← modperf

Stack composer

Started from Fury Dock PvE: the 16 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 KGB.LIB
  4. 4 VanillaPlusPlusMap
  5. 5 MBM_ImprezaWRX not analyzed
  6. 6 FC_Fish_Equip
  7. 7 Trader
  8. 8 DayZ Editor Loader
  9. 9 CJ187-MoreMoney
  10. 10 MoreFood
  11. 11 RedFalcon Watercraft
  12. 12 ExtraFarmingItems
  13. 13 Flagtr0pia not analyzed
  14. 14 AgricultureCore
  15. 15 SFP_anim_system
  16. 16 VPPAdminTools
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

2 of 16 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
None

Across 36 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.29% of a frame at 100 players

2.915 ms per second, all 14 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences Trader

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
Trader then CF then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then SFP_anim_system then RedFalcon Watercraft then Trader then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then SFP_anim_system then vanilla
PlayerBase.OnVariablesSynchronized
per event
VPPAdminTools then SFP_anim_system then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 36 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Trader → RedFalcon Watercraft → ExtraFarmingItems → AgricultureCore → SFP_anim_system → VPPAdminTools
MissionServer.OnInit T3 vanilla → CF → Trader → ExtraFarmingItems → AgricultureCore → SFP_anim_system → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → VPPAdminTools
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Trader → CJ187-MoreMoney → ExtraFarmingItems
PlayerBase.SetActions T2 vanilla → Trader → RedFalcon Watercraft → SFP_anim_system → VPPAdminTools
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
MissionBase.CreateScriptedMenu — vanilla → VanillaPlusPlusMap → Trader → VPPAdminTools
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Trader
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → ExtraFarmingItems → AgricultureCore
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → CJ187-MoreMoney → ExtraFarmingItems
PlayerBase.EEKilled T3 vanilla → AgricultureCore → SFP_anim_system → VPPAdminTools
PlayerBase.Init — vanilla → AgricultureCore → SFP_anim_system → VPPAdminTools
PluginManager.Init — vanilla → Dabs Framework → Trader → VPPAdminTools
ActionHarvestCrops.OnExecuteClient — vanilla → ExtraFarmingItems (cond) → AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — vanilla → ExtraFarmingItems (cond) → AgricultureCore (cond)
CarScript.OnStoreLoad T3 vanilla → CF → Trader
CarScript.OnStoreSave T3 vanilla → CF → Trader
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → SFP_anim_system
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → SFP_anim_system
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → SFP_anim_system
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → Trader
PlantBase.Harvest — vanilla → ExtraFarmingItems → AgricultureCore (cond)
PlantBase.Init — vanilla → ExtraFarmingItems (cond) → AgricultureCore (cond)
PlantBase.OnStoreLoad T3 vanilla → ExtraFarmingItems → AgricultureCore
PlantBase.OnStoreSave T3 vanilla → ExtraFarmingItems → AgricultureCore
PlayerBase.CanBeTargetedByAI — vanilla → Trader (cond) → VPPAdminTools (cond)
PlayerBase.OnRPC T2 vanilla → SFP_anim_system → VPPAdminTools
PlayerBase.OnVariablesSynchronized T2 vanilla → SFP_anim_system → VPPAdminTools
PluginRecipesManager.RegisterRecipies — vanilla → ExtraFarmingItems → AgricultureCore
259 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionCondition T2 Trader (cond)
ActionDetach.ActionCondition T2 Trader (cond)
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetOutTransport.OnStart — RedFalcon Watercraft
ActionGetOutTransport.ProcessGetOutTransportActionData — RedFalcon Watercraft (cond)
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionLockDoors.ActionCondition T2 Trader (cond)
ActionManagerBase.ActionPossibilityCheck — SFP_anim_system (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Watercraft
ActionPin.OnStartServer — VPPAdminTools
ActionPlantSeed.Process — ExtraFarmingItems (cond)
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionStartEngine.Can — RedFalcon Watercraft
ActionStopEngine.Can — RedFalcon Watercraft
ActionUnpin.ActionCondition T2 Trader (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
BoatScript.OnEngineStart — Trader
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CCTCursor.Can — RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — RedFalcon Watercraft
CCTCursorParent.Can — RedFalcon Watercraft
CCTObject.Can — RedFalcon Watercraft
CCTParent.Can — RedFalcon Watercraft
CCTSurface.Can — RedFalcon Watercraft
CCTTree.Can — RedFalcon Watercraft
CarScript.CanDisplayAttachmentCategory — Trader
