← modperf

Stack composer

Started from O SOBREVIVENTE FULL PVE: the 24 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 AJs Creatures V2 not analyzed
  2. 2 MMG - Mightys Military Gear Resized Backpacks not analyzed
  3. 3 MMG - Mightys Military Gear
  4. 4 SNAFU Weapons
  5. 5 RedFalcon Flight System Heliz
  6. 6 DBN_FordRaptor_Scorpio
  7. 7 4KBOSSKVehicles not analyzed
  8. 8 Meru Car Pack English Version not analyzed
  9. 9 RaG_BaseItems
  10. 10 zombie_Nun not analyzed
  11. 11 CBD Halo Armours not analyzed
  12. 12 DayZ Editor Loader
  13. 13 Trader
  14. 14 Dabs Framework
  15. 15 RaG_Core
  16. 16 Territory Plus not analyzed
  17. 17 VPPAdminTools
  18. 18 CF
  19. 19 AC-Mod-Pack
  20. 20 AgricultureCore
  21. 21 CannabisPlus
  22. 22 FC_Fish_Equip
  23. 23 OSobrevivente-Mod-Pack not analyzed
  24. 24 RaG_Hunting_Cabin
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

8 of 24 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
5 conflicts

Across 95 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.40% of a frame at 100 players

3.959 ms per second, all 16 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

5 methods across 4 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 15RaG_Core19AC-Mod-Pack all
5RedFalcon Flight System Heliz 1RedFalcon Flight System Heliz silences AC-Mod-Pack
1 method: 1 check
1
6DBN_FordRaptor_Scorpio 1DBN_FordRaptor_Scorpio silences AC-Mod-Pack
1 method: 1 check
1
9RaG_BaseItems 1RaG_BaseItems silences AC-Mod-Pack
1 method: 1 check
1
19AC-Mod-Pack 2AC-Mod-Pack silences RaG_Core
2 methods: 2 checks
2
all 23 5
1AJs Creatures V2 Not analyzed, so what it silences is unknown. Queue it in the list above.
2MMG - Mightys Military Gear Resized Backpacks Not analyzed, so what it silences is unknown. Queue it in the list above.
74KBOSSKVehicles Not analyzed, so what it silences is unknown. Queue it in the list above.
8Meru Car Pack English Version Not analyzed, so what it silences is unknown. Queue it in the list above.
10zombie_Nun Not analyzed, so what it silences is unknown. Queue it in the list above.
11CBD Halo Armours Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 2 more mods not analyzed yet.

The 4 pairs, largest first# ·

AC-Mod-PacksilencesRaG_Core2 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. AC-Mod-Pack.pbo::AC-Scripts\4_World\AC\Modded\MgXlkLjXgvrpfzZp\鳜鑫癫鏖馕襦齉霰曦攘耱纛镴\AUX\6YTfy MQYj\{8AD10C31-2ADB-4296-A8F7-E4701232C972}\747DDFE.c:1 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. AC-Mod-Pack.pbo::AC-Scripts\4_World\AC\Modded\MgXlkLjXgvrpfzZp\鳜鑫癫鏖馕襦齉霰曦攘耱纛镴\AUX\6YTfy MQYj\{8AD10C31-2ADB-4296-A8F7-E4701232C972}\747DDFE.c:1
DBN_FordRaptor_ScorpiosilencesAC-Mod-Pack1 method
Clothing.CanReceiveItemIntoCargo check · T2 Vanilla's rules and earlier mods' restrictions (e.g. nesting bans, trader or storage limits) on what goes in here no longer apply. For Clothing instances, through its ancestor ItemBase. DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15
RaG_BaseItemssilencesAC-Mod-Pack1 method
PlantMaterial.CanPutAsAttachment check AC-Mod-Pack's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RedFalcon Flight System HelizsilencesAC-Mod-Pack1 method
HeadlightH7.EEOnDamageCalculated check AC-Mod-Pack's conditions on this check no longer apply. For HeadlightH7 instances, through its ancestor ItemBase. RFFSHeli_Core.pbo::scripts\4_World\HeadlightH7.c:27
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — CF silences Dabs Framework
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences Trader

