Stack composer
Started from [RU] The Whisper New AoD | Stalker PVE | discord.gg/thewhisper: the 21 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 The Whisper | Stalker Exclusion Zone Map not analyzed
- 3 Code Lock
- 4 TraderPlus
- 5 The Whisper Stalker New AoD DLC not analyzed
- 6 The Whisper | Stalker New Zone not analyzed
- 7 DayZ-Rabbit not analyzed
- 8 Dayz-Otter not analyzed
- 9 Fast Travel
- 10 BodyBags
- 11 SkyZ - Skybox Overhaul
- 12 sFramework not analyzed
- 13 sVisual not analyzed
- 14 ToFu Virtual Storage
- 15 STALKER NewHorizon Objects (Legacy)
- 16 AI Bandits not analyzed
- 17 8Ball Pool not analyzed
- 18 Dart_Board_Game not analyzed
- 19 MAODev | Core System not analyzed
- 20 MAODev | Trader UI v3 not analyzed
- 21 MAODev | Trader System not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure.
Across 11 server-side methods hooked by two or more mods.
0.559 ms per second, all 8 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Everything else#
All 11 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → Code Lock → TraderPlus → Fast Travel → ToFu Virtual Storage → STALKER NewHorizon Objects (Legacy) |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Code Lock → TraderPlus |
MissionServer.OnInit |
T3 | vanilla → CF → TraderPlus → ToFu Virtual Storage |
ActionPackTent.ActionCondition |
T2 | vanilla → Code Lock → TraderPlus (cond) |
CarScript.OnStoreLoad |
T3 | vanilla → CF → TraderPlus |
CarScript.OnStoreSave |
T3 | vanilla → CF → TraderPlus |
MissionServer.InvokeOnDisconnect |
T3 | vanilla → CF → TraderPlus |
MissionServer.OnEvent |
— | vanilla → CF → BodyBags |
MissionServer.OnUpdate |
T0 | vanilla → CF → TraderPlus |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → BodyBags |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → TraderPlus |
149 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ActionBurnSewTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoors.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | TraderPlus (cond) |
ActionCheckPulse.ActionCondition |
T2 | TraderPlus (cond) |
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionCollectBloodTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDeployObject.ActionCondition |
T2 | TraderPlus (cond) |
ActionDetach.ActionCondition |
T2 | TraderPlus (cond) |
ActionDetachCarLockPick.ActionCondition |
T2 | TraderPlus ✂ |
ActionDetachFromTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDigInStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDigOutStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionForceConsume.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.SZActionConditionHandler |
— | TraderPlus ✂ |
ActionForceFeedCan.TPAdditionalCondition |
— | TraderPlus ✂ |
ActionGetInTransport.ActionCondition |
T2 | TraderPlus (cond) |
ActionGetOutTransport.OnEndServer |
— | TraderPlus |
ActionGiveBloodTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionInjectTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionLockDoors.ActionCondition |
T2 | TraderPlus (cond) |
ActionMineTree.ActionCondition |
T2 | TraderPlus (cond) |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPickLockOnCar.ActionCondition |
T2 | TraderPlus (cond) |
ActionRestrainSelf.ActionCondition |
T2 | TraderPlus (cond) |
ActionRestrainTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionTakeItem.ActionCondition |
T2 | TraderPlus |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionUnpin.ActionCondition |
T2 | TraderPlus (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.SetActions |
T2 | TraderPlus |
CarScript.CanDisplayAttachmentCategory |
— | TraderPlus |
CarScript.CanDisplayAttachmentSlot |
T2 | TraderPlus |
CarScript.EEDelete |
T3 | TraderPlus |
CarScript.IsInventoryVisible |
T2 | TraderPlus ✂ |
CarScript.OnEngineStart |
— | TraderPlus |
CarScript.OnVariablesSynchronized |
T2 | TraderPlus |
Clothing.CanLoadItemIntoCargo |
T2 | ToFu Virtual Storage (cond) |
Clothing.CanPutInCargo |
T2 | ToFu Virtual Storage (cond) |
Clothing.CanReceiveItemIntoCargo |
T2 | ToFu Virtual Storage (cond) |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.DeferredInit |
— | CF |
DayZGame.OnEvent |
— | CF |
DayZGame.OnRPC |
T2 | CF (cond) |
DayZGame.OnUpdate |
T0 | CF |
DayZPlayerImplement.EEKilled |
T3 | TraderPlus |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | TraderPlus (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | TraderPlus |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | TraderPlus (cond) |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
Hacksaw.SetActions |
T2 | Code Lock |
HandDrillKit.SetActions |
T2 | TraderPlus |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.EvaluateCollision |
— | TraderPlus (cond) |
Hologram.PlaceEntity |
— | TraderPlus (cond) |
Hologram.ProjectionBasedOnParent |
— | TraderPlus (cond) |
ItemBase.CanPutAsAttachment |
— | BodyBags (cond) |
ItemBase.CanReceiveItemIntoCargo |
T2 | ToFu Virtual Storage (cond) |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
KeybindingElement.Reload |
— | CF |
Matchbox.SetActions |
T2 | TraderPlus |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionServer.OnClientDisconnectedEvent |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionFinish |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.OnMissionStart |
T3 | CF |
MissionServer.PlayerDisconnected |
T3 | CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
PetrolLighter.SetActions |
T2 | TraderPlus |
PlayerBase.CanDropEntity |
T2 | TraderPlus (cond) |
PlayerBase.EEHitBy |
T2 | TraderPlus |
PlayerBase.EEItemDetached |
T2 | TraderPlus |
PlayerBase.EEKilled |
T3 | BodyBags |
PlayerBase.Init |
— | TraderPlus |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.SetActions |
T2 | TraderPlus |
PlayerBase.SetSuicide |
— | TraderPlus |
Pliers.SetActions |
T2 | TraderPlus |
PluginManager.Init |
— | Code Lock |
PokeHolesBarrel.CanDo |
— | ToFu Virtual Storage ✂ |
PortableGasStove.SetActions |
T2 | TraderPlus |
Roadflare.SetActions |
T2 | TraderPlus |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
Torch.SetActions |
T2 | TraderPlus |
TrapBase.StartActivate |
— | TraderPlus (cond) |
VicinityItemManager.AddVicinityItems |
— | TraderPlus (cond) |
WoodenCrate.CanPutAsAttachment |
— | TraderPlus (cond) |
WoodenCrate.CanReceiveItemIntoCargo |
T2 | TraderPlus (cond) |
WoodenCrate.SetActions |
T2 | TraderPlus |
ZombieBase.ChaseAttackLogic |
— | TraderPlus (cond) |
ZombieBase.FightAttackLogic |
— | TraderPlus (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
11 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.