Stack composer
Started from KILLZONE CHERNARUS - DayZ LATAM|8-MAX|KOTH|VANILLA+|WIPE 19/10: the 13 mods
it publishes to the Steam server browser (as of 2026-10-19), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 VPPAdminTools
- 4 GameLabs
- 5 AC-Mod-Pack
- 6 KillzoneChernarus not analyzed
- 7 Advanced Weapon Scopes
- 8 Code Lock
- 9 UniversalSuppressor not analyzed
- 10 Anti-NVIDIA Inspector
- 11 DayZ Editor Loader
- 12 WindstridesClothingPack
- 13 KillzoneFix not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.
Across 45 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
3.540 ms per second, all 10 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.OnScheduledTick000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1Everything else#
All 45 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → VPPAdminTools → AC-Mod-Pack → Advanced Weapon Scopes → Code Lock → WindstridesClothingPack |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → GameLabs → AC-Mod-Pack → Code Lock |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → GameLabs → AC-Mod-Pack → Anti-NVIDIA Inspector |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → VPPAdminTools → GameLabs → DayZ Editor Loader |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → GameLabs → AC-Mod-Pack → Advanced Weapon Scopes → WindstridesClothingPack |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → VPPAdminTools → GameLabs |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → AC-Mod-Pack → Advanced Weapon Scopes → WindstridesClothingPack |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools → GameLabs |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools → GameLabs |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → AC-Mod-Pack (cond) → Anti-NVIDIA Inspector (cond) |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools → GameLabs |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → GameLabs → AC-Mod-Pack |
PluginManager.Init |
— | vanilla → Dabs Framework → VPPAdminTools → Code Lock |
Weapon_Base.EEFired |
— | vanilla → VPPAdminTools → GameLabs → AC-Mod-Pack |
ActionPackTent.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → Code Lock |
ActionSkinning.OnFinishProgressServer |
— | vanilla → AC-Mod-Pack (cond) → WindstridesClothingPack |
ActionUnpin.OnStartServer |
— | vanilla → VPPAdminTools → AC-Mod-Pack |
BoatScript.EEHitBy |
T2 | vanilla → GameLabs → AC-Mod-Pack |
BoatScript.OnStoreLoad |
T3 | vanilla → CF → AC-Mod-Pack |
BoatScript.OnStoreSave |
T3 | vanilla → CF → AC-Mod-Pack |
CarScript.EEHitBy |
T2 | vanilla → GameLabs → AC-Mod-Pack |
CarScript.OnStoreLoad |
T3 | vanilla → CF → AC-Mod-Pack |
CarScript.OnStoreSave |
T3 | vanilla → CF → AC-Mod-Pack |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerImplement.CameraHandler |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → AC-Mod-Pack |
ItemBase.OnStoreSave |
T3 | vanilla → CF → AC-Mod-Pack |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → AC-Mod-Pack |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.OnUpdate |
T0 | vanilla → CF → AC-Mod-Pack |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → GameLabs |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → AC-Mod-Pack |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → WindstridesClothingPack |
NotificationUI.AddNotification |
— | vanilla → CF → AC-Mod-Pack (cond) |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
PlayerBase.EEHitBy |
T2 | vanilla → GameLabs → AC-Mod-Pack |
PlayerBase.Init |
— | vanilla → VPPAdminTools → AC-Mod-Pack |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → AC-Mod-Pack |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → AC-Mod-Pack (cond) |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → VPPAdminTools → AC-Mod-Pack |