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

MissionServer.OnUpdate
every server frame
AC-Mod-Pack then CF then Trader then vanilla
DayZGame.OnUpdate
every server frame
CF then VPPAdminTools then vanilla
ItemBase.OnInventoryEnter
every inventory move
AC-Mod-Pack then RaG_Core then vanilla
PlayerBase.SetActions
per event
AC-Mod-Pack then VPPAdminTools then Trader then RaG_BaseItems then RedFalcon Flight System Heliz then MMG - Mightys Military Gear then vanilla
ActionCarDoors.ActionCondition
per event
AC-Mod-Pack sometimes stops here then Trader sometimes stops here then RedFalcon Flight System Heliz sometimes stops here then vanilla
DayZGame.OnRPC
per event
CF sometimes stops here then VPPAdminTools sometimes stops here then Dabs Framework then vanilla
Hammer.SetActions
per event
RaG_Hunting_Cabin then RaG_Core then RaG_BaseItems then vanilla
PlayerBase.OnRPC
per event
AC-Mod-Pack sometimes stops here then VPPAdminTools then RaG_Core then vanilla
ActionBurnSewTarget.ActionCondition
per event
AC-Mod-Pack sometimes stops here then Trader sometimes stops here then vanilla
ActionCarDoorsOutside.ActionCondition
per event
AC-Mod-Pack sometimes stops here then Trader sometimes stops here then vanilla
ActionCheckPulseTarget.ActionCondition
per event
AC-Mod-Pack sometimes stops here then Trader then vanilla
ActionCollectBloodTarget.ActionCondition
per event
AC-Mod-Pack sometimes stops here then Trader sometimes stops here then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1

