← modperf

Stack composer

Started from 1363 | EUROPE - FR | NAMALSK - VANILLA: the 6 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 Winter Namalsk not analyzed
  2. 2 Namalsk Island
  3. 3 Namalsk Survival
  4. 4 CF
  5. 5 GameLabs
  6. 6 VPPAdminTools
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One Workshop id or URL per line, in load order. Up to 250 mods.

1 of 6 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
None

Across 24 server-side methods hooked by two or more mods.

Structural load
0.27% of a frame at 100 players

2.676 ms per second, all 5 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
VPPAdminTools RPC send then Namalsk Survival then Namalsk Island then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then GameLabs then CF then vanilla
MissionServer.OnUpdate
every server frame
CF then Namalsk Survival then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
PlayerBase.EEHealthLevelChanged
per event
Namalsk Survival then Namalsk Island then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then Namalsk Survival then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then Namalsk Survival then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Namalsk Island
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23
Namalsk Survival
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 24 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
MissionServer.OnInit T3 vanilla → Namalsk Survival → CF → GameLabs → VPPAdminTools
DayZGame.DeferredInit — vanilla → CF → GameLabs → VPPAdminTools
DayZGame.OnUpdate T0 vanilla → CF → GameLabs → VPPAdminTools
MissionServer.InvokeOnConnect T3 vanilla → Namalsk Survival → CF → GameLabs
MissionServer.OnEvent — vanilla → CF → GameLabs → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → GameLabs → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → GameLabs → VPPAdminTools
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → Namalsk Survival → CF → GameLabs
PlayerBase.CommandHandler T1 vanilla → Namalsk Island → Namalsk Survival → VPPAdminTools
PlayerBase.EEKilled T3 vanilla → Namalsk Survival → GameLabs → VPPAdminTools
PlayerBase.Init — vanilla → Namalsk Island → Namalsk Survival → VPPAdminTools
ActionConstructor.RegisterActions — vanilla → Namalsk Survival → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond)
MissionServer.OnClientRespawnEvent T3 vanilla → Namalsk Survival (cond) → CF
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → Namalsk Survival → CF
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs
ModItemRegisterCallbacks.RegisterPistol — vanilla → Namalsk Survival → CF
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → Namalsk Survival → CF
PlayerBase.CanBeTargetedByAI — vanilla → Namalsk Survival (cond) → VPPAdminTools (cond)
PlayerBase.EEHealthLevelChanged T2 vanilla → Namalsk Island → Namalsk Survival
PlayerBase.OnRPC T2 vanilla → Namalsk Survival → VPPAdminTools
PlayerBase.SetActions T2 vanilla → Namalsk Survival → VPPAdminTools
Weapon_Base.EEFired — vanilla → GameLabs → VPPAdminTools
268 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainSelf.OnFinishProgressServer — Namalsk Survival ✂
ActionWashHeadItemContinuous.ActionCondition T2 Namalsk Survival ✂
ActionWashHeadWater.ActionCondition T2 Namalsk Survival ✂
ActionWashHeadWell.ActionCondition T2 Namalsk Survival ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AirborneMask.GetVoiceEffect — Namalsk Survival ✂
AirborneMask.IsObstructingVoice — Namalsk Survival ✂
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Namalsk Survival ✂
Armband_ColorBase.SwitchItemSelectionTextureEx — Namalsk Survival
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BleedingSourcesManagerServer.ProcessHit — Namalsk Survival ✂
BoatScript.EEHitBy T2 GameLabs
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BookMenu.Init — Namalsk Survival ✂
BookMenu.OnHide — Namalsk Survival
BreathVapourMdfr.OnTick — Namalsk Survival (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFill.CalcAndSetQuantity — Namalsk Survival
CAContinuousFill.Setup — Namalsk Survival
CAContinuousMineWood.DamagePlayersHands — Namalsk Survival (cond)
CarScript.EEHitBy T2 GameLabs
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
ContaminatedArea_Base.OnPlayerEnterServer — Namalsk Survival ✂
ContaminatedArea_Base.OnPlayerExitServer — Namalsk Survival ✂
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftImprovisedExplosive.CanDo — Namalsk Survival ✂
CreditsLoader.GetData — CF ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.GetBootsType — Namalsk Survival ✂
DayZPlayerImplement.HandleDeath — Namalsk Survival
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight — Namalsk Survival (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — Namalsk Survival (cond)