PluginAdminLog.PlayerHitBy |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Advanced Weapon Scopes → WindstridesClothingPack |
454 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AC_1443124.AC_91F43DA |
— | AC-Mod-Pack |
AC_1443124.AC_AD488E9 |
— | AC-Mod-Pack |
AC_1443124.AC_ADFE3E9 |
— | AC-Mod-Pack |
AC_2B35E64.AC_91F43DA |
— | AC-Mod-Pack |
AC_2B35E64.AC_AD488E9 |
— | AC-Mod-Pack |
AC_2B35E64.AC_ADFE3E9 |
— | AC-Mod-Pack |
AC_8D339B4.AC_B7144E4 |
— | AC-Mod-Pack |
AC_EDBC742.AC_B7144E4 |
— | AC-Mod-Pack |
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttachToConstruction.OnExecuteServer |
— | GameLabs |
ActionBandageSelf.OnEndServer |
— | GameLabs |
ActionBandageTarget.OnEndServer |
— | GameLabs |
ActionBuildPart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionBuildPartCB.SetCallbackDuration |
— | AC-Mod-Pack (cond) |
ActionBurnSewTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionBuryAshes.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionBuryBody.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionCarDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCarDoors.OnStartServer |
— | AC-Mod-Pack |
ActionCarDoorsOutside.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCarDoorsOutside.OnStartServer |
— | AC-Mod-Pack |
ActionCheckPulseTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCloseBarrel.OnExecuteServer |
— | AC-Mod-Pack |
ActionCloseBarrelHoles.OnExecuteServer |
— | AC-Mod-Pack |
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionCloseFence.OnStartServer |
— | AC-Mod-Pack |
ActionCollectBloodTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDeployObject.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDeployObject.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDestroyCombinationLock.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDestroyPart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDetach.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDetachFromTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDigGardenPlot.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDigInStash.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDigInStash.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDigOutStash.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionDismantlePart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDismantlePartCB.SetCallbackDuration |
— | AC-Mod-Pack (cond) |
ActionDrink.OnEndServer |
— | GameLabs |
ActionDrink.OnStartServer |
— | GameLabs |
ActionDrinkPondContinuous.OnEndServer |
— | GameLabs |
ActionDrinkWellContinuous.OnEndServer |
— | GameLabs |
ActionEatBig.OnEndServer |
— | GameLabs |
ActionEatBig.OnStartServer |
— | GameLabs |
ActionFoldBaseBuildingObject.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionForceConsume.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionForceFeedCan.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGetInTransport.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGetInTransport.OnEndServer |
— | AC-Mod-Pack |
ActionGetOutTransport.OnEndServer |
— | AC-Mod-Pack |
ActionGetOutTransport.OnStartServer |
— | AC-Mod-Pack |
ActionGiveBloodTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionInjectTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionLockDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionLowerFlag.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionMineTree.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionMountBarbedWire.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionOpenBarrel.OnExecuteServer |
— | AC-Mod-Pack |
ActionOpenBarrelHoles.OnExecuteServer |
