (cond)
CarScript.OnVariablesSynchronized T2 AC-Mod-Pack
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargoClothingConditions — AC-Mod-Pack ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — AC-Mod-Pack ✂
CombinationLock.AC_AE1F118 — AC-Mod-Pack
CombinationLock.AC_B3563A3 — AC-Mod-Pack
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
Construction.CanBuildPart — AC-Mod-Pack (cond)
Construction.IsColliding — AC-Mod-Pack (cond)
Construction.IsCollidingEx — AC-Mod-Pack (cond)
Construction.ReceiveMaterialsServer — AC-Mod-Pack (cond)
ConstructionBoxTrigger.IsColliding — AC-Mod-Pack (cond)
ContainerWithCargoAndAttachments.SetEntity — AC-Mod-Pack
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — AC-Mod-Pack (cond)
CreditsLoader.GetData — CF ✂
DayZGame.Connect — Anti-NVIDIA Inspector (cond)
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.DisconnectSessionScript — Anti-NVIDIA Inspector
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.AC_AF837DA — AC-Mod-Pack
DayZPlayerImplement.CommandHandler T1 AC-Mod-Pack
DayZPlayerImplement.HandleView — AC-Mod-Pack
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnMovementChanged — AC-Mod-Pack
DayZPlayerImplement.OnSprintEnd — AC-Mod-Pack (cond)
DayZPlayerImplement.OnSprintStart — AC-Mod-Pack (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.SetSuicide — AC-Mod-Pack
DayZPlayerImplement.ShowDeadScreen — AC-Mod-Pack (cond)
DayZPlayerImplementAiming.CalculateSwayMultiplier — AC-Mod-Pack (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — AC-Mod-Pack (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.LogSuicide — AC-Mod-Pack (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
Fence.AC_AE1F118 — AC-Mod-Pack
Fence.AC_B3563A3 — AC-Mod-Pack
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FenceKit.DisassembleKit — AC-Mod-Pack (cond)
FenceKit.OnPlacementComplete — GameLabs
FireplaceBase.AC_AE1F118 — AC-Mod-Pack
FireplaceBase.AC_B3563A3 — AC-Mod-Pack
GardenBase.CheckRainTick — AC-Mod-Pack (cond)
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — AC-Mod-Pack (cond)
Hologram.ProjectionBasedOnParent — AC-Mod-Pack (cond)
ItemActionsWidget.BuildCursor — AC-Mod-Pack
ItemActionsWidget.OnWidgetScriptInit — AC-Mod-Pack
ItemBase.AC_121E435 — AC-Mod-Pack
ItemBase.AC_767175D — AC-Mod-Pack (cond)
ItemBase.AC_A15309C — AC-Mod-Pack
ItemBase.AC_A18E9CF — AC-Mod-Pack
ItemBase.AC_FE894A8 — AC-Mod-Pack
ItemBase.CanLoadAttachment — AC-Mod-Pack ✂
ItemBase.CanPutAsAttachment — AC-Mod-Pack (cond)
ItemBase.CanPutInCargo T2 AC-Mod-Pack (cond)
ItemBase.CanReceiveAttachment T2 AC-Mod-Pack ✂
ItemBase.CanReceiveItemIntoCargo T2 AC-Mod-Pack (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.DescriptionOverride — AC-Mod-Pack (cond)
ItemBase.EEDelete T3 AC-Mod-Pack
ItemBase.EEInit T3 AC-Mod-Pack
ItemBase.EEItemLocationChanged T2 GameLabs
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnDebugSpawn — AC-Mod-Pack
ItemBase.OnInventoryEnter T2 AC-Mod-Pack
ItemBase.OnRPC T2 AC-Mod-Pack (cond)
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnVariablesSynchronized T2 AC-Mod-Pack
KeybindingElement.Reload — CF
KeybindingsMenu.Init — AC-Mod-Pack
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
LoadingScreen.Show — AC-Mod-Pack
LoginQueueBase.Init — AC-Mod-Pack
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
MagazineStorage.OnWasDetached — AC-Mod-Pack
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.OnUpdate T0 AC-Mod-Pack
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — AC-Mod-Pack
