← modperf

Stack composer

Started from KarmaKrew Namalsk #2 NA - SOLO DUO TRIO | 1PP | VANILLA + MODS: the 17 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 BuilderItems
  4. 4 Ear-Plugs
  5. 5 FlipTransport
  6. 6 Advanced Weapon Scopes
  7. 7 Dutch Army Clothing
  8. 8 WindstridesClothingPack
  9. 9 Namalsk Island
  10. 10 Namalsk Survival
  11. 11 GRW ER7 Gauss Rifle
  12. 12 KarmaKrew Namalsk Balance not analyzed
  13. 13 VanillaRoadPartsPack
  14. 14 KarmaKrew
  15. 15 GameLabs
  16. 16 Mounts & Sights: AWS Compatibility not analyzed
  17. 17 Mounts & Sights
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

2 of 17 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
None

Across 57 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.19% of a frame at 100 players

1.857 ms per second, all 15 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
KarmaKrew then Namalsk Survival then Namalsk Island then vanilla
DayZGame.OnUpdate
every server frame
GameLabs then CF then vanilla
MissionServer.OnUpdate
every server frame
Namalsk Survival then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Mounts & Sights then GameLabs then vanilla
PlayerBase.EEItemAttached
every inventory move
Namalsk Survival then WindstridesClothingPack then vanilla
PlayerBase.EEItemDetached
every inventory move
Namalsk Survival then WindstridesClothingPack then vanilla
Weapon_Base.EEItemAttached
every inventory move
Mounts & Sights then KarmaKrew then vanilla
DayZGame.OnRPC
per event
KarmaKrew sometimes stops here then FlipTransport then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
KarmaKrew then Namalsk Survival then WindstridesClothingPack then Advanced Weapon Scopes then vanilla
PlayerBase.EEHitBy
per event
GameLabs then KarmaKrew then GRW ER7 Gauss Rifle then vanilla
ActionTurnOffWeaponFlashlight.ActionCondition
per event
Mounts & Sights then KarmaKrew stops here then vanilla
ActionTurnOnWeaponFlashlight.ActionCondition
per event
Mounts & Sights then KarmaKrew stops here then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Namalsk Island
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23
Namalsk Survival
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106
KarmaKrew
DayZGame.OnRPC
per event
File I/O in a hot hook warning
KK_ServerRules_Client.pbo::scripts\3_game\dayzgame.c:8
KarmaKrew
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
KK_BrokenArms_Client.pbo::scripts\4_world\entities\manbase\playerbase.c:112
KarmaKrew
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:42
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213

Everything else#

All 57 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Advanced Weapon Scopes → WindstridesClothingPack → Namalsk Survival → GRW ER7 Gauss Rifle → KarmaKrew → GameLabs → Mounts & Sights
ActionConstructor.RegisterActions — vanilla → Dabs Framework → FlipTransport → Advanced Weapon Scopes → WindstridesClothingPack → Namalsk Survival → KarmaKrew → Mounts & Sights
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Namalsk Survival → KarmaKrew → GameLabs
MissionServer.OnInit T3 vanilla → CF → FlipTransport → Namalsk Survival → KarmaKrew → GameLabs
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → FlipTransport → WindstridesClothingPack → Namalsk Survival → KarmaKrew
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → FlipTransport → KarmaKrew (cond)
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → KarmaKrew → GameLabs
PlayerBase.SetActions T2 vanilla → Advanced Weapon Scopes → WindstridesClothingPack → Namalsk Survival → KarmaKrew
DayZGame.DeferredInit — vanilla → CF → KarmaKrew → GameLabs
DayZGame.OnEvent — vanilla → CF → Dabs Framework → KarmaKrew
MissionServer.OnEvent — vanilla → CF → KarmaKrew → GameLabs
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → GameLabs
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → KarmaKrew → GameLabs