Everything else#

All 95 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → AC-Mod-Pack ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → AC-Mod-Pack ✂
ActionConstructor.RegisterActions — vanilla → MMG - Mightys Military Gear → SNAFU Weapons → RedFalcon Flight System Heliz → DBN_FordRaptor_Scorpio → RaG_BaseItems → Trader → Dabs Framework → RaG_Core → VPPAdminTools → AC-Mod-Pack → AgricultureCore → CannabisPlus → RaG_Hunting_Cabin
MissionServer.OnInit T3 vanilla → RaG_BaseItems → Trader → VPPAdminTools → CF → AC-Mod-Pack → AgricultureCore → CannabisPlus → RaG_Hunting_Cabin
ModItemRegisterCallbacks.RegisterHeavy — vanilla → RedFalcon Flight System Heliz → DBN_FordRaptor_Scorpio → RaG_BaseItems → CF → AC-Mod-Pack → AgricultureCore → CannabisPlus
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → SNAFU Weapons → RaG_BaseItems → Trader → CF → AC-Mod-Pack → CannabisPlus
PlayerBase.SetActions T2 vanilla → MMG - Mightys Military Gear → RedFalcon Flight System Heliz → RaG_BaseItems → Trader → VPPAdminTools → AC-Mod-Pack
MissionServer.InvokeOnConnect T3 vanilla → Trader → Dabs Framework → RaG_Core → CF → AC-Mod-Pack
MissionServer.OnMissionStart T3 vanilla → DayZ Editor Loader → Dabs Framework → VPPAdminTools → CF
MissionServer.PlayerDisconnected T3 vanilla → Dabs Framework → RaG_Core → VPPAdminTools → CF
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → MMG - Mightys Military Gear → RaG_BaseItems → CF → RaG_Hunting_Cabin
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AC-Mod-Pack → AgricultureCore → CannabisPlus
PlayerBase.Init — vanilla → RedFalcon Flight System Heliz → VPPAdminTools → AC-Mod-Pack → AgricultureCore
PluginManager.Init — vanilla → Trader → Dabs Framework → RaG_Core → VPPAdminTools
PluginRecipesManager.RegisterRecipies — vanilla → RaG_BaseItems → AgricultureCore → CannabisPlus → RaG_Hunting_Cabin
ActionCarDoors.ActionCondition T2 vanilla → RedFalcon Flight System Heliz (cond) → Trader (cond) → AC-Mod-Pack (cond)
CarScript.OnStoreLoad T3 vanilla → Trader → CF → AC-Mod-Pack
CarScript.OnStoreSave T3 vanilla → Trader → CF → AC-Mod-Pack
DayZGame.OnRPC T2 vanilla → Dabs Framework → VPPAdminTools (cond) → CF (cond)
Hammer.SetActions T2 vanilla → RaG_BaseItems → RaG_Core → RaG_Hunting_Cabin
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → AC-Mod-Pack (cond) → RaG_Hunting_Cabin (cond)
ItemBase.OnStoreLoad T3 vanilla → RaG_Core → CF → AC-Mod-Pack
MissionBase.CreateScriptedMenu — vanilla → Trader → VPPAdminTools → AC-Mod-Pack (cond)
MissionServer.OnMissionFinish T3 vanilla → RaG_Core → VPPAdminTools → CF
MissionServer.OnUpdate T0 vanilla → Trader → CF → AC-Mod-Pack
PlantBase.Init — vanilla → AC-Mod-Pack (cond) → AgricultureCore (cond) → CannabisPlus
PlayerBase.CanBeTargetedByAI — vanilla → Trader (cond) → VPPAdminTools (cond) → AC-Mod-Pack (cond)
PlayerBase.OnConnect — vanilla → RedFalcon Flight System Heliz → VPPAdminTools → AC-Mod-Pack
PlayerBase.OnRPC T2 vanilla → RaG_Core → VPPAdminTools → AC-Mod-Pack (cond)
ActionBurnSewTarget.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionCarDoorsOutside.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → Trader → AC-Mod-Pack (cond)
ActionCloseBarrel.OnExecuteServer — vanilla → RaG_Core → AC-Mod-Pack
ActionCollectBloodTarget.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionDeployObject.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionDetach.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionForceConsume.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionForceFeedCan.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → AC-Mod-Pack
ActionGetOutTransport.OnEndServer — vanilla → RedFalcon Flight System Heliz (cond) → AC-Mod-Pack
ActionGetOutTransport.OnStartServer — vanilla → RaG_Core → AC-Mod-Pack
