← modperf

Stack composer

Started from OutlifeBadlands: the 21 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 GameLabs
  3. 3 Dogtags
  4. 4 Mounts & Sights
  5. 5 MMG Base Storage
  6. 6 Vanilla Upgradeable Storages not analyzed
  7. 7 Forward Operator Gear
  8. 8 Asmond Vanilla Clothing not analyzed
  9. 9 Asmond_BaseballCap_Backwards not analyzed
  10. 10 Asmond Vanilla Weapons not analyzed
  11. 11 AJs Weapons
  12. 12 My Delta Force Weapons not analyzed
  13. 13 My Delta Force Weapons Pendant not analyzed
  14. 14 Royal's Realistic Spraypainted Weapons not analyzed
  15. 15 NamantHs 1963 Beetle not analyzed
  16. 16 Techs 4x4 All Terrain Vehicles
  17. 17 Techs 4x4 Hilux Pickup Truck
  18. 18 Kamaz_Truck
  19. 19 TP_Apoc_M1025 not analyzed
  20. 20 DayZ-TukTuk not analyzed
  21. 21 OutlifeCore not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

11 of 21 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See it below.

Mods silencing mods
None

Across 19 server-side methods hooked by two or more mods.

Structural load
0.05% of a frame at 100 players

0.531 ms per second, all 10 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
GameLabs then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Mounts & Sights then GameLabs then vanilla
Weapon_Base.SetActions
per event
Techs 4x4 Hilux Pickup Truck then AJs Weapons then MMG Base Storage then vanilla
CamoNet.SetActions
per event
Techs 4x4 Hilux Pickup Truck then Techs 4x4 All Terrain Vehicles then vanilla

