Stack composer
Started from BRASIL IMPUROS VANILLA | KOTH | BUNKER | CODELOCK | PVP | MAPA: the 11 mods
it publishes to the Steam server browser (as of 2026-10-21), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 RaG_Core
- 2 RaG_BaseItems
- 3 IMPUROS-OFC not analyzed
- 4 CBD Loot Rooms not analyzed
- 5 BaseBuildingPlus
- 6 AC-Mod-Pack
- 7 CF
- 8 VPPAdminTools
- 9 GameLabs
- 10 MMG Base Storage
- 11 Code Lock
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.
Across 78 server-side methods hooked by two or more mods.
3.396 ms per second, all 9 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 1RaG_Core | 6AC-Mod-Pack | all |
|---|---|---|---|
| 2RaG_BaseItems | 1RaG_BaseItems silences AC-Mod-Pack 1 method: 1 check |
1 | |
| 10MMG Base Storage | 3MMG Base Storage silences RaG_Core 3 methods: 3 checks | 2MMG Base Storage silences AC-Mod-Pack 2 methods: 2 checks |
5 |
| all | 3 | 3 | 6 |
| 3IMPUROS-OFC | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 4CBD Loot Rooms | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
The 3 pairs, largest first# ·
MMG Base StoragesilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions
check
RaG_Core's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45
Clothing.CanPutInCargoClothingConditions
check
RaG_Core's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:3
Clothing.CanReceiveItemIntoCargoClothingConditions
check
RaG_Core's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
MMG Base StoragesilencesAC-Mod-Pack2 methods
Clothing.CanLoadItemIntoCargoClothingConditions
check
AC-Mod-Pack's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45
Clothing.CanReceiveItemIntoCargoClothingConditions
check
AC-Mod-Pack's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
RaG_BaseItemssilencesAC-Mod-Pack1 method
PlantMaterial.CanPutAsAttachment
check
AC-Mod-Pack's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.OnScheduledTick000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213Everything else#
All 78 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
Clothing.CanPutInCargoClothingConditions |
— | |
ActionConstructor.RegisterActions |
— | vanilla → RaG_Core → RaG_BaseItems → BaseBuildingPlus → AC-Mod-Pack → VPPAdminTools → MMG Base Storage → Code Lock |
MissionServer.InvokeOnConnect |
T3 | vanilla → RaG_Core → BaseBuildingPlus → AC-Mod-Pack → CF → GameLabs → MMG Base Storage → Code Lock |
MissionServer.OnInit |
T3 | vanilla → RaG_BaseItems → BaseBuildingPlus → AC-Mod-Pack → CF → VPPAdminTools → GameLabs |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → RaG_BaseItems → BaseBuildingPlus → AC-Mod-Pack → CF → GameLabs → MMG Base Storage |
Hologram.EvaluateCollision |
— | vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) → AC-Mod-Pack (cond) → MMG Base Storage (cond) |
MissionServer.PlayerDisconnected |
T3 | vanilla → RaG_Core → CF → VPPAdminTools → GameLabs |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → RaG_BaseItems → AC-Mod-Pack → CF → MMG Base Storage |
PlayerBase.OnRPC |
T2 | vanilla → RaG_Core → BaseBuildingPlus → AC-Mod-Pack (cond) → VPPAdminTools |
PlayerBase.SetActions |
T2 | vanilla → RaG_BaseItems → BaseBuildingPlus → AC-Mod-Pack → VPPAdminTools |
PluginManager.Init |
— | vanilla → RaG_Core → VPPAdminTools → MMG Base Storage → Code Lock |
CarScript.EEHitBy |
T2 | vanilla → RaG_Core → AC-Mod-Pack → GameLabs |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools → GameLabs |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools → GameLabs |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseItems → MMG Base Storage |