ActionGiveBloodTarget.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionGiveSalineTarget.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionInjectTarget.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionLockDoors.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionOpenBarrel.OnExecuteServer — vanilla → RaG_Core → AC-Mod-Pack
ActionPackTent.OnFinishProgressServer — vanilla → RaG_Core → AC-Mod-Pack
ActionRestrainSelf.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionSewTarget.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionToggleTentOpen.OnExecuteServer — vanilla → RaG_Core → AC-Mod-Pack
ActionUnpin.ActionCondition T2 vanilla → Trader (cond) → AC-Mod-Pack (cond)
ActionUnpin.OnStartServer — vanilla → VPPAdminTools → AC-Mod-Pack
AreaExposureMdfr.OnTick — vanilla → Trader (cond) → AC-Mod-Pack (cond)
AttachmentCategoriesContainer.UpdateInterval — vanilla → RaG_Core → AC-Mod-Pack
BoatScript.OnEngineStart — vanilla → Trader → AC-Mod-Pack
BoatScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
BoatScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
CarScript.CanDisplayAttachmentCategory — vanilla → Trader → AC-Mod-Pack
CarScript.CanDisplayAttachmentSlot T2 vanilla → Trader → AC-Mod-Pack
CarScript.EEDelete T3 vanilla → RaG_Core → AC-Mod-Pack
CarScript.EEHitBy T2 vanilla → RaG_Core → AC-Mod-Pack
CarScript.OnEngineStart — vanilla → Trader → AC-Mod-Pack
DayZGame.DeferredInit — vanilla → VPPAdminTools → CF
DayZGame.OnEvent — vanilla → Dabs Framework → CF
DayZGame.OnUpdate T0 vanilla → VPPAdminTools → CF
DayZPlayerImplement.CameraHandler — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → Trader (cond) → AC-Mod-Pack (cond)
Hatchet.SetActions T2 vanilla → RaG_BaseItems → RaG_Hunting_Cabin
Hologram.ProjectionBasedOnParent — vanilla → AC-Mod-Pack (cond) → RaG_Hunting_Cabin (cond)
ItemBase.OnInventoryEnter T2 vanilla → RaG_Core → AC-Mod-Pack
ItemBase.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
ItemBase.SetActions T2 vanilla → DBN_FordRaptor_Scorpio → RaG_Core
MissionServer.OnClientDisconnectedEvent T3 vanilla → Dabs Framework → CF
MissionServer.OnClientNewEvent T3 vanilla → CF → AC-Mod-Pack
MissionServer.OnEvent — vanilla → VPPAdminTools → CF
MissionServer.SendModData — vanilla → RaG_BaseItems → RaG_Hunting_Cabin
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → SNAFU Weapons → CF
ModItemRegisterCallbacks.RegisterFireArms — vanilla → SNAFU Weapons → CF
ModItemRegisterCallbacks.RegisterPistol — vanilla → SNAFU Weapons → CF
NotificationUI.AddNotification — vanilla → CF → AC-Mod-Pack (cond)
PlayerBase.OnReconnect — vanilla → RedFalcon Flight System Heliz → AC-Mod-Pack
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → AC-Mod-Pack
Pliers.SetActions T2 vanilla → RaG_Core → AC-Mod-Pack
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond)
PokeHolesBarrel.CanDo — vanilla → RaG_BaseItems (cond) → AC-Mod-Pack (cond)
Screwdriver.SetActions T2 vanilla → RaG_Core → AC-Mod-Pack
SledgeHammer.SetActions T2 vanilla → RedFalcon Flight System Heliz → RaG_Hunting_Cabin
WeaponManager.CanFire — vanilla → Trader (cond) → AC-Mod-Pack (cond)
Weapon_Base.EEFired — vanilla → VPPAdminTools → AC-Mod-Pack
Weapon_Base.SetActions T2 vanilla → DBN_FordRaptor_Scorpio → RaG_Core
505 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AC_1443124.AC_91F43DA — AC-Mod-Pack
AC_1443124.AC_AD488E9 — AC-Mod-Pack
AC_1443124.AC_ADFE3E9 — AC-Mod-Pack
AC_2B35E64.AC_91F43DA — AC-Mod-Pack
AC_2B35E64.AC_AD488E9 — AC-Mod-Pack
AC_2B35E64.AC_ADFE3E9 — AC-Mod-Pack
AC_8D339B4.AC_B7144E4 — AC-Mod-Pack
AC_EDBC742.AC_B7144E4 — AC-Mod-Pack
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.OnFinishProgressServer — AC-Mod-Pack
ActionBuildPartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionBuryAshes.OnFinishProgressServer — AC-Mod-Pack
ActionBuryBody.OnFinishProgressServer — AC-Mod-Pack
ActionCarDoors.OnStartServer — AC-Mod-Pack
