← modperf

Stack composer

Started from HowerZ Esseker | PvP-1PP | Vanilla + Mods: the 18 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Esseker
  3. 3 Esseker Navmesh not analyzed
  4. 4 Panel Offset Fix not analyzed
  5. 5 VPPAdminTools
  6. 6 Dabs Framework
  7. 7 DayZ Editor Loader
  8. 8 CarCover
  9. 9 Code Lock
  10. 10 Advanced Weapon Scopes
  11. 11 Equipment System OLD not analyzed
  12. 12 Cold War Uniforms: Project Iron
  13. 13 MuchCarKey
  14. 14 FlipTransport
  15. 15 Uncuepas Civilian Clothing
  16. 16 Tactical Flava
  17. 17 Underground Bases
  18. 18 HowerZ_Esseker not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

4 of 18 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
None

Across 33 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.30% of a frame at 100 players

3.010 ms per second, all 14 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
DayZGame.OnRPC
per event
FlipTransport then Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
MuchCarKey then Advanced Weapon Scopes then VPPAdminTools then vanilla
ActionPushObject.ActionCondition
per event
FlipTransport then MuchCarKey sometimes stops here then vanilla
Hacksaw.SetActions
per event
Underground Bases then Code Lock then vanilla
PlayerBase.OnRPC
per event
Underground Bases then VPPAdminTools then vanilla
PlayerBase.OnVariablesSynchronized
per event
Tactical Flava then VPPAdminTools then vanilla
Wrench.SetActions
per event
FlipTransport then MuchCarKey then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Tactical Flava
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Weapons\Attachments\Rangefinder\TF_RangefinderHUD.c:10
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:37
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:27

Everything else#

All 33 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → CarCover → Code Lock → Advanced Weapon Scopes → MuchCarKey → FlipTransport → Tactical Flava → Underground Bases
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → MuchCarKey → FlipTransport → Underground Bases
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → FlipTransport
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework → DayZ Editor Loader
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Advanced Weapon Scopes → MuchCarKey → Tactical Flava
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → CarCover → FlipTransport → Tactical Flava
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → Code Lock → MuchCarKey
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Code Lock
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → Underground Bases
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Advanced Weapon Scopes → MuchCarKey
ActionPushObject.ActionCondition T2 vanilla → MuchCarKey (cond) → FlipTransport
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Hacksaw.SetActions T2 vanilla → Code Lock → Underground Bases
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → Tactical Flava
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Tactical Flava
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → Tactical Flava
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Tactical Flava
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → Tactical Flava
PlayerBase.Init — vanilla → VPPAdminTools → Tactical Flava
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → Underground Bases
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → Tactical Flava
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → Tactical Flava
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Wrench.SetActions T2 vanilla → MuchCarKey → FlipTransport
240 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AKM_Base.CanReceiveAttachment T2 Tactical Flava ✂
AKM_Base.SetActions T2 Tactical Flava
AKM_Base.SpawnRecoilObject — Tactical Flava ✂
AK_Bayonet.SetActions T2 Tactical Flava
AK_RailHndgrd.CanDetachAttachment — Tactical Flava ✂
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionBuildPart.ActionCondition T2 Underground Bases (cond)
ActionBuildPart.Can — Underground Bases
ActionCloseFence.ActionCondition T2 Code Lock
ActionDetach.ActionCondition T2 MuchCarKey (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDigWorms.ActionCondition T2 Underground Bases (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetInTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.OnEndServer — MuchCarKey
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.OnEndServer — MuchCarKey
ActionStopEngine.OnEndServer — MuchCarKey
ActionSwitchSeats.Start — MuchCarKey
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnpin.OnStartServer — VPPAdminTools
ActionWashHeadWettingClothesBase.OnEndServer — Tactical Flava
ActionWashHeadWettingClothesBase.OnFinishProgressServer — Tactical Flava
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BUISOptic.CanPutAsAttachment — Tactical Flava
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnEngineStart — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CamoNet.SetActions T2 CarCover
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanDisplayAttachmentCategory — MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 MuchCarKey
CarScript.DeferredInit — MuchCarKey
CarScript.EEDelete T3 MuchCarKey
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnEngineStart — MuchCarKey
CarScript.OnInput — FlipTransport
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CarScript.SetActions T2 FlipTransport
ChemlightLight.OnFrameLightSource — Underground Bases
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Cleaver.SetActions T2 Tactical Flava
CodeLock.SetActions T2 Underground Bases
CombatKnife.SetActions T2 Tactical Flava
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZGame.FirearmEffects — Tactical Flava
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.HandleWeapons T1 Tactical Flava
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementAiming.CalculateWeight — Tactical Flava
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.CanDetachCodeLock — Underground Bases (cond)
DigitalCodeLock.IsPlayerOnBackside — Underground Bases (cond)
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.GetTemperatureHeightCorrection — Underground Bases (cond)
FangeKnife.SetActions T2 Tactical Flava
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FieldShovel.SetActions T2 Underground Bases
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Hammer.SetActions T2 Underground Bases
HandEventDrop.CanPerformEventEx — Underground Bases
HandEventDrop.CheckRequestEx — Underground Bases
Hatchet.SetActions T2 Underground Bases
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — Underground Bases (cond)
Hologram.GetProjectionEntityPosition — Underground Bases
HuntingKnife.SetActions T2 Tactical Flava
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
KitchenKnife.SetActions T2 Tactical Flava
KukriKnife.SetActions T2 Tactical Flava
LandMineTrap.EEHitBy T2 VPPAdminTools
LoginQueueBase.Init — Esseker
M4A1_Base.CanReceiveAttachment T2 Tactical Flava ✂
M4A1_Base.SetActions T2 Tactical Flava
M4A1_Base.SpawnRecoilObject — Tactical Flava ✂
M4_CarryHandleOptic.CanPutAsAttachment — Tactical Flava
M4_RISHndgrd.CanDetachAttachment — Tactical Flava (cond)
M9A1_Bayonet.SetActions T2 Tactical Flava
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — VPPAdminTools
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — Tactical Flava
Mosin9130.OnDebugSpawn — Tactical Flava ✂
Mosin9130.SetActions T2 Tactical Flava
Mosin9130.SpawnRecoilObject — Tactical Flava ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
NotifiersManager.Init — Tactical Flava
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequesterRegistrations.RegisterAdditionalRequesters — Tactical Flava
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CanReceiveAttachment T2 Tactical Flava (cond)
PlayerBase.CanReleaseAttachment T2 Tactical Flava (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DropEntityImpl — Underground Bases
PlayerBase.EEItemAttached T2 Tactical Flava
PlayerBase.EEItemDetached T2 Tactical Flava
PlayerBase.EOnPostFrame T1 Tactical Flava
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PortableGasLampLight.OnFrameLightSource — Underground Bases
SKS_Bayonet.SetActions T2 Tactical Flava
Shovel.SetActions T2 Underground Bases
Sickle.SetActions T2 Tactical Flava
SmershBag.CanLoadItemIntoCargo T2 Tactical Flava
SmershBag.CanReceiveItemIntoCargo T2 Tactical Flava
SteakKnife.SetActions T2 Tactical Flava
StoneKnife.SetActions T2 Tactical Flava
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TorchLight.OnFrameLightSource — Underground Bases
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 Tactical Flava
WorldData.GetBaseEnvTemperatureAtPosition — Underground Bases (cond)
ZombieBase.CommandHandler T1 Tactical Flava
ZombieBase.EEKilled T3 Tactical Flava
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 Tactical Flava

30 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.