Hologram.ProjectionBasedOnParent |
— | vanilla → BaseBuildingPlus (cond) → AC-Mod-Pack (cond) → MMG Base Storage (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → RaG_Core → AC-Mod-Pack → CF |
MissionBase.CreateScriptedMenu |
— | vanilla → BaseBuildingPlus → AC-Mod-Pack (cond) → VPPAdminTools |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools → GameLabs |
MissionServer.OnMissionFinish |
T3 | vanilla → RaG_Core → CF → VPPAdminTools |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools → GameLabs |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → RaG_BaseItems → CF → MMG Base Storage |
PlayerBase.EEKilled |
T3 | vanilla → AC-Mod-Pack → VPPAdminTools → GameLabs |
PlayerBase.Init |
— | vanilla → BaseBuildingPlus → AC-Mod-Pack → VPPAdminTools |
Weapon_Base.EEFired |
— | vanilla → AC-Mod-Pack → VPPAdminTools → GameLabs |
ActionAttachToConstruction.ActionCondition |
T2 | vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) |
ActionBuildPart.OnFinishProgressServer |
— | vanilla → BaseBuildingPlus (cond) → AC-Mod-Pack |
ActionCloseBarrel.OnExecuteServer |
— | vanilla → RaG_Core → AC-Mod-Pack |
ActionCloseFence.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → Code Lock |
ActionDeployObject.OnFinishProgressServer |
— | |
ActionGetInTransport.OnEndServer |
— | vanilla → RaG_Core → AC-Mod-Pack |
ActionGetOutTransport.OnStartServer |
— | vanilla → RaG_Core → AC-Mod-Pack |
ActionMountBarbedWire.OnFinishProgressServer |
— | vanilla → BaseBuildingPlus (cond) → AC-Mod-Pack |
ActionOpenBarrel.OnExecuteServer |
— | vanilla → RaG_Core → AC-Mod-Pack |
ActionPackTent.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → Code Lock |
ActionPackTent.OnFinishProgressServer |
— | vanilla → RaG_Core → AC-Mod-Pack |
ActionToggleTentOpen.OnExecuteServer |
— | vanilla → RaG_Core → AC-Mod-Pack |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | vanilla → BaseBuildingPlus (cond) → AC-Mod-Pack |
ActionUnpin.OnStartServer |
— | vanilla → AC-Mod-Pack → VPPAdminTools |
AttachmentCategoriesContainer.UpdateInterval |
— | vanilla → RaG_Core → AC-Mod-Pack |
BoatScript.EEHitBy |
T2 | vanilla → AC-Mod-Pack → GameLabs |
BoatScript.OnStoreLoad |
T3 | vanilla → AC-Mod-Pack → CF |
BoatScript.OnStoreSave |
T3 | vanilla → AC-Mod-Pack → CF |
CarScript.EEDelete |
T3 | vanilla → RaG_Core → AC-Mod-Pack |
CarScript.OnStoreLoad |
T3 | vanilla → AC-Mod-Pack → CF |
CarScript.OnStoreSave |
T3 | vanilla → AC-Mod-Pack → CF |
CodeLockComponent.SetLockState |
— | vanilla → RaG_Core (cond) → MMG Base Storage |
Construction.CanBuildPart |
— | vanilla → BaseBuildingPlus (cond) → AC-Mod-Pack (cond) |
Construction.IsColliding |
— | |
Construction.IsCollidingEx |
— | |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) |
DayZPlayerImplement.CameraHandler |
— | vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond) |
DigitalCodeLock.OnWorkStop |
— | vanilla → RaG_Core (cond) → GameLabs |
DigitalCodeLock.ResetPIN |
— | vanilla → RaG_Core (cond) → GameLabs |
DigitalCodeLock.UnlockOnServer |
— | vanilla → RaG_Core → GameLabs |
Hatchet.SetActions |
T2 | vanilla → RaG_BaseItems → MMG Base Storage |
Hologram.GetProjectionEntityPosition |
— | vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) |
Hologram.SetProjectionOrientation |
— | vanilla → RaG_Core → BaseBuildingPlus (cond) |
ItemBase.OnInventoryEnter |
T2 | vanilla → RaG_Core → AC-Mod-Pack |
ItemBase.OnStoreSave |
T3 | vanilla → AC-Mod-Pack → CF |
ItemBase.SetActions |
T2 | vanilla → RaG_Core → BaseBuildingPlus |
MissionServer.OnClientNewEvent |
T3 | vanilla → AC-Mod-Pack → CF |
MissionServer.OnUpdate |