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Namalsk Survival → KarmaKrew
PlayerBase.CommandHandler T1 vanilla → Namalsk Island → Namalsk Survival → KarmaKrew
PlayerBase.EEHitBy T2 vanilla → GRW ER7 Gauss Rifle → KarmaKrew → GameLabs
PlayerBase.Init — vanilla → Namalsk Island → Namalsk Survival → KarmaKrew
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → WindstridesClothingPack → KarmaKrew
ActionTurnOffWeaponFlashlight.ActionCondition T2 vanilla → KarmaKrew ✂ → Mounts & Sights
ActionTurnOnWeaponFlashlight.ActionCondition T2 vanilla → KarmaKrew ✂ → Mounts & Sights
AnimalBase.EEHitBy T2 vanilla → GRW ER7 Gauss Rifle → GameLabs
BUISOptic.CanPutAsAttachment — vanilla → KarmaKrew (cond) → GameLabs (cond)
CAContinuousFill.CalcAndSetQuantity — vanilla → Namalsk Survival → KarmaKrew (cond)
CraftImprovisedExplosive.CanDo — vanilla → Namalsk Survival ✂ → KarmaKrew (cond)
DayZGame.OnUpdate T0 vanilla → CF → GameLabs
DayZPlayerImplement.HandleDeath — vanilla → Namalsk Survival → KarmaKrew
EmoteDabbing.EmoteCondition — vanilla → Dabs Framework (cond) → KarmaKrew (cond)
ItemBase.EEHitBy T2 vanilla → GRW ER7 Gauss Rifle → Mounts & Sights
ItemBase.EEItemLocationChanged T2 vanilla → GameLabs → Mounts & Sights
M4_CarryHandleOptic.CanPutAsAttachment — vanilla → KarmaKrew (cond) → GameLabs (cond)
MissionBase.OnInit T3 vanilla → Dabs Framework → Namalsk Island
MissionServer.InvokeOnDisconnect T3 vanilla → CF → KarmaKrew
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → KarmaKrew
MissionServer.OnClientReadyEvent T3 vanilla → CF → KarmaKrew
MissionServer.OnClientRespawnEvent T3 vanilla → CF → Namalsk Survival (cond)
MissionServer.OnUpdate T0 vanilla → CF → Namalsk Survival
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → KarmaKrew
ModifiersManager.Init — vanilla → Namalsk Survival → KarmaKrew
PlayerBase.CanBeTargetedByAI — vanilla → Namalsk Survival (cond) → KarmaKrew (cond)
PlayerBase.EEHealthLevelChanged T2 vanilla → Namalsk Island → Namalsk Survival
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → Namalsk Survival
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → Namalsk Survival
PlayerBase.EEKilled T3 vanilla → Namalsk Survival → GameLabs
PlayerBase.OnRPC T2 vanilla → Namalsk Survival → GRW ER7 Gauss Rifle
PlayerBase.OnSelectPlayer — vanilla → CF → KarmaKrew
PlayerBase.OnSyncJuncture — vanilla → Namalsk Survival → KarmaKrew
PlayerBase.SwitchItemSelectionTexture — vanilla → Namalsk Survival → KarmaKrew
PluginManager.Init — vanilla → Dabs Framework → KarmaKrew
Weapon_Base.EEFired — vanilla → KarmaKrew → GameLabs
Weapon_Base.EEItemAttached T2 vanilla → KarmaKrew → Mounts & Sights
601 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.GetOpticsPPBlur — Mounts & Sights
ACOGOptic.GetOpticsPPLens — Mounts & Sights
ACOGOptic_6x.GetOpticsPPBlur — Mounts & Sights
ACOGOptic_6x.GetOpticsPPLens — Mounts & Sights
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBuildOven.ActionCondition T2 KarmaKrew (cond)
ActionBuildPart.ActionCondition T2 KarmaKrew (cond)
ActionBuildShelter.ActionCondition T2 KarmaKrew (cond)
ActionBuryAshes.ActionCondition T2 KarmaKrew (cond)
ActionCarDoors.ActionCondition T2 KarmaKrew ✂
ActionCarDoors.FillCommandUIDPerCrewIdx — KarmaKrew ✂
ActionCraftBoneKnifeEnv.ActionCondition T2 KarmaKrew (cond)
ActionCraftStoneKnifeEnv.ActionCondition T2 KarmaKrew (cond)
ActionDeconstructShelter.ActionCondition T2 KarmaKrew (cond)
ActionDeployBase.MoveEntityToFinalPosition — KarmaKrew (cond)
ActionDeployBipod.ActionCondition T2 KarmaKrew (cond)
ActionDeployBipod.OnExecute — KarmaKrew
ActionDeployObject.ActionCondition T2 KarmaKrew (cond)
ActionDestroyPart.ActionCondition T2 KarmaKrew (cond)
ActionDigGardenPlot.ActionCondition T2 KarmaKrew (cond)
ActionDisarmExplosive.ActionCondition T2 KarmaKrew (cond)
ActionDisarmExplosive.OnFinishProgressServer — KarmaKrew (cond)
ActionDismantleGardenPlot.ActionCondition T2 KarmaKrew (cond)