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — Namalsk Survival ✂
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.ApplyDrynessToItemEx — Namalsk Survival
Environment.CollectAndSetPlayerData — Namalsk Survival
Environment.DetermineHeatcomfortBehavior — Namalsk Survival (cond)
Environment.Init — Namalsk Survival
Environment.ProcessHeatComfort — Namalsk Survival ✂
Environment.SetHeatcomfortDirectly — Namalsk Survival
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
FenceKit.OnPlacementComplete — GameLabs
FireplaceBase.CanCookOnStick — Namalsk Survival
FireplaceBase.CookOnDirectSlot — Namalsk Survival (cond)
FireplaceBase.CookWithEquipment — Namalsk Survival (cond)
FireplaceBase.Heating — Namalsk Survival
FireplaceBase.SmokeOnSmokingSlot — Namalsk Survival (cond)
FireplaceBase.StartFire — Namalsk Survival
FlammableBase.EEDelete T3 Namalsk Survival
FlammableBase.EEInit T3 Namalsk Survival
FlammableBase.EEItemLocationChanged T2 Namalsk Survival
FlammableBase.OnWorkStart — Namalsk Survival
FlammableBase.OnWorkStop — Namalsk Survival
FreezeRattleSymptom.OnGetActivatedServer — Namalsk Survival ✂
GP5GasMask.GetVoiceEffect — Namalsk Survival ✂
GP5GasMask.IsObstructingVoice — Namalsk Survival ✂
GasMask.GetVoiceEffect — Namalsk Survival ✂
GasMask.IsObstructingVoice — Namalsk Survival ✂
Grenade_Base.EEHitBy T2 VPPAdminTools
HealthRegenMdfr.OnTick — Namalsk Survival ✂
HeatComfortMdfr.OnTick — Namalsk Survival ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Inventory.OnShow — Namalsk Survival
Inventory.SetLayoutName — Namalsk Survival ✂
ItemBase.EEItemLocationChanged T2 GameLabs
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.GetProtectionLevel — Namalsk Survival (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
MapNavigationBehaviour.OrderedAltitudeNumbersPosition — Namalsk Survival ✂
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords — Namalsk Survival ✂
MaskMdfr.OnTick — Namalsk Survival ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — VPPAdminTools
MissionBase.InitialiseWorldData — Namalsk Survival (cond)
MissionBase.OnInit T3 Namalsk Island
MissionServer.DecontaminatePhoenix — Namalsk Survival ✂
MissionServer.GetLantiaControllerServer — Namalsk Survival ✂
MissionServer.GetPhoenixState — Namalsk Survival ✂
MissionServer.HandleBody — Namalsk Survival (cond)
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionLoaded — CF
MissionServer.SetPhoenixState — Namalsk Survival ✂
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterHeavy — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — Namalsk Survival
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PipeWrench.SetActions T2 Namalsk Survival
PlayerBase.CanEatAndDrink — Namalsk Survival (cond)
PlayerBase.CanReceiveAttachment T2 Namalsk Survival (cond)
PlayerBase.CanReceiveItemIntoHands T2 Namalsk Survival (cond)
PlayerBase.CanReleaseAttachment T2 Namalsk Survival (cond)
PlayerBase.Consume — Namalsk Survival ✂
PlayerBase.EEHitBy T2 GameLabs
PlayerBase.EEItemAttached T2 Namalsk Survival
PlayerBase.EEItemDetached T2 Namalsk Survival
PlayerBase.EOnContact — Namalsk Survival
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLadder — Namalsk Survival (cond)
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnSyncJuncture — Namalsk Survival
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.ProcessFeetDamageServer — Namalsk Survival (cond)
PlayerBase.SaveAreaPersistenceFlag — Namalsk Survival ✂
PlayerBase.SetDecayEffects — Namalsk Survival ✂
PlayerBase.SwitchItemSelectionTexture — Namalsk Survival
PlayerContainer.UpdateInterval — Namalsk Survival
PlayerStatsPCO_current.Init — Namalsk Survival
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginLifespan.CanMakeHandsBloody — Namalsk Survival ✂
PluginManager.Init — VPPAdminTools
PluginTransmissionAgents.TransmitAgentsEx — Namalsk Survival (cond)
PortableGasStove.OnWork — Namalsk Survival (cond)
PortableGasStove.OnWorkStart — Namalsk Survival
PortableGasStove.OnWorkStop — Namalsk Survival
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SlotsContainer.SetLayoutName — Namalsk Survival ✂
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TerritoryFlagKit.OnPlacementComplete — GameLabs
TransferValues.SendValue — VPPAdminTools
TransmitterBase.OnWorkStart — Namalsk Survival
TransmitterBase.OnWorkStop — Namalsk Survival
TrapBase.OnPlacementComplete — VPPAdminTools
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
WatchtowerKit.OnPlacementComplete — GameLabs
WorldData.GetBaseEnvTemperature — Namalsk Survival
WorldData.Init — Namalsk Survival
WorldLighting.SetGlobalLighting — Namalsk Survival
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.ModCommandHandlerInside — Namalsk Survival
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

23 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.