T0 | vanilla → AC-Mod-Pack → CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → GameLabs |
NotificationUI.AddNotification |
— | vanilla → AC-Mod-Pack (cond) → CF |
PlayerBase.CanBeTargetedByAI |
— | vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond) |
PlayerBase.EEHitBy |
T2 | vanilla → AC-Mod-Pack → GameLabs |
PlayerBase.OnConnect |
— | vanilla → AC-Mod-Pack → VPPAdminTools |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → AC-Mod-Pack → VPPAdminTools |
Pliers.SetActions |
T2 | vanilla → RaG_Core → AC-Mod-Pack |
PluginAdminLog.PlayerHitBy |
— | vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond) |
PluginRecipesManager.RegisterRecipies |
— | vanilla → RaG_BaseItems → BaseBuildingPlus |
PokeHolesBarrel.CanDo |
— | vanilla → RaG_BaseItems (cond) → AC-Mod-Pack (cond) |
Screwdriver.SetActions |
T2 | vanilla → RaG_Core → AC-Mod-Pack |
Weapon_Base.SetActions |
T2 | vanilla → RaG_Core → MMG Base Storage |
533 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AC_1443124.AC_91F43DA |
— | AC-Mod-Pack |
AC_1443124.AC_AD488E9 |
— | AC-Mod-Pack |
AC_1443124.AC_ADFE3E9 |
— | AC-Mod-Pack |
AC_2B35E64.AC_91F43DA |
— | AC-Mod-Pack |
AC_2B35E64.AC_AD488E9 |
— | AC-Mod-Pack |
AC_2B35E64.AC_ADFE3E9 |
— | AC-Mod-Pack |
AC_8D339B4.AC_B7144E4 |
— | AC-Mod-Pack |
AC_EDBC742.AC_B7144E4 |
— | AC-Mod-Pack |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionAttachToConstruction.OnExecuteServer |
— | GameLabs |
ActionBandageSelf.OnEndServer |
— | GameLabs |
ActionBandageTarget.OnEndServer |
— | GameLabs |
ActionBuildPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionBuildPart.GetAdminLogMessage |
— | BaseBuildingPlus ✂ |
ActionBuildPart.OnActionInfoUpdate |
— | BaseBuildingPlus (cond) |
ActionBuildPartCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionBuildPartCB.SetCallbackDuration |
— | AC-Mod-Pack (cond) |
ActionBuildPartSwitch.ActionCondition |
T2 | BaseBuildingPlus ✂ |
ActionBurnSewTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionBuryAshes.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionBuryBody.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionCarDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCarDoors.OnStartServer |
— | AC-Mod-Pack |
ActionCarDoorsOutside.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCarDoorsOutside.OnStartServer |
— | AC-Mod-Pack |
ActionCheckPulseTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCloseBarrelHoles.OnExecuteServer |
— | AC-Mod-Pack |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCloseFence.OnStartServer |
— | AC-Mod-Pack |
ActionCollectBloodTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDeployObject.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDeployObject.ActionConditionContinue |
— | BaseBuildingPlus ✂ |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDestroyCombinationLock.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDestroyPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDestroyPart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDetach.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDetachFromTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDigGardenPlot.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDigInStash.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDigInStash.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDigOutStash.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDismantlePart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDismantlePart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDismantlePartCB.SetCallbackDuration |