ActionDismantleOven.ActionCondition T2 KarmaKrew (cond)
ActionDismantlePart.ActionCondition T2 KarmaKrew (cond)
ActionDrainLiquid.ActionCondition T2 KarmaKrew
ActionDrink.OnEndServer — GameLabs
ActionDrink.OnStartServer — GameLabs
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFillBottleBase.OnEnd — KarmaKrew
ActionFillBottleBase.OnStart — KarmaKrew
ActionFoldBipod.ActionCondition T2 KarmaKrew (cond)
ActionFoldBipod.OnExecute — KarmaKrew
ActionGetInTransport.ActionCondition T2 KarmaKrew (cond)
ActionGetOutTransport.ActionCondition T2 KarmaKrew (cond)
ActionManagerBase.ActionPossibilityCheck — KarmaKrew (cond)
ActionManagerServer.HasPendingAction — KarmaKrew ✂
ActionManagerServer.StartDeliveredAction — KarmaKrew (cond)
ActionMineRock.ActionCondition T2 KarmaKrew (cond)
ActionMineTree.ActionCondition T2 KarmaKrew (cond)
ActionOpenCarDoors.ActionCondition T2 KarmaKrew (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 KarmaKrew (cond)
ActionPin.OnEndServer — GameLabs
ActionPourLiquid.ActionCondition T2 KarmaKrew
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.ActionCondition T2 FlipTransport
ActionRepairCarChassis.ActionCondition T2 KarmaKrew (cond)
ActionRepairCarEngine.ActionCondition T2 KarmaKrew (cond)
ActionRepairCarPart.ActionCondition T2 KarmaKrew (cond)
ActionRepairPart.ActionCondition T2 KarmaKrew (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionSplintSelfCB.CreateActionComponent — KarmaKrew ✂
ActionSplintTargetCB.CreateActionComponent — KarmaKrew ✂
ActionSwitchLights.ActionCondition T2 KarmaKrew ✂
ActionSwitchLights.CanBeUsedInVehicle — KarmaKrew ✂
ActionSwitchLights.CreateConditionComponents — KarmaKrew ✂
ActionSwitchLights.GetInputType — KarmaKrew ✂
ActionSwitchLights.HasTarget — KarmaKrew ✂
ActionSwitchLights.OnExecuteServer — KarmaKrew ✂
ActionTargets.ComputeUtility — KarmaKrew
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleNVMode.SwitchMode — Mounts & Sights
ActionUnrestrainSelf.OnFinishProgressServer — Namalsk Survival ✂
ActionViewOptics.ActionCondition T2 Mounts & Sights (cond)
ActionWashHandsWell.ActionCondition T2 KarmaKrew
ActionWashHandsWell.OnEnd — KarmaKrew
ActionWashHandsWell.OnFinishProgressServer — KarmaKrew
ActionWashHandsWell.OnStart — KarmaKrew
ActionWorldCraft.CreateConditionComponents — KarmaKrew ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AirborneMask.GetVoiceEffect — Namalsk Survival ✂
AirborneMask.IsObstructingVoice — Namalsk Survival ✂
Akol_AKMount_NoAttachment.akol__OnInit — KarmaKrew
Akol_B95Rail_NoAttachment.akol__OnInit — KarmaKrew
Akol_CZRail_NoAttachment.akol__OnInit — KarmaKrew
Akol_M700Rail_NoAttachment.akol__OnInit — KarmaKrew
Akol_MosinMount_NoAttachment.akol__OnInit — KarmaKrew
Akol_UniversalRail_NoAttachment.akol__OnInit — KarmaKrew
AlarmClock_ColorBase.EEOnDamageCalculated — KarmaKrew
AmmoBox.CanReceiveItemIntoCargo T2 KarmaKrew
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.OnRPC T2 GRW ER7 Gauss Rifle
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.OnTick — Namalsk Survival ✂
Armband_ColorBase.SwitchItemSelectionTextureEx — Namalsk Survival
Attachments.AttachmentAdded — Mounts & Sights
Attachments.AttachmentRemoved — Mounts & Sights
Attachments.ShowFalseAttachmentsHeader — Mounts & Sights
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BandageDressing.InitItemVariables — KarmaKrew
BarrelHoles_ColorBase.SetActions T2 KarmaKrew
Barrel_ColorBase.SetActions T2 KarmaKrew
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEHitBy T2 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.EEOnDamageCalculated — KarmaKrew (cond)
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
BaseBuildingBase.SetActions T2 KarmaKrew
BleedingCheckMdfr.OnActivate — KarmaKrew
BleedingSourcesManagerServer.ProcessHit — Namalsk Survival ✂
BoatHud.LBSetVehicle — KarmaKrew ✂
BoatScript.EEHitBy T2 GameLabs