— | AC-Mod-Pack |
ActionOpenFence.OnStartServer |
— | AC-Mod-Pack |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionPin.OnEndServer |
— | GameLabs |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPushBoat.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPushBoat.OnEndServer |
— | AC-Mod-Pack |
ActionPushCar.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPushCar.OnEndServer |
— | AC-Mod-Pack |
ActionRaiseFlag.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionRestrainSelf.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionRestrainSelf.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionRestrainTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionRestrainTarget.OnFinishProgressServer |
— | AC-Mod-Pack (cond) |
ActionSewTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionSkinning.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngine.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngine.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionStartEngineBoat.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngineBoat.OnFinishProgress |
— | AC-Mod-Pack |
ActionStopEngine.OnExecuteServer |
— | AC-Mod-Pack |
ActionStopEngineBoat.OnExecute |
— | AC-Mod-Pack |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionToggleTentOpen.OnExecuteServer |
— | AC-Mod-Pack |
ActionTriggerRemotely.OnExecuteServer |
— | AC-Mod-Pack |
ActionUnlockDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionUnpin.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionWaterGardenSlot.ActionCondition |
T2 | AC-Mod-Pack (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnalyticsManagerServer.OnEntityKilled |
— | GameLabs |
AnimalBase.AC_767175D |
— | AC-Mod-Pack |
AnimalBase.EEDelete |
T3 | AC-Mod-Pack |
AnimalBase.EEHitBy |
T2 | GameLabs |
AnimalBase.EEKilled |
T3 | AC-Mod-Pack |
AnimalBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnTick |
— | AC-Mod-Pack (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | AC-Mod-Pack |
AttachmentCategoriesRow.Init |
— | AC-Mod-Pack |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
BUISOptic.CanPutAsAttachment |
— | GameLabs (cond) |
BaseBuildingBase.AC_AE1F118 |
— | AC-Mod-Pack |
BaseBuildingBase.AC_B3563A3 |
— | AC-Mod-Pack |
BaseBuildingBase.EEDelete |
T3 | GameLabs |
BaseBuildingBase.EEHitBy |
T2 | GameLabs |
BaseBuildingBase.EEOnAfterLoad |
T3 | GameLabs |
BaseBuildingBase.GL_Delete |
— | GameLabs ✂ |
BaseBuildingBase.GL_GatherPersistentID |
— | GameLabs ✂ |
BaseBuildingBase.GL_Load |
— | GameLabs ✂ |
BaseBuildingBase.GL_Save |
— | GameLabs ✂ |
BleedingCheckMdfr.ActivateCondition |
— | AC-Mod-Pack (cond) |
BleedingCheckMdfr.OnActivate |
— | AC-Mod-Pack (cond) |
BloodContainerBase.AC_AE1F118 |
— | AC-Mod-Pack |
BloodContainerBase.AC_B3563A3 |
— | AC-Mod-Pack |
BoatScript.AC_3D84BF8 |
— | AC-Mod-Pack |
BoatScript.AC_A15309C |
— | AC-Mod-Pack |
BoatScript.AC_A18E9CF |
— | AC-Mod-Pack |
BoatScript.AC_AE1F118 |
— | AC-Mod-Pack |
BoatScript.AC_B3563A3 |
— | AC-Mod-Pack |
BoatScript.AC_FE894A8 |
— | AC-Mod-Pack |
BoatScript.CanDisplayAttachmentCategory |
— | AC-Mod-Pack |
BoatScript.CanDisplayAttachmentSlot |
T2 | AC-Mod-Pack |
BoatScript.EEDelete |
T3 | AC-Mod-Pack |
BoatScript.EEInit |
T3 | AC-Mod-Pack |
BoatScript.IsInventoryVisible |
T2 | AC-Mod-Pack |
BoatScript.OnDebugSpawn |
— | AC-Mod-Pack |
BoatScript.OnEngineStart |
— | AC-Mod-Pack |
BoatScript.OnRPC |
T2 | AC-Mod-Pack (cond) |
BoatScript.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
BrokenLegsMdfr.Activate |
— | AC-Mod-Pack (cond) |
BrokenLegsMdfr.ActivateCondition |
— | AC-Mod-Pack (cond) |
BrokenLegsMdfr.OnActivate |
— | AC-Mod-Pack (cond) |
BuildingBase.OnRPC |
