← modperf

Stack composer

Started from [BR] MasterZ Livonia Winter + | Mapa | Raid | 1PP: the 11 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 Advanced Weapon Scopes
  4. 4 AC-Mod-Pack
  5. 5 Dabs Framework
  6. 6 DayZ Editor Loader
  7. 7 MMG Base Storage NoCodeLock
  8. 8 RaG_Vehicle_Pack
  9. 9 Livonia Autumn Overhaul not analyzed
  10. 10 MasterZ004 not analyzed
  11. 11 WindstridesClothingPack
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

2 of 11 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 52 below.

Mods silencing mods
None

Across 22 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.63% of a frame at 100 players

6.279 ms per second, all 9 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.SetActions
per event
WindstridesClothingPack then RaG_Vehicle_Pack then Advanced Weapon Scopes then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla

Stall risks#

52 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
40 more
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.scripts.pbo::VlOzyHFTsp\黧攮襻礴颧麟鑫鳝鑫颧巉夔镴癯髑鳓\eB8yQNLVt\{6D809377-6AF0-444B-8957-A3773F02200E}\COM6\EA84648.c:1

Everything else#

All 22 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Advanced Weapon Scopes → AC-Mod-Pack → Dabs Framework → MMG Base Storage NoCodeLock → RaG_Vehicle_Pack → WindstridesClothingPack
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework → DayZ Editor Loader
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Advanced Weapon Scopes → MMG Base Storage NoCodeLock → WindstridesClothingPack
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Advanced Weapon Scopes → RaG_Vehicle_Pack → WindstridesClothingPack
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → MMG Base Storage NoCodeLock
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MMG Base Storage NoCodeLock → RaG_Vehicle_Pack
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MMG Base Storage NoCodeLock → WindstridesClothingPack
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → MMG Base Storage NoCodeLock
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → MMG Base Storage NoCodeLock → WindstridesClothingPack
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Hologram.ProjectionBasedOnParent — vanilla → AC-Mod-Pack (cond) → MMG Base Storage NoCodeLock (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
ItemBase.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AC-Mod-Pack
189 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AC_1443124.AC_91F43DA — AC-Mod-Pack
AC_1443124.AC_AD488E9 — AC-Mod-Pack
AC_1443124.AC_ADFE3E9 — AC-Mod-Pack
AC_2B35E64.AC_91F43DA — AC-Mod-Pack
AC_2B35E64.AC_AD488E9 — AC-Mod-Pack
AC_2B35E64.AC_ADFE3E9 — AC-Mod-Pack
AC_8D339B4.AC_B7144E4 — AC-Mod-Pack
AC_EDBC742.AC_B7144E4 — AC-Mod-Pack
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionBurnSewTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionCarDoors.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionCheckPulseTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDefibrilateTarget.ActionCondition T2 AC-Mod-Pack (cond)
ActionDeployObject.OnFinishProgressServer — AC-Mod-Pack
ActionDetach.ActionCondition T2 AC-Mod-Pack (cond)
ActionDigGardenPlot.OnFinishProgressServer — AC-Mod-Pack
ActionFoldBaseBuildingObject.OnFinishProgressServer — AC-Mod-Pack
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPushBoat.ActionCondition T2 AC-Mod-Pack (cond)
ActionPushCar.ActionCondition T2 AC-Mod-Pack (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionTargetsCursor.Update — AC-Mod-Pack
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionTriggerRemotely.OnExecuteServer — AC-Mod-Pack
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
Barrel_ColorBase.OnWasAttached — RaG_Vehicle_Pack (cond)
Barrel_ColorBase.SetActions T2 RaG_Vehicle_Pack
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CamoNet.SetActions T2 RaG_Vehicle_Pack
CanisterGasoline.SetActions T2 RaG_Vehicle_Pack
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CodeLock.NewUnlockServer — MMG Base Storage NoCodeLock
CodeLock.SetActions T2 MMG Base Storage NoCodeLock
CodeLockServerRPC.OpenTarget — MMG Base Storage NoCodeLock (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 AC-Mod-Pack
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.SetSuicide — AC-Mod-Pack
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — MMG Base Storage NoCodeLock (cond)
Hologram.PlaceEntity — MMG Base Storage NoCodeLock (cond)
ItemBase.CanLoadAttachment — AC-Mod-Pack ✂
ItemBase.CanReceiveAttachment T2 AC-Mod-Pack ✂
ItemBase.EEDelete T3 AC-Mod-Pack
ItemBase.EEInit T3 AC-Mod-Pack
ItemBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnDebugSpawn — AC-Mod-Pack
ItemBase.SetActions T2 MMG Base Storage NoCodeLock
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — VPPAdminTools
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEHitBy T2 AC-Mod-Pack
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.EEOnDamageCalculated — AC-Mod-Pack (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.Init — VPPAdminTools
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnRPC T2 VPPAdminTools
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.SetActionsRemoteTarget — AC-Mod-Pack
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — RaG_Vehicle_Pack
SeaChest.SetActions T2 RaG_Vehicle_Pack
ServerBrowserMenuNew.Play — AC-Mod-Pack (cond)
Shovel.SetActions T2 RaG_Vehicle_Pack
StaminaHandler.DepleteStaminaEx — AC-Mod-Pack (cond)
StaminaHandler.ProcessMovementState — AC-Mod-Pack (cond)
StaminaHandler.RecalculateStaminaCap — AC-Mod-Pack (cond)
StaminaHandler.Update — AC-Mod-Pack
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
WeaponManager.CanFire — AC-Mod-Pack (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 MMG Base Storage NoCodeLock
WoodAxe.SetActions T2 RaG_Vehicle_Pack
WoodenCrate.SetActions T2 RaG_Vehicle_Pack
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage NoCodeLock
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage NoCodeLock (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage NoCodeLock
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage NoCodeLock

27 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.