← modperf

Stack composer

Started from [FR] Day'Z Life | PVE | Namalsk | Vanilla+ | Tempo: the 9 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 Namalsk Island
  2. 2 Namalsk Survival
  3. 3 DayZLifeNamalsk not analyzed
  4. 4 PVEZ Reloaded
  5. 5 FC_Fish_Equip
  6. 6 Code Lock
  7. 7 Forward Operator Gear
  8. 8 MMG Base Storage
  9. 9 Asmond Vanilla Weapons not analyzed
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One Workshop id or URL per line, in load order. Up to 250 mods.

2 of 9 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
None

Across 16 server-side methods hooked by two or more mods.

Structural load
0.06% of a frame at 100 players

0.578 ms per second, all 7 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Namalsk Survival then Namalsk Island then vanilla
MissionServer.OnUpdate
every server frame
PVEZ Reloaded then Namalsk Survival then vanilla
PlayerBase.EEItemAttached
every inventory move
Forward Operator Gear then Namalsk Survival then vanilla
PlayerBase.EEItemDetached
every inventory move
Forward Operator Gear then Namalsk Survival then vanilla
PlayerBase.CanReceiveAttachment
per event
Forward Operator Gear sometimes stops here then Namalsk Survival sometimes stops here then vanilla
PlayerBase.EEHealthLevelChanged
per event
Namalsk Survival then Namalsk Island then vanilla
PlayerBase.OnRPC
per event
PVEZ Reloaded then Namalsk Survival then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Namalsk Island
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23
Namalsk Survival
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106
PVEZ Reloaded
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PVEZ.pbo::4_world\entities\manbase\playerbase.c:202

