← modperf

Stack composer

Started from DayOne Chernarus 1PP (No Bases|Adventure): the 9 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 DayOne
  3. 3 DayOneServerPack-Chernarus not analyzed
  4. 4 Asmond Vanilla Clothing not analyzed
  5. 5 Asmond Vanilla Weapons not analyzed
  6. 6 Mortys Weapons
  7. 7 ArmA 2 ACR Weapon Pack
  8. 8 Advanced Weapon Scopes
  9. 9 WindstridesClothingPack
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One Workshop id or URL per line, in load order. Up to 250 mods.

3 of 9 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks
None found

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure.

Mods silencing mods
None

Across 10 server-side methods hooked by two or more mods.

Structural load
0.02% of a frame at 100 players

0.234 ms per second, all 6 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.SetActions
per event
WindstridesClothingPack then Advanced Weapon Scopes then DayOne then vanilla

Everything else#

All 10 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayOne → Mortys Weapons → ArmA 2 ACR Weapon Pack → Advanced Weapon Scopes → WindstridesClothingPack
PluginRecipesManagerBase.RegisterRecipies — vanilla → DayOne → Mortys Weapons → Advanced Weapon Scopes → WindstridesClothingPack
ActionConstructor.RegisterActions — vanilla → DayOne → Advanced Weapon Scopes → WindstridesClothingPack
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Mortys Weapons → ArmA 2 ACR Weapon Pack
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Mortys Weapons → ArmA 2 ACR Weapon Pack
PlayerBase.SetActions T2 vanilla → DayOne → Advanced Weapon Scopes → WindstridesClothingPack
MissionServer.InvokeOnConnect T3 vanilla → CF → DayOne
MissionServer.OnInit T3 vanilla → CF → DayOne
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → WindstridesClothingPack
UniversalLight.CanPutAsAttachment — vanilla → Mortys Weapons (cond) → ArmA 2 ACR Weapon Pack (cond)
122 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionDigGardenPlot.ActionCondition T2 DayOne (cond)
ActionEatMeat.OnEndServer — DayOne
ActionForceFeedMeat.OnEndServer — DayOne
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionTargetsCursor.GetItemCargoCount — DayOne (cond)
ActionTargetsCursor.GetItemDesc — DayOne (cond)
ActionTargetsCursor.GetItemHealth — DayOne (cond)
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BandageDressing.InitItemVariables — DayOne
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BrainDiseaseMdfr.OnTick — DayOne ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFillCoolant.CalcAndSetQuantity — DayOne ✂
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CraftFenceKit.CanDo — DayOne
CraftSuppressor.Init — DayOne ✂
CraftTerritoryFlagKit.CanDo — DayOne
CraftWatchtowerKit.CanDo — DayOne
CreditsLoader.GetData — CF ✂
DayZGame.DeferredInit — CF
DayZGame.OnAfterCreate — DayOne
DayZGame.OnEvent — CF
DayZGame.OnRPC T2 CF (cond)
DayZGame.OnUpdate T0 CF
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.IsShootingFromCamera — DayOne ✂
DayZPlayerImplement.ModCommandHandlerAfter — DayOne
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
ElectronicRepairKit.InitItemVariables — DayOne
ExplosionTest.ExplodeNow — DayOne ✂
Grenade_Base.Activate — DayOne
Grenade_Base.EEItemLocationChanged T2 DayOne
Grenade_Base.EOnContact — DayOne
Grenade_Base.OnExplode — DayOne
Grenade_Base.OnInventoryEnter T2 DayOne
Grenade_Base.OnInventoryExit T2 DayOne
Grenade_Base.OnVariablesSynchronized T2 DayOne
Grenade_Base.ProcessImpactSound — DayOne ✂
Heatpack.OnWork — DayOne ✂
Heatpack.OnWorkStart — DayOne ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
ImprovisedSuppressor.CanPutAsAttachment — ArmA 2 ACR Weapon Pack
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
JMAnimRegister.RegisterTwoHanded — DayOne
KeybindingElement.Reload — CF
Land_FuelStation_Feed.EEKilled T3 DayOne ✂
Land_FuelStation_Feed.HasFuelToGive — DayOne ✂
Land_FuelStation_Feed.OnExplosionEffects — DayOne ✂
LeatherSewingKit.InitItemVariables — DayOne
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MissionBase.CF_IsLoaded — CF ✂
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnEvent — CF
MissionServer.OnMissionFinish T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnMissionStart T3 CF
MissionServer.OnUpdate T0 CF
MissionServer.PlayerDisconnected T3 CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterHeavy — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CheckLiftWeapon — DayOne (cond)
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.Init — DayOne
PlayerBase.OnPlayerLoaded — DayOne
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.SetActionsRemoteTarget — DayOne
PlayerBaseClient.OnVariablesSynchronized T2 DayOne
SewingKit.InitItemVariables — DayOne
TireRepairKit.InitItemVariables — DayOne
UniversalLight.InitAttachmentsSlotsToCheck — Mortys Weapons ✂
WeaponCleaningKit.InitItemVariables — DayOne
Weapon_Base.CanReceiveAttachment T2 ArmA 2 ACR Weapon Pack (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
land_fuelstation_w_feed.EEKilled T3 DayOne ✂
land_fuelstation_w_feed.HasFuelToGive — DayOne ✂
land_fuelstation_w_feed.OnExplosionEffects — DayOne ✂

12 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.