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BookMenu.Init — Namalsk Survival ✂
BookMenu.OnHide — Namalsk Survival
BreathVapourMdfr.OnTick — Namalsk Survival (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFill.Setup — Namalsk Survival
CAContinuousMineWood.DamagePlayersHands — Namalsk Survival (cond)
CZ527_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ550_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ75_Base.CanEnterIronsights — Mounts & Sights
CanisterGasoline.SetActions T2 KarmaKrew
CarDoor.SetActions T2 KarmaKrew
CarHud.LBSetVehicle — KarmaKrew ✂
CarScript.DamageCrew — KarmaKrew ✂
CarScript.EEDelete T3 KarmaKrew ✂
CarScript.EEHitBy T2 GameLabs
CarScript.EEItemAttached T2 KarmaKrew
CarScript.EEItemDetached T2 KarmaKrew ✂
CarScript.EOnPostSimulate T1 KarmaKrew ✂
CarScript.GetElectricitySourceDevice — KarmaKrew ✂
CarScript.GetElectricitySourceDeviceType — KarmaKrew ✂
CarScript.NeedElectricitySourceDevice — KarmaKrew ✂
CarScript.OnAttachmentRuined — KarmaKrew
CarScript.OnBeforeEngineStart — KarmaKrew ✂
CarScript.OnInput — FlipTransport
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 KarmaKrew
CarScript.SetActions T2 FlipTransport
CargoContainer.IsDisplayable — KarmaKrew
CargoContainer.IsVisible — KarmaKrew
ClosableContainer.IsDisplayable — KarmaKrew
ClosableContainer.Open — KarmaKrew
Clothing.SmershException — KarmaKrew
Colt1911_Base.CanEnterIronsights — Mounts & Sights
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
ComponentEnergyManager.Event_OnAwake — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.FindAndConsumeEnergy — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.GetMySocketID — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.PlugCordIntoSocket — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.PlugInDevice — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.ResetEnergyUsage — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetEnergySource — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetMySocketID — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetPlugOwner — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetPowered — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.StopUpdates — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.UnplugCordFromSocket — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.UpdateSocketSelections — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.WakeUpWholeBranch — GRW ER7 Gauss Rifle ✂
ConnectErrorServerModule.FillErrorDataMap — KarmaKrew
ContainerWithCargo.IsDisplayable — KarmaKrew
ContainerWithCargo.IsVisible — KarmaKrew
ContainerWithCargo.LockCargo — KarmaKrew
ContainerWithCargo.Open — KarmaKrew
ContainerWithCargoAndAttachments.HideCargo — KarmaKrew (cond)
ContainerWithCargoAndAttachments.IsDisplayable — KarmaKrew
ContainerWithCargoAndAttachments.Open — KarmaKrew
ContaminatedArea_Base.OnPlayerEnterServer — Namalsk Survival ✂
ContaminatedArea_Base.OnPlayerExitServer — Namalsk Survival ✂
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminationStage3Mdfr.OnTick — KarmaKrew
CraftGhillieBushrag.CanDo — KarmaKrew ✂
CraftGhillieBushrag.Do — KarmaKrew ✂
CraftGhillieBushrag.Init — KarmaKrew ✂
CraftGhillieSuit.CanDo — KarmaKrew ✂
CraftGhillieSuit.Do — KarmaKrew ✂
CraftGhillieSuit.Init — KarmaKrew ✂
CraftGhillieTop.CanDo — KarmaKrew ✂
CraftGhillieTop.Do — KarmaKrew ✂
CraftGhillieTop.Init — KarmaKrew ✂
CraftSuppressor.Init — KarmaKrew ✂
CreditsLoader.GetData — CF ✂
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.ExplosionEffects — KarmaKrew
DayZGame.FirearmEffects — KarmaKrew
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraIronsights.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraIronsights.UpdateBatteryOptics — Mounts & Sights
DayZPlayerCameraOptics.AdjustCameraParameters — Mounts & Sights
DayZPlayerCameraOptics.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraOptics.OnActivate — Mounts & Sights