— | AC-Mod-Pack (cond) |
ActionDrink.OnEndServer |
— | GameLabs |
ActionDrink.OnStartServer |
— | GameLabs |
ActionDrinkPondContinuous.OnEndServer |
— | GameLabs |
ActionDrinkWellContinuous.OnEndServer |
— | GameLabs |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionEatBig.OnEndServer |
— | GameLabs |
ActionEatBig.OnStartServer |
— | GameLabs |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | BaseBuildingPlus ✂ |
ActionFoldBaseBuildingObject.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionFoldBaseBuildingObjectCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionForceConsume.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionForceFeedCan.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGetInTransport.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGetOutTransport.OnEndServer |
— | AC-Mod-Pack |
ActionGiveBloodTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInjectTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLockDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionLowerFlag.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionMineTree.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionMountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenBarrelHoles.OnExecuteServer |
— | AC-Mod-Pack |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenFence.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionOpenFence.OnStartServer |
— | AC-Mod-Pack |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPin.OnEndServer |
— | GameLabs |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionPushBoat.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPushBoat.OnEndServer |
— | AC-Mod-Pack |
ActionPushCar.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPushCar.OnEndServer |
— | AC-Mod-Pack |
ActionRaiseFlag.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionRepairPart.RepairCondition |
— | RaG_Core (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainSelf.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionRestrainSelf.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionRestrainTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionRestrainTarget.OnFinishProgressServer |
— | AC-Mod-Pack (cond) |
ActionSewTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionSkinning.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionSkinning.OnFinishProgressServer |
— | AC-Mod-Pack (cond) |
ActionStartEngine.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStartEngine.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionStartEngineBoat.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngineBoat.OnFinishProgress |
— | AC-Mod-Pack |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnExecuteServer |
— | AC-Mod-Pack |
ActionStopEngineBoat.OnExecute |
— | AC-Mod-Pack |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTakeMaterialToHands.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionTriggerRemotely.OnExecuteServer |
— | AC-Mod-Pack |
ActionUnlockDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnmountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionUnpin.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionWaterGardenSlot.ActionCondition |
T2 | AC-Mod-Pack (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnalyticsManagerServer.OnEntityKilled |
— | GameLabs |
AnimalBase.AC_767175D |
— | AC-Mod-Pack |
AnimalBase.EEDelete |
T3 | AC-Mod-Pack |
AnimalBase.EEHitBy |
T2 | GameLabs |
AnimalBase.EEKilled |
T3 | AC-Mod-Pack |
AnimalBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnTick |
— | AC-Mod-Pack (cond) |
AttachmentCategoriesRow.Init |