Everything else#

All 16 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Namalsk Survival → Code Lock → Forward Operator Gear → MMG Base Storage
MissionServer.InvokeOnConnect T3 vanilla → Namalsk Survival → Code Lock → MMG Base Storage
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → Namalsk Survival → Forward Operator Gear → MMG Base Storage
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → Namalsk Survival → Forward Operator Gear → MMG Base Storage
MissionServer.OnUpdate T0 vanilla → Namalsk Survival → PVEZ Reloaded
PlayerBase.CanReceiveAttachment T2 vanilla → Namalsk Survival (cond) → Forward Operator Gear (cond)
PlayerBase.CommandHandler T1 vanilla → Namalsk Island → Namalsk Survival
PlayerBase.EEHealthLevelChanged T2 vanilla → Namalsk Island → Namalsk Survival
PlayerBase.EEItemAttached T2 vanilla → Namalsk Survival → Forward Operator Gear
PlayerBase.EEItemDetached T2 vanilla → Namalsk Survival → Forward Operator Gear
PlayerBase.EEKilled T3 vanilla → Namalsk Survival → PVEZ Reloaded
PlayerBase.Init — vanilla → Namalsk Island → Namalsk Survival
PlayerBase.OnRPC T2 vanilla → Namalsk Survival → PVEZ Reloaded
PlayerBase.SwitchItemSelectionTexture — vanilla → Namalsk Survival → Forward Operator Gear
PluginManager.Init — vanilla → Code Lock → MMG Base Storage
PluginRecipesManagerBase.RegisterRecipies — vanilla → Forward Operator Gear → MMG Base Storage
153 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionCloseFence.ActionCondition T2 Code Lock
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnpin.OnStartServer — PVEZ Reloaded
ActionUnrestrainSelf.OnFinishProgressServer — Namalsk Survival ✂
ActionWashHeadItemContinuous.ActionCondition T2 Namalsk Survival ✂
ActionWashHeadWater.ActionCondition T2 Namalsk Survival ✂
ActionWashHeadWell.ActionCondition T2 Namalsk Survival ✂
AirborneMask.GetVoiceEffect — Namalsk Survival ✂
AirborneMask.IsObstructingVoice — Namalsk Survival ✂
AreaExposureMdfr.OnTick — Namalsk Survival ✂
Armband_ColorBase.SwitchItemSelectionTextureEx — Namalsk Survival
BasicMapMenu.Init — PVEZ Reloaded
BasicMapMenu.UpdateMarkers — PVEZ Reloaded
BleedingSourcesManagerServer.ProcessHit — Namalsk Survival ✂
BookMenu.Init — Namalsk Survival ✂
BookMenu.OnHide — Namalsk Survival
BreathVapourMdfr.OnTick — Namalsk Survival (cond)
CAContinuousFill.CalcAndSetQuantity — Namalsk Survival
CAContinuousFill.Setup — Namalsk Survival
CAContinuousMineWood.DamagePlayersHands — Namalsk Survival (cond)
CarimMenuMap.LoadMapMarkers — PVEZ Reloaded
Clothing.CanLoadItemIntoCargoClothingConditions — MMG Base Storage ✂
Clothing.CanPutInCargoClothingConditions — MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — MMG Base Storage ✂
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.SetLockState — MMG Base Storage
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
ContaminatedArea_Base.OnPlayerEnterServer — Namalsk Survival ✂
ContaminatedArea_Base.OnPlayerExitServer — Namalsk Survival ✂
CraftImprovisedExplosive.CanDo — Namalsk Survival ✂
DayZGame.OnRPC T2 PVEZ Reloaded
DayZPlayerImplement.GetBootsType — Namalsk Survival ✂
DayZPlayerImplement.HandleDeath — Namalsk Survival
DayZPlayerImplement.HandleView — PVEZ Reloaded
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight — Namalsk Survival (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — Namalsk Survival (cond)
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — Namalsk Survival ✂
Environment.ApplyDrynessToItemEx — Namalsk Survival
Environment.CollectAndSetPlayerData — Namalsk Survival
Environment.DetermineHeatcomfortBehavior — Namalsk Survival (cond)
Environment.Init — Namalsk Survival
Environment.ProcessHeatComfort — Namalsk Survival ✂
Environment.SetHeatcomfortDirectly — Namalsk Survival
ExpansionMapMenu.Init — PVEZ Reloaded
ExpansionMapMenu.UpdateMarkers — PVEZ Reloaded
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FireplaceBase.CanCookOnStick — Namalsk Survival
FireplaceBase.CookOnDirectSlot — Namalsk Survival (cond)
FireplaceBase.CookWithEquipment — Namalsk Survival (cond)
FireplaceBase.Heating — Namalsk Survival
FireplaceBase.SmokeOnSmokingSlot — Namalsk Survival (cond)
FireplaceBase.StartFire — Namalsk Survival
