Stack composer
Started from [RU/EU] CATAHA X [HELI | C4 | BASE+ | BUNKERS | FPV]: the 12 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 Trader
- 4 CATAHA VEHICLES not analyzed
- 5 CATAHA X not analyzed
- 6 Custom Keycards
- 7 CannabisPlus
- 8 AgricultureCore
- 9 Admirals Diving Mod
- 10 AdvancedBanking V2
- 11 RA Base Building
- 12 RA Base Building Tweaks
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 2 below.
Across 28 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
0.736 ms per second, all 10 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
2 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.EOnSimulateAdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:590PlayerBase.OnScheduledTickAdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:463Everything else#
All 28 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → Trader → Custom Keycards → CannabisPlus → AgricultureCore → Admirals Diving Mod → AdvancedBanking V2 → RA Base Building → RA Base Building Tweaks |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → Trader → Custom Keycards → CannabisPlus → Admirals Diving Mod → AdvancedBanking V2 → RA Base Building |
MissionServer.OnInit |
T3 | vanilla → CF → Trader → CannabisPlus → AgricultureCore → Admirals Diving Mod → RA Base Building Tweaks |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → CannabisPlus → AgricultureCore → Admirals Diving Mod → RA Base Building |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → Custom Keycards → RA Base Building |
ActionDeployObject.ActionCondition |
T2 | vanilla → Trader (cond) → RA Base Building → RA Base Building Tweaks |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → Custom Keycards (cond) |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → Trader |
PlayerBase.OnPlayerLoaded |
— | vanilla → AgricultureCore → Admirals Diving Mod → RA Base Building |
PluginManager.Init |
— | vanilla → Dabs Framework → Trader → AdvancedBanking V2 |
ActionDeployObject.ActionConditionContinue |
— | vanilla → RA Base Building (cond) → RA Base Building Tweaks |
ActionLockDoors.ActionCondition |
T2 | vanilla → Trader (cond) → Custom Keycards (cond) |
ActionTargetsCursor.SetActionWidget |
— | |
ActionTogglePlaceObject.ActionCondition |
T2 | vanilla → CannabisPlus (cond) → RA Base Building |
CarScript.OnStoreLoad |
T3 | vanilla → CF → Trader |
CarScript.OnStoreSave |
T3 | vanilla → CF → Trader |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
Hologram.EvaluateCollision |
— | |
MissionBase.CreateScriptedMenu |
— | vanilla → Trader → AdvancedBanking V2 |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnUpdate |
T0 | vanilla → CF → Trader |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → Admirals Diving Mod |
PlantBase.Init |
— | vanilla → CannabisPlus → AgricultureCore (cond) |
PlayerBase.EEKilled |
T3 | vanilla → CannabisPlus → AgricultureCore |
PlayerBase.Init |
— | vanilla → AgricultureCore → Admirals Diving Mod |
PlayerBase.SetActions |
T2 | vanilla → Trader → Custom Keycards |
PluginRecipesManager.RegisterRecipies |
— | vanilla → CannabisPlus → AgricultureCore |
275 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ActionAdminTerritoryAuthorize.ActionCondition |
T2 | RA Base Building Tweaks ✂ |
ActionArmAndPlaceC4.ActionCondition |
T2 | RA Base Building Tweaks (cond) |
ActionArmAndPlaceC4.ActionConditionContinue |
— | RA Base Building Tweaks (cond) |
ActionAttach.ActionCondition |
T2 | RA Base Building |
ActionAttach.ActionConditionContinue |
— | RA Base Building (cond) |
ActionAttach.IsIconDisabled |
— | RA Base Building ✂ |
ActionAttach.SetupAction |
— | RA Base Building (cond) |
ActionAttachWithSwitch.ActionCondition |
T2 | RA Base Building |
ActionAttachWithSwitch.ActionConditionContinue |
— | RA Base Building (cond) |
ActionAttachWithSwitch.IsIconDisabled |
— | RA Base Building ✂ |
ActionAttachWithSwitch.SetupAction |
— | RA Base Building (cond) |
ActionBurnSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionCarDoors.ActionCondition |