Stall risks#

1 place where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213

Everything else#

All 19 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → GameLabs → Dogtags → Mounts & Sights → MMG Base Storage → Forward Operator Gear → AJs Weapons
ActionConstructor.RegisterActions — vanilla → Mounts & Sights → MMG Base Storage → Forward Operator Gear → AJs Weapons → Kamaz_Truck
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MMG Base Storage → Techs 4x4 All Terrain Vehicles → Techs 4x4 Hilux Pickup Truck → Kamaz_Truck
MissionServer.InvokeOnConnect T3 vanilla → CF → GameLabs → Dogtags → MMG Base Storage
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs → AJs Weapons
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MMG Base Storage → Forward Operator Gear
Weapon_Base.SetActions T2 vanilla → MMG Base Storage → AJs Weapons → Techs 4x4 Hilux Pickup Truck
CamoNet.SetActions T2 vanilla → Techs 4x4 All Terrain Vehicles → Techs 4x4 Hilux Pickup Truck
DayZGame.DeferredInit — vanilla → CF → GameLabs
DayZGame.OnUpdate T0 vanilla → CF → GameLabs
ItemBase.EEItemLocationChanged T2 vanilla → GameLabs → Mounts & Sights
MissionServer.OnEvent — vanilla → CF → GameLabs
MissionServer.OnInit T3 vanilla → CF → GameLabs
MissionServer.OnMissionStart T3 vanilla → CF → GameLabs
MissionServer.PlayerDisconnected T3 vanilla → CF → GameLabs
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → AJs Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → AJs Weapons
PlayerBase.OnSelectPlayer — vanilla → CF → Dogtags
PluginRecipesManagerBase.RegisterRecipies — vanilla → MMG Base Storage → Forward Operator Gear
256 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.GetOpticsPPBlur — Mounts & Sights
ACOGOptic.GetOpticsPPLens — Mounts & Sights
ACOGOptic_6x.GetOpticsPPBlur — Mounts & Sights
ACOGOptic_6x.GetOpticsPPLens — Mounts & Sights
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionGetInTransport.ActionCondition T2 Kamaz_Truck (cond)
ActionPin.OnEndServer — GameLabs
ActionSwitchSeats.ActionCondition T2 Kamaz_Truck
ActionSwitchSeats.CreateConditionComponents — Kamaz_Truck ✂
ActionToggleNVMode.SwitchMode — Mounts & Sights
ActionTurnOffWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionTurnOnWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionViewOptics.ActionCondition T2 Mounts & Sights (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Attachments.AttachmentAdded — Mounts & Sights
Attachments.AttachmentRemoved — Mounts & Sights
Attachments.ShowFalseAttachmentsHeader — Mounts & Sights
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BoatScript.EEHitBy T2 GameLabs
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.ParticleCookingStart — Kamaz_Truck ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CZ527_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ550_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ75_Base.CanEnterIronsights — Mounts & Sights
CarScript.EEHitBy T2 GameLabs
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
Clothing.CanLoadItemIntoCargoClothingConditions — MMG Base Storage ✂
Clothing.CanPutInCargoClothingConditions — MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — MMG Base Storage ✂
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.SetLockState — MMG Base Storage
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
Colt1911_Base.CanEnterIronsights — Mounts & Sights
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
CreditsLoader.GetData — CF ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.OnEvent — CF
DayZGame.OnRPC T2 CF (cond)
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraIronsights.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraIronsights.OnUpdate T0 AJs Weapons
DayZPlayerCameraIronsights.UpdateBatteryOptics — Mounts & Sights
DayZPlayerCameraOptics.AdjustCameraParameters — Mounts & Sights
DayZPlayerCameraOptics.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraOptics.OnActivate — Mounts & Sights
DayZPlayerCameraOptics.OnUpdate T0 Mounts & Sights
DayZPlayerCameraOptics.SetCameraPP — AJs Weapons
DayZPlayerImplement.CanReleaseAttachment T2 Dogtags
DayZPlayerImplement.EEKilled T3 Dogtags
DayZPlayerImplement.ExitSights — Mounts & Sights
DayZPlayerImplement.HandleADS — Mounts & Sights
DayZPlayerImplement.HandleOptic — Mounts & Sights
DayZPlayerImplement.OnDrawOptics2D — Mounts & Sights
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.SetIronsights — Mounts & Sights
DayZPlayerImplement.SwitchOptics — Mounts & Sights
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
Edible_Base.SoundCookingStart — Kamaz_Truck
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo — Mounts & Sights ✂
FenceKit.OnPlacementComplete — GameLabs
FirstAidKit.SetActions T2 Kamaz_Truck
FryingPan.ParticleCookingStart — Kamaz_Truck (cond)
FuelStation.DeferredInit — Kamaz_Truck
FuelStation.OnVariablesSynchronized T2 Kamaz_Truck
Glock19_Base.CanEnterIronsights — Mounts & Sights
Hammer.SetActions T2 MMG Base Storage
HandsContainer.AttachmentAdded — Mounts & Sights
HandsContainer.DraggingOverHeader — Mounts & Sights
HandsContainer.OnDropReceivedFromHeader2 — Mounts & Sights
Hatchet.SetActions T2 MMG Base Storage
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — MMG Base Storage (cond)
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.ProjectionBasedOnParent — MMG Base Storage (cond)
ItemBase.AfterStoreLoad T3 Mounts & Sights
ItemBase.AreChildrenAccessible — Mounts & Sights (cond)
ItemBase.CanPutAsAttachment — Mounts & Sights
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.CanReceiveAttachment T2 Mounts & Sights
ItemBase.EEHealthLevelChanged T2 Mounts & Sights
ItemBase.EEHitBy T2 Mounts & Sights
ItemBase.EEItemDetached T2 Mounts & Sights
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.EEOnCECreate — Mounts & Sights
ItemBase.HideSelection — Mounts & Sights
ItemBase.NameOverride — Mounts & Sights
ItemBase.OnDebugSpawn — Mounts & Sights (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnWasAttached — Mounts & Sights
ItemBase.OnWasDetached — Mounts & Sights
ItemBase.ShowSelection — Mounts & Sights
JMObjectSpawnerModule.SpawnCompatibleAttachments — Mounts & Sights (cond)
KeybindingElement.Reload — CF
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
M4_CarryHandleOptic.CanPutAsAttachment — GameLabs (cond)
MissionBase.CF_IsLoaded — CF ✂
MissionServer.EquipCharacter — Dogtags
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionFinish T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
Mosin9130_Base.CanEnterIronsights — Mounts & Sights
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
PSO11Optic.GetOpticsPPBlur — Mounts & Sights
PSO11Optic.GetOpticsPPLens — Mounts & Sights
PSO1Optic.GetOpticsPPBlur — Mounts & Sights
PSO1Optic.GetOpticsPPLens — Mounts & Sights
PSO6Optic.GetOpticsPPBlur — Mounts & Sights
PSO6Optic.GetOpticsPPLens — Mounts & Sights
PUScopeOptic.GetOpticsPPBlur — Mounts & Sights
PUScopeOptic.GetOpticsPPLens — Mounts & Sights
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.ClearInventory — Dogtags ✂
PlayerBase.EEHitBy T2 GameLabs
PlayerBase.EEItemAttached T2 Forward Operator Gear
PlayerBase.EEItemDetached T2 Forward Operator Gear
PlayerBase.EEKilled T3 GameLabs
PlayerBase.HideClothing — Mounts & Sights (cond)
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.RemoveAllItems — Dogtags ✂
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginLifespan.UpdateBloodTypeVisibility — Dogtags
PluginManager.Init — MMG Base Storage
Ruger1022_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
SVD_Base.CanEnterIronsights — Mounts & Sights
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SeaChest.SetActions T2 Techs 4x4 Hilux Pickup Truck
SportingOptic.GetOpticsPPBlur — Mounts & Sights
SportingOptic.GetOpticsPPLens — Mounts & Sights
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
TerritoryFlagKit.OnPlacementComplete — GameLabs
VSS.CanEnterIronsights — Mounts & Sights
Vikhr.CanEnterIronsights — Mounts & Sights
WatchtowerKit.OnPlacementComplete — GameLabs
Weapon_Base.CanDisplayAttachmentSlot T2 AJs Weapons (cond)
Weapon_Base.CanEnterIronsights — Mounts & Sights
Weapon_Base.CanReceiveAttachment T2 AJs Weapons (cond)
Weapon_Base.EEFired — GameLabs
Weapon_Base.EEItemAttached T2 Mounts & Sights
Weapon_Base.HideWeaponBarrel — Mounts & Sights ✂
Weapon_Base.LiftWeaponRaycastResultCheck — Mounts & Sights (cond)
Winchester70_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
Wrench.CanBeCombined — AJs Weapons
Wrench.CombineItems — AJs Weapons (cond)
Wrench.SetActions T2 Kamaz_Truck
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

14 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.