DayZPlayerCameraOptics.OnUpdate T0 Mounts & Sights
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.ExitSights — Mounts & Sights
DayZPlayerImplement.GetBootsType — Namalsk Survival ✂
DayZPlayerImplement.HandleADS — Mounts & Sights
DayZPlayerImplement.HandleOptic — Mounts & Sights
DayZPlayerImplement.OnDrawOptics2D — Mounts & Sights
DayZPlayerImplement.OnStepEvent — KarmaKrew (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ProcessAttachmentEvent — KarmaKrew (cond)
DayZPlayerImplement.ProcessSoundEvent — KarmaKrew (cond)
DayZPlayerImplement.ProcessWeaponEvent — KarmaKrew (cond)
DayZPlayerImplement.SetIronsights — Mounts & Sights
DayZPlayerImplement.SwitchOptics — Mounts & Sights
DayZPlayerImplementAiming.CalculateSwayMultiplier — KarmaKrew ✂
DayZPlayerImplementAiming.CalculateWeight — KarmaKrew
DayZPlayerImplementAiming.ProcessAimFilters — KarmaKrew
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight — Namalsk Survival (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — Namalsk Survival (cond)
DayZPlayerImplementThrowing.CanContinueThrowingEx — KarmaKrew
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — Namalsk Survival ✂
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit — KarmaKrew
DayZPlayerMeleeFightLogic_LightHeavy.HandleInitialMeleeErc — KarmaKrew
DayZPlayerMeleeFightLogic_LightHeavy.HandleSprintAttack — KarmaKrew
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.OnWorkStop — GameLabs
DigitalCodeLock.ResetPIN — GameLabs
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.UnlockOnServer — GameLabs
DuctTape.InitItemVariables — KarmaKrew
ElectronicRepairKit.InitItemVariables — KarmaKrew
EmoteCampfireSit.EmoteCondition — KarmaKrew (cond)
EmoteClap.EmoteCondition — KarmaKrew (cond)
EmoteCome.EmoteCondition — KarmaKrew (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDance.EmoteCondition — KarmaKrew (cond)
EmoteFacepalm.EmoteCondition — KarmaKrew (cond)
EmoteGetDown.EmoteCondition — KarmaKrew (cond)
EmoteGreeting.EmoteCondition — KarmaKrew (cond)
EmoteHeart.EmoteCondition — KarmaKrew (cond)
EmoteHold.EmoteCondition — KarmaKrew (cond)
EmoteListening.EmoteCondition — KarmaKrew (cond)
EmoteLookAtMe.EmoteCondition — KarmaKrew (cond)
EmoteManager.CommitSuicide — GRW ER7 Gauss Rifle (cond)
EmoteManager.KillPlayer — KarmaKrew
EmoteMove.EmoteCondition — KarmaKrew (cond)
EmotePoint.EmoteCondition — KarmaKrew (cond)
EmotePointSelf.EmoteCondition — KarmaKrew (cond)
EmoteRPSPaper.EmoteCondition — KarmaKrew (cond)
EmoteRPSRandom.EmoteCondition — KarmaKrew (cond)
EmoteRPSRock.EmoteCondition — KarmaKrew (cond)
EmoteRPSScisors.EmoteCondition — KarmaKrew (cond)
EmoteSOS.EmoteCondition — KarmaKrew (cond)
EmoteShake.EmoteCondition — KarmaKrew (cond)
EmoteShrug.EmoteCondition — KarmaKrew (cond)
EmoteSilent.EmoteCondition — KarmaKrew (cond)
EmoteSitB.EmoteCondition — KarmaKrew (cond)
EmoteSurrender.EmoteCondition — KarmaKrew (cond)
EmoteTaunt.EmoteCondition — KarmaKrew (cond)
EmoteTauntElbow.EmoteCondition — KarmaKrew (cond)
EmoteTauntKiss.EmoteCondition — KarmaKrew (cond)
EmoteTauntThink.EmoteCondition — KarmaKrew (cond)
EmoteThroat.EmoteCondition — KarmaKrew (cond)
EmoteThumb.EmoteCondition — KarmaKrew (cond)
EmoteThumbDown.EmoteCondition — KarmaKrew (cond)
EmoteTimeout.EmoteCondition — KarmaKrew (cond)
EmoteWatching.EmoteCondition — KarmaKrew (cond)
Environment.ApplyDrynessToItemEx — Namalsk Survival
Environment.CollectAndSetPlayerData — Namalsk Survival
Environment.DetermineHeatcomfortBehavior — Namalsk Survival (cond)
Environment.Init — Namalsk Survival
Environment.ProcessHeatComfort — Namalsk Survival ✂
Environment.SetHeatcomfortDirectly — Namalsk Survival
EpoxyPutty.InitItemVariables — KarmaKrew
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo — Mounts & Sights ✂
FatigueMdfr.ActivateCondition — KarmaKrew ✂
FenceKit.OnPlacementComplete — GameLabs
FieldShovel.SetActions T2 KarmaKrew