— | AC-Mod-Pack |
BUISOptic.CanPutAsAttachment |
— | GameLabs (cond) |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BaseBuildingBase.AC_AE1F118 |
— | AC-Mod-Pack |
BaseBuildingBase.AC_B3563A3 |
— | AC-Mod-Pack |
BaseBuildingBase.EEDelete |
T3 | GameLabs |
BaseBuildingBase.EEHitBy |
T2 | GameLabs |
BaseBuildingBase.EEOnAfterLoad |
T3 | GameLabs |
BaseBuildingBase.GL_Delete |
— | GameLabs ✂ |
BaseBuildingBase.GL_GatherPersistentID |
— | GameLabs ✂ |
BaseBuildingBase.GL_Load |
— | GameLabs ✂ |
BaseBuildingBase.GL_Save |
— | GameLabs ✂ |
BleedingCheckMdfr.ActivateCondition |
— | AC-Mod-Pack (cond) |
BleedingCheckMdfr.OnActivate |
— | AC-Mod-Pack (cond) |
BloodContainerBase.AC_AE1F118 |
— | AC-Mod-Pack |
BloodContainerBase.AC_B3563A3 |
— | AC-Mod-Pack |
BoatScript.AC_3D84BF8 |
— | AC-Mod-Pack |
BoatScript.AC_A15309C |
— | AC-Mod-Pack |
BoatScript.AC_A18E9CF |
— | AC-Mod-Pack |
BoatScript.AC_AE1F118 |
— | AC-Mod-Pack |
BoatScript.AC_B3563A3 |
— | AC-Mod-Pack |
BoatScript.AC_FE894A8 |
— | AC-Mod-Pack |
BoatScript.CanDisplayAttachmentCategory |
— | AC-Mod-Pack |
BoatScript.CanDisplayAttachmentSlot |
T2 | AC-Mod-Pack |
BoatScript.EEDelete |
T3 | AC-Mod-Pack |
BoatScript.EEInit |
T3 | AC-Mod-Pack |
BoatScript.IsInventoryVisible |
T2 | AC-Mod-Pack |
BoatScript.OnDebugSpawn |
— | AC-Mod-Pack |
BoatScript.OnEngineStart |
— | AC-Mod-Pack |
BoatScript.OnRPC |
T2 | AC-Mod-Pack (cond) |
BoatScript.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
BrokenLegsMdfr.Activate |
— | AC-Mod-Pack (cond) |
BrokenLegsMdfr.ActivateCondition |
— | AC-Mod-Pack (cond) |
BrokenLegsMdfr.OnActivate |
— | AC-Mod-Pack (cond) |
BuildingBase.OnRPC |
T2 | AC-Mod-Pack (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
CamoNet.SetActions |
T2 | BaseBuildingPlus |
CarHud.RefreshVehicleHud |
— | AC-Mod-Pack |
CarScript.AC_1AEEBCB |
— | AC-Mod-Pack (cond) |
CarScript.AC_3D84BF8 |
— | AC-Mod-Pack |
CarScript.AC_A15309C |
— | AC-Mod-Pack |
CarScript.AC_A18E9CF |
— | AC-Mod-Pack |
CarScript.AC_AE1F118 |
— | AC-Mod-Pack |
CarScript.AC_B3563A3 |
— | AC-Mod-Pack |
CarScript.AC_FE894A8 |
— | AC-Mod-Pack |
CarScript.CanDisplayAttachmentCategory |
— | AC-Mod-Pack |
CarScript.CanDisplayAttachmentSlot |
T2 | AC-Mod-Pack |
CarScript.CheckContactCache |
— | AC-Mod-Pack (cond) |
CarScript.DamageCrew |
— | AC-Mod-Pack (cond) |
CarScript.EEInit |
T3 | AC-Mod-Pack |
CarScript.IsInventoryVisible |
T2 | AC-Mod-Pack |
CarScript.OnDebugSpawn |
— | AC-Mod-Pack |
CarScript.OnEngineStart |
— | AC-Mod-Pack |
CarScript.OnRPC |
T2 | AC-Mod-Pack (cond) |
CarScript.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
CargoContainer.UpdateInterval |
— | RaG_Core |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
CodeLock.NewUnlockServer |
— | MMG Base Storage |
CodeLock.SetActions |
T2 | MMG Base Storage |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockServerRPC.OpenTarget |
— | MMG Base Storage (cond) |
CombinationLock.AC_AE1F118 |
— | AC-Mod-Pack |
CombinationLock.AC_B3563A3 |
— | AC-Mod-Pack |
CombinationLock.EEDelete |
T3 | GameLabs |
CombinationLock.EEOnAfterLoad |
T3 | GameLabs |
CombinationLock.GL_Delete |
— | GameLabs ✂ |
CombinationLock.GL_GatherPersistentID |
— | GameLabs ✂ |
CombinationLock.GL_Load |
— | GameLabs ✂ |
CombinationLock.GL_Save |
— | GameLabs ✂ |
CombinationLock.LockServer |
— | GameLabs |
CombinationLock.UnlockOnServer |
— | GameLabs |
Construction.DropNonUsableMaterialsServer |
— | BaseBuildingPlus ✂ |
Construction.ReceiveMaterialsServer |
— | AC-Mod-Pack (cond) |
ConstructionBoxTrigger.IsColliding |