T2 | AC-Mod-Pack (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
CarHud.RefreshVehicleHud |
— | AC-Mod-Pack |
CarScript.AC_1AEEBCB |
— | AC-Mod-Pack (cond) |
CarScript.AC_3D84BF8 |
— | AC-Mod-Pack |
CarScript.AC_A15309C |
— | AC-Mod-Pack |
CarScript.AC_A18E9CF |
— | AC-Mod-Pack |
CarScript.AC_AE1F118 |
— | AC-Mod-Pack |
CarScript.AC_B3563A3 |
— | AC-Mod-Pack |
CarScript.AC_FE894A8 |
— | AC-Mod-Pack |
CarScript.CanDisplayAttachmentCategory |
— | AC-Mod-Pack |
CarScript.CanDisplayAttachmentSlot |
T2 | AC-Mod-Pack |
CarScript.CheckContactCache |
— | AC-Mod-Pack (cond) |
CarScript.DamageCrew |
— | AC-Mod-Pack (cond) |
CarScript.EEDelete |
T3 | AC-Mod-Pack |
CarScript.EEInit |
T3 | AC-Mod-Pack |
CarScript.IsInventoryVisible |
T2 | AC-Mod-Pack |
CarScript.OnDebugSpawn |
— | AC-Mod-Pack |
CarScript.OnEngineStart |
— | AC-Mod-Pack |
CarScript.OnRPC |
T2 | AC-Mod-Pack (cond) |
CarScript.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | AC-Mod-Pack ✂ |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | AC-Mod-Pack ✂ |
CombinationLock.AC_AE1F118 |
— | AC-Mod-Pack |
CombinationLock.AC_B3563A3 |
— | AC-Mod-Pack |
CombinationLock.EEDelete |
T3 | GameLabs |
CombinationLock.EEOnAfterLoad |
T3 | GameLabs |
CombinationLock.GL_Delete |
— | GameLabs ✂ |
CombinationLock.GL_GatherPersistentID |
— | GameLabs ✂ |
CombinationLock.GL_Load |
— | GameLabs ✂ |
CombinationLock.GL_Save |
— | GameLabs ✂ |
CombinationLock.LockServer |
— | GameLabs |
CombinationLock.UnlockOnServer |
— | GameLabs |
Construction.CanBuildPart |
— | AC-Mod-Pack (cond) |
Construction.IsColliding |
— | AC-Mod-Pack (cond) |
Construction.IsCollidingEx |
— | AC-Mod-Pack (cond) |
Construction.ReceiveMaterialsServer |
— | AC-Mod-Pack (cond) |
ConstructionBoxTrigger.IsColliding |
— | AC-Mod-Pack (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | AC-Mod-Pack |
ContaminatedArea_Dynamic.EEDelete |
T3 | GameLabs |
ContaminatedArea_Dynamic.EEInit |
T3 | GameLabs |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CoughSymptom.OnGetActivatedServer |
— | AC-Mod-Pack (cond) |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.Connect |
— | Anti-NVIDIA Inspector (cond) |
DayZGame.ConnectLaunch |
— | GameLabs (cond) |
DayZGame.DisconnectSessionScript |
— | Anti-NVIDIA Inspector |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZGame.TryConnect |
— | GameLabs (cond) |
DayZPlayerCameraOptics.SetCameraPP |
— | Advanced Weapon Scopes (cond) |
DayZPlayerImplement.AC_AF837DA |
— | AC-Mod-Pack |
DayZPlayerImplement.CommandHandler |
T1 | AC-Mod-Pack |
DayZPlayerImplement.HandleView |
— | AC-Mod-Pack |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnMovementChanged |
— | AC-Mod-Pack |
DayZPlayerImplement.OnSprintEnd |
— | AC-Mod-Pack (cond) |
DayZPlayerImplement.OnSprintStart |
— | AC-Mod-Pack (cond) |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.SetSuicide |
— | AC-Mod-Pack |
DayZPlayerImplement.ShowDeadScreen |
— | AC-Mod-Pack (cond) |
DayZPlayerImplementAiming.CalculateSwayMultiplier |
— | AC-Mod-Pack (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | AC-Mod-Pack (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DigitalCodeLock.EEDelete |
T3 | GameLabs |
DigitalCodeLock.EEOnAfterLoad |
T3 | GameLabs |
DigitalCodeLock.GL_Delete |
— | GameLabs ✂ |
DigitalCodeLock.GL_GatherPersistentID |
— | GameLabs ✂ |
DigitalCodeLock.GL_Load |
— | GameLabs ✂ |
DigitalCodeLock.GL_Save |
— | GameLabs ✂ |
DigitalCodeLock.OnWorkStop |
— | GameLabs |
DigitalCodeLock.ResetPIN |
— | GameLabs |
DigitalCodeLock.SetLockState |
— | GameLabs |
DigitalCodeLock.UnlockOnServer |
— | GameLabs |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.LogSuicide |
— | AC-Mod-Pack (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