T2 | Trader (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulse.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | Trader |
ActionCloseDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionCollectBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | Trader (cond) |
ActionDeployObject.IsIconDisabled |
— | RA Base Building ✂ |
ActionDeployObject.OnEndServer |
— | CannabisPlus (cond) |
ActionDeployObject.SetupAction |
— | RA Base Building (cond) |
ActionDetach.ActionCondition |
T2 | Trader (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | Trader (cond) |
ActionDismantleBase.OnFinishProgressServer |
— | RA Base Building Tweaks (cond) |
ActionDismantlePartCB.SetCallbackDuration |
— | RA Base Building ✂ |
ActionEnterLadder.Start |
— | RA Base Building |
ActionForceConsume.ActionCondition |
T2 | Trader (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | Trader (cond) |
ActionForceFeedCan.ActionCondition |
T2 | Trader (cond) |
ActionGiveBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | Trader (cond) |
ActionHarvestCrops.OnExecuteClient |
— | AgricultureCore (cond) |
ActionHarvestCrops.OnExecuteServer |
— | AgricultureCore (cond) |
ActionInjectTarget.ActionCondition |
T2 | Trader (cond) |
ActionLockedDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionManagerBase.ActionPossibilityCheck |
— | Admirals Diving Mod (cond) |
ActionOpenDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionPlaceHologram.ActionCondition |
T2 | RA Base Building Tweaks |
ActionPlaceHologram.ActionConditionContinue |
— | RA Base Building Tweaks |
ActionPlaceObject.ActionCondition |
T2 | CannabisPlus (cond) |
ActionRestrainSelf.ActionCondition |
T2 | Trader (cond) |
ActionRestrainTarget.ActionCondition |
T2 | Trader (cond) |
ActionRotateBase.OnFinishProgressServer |
— | RA Base Building Tweaks ✂ |
ActionSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionTargetsCursor.CheckRefresherFlagVisibilityEx |
— | RA Base Building ✂ |
ActionTargetsCursor.HideWidget |
— | RA Base Building Tweaks |
ActionTargetsCursor.SetInteractActionIcon |
— | RA Base Building ✂ |
ActionTargetsCursor.SetItemHealth |
— | RA Base Building ✂ |
ActionTargetsCursor.SetItemQuantity |
— | RA Base Building ✂ |
ActionTerritoryAuthorize.ActionCondition |
T2 | RA Base Building Tweaks (cond) |
ActionTogglePlaceObject.IsIconDisabled |
— | RA Base Building ✂ |
ActionTurnOffWhileInHands.CanBeUsedSwimming |
— | Admirals Diving Mod ✂ |
ActionTurnOnWhileInHands.CanBeUsedSwimming |
— | Admirals Diving Mod ✂ |
ActionUnlockDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionUnpin.ActionCondition |
T2 | Trader (cond) |
ActionUpgradeBase.ActionConditionContinue |
— | RA Base Building Tweaks ✂ |
ActionUpgradeBase.OnFinishProgressServer |
— | RA Base Building Tweaks ✂ |
ActionUpgradeBase.SetupAction |
— | RA Base Building Tweaks |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
Ammo_40mm_ChemGas.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_ChemGas.OnActivatedByItem |
— | Trader (cond) |
Ammo_40mm_Explosive.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_Explosive.OnActivatedByItem |
— | Trader (cond) |
Ammunition_Base.AddQuantityTR |
— | Trader ✂ |
Ammunition_Base.SetQuantityTR |
— | Trader ✂ |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.OnTick |
— | Trader (cond) |
BarrelHoles_ColorBase.AddWetnessToFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.BurnItemsInFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.CalcAndSetQuantity |
— | Trader (cond) |
BarrelHoles_ColorBase.CanPutIntoHands |
T2 | Trader (cond) |
BarrelHoles_ColorBase.DeferredInit |
— | Trader |
BarrelHoles_ColorBase.SpendFireConsumable |
— | Trader (cond) |
BaseBuilding.AttemptDestructionBehaviour |
— | RA Base Building Tweaks (cond) |
BaseBuilding.EEHitBy |
T2 | RA Base Building Tweaks (cond) |
BaseBuilding.EEOnDamageCalculated |
— | RA Base Building Tweaks (cond) |
BaseBuilding.EvaluatePlacementCondition |
— | RA Base Building Tweaks |