ActionCarDoorsOutside.OnStartServer — AC-Mod-Pack
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCloseBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCloseFence.OnStartServer — AC-Mod-Pack
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — AC-Mod-Pack
ActionDestroyCombinationLock.OnFinishProgressServer — AC-Mod-Pack
ActionDestroyPart.OnFinishProgressServer — AC-Mod-Pack
ActionDetachFromTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDigGardenPlot.OnFinishProgressServer — AC-Mod-Pack
ActionDigInStash.ActionCondition T2 AC-Mod-Pack (cond)
ActionDigInStash.OnFinishProgressServer — AC-Mod-Pack
ActionDigOutStash.ActionCondition T2 AC-Mod-Pack (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — AC-Mod-Pack
ActionDismantlePartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.OnFinishProgressServer — AC-Mod-Pack
ActionGetInTransport.ActionCondition T2 AC-Mod-Pack (cond)
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.OnFinishProgressServer — AC-Mod-Pack
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionMineTree.ActionCondition T2 AC-Mod-Pack (cond)
ActionMountBarbedWire.OnFinishProgressServer — AC-Mod-Pack
ActionOpenBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — AC-Mod-Pack
ActionPackTent.ActionCondition T2 AC-Mod-Pack (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushBoat.OnEndServer — AC-Mod-Pack
ActionPushCar.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushCar.OnEndServer — AC-Mod-Pack
ActionRaiseFlag.OnFinishProgressServer — AC-Mod-Pack
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.OnFinishProgressServer — AC-Mod-Pack
ActionRestrainTarget.OnFinishProgressServer — AC-Mod-Pack (cond)
ActionSkinning.ActionCondition T2 AC-Mod-Pack (cond)
ActionSkinning.OnFinishProgressServer — AC-Mod-Pack (cond)
ActionStartEngine.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnFinishProgressServer — AC-Mod-Pack
ActionStartEngineBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionStartEngineBoat.OnFinishProgress — AC-Mod-Pack
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecuteServer — AC-Mod-Pack
ActionStopEngineBoat.OnExecute — AC-Mod-Pack
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionTogglePlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionTriggerRemotely.OnExecuteServer — AC-Mod-Pack
ActionUnlockDoors.ActionCondition T2 AC-Mod-Pack (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.OnFinishProgressServer — AC-Mod-Pack
ActionWaterGardenSlot.ActionCondition T2 AC-Mod-Pack (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.AC_767175D — AC-Mod-Pack
AnimalBase.EEDelete T3 AC-Mod-Pack
AnimalBase.EEKilled T3 AC-Mod-Pack
AnimalBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
AttachmentCategoriesRow.Init — AC-Mod-Pack
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.AC_AE1F118 — AC-Mod-Pack
BaseBuildingBase.AC_B3563A3 — AC-Mod-Pack
BleedingCheckMdfr.ActivateCondition — AC-Mod-Pack (cond)
BleedingCheckMdfr.OnActivate — AC-Mod-Pack (cond)
BloodContainerBase.AC_AE1F118 — AC-Mod-Pack
BloodContainerBase.AC_B3563A3 — AC-Mod-Pack
BoatScript.AC_3D84BF8 — AC-Mod-Pack
BoatScript.AC_A15309C — AC-Mod-Pack
BoatScript.AC_A18E9CF — AC-Mod-Pack
BoatScript.AC_AE1F118 — AC-Mod-Pack
BoatScript.AC_B3563A3 — AC-Mod-Pack
BoatScript.AC_FE894A8 — AC-Mod-Pack
BoatScript.CanDisplayAttachmentCategory — AC-Mod-Pack
BoatScript.CanDisplayAttachmentSlot T2 AC-Mod-Pack
BoatScript.EEDelete T3 AC-Mod-Pack
BoatScript.EEHitBy T2 AC-Mod-Pack
BoatScript.EEInit T3 AC-Mod-Pack
BoatScript.IsInventoryVisible T2 AC-Mod-Pack
BoatScript.OnDebugSpawn — AC-Mod-Pack
BoatScript.OnRPC T2 AC-Mod-Pack (cond)
BoatScript.OnVariablesSynchronized T2 AC-Mod-Pack
BrokenLegsMdfr.Activate — AC-Mod-Pack (cond)
BrokenLegsMdfr.ActivateCondition — AC-Mod-Pack (cond)
BrokenLegsMdfr.OnActivate — AC-Mod-Pack (cond)