CarScript.CanDisplayAttachmentSlot T2 Trader
CarScript.OnEngineStart — Trader
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
ContinuousDefaultActionInput.UpdatePossibleActions — SFP_anim_system (cond)
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 ExtraFarmingItems
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DefaultActionInput.UpdatePossibleActions — SFP_anim_system (cond)
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — SFP_anim_system
EmoteManager.CanPlayEmoteClientCheck — SFP_anim_system (cond)
EmoteManager.CreateEmoteCBFromMenu — SFP_anim_system
EmoteManager.IsEmotePlaying — SFP_anim_system (cond)
EmoteManager.PlayEmote — SFP_anim_system
EmoteManager.SetEmoteLockState — SFP_anim_system
EmoteManager.Update — SFP_anim_system (cond)
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.WeatherOnBeforeChange — VPPAdminTools
FarmingHoe.CanMakeGardenplot — ExtraFarmingItems ✂
FarmingHoe.SetActions T2 ExtraFarmingItems
FieldShovel.CanMakeGardenplot — ExtraFarmingItems ✂
FieldShovel.SetActions T2 ExtraFarmingItems
GestureMenuItem.GetName — SFP_anim_system (cond)
GesturesMenu.BackOneLevel — SFP_anim_system (cond)
GesturesMenu.CreateGestureContent — SFP_anim_system ✂
GesturesMenu.ExecuteSelectedCategory — SFP_anim_system ✂
GesturesMenu.ExecuteSelectedItem — SFP_anim_system (cond)
GesturesMenu.Init — SFP_anim_system
GesturesMenu.OnClick — SFP_anim_system (cond)
GesturesMenu.OnMenuRelease — Dabs Framework
GesturesMenu.ProcessEmoteConditionRequest — SFP_anim_system (cond)
GesturesMenu.Update — SFP_anim_system
GesturesMenu.UpdateQuickbarItemCard — SFP_anim_system
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.PlaceEntity — ExtraFarmingItems ✂
Hologram.ProjectionBasedOnParent — ExtraFarmingItems (cond)
Iceaxe.SetActions T2 ExtraFarmingItems
Icon.DropReceivedFromMain — SFP_anim_system (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
KeybindingElement.Reload — CF
KeybindingsMenu.InitInputSortingMap — SFP_anim_system
LandMineTrap.EEHitBy T2 VPPAdminTools
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pickaxe.CanMakeGardenplot — ExtraFarmingItems ✂
Pickaxe.IsMeleeFinisher — ExtraFarmingItems ✂
Pickaxe.SetActions T2 ExtraFarmingItems
PlantBase.RemovePlant — ExtraFarmingItems (cond)
PlantBase.RemovePlantEx — AgricultureCore ✂
Plant_AppleTree.Harvest — ExtraFarmingItems
Plant_Beans.Harvest — ExtraFarmingItems
Plant_Beetroot.Harvest — ExtraFarmingItems
Plant_Carrot.Harvest — ExtraFarmingItems
Plant_Corn.Harvest — ExtraFarmingItems
Plant_Garlic.Harvest — ExtraFarmingItems
Plant_Kohlrabi.Harvest — ExtraFarmingItems
Plant_LemonTree.Harvest — ExtraFarmingItems
Plant_Onion.Harvest — ExtraFarmingItems
Plant_Parsnip.Harvest — ExtraFarmingItems
Plant_Pepper.Harvest — ExtraFarmingItems
Plant_Pineapple.Harvest — ExtraFarmingItems
Plant_Potato.Harvest — ExtraFarmingItems
Plant_Pumpkin.Harvest — ExtraFarmingItems
Plant_Radish.Harvest — ExtraFarmingItems
Plant_Strawberry.Harvest — ExtraFarmingItems
Plant_SugarCane.Harvest — ExtraFarmingItems
Plant_SugarMelon.Harvest — ExtraFarmingItems
Plant_Tomato.Harvest — ExtraFarmingItems
Plant_Turnip.Harvest — ExtraFarmingItems
Plant_Wheat.Harvest — ExtraFarmingItems
Plant_Zucchini.Harvest — ExtraFarmingItems
PlayerBase.CameraHandler — SFP_anim_system (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEDelete T3 SFP_anim_system
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — SFP_anim_system
PlayerBase.ModCommandHandlerInside — SFP_anim_system (cond)
PlayerBase.OnCommandHandlerTick — SFP_anim_system
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPhysMove — SFP_anim_system
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — SFP_anim_system
PlayerBase.PhysicalPredictiveDropItem — SFP_anim_system (cond)
PlayerBase.ProcessWeaponEvent — SFP_anim_system (cond)
PlayerBase.RegisterTransportHit — RedFalcon Watercraft (cond)
PlayerBase.SetSuicide — Trader
PlayerPreview.UpdateInterval — SFP_anim_system
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
RadialMenu.GetObjectByDegAngle — SFP_anim_system (cond)
RadialMenu.HideRadialSelector — SFP_anim_system
RadialMenu.OnMouseButtonUp — SFP_anim_system (cond)
RadialMenu.OnWidgetScriptInit — SFP_anim_system
RadialMenu.Refresh — SFP_anim_system
RadialMenu.RegisterClass — SFP_anim_system
RadialMenu.ShowRadialSelector — SFP_anim_system (cond)
RadialMenu.Update — SFP_anim_system (cond)
Shovel.CanMakeGardenplot — ExtraFarmingItems ✂
Shovel.SetActions T2 ExtraFarmingItems
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — ExtraFarmingItems (cond)
WeaponManager.CanFire — Trader (cond)
Weapon_Base.EEFired — VPPAdminTools
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

32 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.