FireplaceBase.CanCookOnStick — Namalsk Survival
FireplaceBase.CookOnDirectSlot — Namalsk Survival (cond)
FireplaceBase.CookWithEquipment — Namalsk Survival (cond)
FireplaceBase.Heating — Namalsk Survival
FireplaceBase.SmokeOnSmokingSlot — Namalsk Survival (cond)
FireplaceBase.StartFire — Namalsk Survival
FirstAidKit.CanReceiveItemIntoCargo T2 KarmaKrew
FirstAidKit.CanSwapItemInCargo — KarmaKrew
FlammableBase.EEDelete T3 Namalsk Survival
FlammableBase.EEInit T3 Namalsk Survival
FlammableBase.EEItemLocationChanged T2 Namalsk Survival
FlammableBase.OnWorkStart — Namalsk Survival
FlammableBase.OnWorkStop — Namalsk Survival
FreezeRattleSymptom.OnGetActivatedServer — Namalsk Survival ✂
GP5GasMask.GetVoiceEffect — Namalsk Survival ✂
GP5GasMask.IsObstructingVoice — Namalsk Survival ✂
GardenLime.InitItemVariables — KarmaKrew
GasMask.GetVoiceEffect — Namalsk Survival ✂
GasMask.IsObstructingVoice — Namalsk Survival ✂
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Glock19_Base.CanEnterIronsights — Mounts & Sights
Grenade_Base.Activate — KarmaKrew
Hamr_Optic.GetOpticsPPBlur — KarmaKrew
Hamr_Optic.GetOpticsPPLens — KarmaKrew
HandEventBase.ReadFromContext — KarmaKrew
HandEventBase.WriteToContext — KarmaKrew
HandsContainer.AttachmentAdded — Mounts & Sights
HandsContainer.DraggingOverHeader — Mounts & Sights
HandsContainer.ElectricityIcon — KarmaKrew (cond)
HandsContainer.OnDropReceivedFromHeader2 — Mounts & Sights
HandsHeader.UpdateInterval — KarmaKrew (cond)
HealthRegenMdfr.OnTick — Namalsk Survival ✂
HeatComfortMdfr.OnTick — Namalsk Survival ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — KarmaKrew
Hologram.GetProjectionName — KarmaKrew (cond)
Hologram.PlaceEntity — KarmaKrew (cond)
Hologram.SetAnimations — KarmaKrew (cond)
HungerMdfr.OnTick — KarmaKrew
HungerSoundHandlerClient.PlaySound — KarmaKrew (cond)
Inventory.OnShow — Namalsk Survival
Inventory.SetLayoutName — Namalsk Survival ✂
ItemBase.AfterStoreLoad T3 Mounts & Sights
ItemBase.AreChildrenAccessible — Mounts & Sights (cond)
ItemBase.CanPutAsAttachment — Mounts & Sights
ItemBase.CanReceiveAttachment T2 Mounts & Sights
ItemBase.EEHealthLevelChanged T2 Mounts & Sights
ItemBase.EEItemDetached T2 Mounts & Sights
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.EEOnCECreate — Mounts & Sights
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.GetProtectionLevel — Namalsk Survival (cond)
ItemBase.HideSelection — Mounts & Sights
ItemBase.NameOverride — Mounts & Sights
ItemBase.OnDebugSpawn — Mounts & Sights (cond)
ItemBase.OnRPC T2 GRW ER7 Gauss Rifle
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnWasAttached — Mounts & Sights
ItemBase.OnWasDetached — Mounts & Sights
ItemBase.ShowSelection — Mounts & Sights
JMModuleConstructor.RegisterModules — FlipTransport
JMObjectSpawnerModule.SpawnCompatibleAttachments — Mounts & Sights (cond)
KeybindingElement.Reload — CF
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
LeatherSewingKit.InitItemVariables — KarmaKrew
LogoutMenu.Init — KarmaKrew
LogoutMenu.Update — KarmaKrew
MapNavigationBehaviour.OrderedAltitudeNumbersPosition — Namalsk Survival ✂
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords — Namalsk Survival ✂
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MaskMdfr.OnTick — Namalsk Survival ✂
Matchbox.SetActions T2 KarmaKrew
MenuDefaultCharacterData.DeserializeCharacterData — KarmaKrew
MenuDefaultCharacterData.SerializeCharacterData — KarmaKrew
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — KarmaKrew (cond)
MissionBase.InitialiseWorldData — Namalsk Survival (cond)
MissionServer.DecontaminatePhoenix — Namalsk Survival ✂
MissionServer.GetLantiaControllerServer — Namalsk Survival ✂
MissionServer.GetPhoenixState — Namalsk Survival ✂
MissionServer.HandleBody — Namalsk Survival (cond)
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionFinish T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.SetPhoenixState — Namalsk Survival ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