— | AC-Mod-Pack (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | AC-Mod-Pack |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedArea_Dynamic.EEDelete |
T3 | GameLabs |
ContaminatedArea_Dynamic.EEInit |
T3 | GameLabs |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CoughSymptom.OnGetActivatedServer |
— | AC-Mod-Pack (cond) |
CraftFenceKit.CanDo |
— | BaseBuildingPlus ✂ |
CraftWatchtowerKit.CanDo |
— | BaseBuildingPlus ✂ |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.ConnectLaunch |
— | GameLabs (cond) |
DayZGame.OnEvent |
— | CF |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.TryConnect |
— | GameLabs (cond) |
DayZPlayerImplement.AC_AF837DA |
— | AC-Mod-Pack |
DayZPlayerImplement.CommandHandler |
T1 | AC-Mod-Pack |
DayZPlayerImplement.HandleView |
— | AC-Mod-Pack |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnMovementChanged |
— | AC-Mod-Pack |
DayZPlayerImplement.OnSprintEnd |
— | AC-Mod-Pack (cond) |
DayZPlayerImplement.OnSprintStart |
— | AC-Mod-Pack (cond) |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.SetSuicide |
— | AC-Mod-Pack |
DayZPlayerImplement.ShowDeadScreen |
— | AC-Mod-Pack (cond) |
DayZPlayerImplementAiming.CalculateSwayMultiplier |
— | AC-Mod-Pack (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | AC-Mod-Pack (cond) |
DeCraftWoodenCrate.CanDo |
— | BaseBuildingPlus ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEDelete |
T3 | GameLabs |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.EEOnAfterLoad |
T3 | GameLabs |
DigitalCodeLock.GL_Delete |
— | GameLabs ✂ |
DigitalCodeLock.GL_GatherPersistentID |
— | GameLabs ✂ |
DigitalCodeLock.GL_Load |
— | GameLabs ✂ |
DigitalCodeLock.GL_Save |
— | GameLabs ✂ |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.SetLockState |
— | GameLabs |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.ProcessDecay |
— | RaG_Core |
EmoteManager.LogSuicide |
— | AC-Mod-Pack (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
ExpansionGlobalChatModule.AddChatMessage_Server |
— | GameLabs |
Fence.AC_AE1F118 |
— | AC-Mod-Pack |
Fence.AC_B3563A3 |
— | AC-Mod-Pack |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FenceKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
FenceKit.OnPlacementComplete |
— | GameLabs |
FirefighterAxe.SetActions |
T2 | RaG_BaseItems |
FireplaceBase.AC_AE1F118 |
— | AC-Mod-Pack |
FireplaceBase.AC_B3563A3 |
— | AC-Mod-Pack |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
GardenBase.CheckRainTick |
— | AC-Mod-Pack (cond) |
GardenLime.SetActions |
T2 | RaG_BaseItems |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Hacksaw.SetActions |
T2 | Code Lock |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.AddProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.AlignProjectionOnTerrain |
— | BaseBuildingPlus (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.GetProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.IsFloating |
— | BaseBuildingPlus |
Hologram.PlaceEntity |
— | MMG Base Storage (cond) |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionPosition |
— | RaG_Core |
Hologram.SubtractProjectionRotation |
— | BaseBuildingPlus ✂ |
ItemActionsWidget.BuildCursor |
— | AC-Mod-Pack |
ItemActionsWidget.OnWidgetScriptInit |
— | AC-Mod-Pack |
ItemBase.AC_121E435 |
— | AC-Mod-Pack |
ItemBase.AC_767175D |
— | AC-Mod-Pack (cond) |
ItemBase.AC_A15309C |
— | AC-Mod-Pack |
ItemBase.AC_A18E9CF |
— | AC-Mod-Pack |
ItemBase.AC_FE894A8 |
— | AC-Mod-Pack |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanLoadAttachment |
— | AC-Mod-Pack ✂ |
ItemBase.CanPutAsAttachment |
— | AC-Mod-Pack (cond) |