ExpansionGlobalChatModule.AddChatMessage_Server |
— | GameLabs |
Fence.AC_AE1F118 |
— | AC-Mod-Pack |
Fence.AC_B3563A3 |
— | AC-Mod-Pack |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FenceKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
FenceKit.OnPlacementComplete |
— | GameLabs |
FireplaceBase.AC_AE1F118 |
— | AC-Mod-Pack |
FireplaceBase.AC_B3563A3 |
— | AC-Mod-Pack |
GardenBase.CheckRainTick |
— | AC-Mod-Pack (cond) |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Hacksaw.SetActions |
T2 | Code Lock |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.EvaluateCollision |
— | AC-Mod-Pack (cond) |
Hologram.ProjectionBasedOnParent |
— | AC-Mod-Pack (cond) |
ItemActionsWidget.BuildCursor |
— | AC-Mod-Pack |
ItemActionsWidget.OnWidgetScriptInit |
— | AC-Mod-Pack |
ItemBase.AC_121E435 |
— | AC-Mod-Pack |
ItemBase.AC_767175D |
— | AC-Mod-Pack (cond) |
ItemBase.AC_A15309C |
— | AC-Mod-Pack |
ItemBase.AC_A18E9CF |
— | AC-Mod-Pack |
ItemBase.AC_FE894A8 |
— | AC-Mod-Pack |
ItemBase.CanLoadAttachment |
— | AC-Mod-Pack ✂ |
ItemBase.CanPutAsAttachment |
— | AC-Mod-Pack (cond) |
ItemBase.CanPutInCargo |
T2 | AC-Mod-Pack (cond) |
ItemBase.CanReceiveAttachment |
T2 | AC-Mod-Pack ✂ |
ItemBase.CanReceiveItemIntoCargo |
T2 | AC-Mod-Pack (cond) |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.DescriptionOverride |
— | AC-Mod-Pack (cond) |
ItemBase.EEDelete |
T3 | AC-Mod-Pack |
ItemBase.EEInit |
T3 | AC-Mod-Pack |
ItemBase.EEItemLocationChanged |
T2 | GameLabs |
ItemBase.EEOnAfterLoad |
T3 | GameLabs |
ItemBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnDebugSpawn |
— | AC-Mod-Pack |
ItemBase.OnInventoryEnter |
T2 | AC-Mod-Pack |
ItemBase.OnRPC |
T2 | AC-Mod-Pack (cond) |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
KeybindingElement.Reload |
— | CF |
KeybindingsMenu.Init |
— | AC-Mod-Pack |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Land_ContainerLocked_Blue_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Blue_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEInit |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit |
T3 | GameLabs |
LoadingScreen.Show |
— | AC-Mod-Pack |
LoginQueueBase.Init |
— | AC-Mod-Pack |
M4_CarryHandleOptic.CanPutAsAttachment |
— | GameLabs (cond) |
MagazineStorage.OnWasDetached |
— | AC-Mod-Pack |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionBase.OnUpdate |
T0 | AC-Mod-Pack |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.EquipCharacter |
— | AC-Mod-Pack |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | GameLabs |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.EEHitBy |
T2 | GameLabs |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PPEffects.OverrideDOF |
— | AC-Mod-Pack ✂ |
PartyTent.AC_24C143A |
— | AC-Mod-Pack ✂ |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlantBase.Init |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_121E435 |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_143F20D |
— | AC-Mod-Pack |
PlayerBase.AC_1D3DE3E |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_75DF46F |
— | AC-Mod-Pack |
PlayerBase.AC_767175D |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_AE1F118 |
— | AC-Mod-Pack |
PlayerBase.AC_B3563A3 |
— | AC-Mod-Pack |
PlayerBase.AC_DBE90EC |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_FBA3F89 |
— | AC-Mod-Pack (cond) |
PlayerBase.CanReceiveAttachment |
T2 | AC-Mod-Pack (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | AC-Mod-Pack (cond) |
PlayerBase.CanRoll |
— | AC-Mod-Pack (cond) |
PlayerBase.CheckLiftWeapon |
— | AC-Mod-Pack (cond) |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.EEDelete |
T3 | AC-Mod-Pack |
PlayerBase.EEItemAttached |