BuildingBase.OnRPC T2 AC-Mod-Pack (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 AC-Mod-Pack
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CarHud.RefreshVehicleHud — AC-Mod-Pack
CarScript.AC_1AEEBCB — AC-Mod-Pack (cond)
CarScript.AC_3D84BF8 — AC-Mod-Pack
CarScript.AC_A15309C — AC-Mod-Pack
CarScript.AC_A18E9CF — AC-Mod-Pack
CarScript.AC_AE1F118 — AC-Mod-Pack
CarScript.AC_B3563A3 — AC-Mod-Pack
CarScript.AC_FE894A8 — AC-Mod-Pack
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.CheckContactCache — AC-Mod-Pack (cond)
CarScript.DamageCrew — AC-Mod-Pack (cond)
CarScript.EEInit T3 AC-Mod-Pack
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.IsInventoryVisible T2 AC-Mod-Pack
CarScript.OnDebugSpawn — AC-Mod-Pack
CarScript.OnRPC T2 AC-Mod-Pack (cond)
CarScript.OnVariablesSynchronized T2 AC-Mod-Pack
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanPutInCargo T2 DBN_FordRaptor_Scorpio
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.AC_AE1F118 — AC-Mod-Pack
CombinationLock.AC_B3563A3 — AC-Mod-Pack
Construction.CanBuildPart — AC-Mod-Pack (cond)
Construction.IsColliding — AC-Mod-Pack (cond)
Construction.IsCollidingEx — AC-Mod-Pack (cond)
Construction.ReceiveMaterialsServer — AC-Mod-Pack (cond)
ConstructionBoxTrigger.IsColliding — AC-Mod-Pack (cond)
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
ContainerWithCargoAndAttachments.SetEntity — AC-Mod-Pack
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutIntoHands T2 DBN_FordRaptor_Scorpio
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CoughSymptom.OnGetActivatedServer — AC-Mod-Pack (cond)
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.AC_AF837DA — AC-Mod-Pack
DayZPlayerImplement.CommandHandler T1 AC-Mod-Pack
DayZPlayerImplement.HandleView — AC-Mod-Pack
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnMovementChanged — AC-Mod-Pack
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnSprintEnd — AC-Mod-Pack (cond)
DayZPlayerImplement.OnSprintStart — AC-Mod-Pack (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.SetSuicide — AC-Mod-Pack
DayZPlayerImplement.ShowDeadScreen — AC-Mod-Pack (cond)
DayZPlayerImplementAiming.CalculateSwayMultiplier — AC-Mod-Pack (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ProcessDecay — RaG_Core
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.LogSuicide — AC-Mod-Pack (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.AC_AE1F118 — AC-Mod-Pack
Fence.AC_B3563A3 — AC-Mod-Pack
FenceKit.DisassembleKit — AC-Mod-Pack (cond)
FirefighterAxe.SetActions T2 RaG_BaseItems
FireplaceBase.AC_AE1F118 — AC-Mod-Pack
FireplaceBase.AC_B3563A3 — AC-Mod-Pack
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
GardenBase.CheckRainTick — AC-Mod-Pack (cond)
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Hacksaw.SetActions T2 RaG_Hunting_Cabin
HandSaw.SetActions T2 RaG_Hunting_Cabin
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.BuildCursor — AC-Mod-Pack
ItemActionsWidget.OnWidgetScriptInit — AC-Mod-Pack
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AC_121E435 — AC-Mod-Pack
ItemBase.AC_767175D — AC-Mod-Pack (cond)
ItemBase.AC_A15309C — AC-Mod-Pack
ItemBase.AC_A18E9CF — AC-Mod-Pack
ItemBase.AC_FE894A8 — AC-Mod-Pack
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanLoadAttachment — AC-Mod-Pack ✂
ItemBase.CanPutAsAttachment — AC-Mod-Pack (cond)
ItemBase.CanPutInCargo T2 AC-Mod-Pack (cond)
ItemBase.CanReceiveAttachment T2 AC-Mod-Pack ✂
ItemBase.CanReceiveItemIntoCargo T2 AC-Mod-Pack (cond)
ItemBase.DescriptionOverride — AC-Mod-Pack (cond)
ItemBase.EEDelete T3 AC-Mod-Pack
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEInit T3 AC-Mod-Pack
ItemBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnDebugSpawn — AC-Mod-Pack
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnRPC T2 AC-Mod-Pack (cond)
ItemBase.OnVariablesSynchronized T2 AC-Mod-Pack
KeybindingElement.Reload — CF