ItemBase.CanPutInCargo |
T2 | AC-Mod-Pack (cond) |
ItemBase.CanReceiveAttachment |
T2 | AC-Mod-Pack ✂ |
ItemBase.CanReceiveItemIntoCargo |
T2 | AC-Mod-Pack (cond) |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.DescriptionOverride |
— | AC-Mod-Pack (cond) |
ItemBase.EEDelete |
T3 | AC-Mod-Pack |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.EEInit |
T3 | AC-Mod-Pack |
ItemBase.EEItemLocationChanged |
T2 | GameLabs |
ItemBase.EEOnAfterLoad |
T3 | GameLabs |
ItemBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
ItemBase.OnDebugSpawn |
— | AC-Mod-Pack |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnRPC |
T2 | AC-Mod-Pack (cond) |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
KeybindingElement.Reload |
— | CF |
KeybindingsMenu.Init |
— | AC-Mod-Pack |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Land_ContainerLocked_Blue_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Blue_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEInit |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit |
T3 | GameLabs |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
LoadingScreen.Show |
— | AC-Mod-Pack |
LoginQueueBase.Init |
— | AC-Mod-Pack |
M4_CarryHandleOptic.CanPutAsAttachment |
— | GameLabs (cond) |
MagazineStorage.OnWasDetached |
— | AC-Mod-Pack |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
MiscGameplayFunctions.BuildCondition |
— | BaseBuildingPlus ✂ |
MiscGameplayFunctions.ComplexBuildCollideCheckClient |
— | BaseBuildingPlus ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnUpdate |
T0 | AC-Mod-Pack |
MissionServer.EquipCharacter |
— | AC-Mod-Pack |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientDisconnectedEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | GameLabs |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.SendModData |
— | RaG_BaseItems |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.EEHitBy |
T2 | GameLabs |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PPEffects.OverrideDOF |
— | AC-Mod-Pack ✂ |
PartyTent.AC_24C143A |
— | AC-Mod-Pack ✂ |
PlantBase.Init |
— | AC-Mod-Pack (cond) |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerBase.AC_121E435 |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_143F20D |
— | AC-Mod-Pack |
PlayerBase.AC_1D3DE3E |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_75DF46F |
— | AC-Mod-Pack |
PlayerBase.AC_767175D |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_AE1F118 |
— | AC-Mod-Pack |
PlayerBase.AC_B3563A3 |
— | AC-Mod-Pack |
PlayerBase.AC_DBE90EC |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_FBA3F89 |
— | AC-Mod-Pack (cond) |
PlayerBase.CanReceiveAttachment |
T2 | AC-Mod-Pack (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | AC-Mod-Pack (cond) |
PlayerBase.CanRoll |
— | AC-Mod-Pack (cond) |
PlayerBase.CheckLiftWeapon |
— | AC-Mod-Pack (cond) |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.EEDelete |
T3 | AC-Mod-Pack |
PlayerBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
PlayerBase.OnCommandSwimFinish |
— | AC-Mod-Pack |
PlayerBase.OnCommandSwimStart |
— | AC-Mod-Pack |
PlayerBase.OnCommandVehicleFinish |
— | AC-Mod-Pack |
PlayerBase.OnCommandVehicleStart |
— | AC-Mod-Pack |
PlayerBase.OnDisconnect |
— | AC-Mod-Pack |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnReconnect |
— | AC-Mod-Pack |
PlayerBase.OnScheduledTick |
T1 | GameLabs |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStanceChange |
— | AC-Mod-Pack |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | AC-Mod-Pack |
PlayerBase.OnVehicleSwitchSeat |
— | GameLabs |
