Stack composer
Started from Mystery Test: the 12 mods
it publishes to the Steam server browser (as of 2026-10-19), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 DeerIsle Official (Experimental - Dev Build) analysis failed
- 3 VPPAdminTools
- 4 Building Fortifications
- 5 MMG Base Storage
- 6 Code Lock
- 7 Uncuepas Civilian Clothing
- 8 WindstridesClothingPack
- 9 Advanced Weapon Scopes
- 10 RedFalcon Flight System Heliz
- 11 Deer Isle Hotfix Pack not analyzed
- 12 Mystery 6.0 EXP not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.
Across 22 server-side methods hooked by two or more mods.
3.248 ms per second, all 9 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61Everything else#
All 22 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → VPPAdminTools → Building Fortifications → MMG Base Storage → Code Lock → WindstridesClothingPack → Advanced Weapon Scopes → RedFalcon Flight System Heliz |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Building Fortifications → MMG Base Storage → Code Lock |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → Building Fortifications → MMG Base Storage → RedFalcon Flight System Heliz |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → MMG Base Storage → WindstridesClothingPack → Advanced Weapon Scopes |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → WindstridesClothingPack → Advanced Weapon Scopes → RedFalcon Flight System Heliz |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) → Building Fortifications |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → Building Fortifications |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → MMG Base Storage → WindstridesClothingPack |
PluginManager.Init |
— | vanilla → VPPAdminTools → MMG Base Storage → Code Lock |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → MMG Base Storage → WindstridesClothingPack → Advanced Weapon Scopes |
ActionDismantlePart.DismantleCondition |
— | |
CodeLock.SetActions |
T2 | vanilla → Building Fortifications → MMG Base Storage |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools |
Hacksaw.SetActions |
T2 | vanilla → Building Fortifications → Code Lock |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → VPPAdminTools |
PlayerBase.Init |
— | vanilla → VPPAdminTools → RedFalcon Flight System Heliz |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → RedFalcon Flight System Heliz |
SledgeHammer.SetActions |
T2 | vanilla → Building Fortifications → RedFalcon Flight System Heliz |
181 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionCarDoors.ActionCondition |
T2 | RedFalcon Flight System Heliz (cond) |
ActionCloseCarDoors.GetDoorAnimationType |
— | RedFalcon Flight System Heliz ✂ |
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | Building Fortifications (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | Building Fortifications ✂ |
ActionGetOutTransport.OnEndServer |
— | RedFalcon Flight System Heliz (cond) |
ActionGetOutTransport.OnStart |
— | RedFalcon Flight System Heliz (cond) |
ActionManagerServer.StartDeliveredAction |
— | RedFalcon Flight System Heliz |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | Building Fortifications ✂ |
ActionOpenCarDoors.GetDoorAnimationType |
— | RedFalcon Flight System Heliz ✂ |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionSkinning.OnFinishProgressServer |
— | WindstridesClothingPack |
ActionStartEngine.Can |
— | RedFalcon Flight System Heliz |
ActionStopEngine.Can |
— | RedFalcon Flight System Heliz |
ActionSwitchLights.ActionCondition |
T2 | RedFalcon Flight System Heliz (cond) |
ActionToggleNVG.CanBeUsedInVehicle |
— | RedFalcon Flight System Heliz ✂ |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
CCTCursor.Can |
— | RedFalcon Flight System Heliz (cond) |
CCTCursorNoObject.Can |
— | RedFalcon Flight System Heliz |
CCTCursorNoRuinCheck.Can |
— | RedFalcon Flight System Heliz |
CCTCursorParent.Can |
— | RedFalcon Flight System Heliz |
CCTObject.Can |
— | RedFalcon Flight System Heliz |
CCTParent.Can |
— | RedFalcon Flight System Heliz |
CCTSurface.Can |
— | RedFalcon Flight System Heliz |
CCTTree.Can |
— | RedFalcon Flight System Heliz |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.CanPutInCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | MMG Base Storage ✂ |
CodeLock.NewUnlockServer |
— | MMG Base Storage |
CodeLockComponent.SetLockState |
— | MMG Base Storage |
CodeLockServerRPC.OpenTarget |
— | MMG Base Storage (cond) |
CombinationLock.IsLockAttached |
— | Building Fortifications (cond) |
CombinationLock.IsLockedOnGate |
— | Building Fortifications (cond) |
CombinationLock.UnlockOnServer |
— | Building Fortifications (cond) |
Construction.HasMaterials |
— | Building Fortifications (cond) |
Construction.ReceiveMaterialsServer |
— | Building Fortifications (cond) |
Construction.TakeMaterialsServer |
— | Building Fortifications (cond) |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.OnEvent |
— | CF |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZPlayerCameraOptics.SetCameraPP |
— | Advanced Weapon Scopes (cond) |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
ExpansionCodeLock.UpdateVisuals_Deferred |
— | Building Fortifications |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
HDSN_DestructionManager.GetWallType |
— | Building Fortifications |
Hammer.SetActions |
T2 | MMG Base Storage |
Hatchet.SetActions |
T2 | MMG Base Storage |
HeadlightH7.EEOnDamageCalculated |
— | RedFalcon Flight System Heliz ✂ |
HeadlightH7.OnWasAttached |
— | RedFalcon Flight System Heliz |
HeadlightH7.OnWasDetached |
— | RedFalcon Flight System Heliz |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.EvaluateCollision |
— | MMG Base Storage (cond) |
Hologram.PlaceEntity |
— | MMG Base Storage (cond) |
Hologram.ProjectionBasedOnParent |
— | MMG Base Storage (cond) |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
KeybindingElement.Reload |
— | CF |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.CreateScriptedMenu |
— | VPPAdminTools |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientDisconnectedEvent |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.OnUpdate |
T0 | CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
Pickaxe.SetActions |
T2 | RedFalcon Flight System Heliz |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlayerBase.CanBeTargetedByAI |
— | VPPAdminTools (cond) |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.EEItemAttached |
T2 | WindstridesClothingPack |
PlayerBase.EEItemDetached |
T2 | WindstridesClothingPack |
PlayerBase.EEKilled |
T3 | VPPAdminTools |
PlayerBase.IsInVehicle |
— | RedFalcon Flight System Heliz (cond) |
PlayerBase.ModCommandHandlerInside |
— | RedFalcon Flight System Heliz |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnInputUserDataProcess |
— | RedFalcon Flight System Heliz |
PlayerBase.OnRPC |
T2 | VPPAdminTools |
PlayerBase.OnReconnect |
— | RedFalcon Flight System Heliz |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
PlayerBase.OnVehicleSeatDriverEnter |
— | RedFalcon Flight System Heliz |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginRecipesManager.RegisterRecipies |
— | Building Fortifications |
StandardActionInput.UpdatePossibleActions |
— | RedFalcon Flight System Heliz |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
Weapon_Base.EEFired |
— | VPPAdminTools |
Weapon_Base.SetActions |
T2 | MMG Base Storage |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
mmg_storage_openable_base.AfterStoreLoad |
T3 | MMG Base Storage |
mmg_storage_openable_base.CanReceiveAttachment |
T2 | MMG Base Storage (cond) |
mmg_storage_openable_base.SetActions |
T2 | MMG Base Storage |
mmg_storage_openable_noLock_base.AfterStoreLoad |
T3 | MMG Base Storage |
21 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.