Mosin9130_Base.CanEnterIronsights — Mounts & Sights
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — KarmaKrew
OptionsMenuGame.FillTextMap — KarmaKrew
OptionsMenuGame.IsChanged — KarmaKrew (cond)
OptionsMenuGame.Revert — KarmaKrew
OptionsMenuGame.SetOptions — KarmaKrew
PPERequesterBase.Start — KarmaKrew
PPERequesterBase.Stop — KarmaKrew
PSO11Optic.GetOpticsPPBlur — Mounts & Sights
PSO11Optic.GetOpticsPPLens — Mounts & Sights
PSO1Optic.GetOpticsPPBlur — Mounts & Sights
PSO1Optic.GetOpticsPPLens — Mounts & Sights
PSO6Optic.GetOpticsPPBlur — Mounts & Sights
PSO6Optic.GetOpticsPPLens — Mounts & Sights
PUScopeOptic.GetOpticsPPBlur — Mounts & Sights
PUScopeOptic.GetOpticsPPLens — Mounts & Sights
PetrolLighter.SetActions T2 KarmaKrew
PipeWrench.SetActions T2 Namalsk Survival
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
Plastic_Explosive.CanDisplayAttachmentSlot T2 KarmaKrew (cond)
Plastic_Explosive.CanReceiveAttachment T2 KarmaKrew (cond)
Plastic_Explosive.EEDelete T3 KarmaKrew
Plastic_Explosive.EEHealthLevelChanged T2 KarmaKrew
Plastic_Explosive.EEKilled T3 KarmaKrew
Plastic_Explosive.OnDisarmed — KarmaKrew
Plastic_Explosive.OnVariablesSynchronized T2 KarmaKrew
PlayerBase.CanClimb — KarmaKrew (cond)
PlayerBase.CanEatAndDrink — Namalsk Survival (cond)
PlayerBase.CanPickupHeavyItem — KarmaKrew
PlayerBase.CanReceiveAttachment T2 Namalsk Survival (cond)
PlayerBase.CanReceiveItemIntoHands T2 Namalsk Survival (cond)
PlayerBase.CanReleaseAttachment T2 Namalsk Survival (cond)
PlayerBase.CanSpawnBreathVaporEffect — KarmaKrew (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.Consume — Namalsk Survival ✂
PlayerBase.EOnContact — Namalsk Survival
PlayerBase.ForceSwapEntitiesImpl — KarmaKrew (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetDeltaT — KarmaKrew
PlayerBase.HideClothing — Mounts & Sights (cond)
PlayerBase.IsWearingSplint — KarmaKrew ✂
PlayerBase.OnCommandLadderFinish — KarmaKrew
PlayerBase.OnCommandLadderStart — KarmaKrew
PlayerBase.OnCommandSwimFinish — KarmaKrew
PlayerBase.OnCommandSwimStart — KarmaKrew
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnCommandVehicleFinish — KarmaKrew
PlayerBase.OnCommandVehicleStart — KarmaKrew
PlayerBase.OnConnect — KarmaKrew
PlayerBase.OnInputUserDataProcess — KarmaKrew
PlayerBase.OnLadder — Namalsk Survival (cond)
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnStanceChange — KarmaKrew ✂
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 KarmaKrew
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.PreloadDecayTexture — KarmaKrew ✂
PlayerBase.ProcessFeetDamageServer — Namalsk Survival (cond)
PlayerBase.SaveAreaPersistenceFlag — Namalsk Survival ✂
PlayerBase.SetActionsRemoteTarget — KarmaKrew
PlayerBase.SetDecayEffects — Namalsk Survival ✂
PlayerBase.SpawnBreathVaporEffect — KarmaKrew (cond)
PlayerBase.SwapEntitiesImpl — KarmaKrew (cond)
PlayerBaseClient.OnSelectPlayer — KarmaKrew
PlayerContainer.SetPlayer — KarmaKrew
PlayerContainer.UpdateInterval — Namalsk Survival
PlayerPreview.UpdateInterval — KarmaKrew (cond)
PlayerSoundEventHandler.PlayRequestEx — KarmaKrew (cond)
PlayerSoundManagerClient.Update — KarmaKrew (cond)
PlayerStatsPCO_current.Init — Namalsk Survival
Pliers.SetActions T2 KarmaKrew
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.CanMakeHandsBloody — Namalsk Survival ✂
PluginRecipesManager.RegisterRecipies — KarmaKrew
PluginTransmissionAgents.TransmitAgentsEx — Namalsk Survival (cond)
PortableGasStove.OnWork — Namalsk Survival (cond)
PortableGasStove.OnWorkStart — Namalsk Survival
PortableGasStove.OnWorkStop — Namalsk Survival
PropertyModifiers.UpdateModifiers — KarmaKrew ✂
RDG2SmokeGrenade_ColorBase.PlaySound — KarmaKrew ✂
RecoilBase.Update — KarmaKrew
RespawnDialogue.Init — KarmaKrew
RespawnDialogue.OnClick — KarmaKrew (cond)