PlayerBase.PlaySoundEventEx |
— | AC-Mod-Pack (cond) |
PlayerBase.PreloadDecayTexture |
— | AC-Mod-Pack |
PlayerBase.SendSoundEventEx |
— | AC-Mod-Pack (cond) |
PlayerBase.SetActionsRemoteTarget |
— | AC-Mod-Pack |
PluginAdminLog.BleedingOut |
— | AC-Mod-Pack (cond) |
PluginAdminLog.GetPlayerPrefix |
— | AC-Mod-Pack (cond) |
PluginAdminLog.LogPrint |
— | AC-Mod-Pack (cond) |
PluginAdminLog.OnContinouousAction |
— | GameLabs |
PluginAdminLog.OnPlacementComplete |
— | GameLabs |
PluginAdminLog.Suicide |
— | AC-Mod-Pack (cond) |
PluginAdminLog.UnconStart |
— | AC-Mod-Pack (cond) |
PluginAdminLog.UnconStop |
— | AC-Mod-Pack (cond) |
PluginRecipesManagerBase.RegisterRecipies |
— | MMG Base Storage |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
SalineMdfr.DeactivateCondition |
— | AC-Mod-Pack (cond) |
SalineMdfr.OnTick |
— | AC-Mod-Pack |
ScientificBriefcase.EEDelete |
T3 | GameLabs |
ScientificBriefcase.EEInit |
T3 | GameLabs |
ScientificBriefcase.Open |
— | GameLabs |
ServerBrowserMenuNew.Play |
— | AC-Mod-Pack (cond) |
ShelterKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
Shovel.SetActions |
T2 | RaG_BaseItems |
StaminaHandler.DepleteStaminaEx |
— | AC-Mod-Pack (cond) |
StaminaHandler.ProcessMovementState |
— | AC-Mod-Pack (cond) |
StaminaHandler.RecalculateStaminaCap |
— | AC-Mod-Pack (cond) |
StaminaHandler.Update |
— | AC-Mod-Pack |
StaticConstructionMethods.SpawnConstructionMaterialPiles |
— | BaseBuildingPlus ✂ |
StaticObj_Wreck_Chinook.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Chinook.EEInit |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEInit |
T3 | GameLabs |
Stone.SetActions |
T2 | BaseBuildingPlus |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.EEHealthLevelChanged |
T2 | AC-Mod-Pack |
TentBase.SetActions |
T2 | Code Lock |
TerritoryFlag.InitRefresherData |
— | AC-Mod-Pack |
TerritoryFlag.SetRefresherActive |
— | AC-Mod-Pack (cond) |
TerritoryFlagKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
TerritoryFlagKit.OnPlacementComplete |
— | GameLabs |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TruckBattery.EEItemDetached |
T2 | BaseBuildingPlus |
UnboxLambda.OnSuccess |
— | AC-Mod-Pack (cond) |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinityItemManager.IsObstructed |
— | BaseBuildingPlus (cond) |
VicinitySlotsContainer.ExcludeFromContainer |
— | AC-Mod-Pack |
WatchtowerKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
WatchtowerKit.OnPlacementComplete |
— | GameLabs |
WeaponManager.CanFire |
— | AC-Mod-Pack (cond) |
Weapon_Base.GetWeaponDOF |
— | AC-Mod-Pack (cond) |
WoodAxe.SetActions |
T2 | RaG_BaseItems |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
Wreck_Mi8.EEDelete |
T3 | GameLabs |
Wreck_Mi8.EEInit |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEDelete |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEInit |
T3 | GameLabs |
Wreck_SantasSleigh.EEDelete |
T3 | GameLabs |
Wreck_SantasSleigh.EEInit |
T3 | GameLabs |
Wreck_UH1Y.EEDelete |
T3 | GameLabs |
Wreck_UH1Y.EEInit |
T3 | GameLabs |
ZombieBase.AC_767175D |
— | AC-Mod-Pack |
ZombieBase.EEDelete |
T3 | AC-Mod-Pack |
ZombieBase.EEHitBy |
T2 | GameLabs |
ZombieBase.EEKilled |
T3 | AC-Mod-Pack |
ZombieBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
mmg_storage_openable_base.AfterStoreLoad |
T3 | MMG Base Storage |
mmg_storage_openable_base.CanReceiveAttachment |
T2 | MMG Base Storage (cond) |
mmg_storage_openable_base.SetActions |
T2 | MMG Base Storage |
mmg_storage_openable_noLock_base.AfterStoreLoad |
T3 | MMG Base Storage |
34 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.