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPEffects.OverrideDOF — AC-Mod-Pack ✂
PartyTent.AC_24C143A — AC-Mod-Pack ✂
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Init — AC-Mod-Pack (cond)
PlayerBase.AC_121E435 — AC-Mod-Pack (cond)
PlayerBase.AC_143F20D — AC-Mod-Pack
PlayerBase.AC_1D3DE3E — AC-Mod-Pack (cond)
PlayerBase.AC_75DF46F — AC-Mod-Pack
PlayerBase.AC_767175D — AC-Mod-Pack (cond)
PlayerBase.AC_AE1F118 — AC-Mod-Pack
PlayerBase.AC_B3563A3 — AC-Mod-Pack
PlayerBase.AC_DBE90EC — AC-Mod-Pack (cond)
PlayerBase.AC_FBA3F89 — AC-Mod-Pack (cond)
PlayerBase.CanReceiveAttachment T2 AC-Mod-Pack (cond)
PlayerBase.CanReceiveItemIntoHands T2 AC-Mod-Pack (cond)
PlayerBase.CanRoll — AC-Mod-Pack (cond)
PlayerBase.CheckLiftWeapon — AC-Mod-Pack (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEDelete T3 AC-Mod-Pack
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnCommandSwimFinish — AC-Mod-Pack
PlayerBase.OnCommandSwimStart — AC-Mod-Pack
PlayerBase.OnCommandVehicleFinish — AC-Mod-Pack
PlayerBase.OnCommandVehicleStart — AC-Mod-Pack
PlayerBase.OnDisconnect — AC-Mod-Pack
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnReconnect — AC-Mod-Pack
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStanceChange — AC-Mod-Pack
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 AC-Mod-Pack
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.PlaySoundEventEx — AC-Mod-Pack (cond)
PlayerBase.PreloadDecayTexture — AC-Mod-Pack
PlayerBase.SendSoundEventEx — AC-Mod-Pack (cond)
PlayerBase.SetActionsRemoteTarget — AC-Mod-Pack
Pliers.SetActions T2 AC-Mod-Pack
PluginAdminLog.BleedingOut — AC-Mod-Pack (cond)
PluginAdminLog.GetPlayerPrefix — AC-Mod-Pack (cond)
PluginAdminLog.LogPrint — AC-Mod-Pack (cond)
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.Suicide — AC-Mod-Pack (cond)
PluginAdminLog.UnconStart — AC-Mod-Pack (cond)
PluginAdminLog.UnconStop — AC-Mod-Pack (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PokeHolesBarrel.CanDo — AC-Mod-Pack (cond)
SalineMdfr.DeactivateCondition — AC-Mod-Pack (cond)
SalineMdfr.OnTick — AC-Mod-Pack
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
Screwdriver.SetActions T2 AC-Mod-Pack
ServerBrowserMenuNew.Play — AC-Mod-Pack (cond)
ShelterKit.DisassembleKit — AC-Mod-Pack (cond)
StaminaHandler.DepleteStaminaEx — AC-Mod-Pack (cond)
StaminaHandler.ProcessMovementState — AC-Mod-Pack (cond)
StaminaHandler.RecalculateStaminaCap — AC-Mod-Pack (cond)
StaminaHandler.Update — AC-Mod-Pack
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEHealthLevelChanged T2 AC-Mod-Pack
TentBase.SetActions T2 Code Lock
TerritoryFlag.InitRefresherData — AC-Mod-Pack
TerritoryFlag.SetRefresherActive — AC-Mod-Pack (cond)
TerritoryFlagKit.DisassembleKit — AC-Mod-Pack (cond)
TerritoryFlagKit.OnPlacementComplete — GameLabs
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
UnboxLambda.OnSuccess — AC-Mod-Pack (cond)
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinitySlotsContainer.ExcludeFromContainer — AC-Mod-Pack
WatchtowerKit.DisassembleKit — AC-Mod-Pack (cond)
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponManager.CanFire — AC-Mod-Pack (cond)
Weapon_Base.GetWeaponDOF — AC-Mod-Pack (cond)
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
ZombieBase.AC_767175D — AC-Mod-Pack
ZombieBase.EEDelete T3 AC-Mod-Pack
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.EEKilled T3 AC-Mod-Pack
ZombieBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

40 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.