RespawnDialogue.OnMouseEnter — KarmaKrew
Ruger1022_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
SVD_Base.CanEnterIronsights — Mounts & Sights
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SewingKit.InitItemVariables — KarmaKrew
Shovel.SetActions T2 KarmaKrew
SizeToChild.OnWidgetScriptInit — KarmaKrew
SlotsContainer.SetLayoutName — Namalsk Survival ✂
Splint.SetActions T2 KarmaKrew
SportingOptic.GetOpticsPPBlur — Mounts & Sights
SportingOptic.GetOpticsPPLens — Mounts & Sights
StaminaHandler.RecalculateDepletionMultiplier — KarmaKrew (cond)
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SymptomManager.Init — KarmaKrew
TerritoryFlagKit.OnPlacementComplete — GameLabs
ThirstMdfr.OnTick — KarmaKrew
ThirstSoundHandlerClient.PlaySound — KarmaKrew (cond)
TireRepairKit.InitItemVariables — KarmaKrew
TransmitterBase.OnWorkStart — Namalsk Survival
TransmitterBase.OnWorkStop — Namalsk Survival
UniversalLight.CanPutAsAttachment — KarmaKrew (cond)
VPPAdminHud.DefineButtons — FlipTransport
VSS.CanEnterIronsights — Mounts & Sights
VicinityContainer.UpdateInterval — KarmaKrew (cond)
VicinityItemManager.ExcludeFromContainer_Phase1 — KarmaKrew
VicinityItemManager.GetVicinityItems — KarmaKrew (cond)
VicinityItemManager.RefreshVicinityItems — KarmaKrew ✂
Vikhr.CanEnterIronsights — Mounts & Sights
VirtualHud.GetElement — KarmaKrew (cond)
VirtualHud.ImmediateUpdate — KarmaKrew
WatchtowerKit.CanBePlaced — KarmaKrew
WatchtowerKit.CanBePlacedFailMessage — KarmaKrew (cond)
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponCleaningKit.InitItemVariables — KarmaKrew
Weapon_Base.CanEnterIronsights — Mounts & Sights
Weapon_Base.EEItemDetached T2 KarmaKrew
Weapon_Base.HideWeaponBarrel — Mounts & Sights ✂
Weapon_Base.JamCheck — KarmaKrew
Weapon_Base.LiftWeaponRaycastResultCheck — Mounts & Sights (cond)
Whetstone.InitItemVariables — KarmaKrew
Winchester70_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
WorldData.GetBaseEnvTemperature — Namalsk Survival
WorldData.Init — Namalsk Survival
WorldLighting.SetGlobalLighting — Namalsk Survival
WoundInfectStage2Mdfr.OnTick — KarmaKrew
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
Wrench.SetActions T2 FlipTransport
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.ModCommandHandlerInside — Namalsk Survival
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
bastard_Uaz31514.GetTransportCameraDistance — KarmaKrew ✂
bastard_Uaz31514.GetTransportCameraOffset — KarmaKrew ✂
bastard_Uaz31514_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_defender.GetTransportCameraDistance — KarmaKrew ✂
bastard_defender.GetTransportCameraOffset — KarmaKrew ✂
bastard_defender_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_dnepr_wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_liaz.GetTransportCameraDistance — KarmaKrew ✂
bastard_liaz.GetTransportCameraOffset — KarmaKrew ✂
bastard_liaz_DoubleWheel.GetRuinedReplacement — KarmaKrew ✂
bastard_liaz_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_quadbike.GetTransportCameraDistance — KarmaKrew ✂
bastard_quadbike.GetTransportCameraOffset — KarmaKrew ✂
bastard_quadbike.OnAnimationPhaseStarted — KarmaKrew
bastard_quadbike_wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_tigr.EEItemAttached T2 KarmaKrew
bastard_tigr.EOnSimulate T1 KarmaKrew ✂
bastard_tigr.GetTransportCameraDistance — KarmaKrew ✂
bastard_tigr.GetTransportCameraOffset — KarmaKrew ✂
bastard_tigr.OnContact — KarmaKrew
bastard_tigr.OnRPC T2 KarmaKrew
bastard_tigr.OnStoreLoad T3 KarmaKrew
bastard_tigr.OnStoreSave T3 KarmaKrew
bastard_tigr.OnUpdate T0 KarmaKrew
bastard_tigr.SetActions T2 KarmaKrew
bastard_tigr_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_uaz.GetTransportCameraDistance — KarmaKrew ✂
bastard_uaz.GetTransportCameraOffset — KarmaKrew ✂
bastard_uaz_Wheel.GetRuinedReplacement — KarmaKrew ✂

32 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.