FlammableBase.EEDelete T3 Namalsk Survival
FlammableBase.EEInit T3 Namalsk Survival
FlammableBase.EEItemLocationChanged T2 Namalsk Survival
FlammableBase.OnWorkStart — Namalsk Survival
FlammableBase.OnWorkStop — Namalsk Survival
FreezeRattleSymptom.OnGetActivatedServer — Namalsk Survival ✂
GP5GasMask.GetVoiceEffect — Namalsk Survival ✂
GP5GasMask.IsObstructingVoice — Namalsk Survival ✂
GasMask.GetVoiceEffect — Namalsk Survival ✂
GasMask.IsObstructingVoice — Namalsk Survival ✂
Hacksaw.SetActions T2 Code Lock
Hammer.SetActions T2 MMG Base Storage
Hatchet.SetActions T2 MMG Base Storage
HealthRegenMdfr.OnTick — Namalsk Survival ✂
HeatComfortMdfr.OnTick — Namalsk Survival ✂
Hologram.EvaluateCollision — MMG Base Storage (cond)
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.ProjectionBasedOnParent — MMG Base Storage (cond)
Inventory.OnShow — Namalsk Survival
Inventory.SetLayoutName — Namalsk Survival ✂
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.DamageItemInCargo — PVEZ Reloaded
ItemBase.EEOnDamageCalculated — PVEZ Reloaded
ItemBase.GetProtectionLevel — Namalsk Survival (cond)
ItemBase.OnItemLocationChanged T2 PVEZ Reloaded
ItemBase.OnRightClick — Code Lock (cond)
MapMenu.Init — PVEZ Reloaded
MapNavigationBehaviour.OrderedAltitudeNumbersPosition — Namalsk Survival ✂
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords — Namalsk Survival ✂
MaskMdfr.OnTick — Namalsk Survival ✂
MenuTeleportManager.UpdateMapEx — PVEZ Reloaded
MissionBase.InitialiseWorldData — Namalsk Survival (cond)
MissionBase.OnInit T3 Namalsk Island
MissionServer.DecontaminatePhoenix — Namalsk Survival ✂
MissionServer.GetLantiaControllerServer — Namalsk Survival ✂
MissionServer.GetPhoenixState — Namalsk Survival ✂
MissionServer.HandleBody — Namalsk Survival (cond)
MissionServer.OnClientRespawnEvent T3 Namalsk Survival (cond)
MissionServer.OnInit T3 Namalsk Survival
MissionServer.PlayerDisconnected T3 PVEZ Reloaded
MissionServer.SetPhoenixState — Namalsk Survival ✂
ModItemRegisterCallbacks.RegisterHeavy — MMG Base Storage
ModItemRegisterCallbacks.RegisterPistol — Namalsk Survival
ModifiersManager.Init — Namalsk Survival
PipeWrench.SetActions T2 Namalsk Survival
PlayerBase.CanBeTargetedByAI — Namalsk Survival (cond)
PlayerBase.CanEatAndDrink — Namalsk Survival (cond)
PlayerBase.CanReceiveItemIntoHands T2 Namalsk Survival (cond)
PlayerBase.CanReleaseAttachment T2 Namalsk Survival (cond)
PlayerBase.Consume — Namalsk Survival ✂
PlayerBase.EEOnDamageCalculated — PVEZ Reloaded
PlayerBase.EOnContact — Namalsk Survival
PlayerBase.OnBleedingSourceRemoved — PVEZ Reloaded
PlayerBase.OnLadder — Namalsk Survival (cond)
PlayerBase.OnPlayerLoaded — PVEZ Reloaded
PlayerBase.OnScheduledTick T1 PVEZ Reloaded
PlayerBase.OnSyncJuncture — Namalsk Survival
PlayerBase.ProcessFeetDamageServer — Namalsk Survival (cond)
PlayerBase.SaveAreaPersistenceFlag — Namalsk Survival ✂
PlayerBase.SetActions T2 Namalsk Survival
PlayerBase.SetDecayEffects — Namalsk Survival ✂
PlayerContainer.UpdateInterval — Namalsk Survival
PlayerPreview.UpdateInterval — Forward Operator Gear
PlayerStatsPCO_current.Init — Namalsk Survival
PluginLifespan.CanMakeHandsBloody — Namalsk Survival ✂
PluginTransmissionAgents.TransmitAgentsEx — Namalsk Survival (cond)
PortableGasStove.OnWork — Namalsk Survival (cond)
PortableGasStove.OnWorkStart — Namalsk Survival
PortableGasStove.OnWorkStop — Namalsk Survival
SlotsContainer.SetLayoutName — Namalsk Survival ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerritoryFlag.SetRefresherActive — PVEZ Reloaded
TransmitterBase.OnWorkStart — Namalsk Survival
TransmitterBase.OnWorkStop — Namalsk Survival
Weapon_Base.SetActions T2 MMG Base Storage
WorldData.GetBaseEnvTemperature — Namalsk Survival
WorldData.Init — Namalsk Survival
WorldLighting.SetGlobalLighting — Namalsk Survival
Wreck_Mi8_Crashed.EEDelete T3 PVEZ Reloaded ✂
Wreck_UH1Y.EEDelete T3 PVEZ Reloaded ✂
ZombieBase.EEOnDamageCalculated — PVEZ Reloaded
ZombieBase.EvaluateDeathAnimation — PVEZ Reloaded
ZombieBase.Init — PVEZ Reloaded
ZombieBase.ModCommandHandlerInside — Namalsk Survival
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

13 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.