BaseBuilding_DoorFrameBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_DoubleDoorBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_DoubleDoorFrameBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_EmbrasureBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_FloorBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_FoundationBase.EvaluatePlacementCondition |
— | RA Base Building Tweaks ✂ |
BaseBuilding_GarageDoorBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_HalfWallBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_LadderHatchBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_RampBase.EvaluatePlacementCondition |
— | RA Base Building Tweaks ✂ |
BaseBuilding_RoofBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_ShelfBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_ShutterBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_SingleDoorBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_StairsBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_StepLadderBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_TriangleFloorBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_TriangleFoundationBase.EvaluatePlacementCondition |
— | RA Base Building Tweaks ✂ |
BaseBuilding_WallBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_WindowBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BaseBuilding_WindowFrameBase.GetAllowedPlacementModes |
— | RA Base Building Tweaks (cond) |
BearTrap.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
BoatScript.OnEngineStart |
— | Trader |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
CAContinuousFertilizeGardenSlot.Setup |
— | AgricultureCore |
CarScript.CanDisplayAttachmentCategory |
— | Trader |
CarScript.CanDisplayAttachmentSlot |
T2 | Trader |
CarScript.OnEngineStart |
— | Trader |
CfgGameplayHandler.GetDisableIsCollidingBBoxCheck |
— | RA Base Building ✂ |
ClaymoreMine.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
ContaminatedArea_Local.DeferredInit |
— | Trader (cond) |
CraftFenceKit.CanDo |
— | RA Base Building ✂ |
CraftTerritoryFlagKit.CanDo |
— | RA Base Building ✂ |
CreditsLoader.GetData |
— | CF ✂ |
Crowbar.SetActions |
T2 | AdvancedBanking V2 |
DayZGame.DeferredInit |
— | CF |
DayZGame.FirearmEffects |
— | Trader (cond) |
DayZGame.OnUpdate |
T0 | CF |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerImplement.ModCommandHandlerBefore |
— | RA Base Building |
DayZPlayerImplement.ModCommandHandlerInside |
— | Admirals Diving Mod |
DayZPlayerImplement.OnRPC |
T2 | Trader |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | Admirals Diving Mod (cond) |
DayZPlayerImplementJumpClimb.Climb |
— | Admirals Diving Mod |
DayZPlayerImplementMeleeCombat.HitZoneSelectionRaycastHelper |
— | RA Base Building ✂ |
DayZPlayerImplementMeleeCombat.Init |
— | RA Base Building |
DayZPlayerImplementSwimming.CheckSwimmingStart |
— | Admirals Diving Mod (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | Trader (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DeployableContainer_Base.GetCostToUpkeep |
— | RA Base Building ✂ |
DrowningMdfr.CheckIsDrowning |
— | Admirals Diving Mod ✂ |
DrowningMdfr.OnTick |
— | Admirals Diving Mod (cond) |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
Environment.CheckWaterContact |
— | Admirals Diving Mod |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
Grenade_Base.InitiateExplosion |
— | Trader (cond) |
Grenade_ChemGas.OnExplode |
— | Trader (cond) |
Hammer.SetActions |
T2 | RA Base Building |
Hatchet.SetActions |
T2 | RA Base Building |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.GetProjectionEntityPosition |
— | RA Base Building Tweaks (cond) |
Hologram.IsCollidingBBox |
— | RA Base Building ✂ |
Hologram.PlaceEntity |
— | RA Base Building ✂ |
Hologram.ProjectionBasedOnParent |
— | RA Base Building (cond) |
Hologram.UpdateHologram |
— | RA Base Building |
ItemActionsWidget.SetActionWidget |
— | RA Base Building ✂ |
ItemActionsWidget.SetItemHealth |
— | RA Base Building ✂ |
ItemBase.EEHealthLevelChanged |