KeybindingsMenu.Init — AC-Mod-Pack
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LoadingScreen.Show — AC-Mod-Pack
LoginQueueBase.Init — AC-Mod-Pack
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.OnWasDetached — AC-Mod-Pack
MagazineStorage.SetActions T2 RaG_BaseItems
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.OnUpdate T0 AC-Mod-Pack
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — AC-Mod-Pack
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPEffects.OverrideDOF — AC-Mod-Pack ✂
PartyTent.AC_24C143A — AC-Mod-Pack ✂
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AC_121E435 — AC-Mod-Pack (cond)
PlayerBase.AC_143F20D — AC-Mod-Pack
PlayerBase.AC_1D3DE3E — AC-Mod-Pack (cond)
PlayerBase.AC_75DF46F — AC-Mod-Pack
PlayerBase.AC_767175D — AC-Mod-Pack (cond)
PlayerBase.AC_AE1F118 — AC-Mod-Pack
PlayerBase.AC_B3563A3 — AC-Mod-Pack
PlayerBase.AC_DBE90EC — AC-Mod-Pack (cond)
PlayerBase.AC_FBA3F89 — AC-Mod-Pack (cond)
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CanReceiveAttachment T2 AC-Mod-Pack (cond)
PlayerBase.CanReceiveItemIntoHands T2 AC-Mod-Pack (cond)
PlayerBase.CanRoll — AC-Mod-Pack (cond)
PlayerBase.CheckLiftWeapon — AC-Mod-Pack (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEDelete T3 AC-Mod-Pack
PlayerBase.EEHitBy T2 AC-Mod-Pack
PlayerBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnCommandSwimFinish — AC-Mod-Pack
PlayerBase.OnCommandSwimStart — AC-Mod-Pack
PlayerBase.OnCommandVehicleFinish — AC-Mod-Pack
PlayerBase.OnCommandVehicleStart — AC-Mod-Pack
PlayerBase.OnDisconnect — AC-Mod-Pack
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStanceChange — AC-Mod-Pack
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 AC-Mod-Pack
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.PlaySoundEventEx — AC-Mod-Pack (cond)
PlayerBase.PreloadDecayTexture — AC-Mod-Pack
PlayerBase.SendSoundEventEx — AC-Mod-Pack (cond)
PlayerBase.SetActionsRemoteTarget — AC-Mod-Pack
PlayerBase.SetSuicide — Trader
PluginAdminLog.BleedingOut — AC-Mod-Pack (cond)
PluginAdminLog.GetPlayerPrefix — AC-Mod-Pack (cond)
PluginAdminLog.LogPrint — AC-Mod-Pack (cond)
PluginAdminLog.Suicide — AC-Mod-Pack (cond)
PluginAdminLog.UnconStart — AC-Mod-Pack (cond)
PluginAdminLog.UnconStop — AC-Mod-Pack (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManagerBase.RegisterRecipies — SNAFU Weapons
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PowerGenerator.SetActions T2 DBN_FordRaptor_Scorpio
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
SalineMdfr.DeactivateCondition — AC-Mod-Pack (cond)
SalineMdfr.OnTick — AC-Mod-Pack
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
ServerBrowserMenuNew.Play — AC-Mod-Pack (cond)
ShelterKit.DisassembleKit — AC-Mod-Pack (cond)
Shovel.SetActions T2 RaG_BaseItems
StaminaHandler.DepleteStaminaEx — AC-Mod-Pack (cond)
StaminaHandler.ProcessMovementState — AC-Mod-Pack (cond)
StaminaHandler.RecalculateStaminaCap — AC-Mod-Pack (cond)
StaminaHandler.Update — AC-Mod-Pack
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.EEHealthLevelChanged T2 AC-Mod-Pack
TerritoryFlag.InitRefresherData — AC-Mod-Pack
TerritoryFlag.SetRefresherActive — AC-Mod-Pack (cond)
TerritoryFlagKit.DisassembleKit — AC-Mod-Pack (cond)
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
UnboxLambda.OnSuccess — AC-Mod-Pack (cond)
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinitySlotsContainer.ExcludeFromContainer — AC-Mod-Pack
WatchtowerKit.DisassembleKit — AC-Mod-Pack (cond)
Weapon_Base.GetWeaponDOF — AC-Mod-Pack (cond)
WoodAxe.SetActions T2 RaG_BaseItems
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
ZombieBase.AC_767175D — AC-Mod-Pack
ZombieBase.EEDelete T3 AC-Mod-Pack
ZombieBase.EEKilled T3 AC-Mod-Pack
ZombieBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

43 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.