T2 | WindstridesClothingPack |
PlayerBase.EEItemDetached |
T2 | WindstridesClothingPack |
PlayerBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.OnCommandSwimFinish |
— | AC-Mod-Pack |
PlayerBase.OnCommandSwimStart |
— | AC-Mod-Pack |
PlayerBase.OnCommandVehicleFinish |
— | AC-Mod-Pack |
PlayerBase.OnCommandVehicleStart |
— | AC-Mod-Pack |
PlayerBase.OnDisconnect |
— | AC-Mod-Pack |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnReconnect |
— | AC-Mod-Pack |
PlayerBase.OnScheduledTick |
T1 | GameLabs |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStanceChange |
— | AC-Mod-Pack |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | AC-Mod-Pack |
PlayerBase.OnVehicleSwitchSeat |
— | GameLabs |
PlayerBase.PlaySoundEventEx |
— | AC-Mod-Pack (cond) |
PlayerBase.PreloadDecayTexture |
— | AC-Mod-Pack |
PlayerBase.SendSoundEventEx |
— | AC-Mod-Pack (cond) |
PlayerBase.SetActionsRemoteTarget |
— | AC-Mod-Pack |
Pliers.SetActions |
T2 | AC-Mod-Pack |
PluginAdminLog.BleedingOut |
— | AC-Mod-Pack (cond) |
PluginAdminLog.GetPlayerPrefix |
— | AC-Mod-Pack (cond) |
PluginAdminLog.LogPrint |
— | AC-Mod-Pack (cond) |
PluginAdminLog.OnContinouousAction |
— | GameLabs |
PluginAdminLog.OnPlacementComplete |
— | GameLabs |
PluginAdminLog.Suicide |
— | AC-Mod-Pack (cond) |
PluginAdminLog.UnconStart |
— | AC-Mod-Pack (cond) |
PluginAdminLog.UnconStop |
— | AC-Mod-Pack (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PokeHolesBarrel.CanDo |
— | AC-Mod-Pack (cond) |
SalineMdfr.DeactivateCondition |
— | AC-Mod-Pack (cond) |
SalineMdfr.OnTick |
— | AC-Mod-Pack |
ScientificBriefcase.EEDelete |
T3 | GameLabs |
ScientificBriefcase.EEInit |
T3 | GameLabs |
ScientificBriefcase.Open |
— | GameLabs |
Screwdriver.SetActions |
T2 | AC-Mod-Pack |
ServerBrowserMenuNew.Play |
— | AC-Mod-Pack (cond) |
ShelterKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
StaminaHandler.DepleteStaminaEx |
— | AC-Mod-Pack (cond) |
StaminaHandler.ProcessMovementState |
— | AC-Mod-Pack (cond) |
StaminaHandler.RecalculateStaminaCap |
— | AC-Mod-Pack (cond) |
StaminaHandler.Update |
— | AC-Mod-Pack |
StaticObj_Wreck_Chinook.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Chinook.EEInit |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEInit |
T3 | GameLabs |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.EEHealthLevelChanged |
T2 | AC-Mod-Pack |
TentBase.SetActions |
T2 | Code Lock |
TerritoryFlag.InitRefresherData |
— | AC-Mod-Pack |
TerritoryFlag.SetRefresherActive |
— | AC-Mod-Pack (cond) |
TerritoryFlagKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
TerritoryFlagKit.OnPlacementComplete |
— | GameLabs |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
UnboxLambda.OnSuccess |
— | AC-Mod-Pack (cond) |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinitySlotsContainer.ExcludeFromContainer |
— | AC-Mod-Pack |
WatchtowerKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
WatchtowerKit.OnPlacementComplete |
— | GameLabs |
WeaponManager.CanFire |
— | AC-Mod-Pack (cond) |
Weapon_Base.GetWeaponDOF |
— | AC-Mod-Pack (cond) |
Wreck_Mi8.EEDelete |
T3 | GameLabs |
Wreck_Mi8.EEInit |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEDelete |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEInit |
T3 | GameLabs |
Wreck_SantasSleigh.EEDelete |
T3 | GameLabs |
Wreck_SantasSleigh.EEInit |
T3 | GameLabs |
Wreck_UH1Y.EEDelete |
T3 | GameLabs |
Wreck_UH1Y.EEInit |
T3 | GameLabs |
ZombieBase.AC_767175D |
— | AC-Mod-Pack |
ZombieBase.EEDelete |
T3 | AC-Mod-Pack |
ZombieBase.EEHitBy |
T2 | GameLabs |
ZombieBase.EEKilled |
T3 | AC-Mod-Pack |
ZombieBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
40 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.