T2 | RA Base Building |
ItemBase.EEHitBy |
T2 | RA Base Building |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnCEIterate |
— | RA Base Building |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.SetCurrentHQ |
— | RA Base Building Tweaks |
JMModuleConstructor.RegisterModules |
— | RA Base Building Tweaks |
KeybindingElement.Reload |
— | CF |
LandMineTrap.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.HandleBody |
— | Trader |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnEvent |
— | CF |
MissionServer.OnMissionFinish |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.RegisterNoBuildZones |
— | RA Base Building Tweaks |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
Paper.SetActions |
T2 | RA Base Building |
PlaceableExplosivesBase.DoExplosion |
— | RA Base Building Tweaks ✂ |
PlantBase.Harvest |
— | AgricultureCore (cond) |
PlantBase.OnItemHarvested |
— | CannabisPlus ✂ |
PlantBase.OnStoreLoad |
T3 | AgricultureCore |
PlantBase.OnStoreSave |
T3 | AgricultureCore |
PlantBase.RemovePlantEx |
— | AgricultureCore ✂ |
PlayerBase.AC_HasAnyPPEActive |
— | CannabisPlus |
PlayerBase.CanBeTargetedByAI |
— | Trader (cond) |
PlayerBase.CanClimb |
— | Admirals Diving Mod (cond) |
PlayerBase.CanJump |
— | Admirals Diving Mod (cond) |
PlayerBase.CanManipulateInventory |
— | Admirals Diving Mod (cond) |
PlayerBase.CanReceiveItemIntoCargo |
T2 | Admirals Diving Mod (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | Admirals Diving Mod (cond) |
PlayerBase.CanReleaseCargo |
— | Admirals Diving Mod (cond) |
PlayerBase.CanReleaseFromHands |
— | Admirals Diving Mod (cond) |
PlayerBase.CanSprint |
— | Admirals Diving Mod (cond) |
PlayerBase.CanSwapItemInCargo |
— | Admirals Diving Mod (cond) |
PlayerBase.EEItemAttached |
T2 | Admirals Diving Mod |
PlayerBase.EEItemDetached |
T2 | Admirals Diving Mod |
PlayerBase.EOnSimulate |
T1 | Admirals Diving Mod ✂ |
PlayerBase.Expansion_IsInSafeZone |
— | Trader (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.IsSwimming |
— | Admirals Diving Mod (cond) |
PlayerBase.OnCommandLadderFinish |
— | RA Base Building |
PlayerBase.OnConnect |
— | Custom Keycards |
PlayerBase.OnRaiseChanged |
— | RA Base Building |
PlayerBase.OnScheduledTick |
T1 | Admirals Diving Mod |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnVariablesSynchronized |
T2 | Admirals Diving Mod |
PlayerBase.ProcessFeetDamageServer |
— | Admirals Diving Mod (cond) |
PlayerBase.SetSuicide |
— | Trader |
Pliers.SetActions |
T2 | RA Base Building |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginRecipesManagerBase.RegisterRecipies |
— | RA Base Building |
PluginTransmissionAgents.InjectAgentsWithPlayer |
— | Trader (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayerCount |
— | Trader (cond) |
PunchedCard.SetActions |
T2 | RA Base Building |
RA_C4.GetArmDelay |
— | RA Base Building Tweaks (cond) |
RA_Improvised_C4.GetArmDelay |
— | RA Base Building Tweaks (cond) |
Screwdriver.SetActions |
T2 | RA Base Building |
SeedPackBase.EmptySeedPack |
— | CannabisPlus (cond) |
StaminaHandler.Update |
— | Admirals Diving Mod |
TentBase.GetCostToUpkeep |
— | RA Base Building ✂ |
TerritoryHQ.EEInit |
T3 | RA Base Building Tweaks |
TerritoryHQ.GetMaxPlayers |
— | RA Base Building Tweaks (cond) |
TerritoryHQ.OnPlacementComplete |
— | RA Base Building Tweaks |
TerritoryHQ.OnStoreLoad |
T3 | RA Base Building Tweaks |
TerritoryHQ.OnStoreSave |
T3 | RA Base Building Tweaks |
TerritoryHQ.SetActions |
T2 | RA Base Building Tweaks |
TerritoryTrigger.SetRadius |
— | RA Base Building Tweaks ✂ |
TrapBase.StartActivate |
— | Trader (cond) |
TripwireTrap.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
VONManagerImplementation.HandleInput |
— | Trader (cond) |
VONManagerImplementation.SetInSafeZone |
— | Trader ✂ |
WeaponManager.CanFire |
— | Trader (cond) |
Weapon_Base.LiftWeaponRaycastResultCheck |
— | Admirals Diving Mod (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
22 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.