← modperf

Stack composer

Started from [UA] DZV LIVONIA+ | PVE | discord.gg/EFgMrM7zSx: the 13 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Community-Online-Tools
  3. 3 Code Lock
  4. 4 Code_Lock_1.30_Fix
  5. 5 Dabs Framework
  6. 6 DayZ Editor Loader
  7. 7 W_AirDrop not analyzed
  8. 8 WindstridesClothingPack
  9. 9 VanillaPlusPlusMap
  10. 10 BoomLay's Things Updated not analyzed
  11. 11 Survivor Animations
  12. 12 DayZ-Expansion-Core
  13. 13 DZVL not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

3 of 13 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
1 conflict

Across 50 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.21% of a frame at 100 players

2.113 ms per second, all 10 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Core then Community-Online-Tools then vanilla
PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then Community-Online-Tools sometimes stops here then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then Community-Online-Tools then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Community-Online-Tools then CF then vanilla
PlayerBase.SetActions
per event
DayZ-Expansion-Core then Survivor Animations then WindstridesClothingPack then Community-Online-Tools then vanilla
DayZGame.OnRPC
per event
DayZ-Expansion-Core sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
ActionActivateTrap.ActionCondition
per event
DayZ-Expansion-Core sometimes stops here then Community-Online-Tools then vanilla
ActionPackTent.ActionCondition
per event
DayZ-Expansion-Core sometimes stops here then Code Lock then vanilla
Fence.CanReceiveAttachment
per event
Code_Lock_1.30_Fix sometimes stops here then Code Lock sometimes stops here then vanilla
Fence.SetActions
per event
Code_Lock_1.30_Fix then Code Lock then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Community-Online-Tools
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:54
Community-Online-Tools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:219
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
Community-Online-Tools
PlayerBase.OnVariablesSynchronized
per event
Timer created inside a hot hook heuristic
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:375

Everything else#

All 50 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Community-Online-Tools → Code Lock → Dabs Framework → WindstridesClothingPack → Survivor Animations → DayZ-Expansion-Core
MissionServer.OnMissionStart T3 vanilla → CF → Community-Online-Tools → Dabs Framework → DayZ Editor Loader → DayZ-Expansion-Core
MissionServer.InvokeOnConnect T3 vanilla → CF → Code Lock → Dabs Framework → DayZ-Expansion-Core
PlayerBase.SetActions T2 vanilla → Community-Online-Tools → WindstridesClothingPack → Survivor Animations → DayZ-Expansion-Core
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond)
DayZGame.OnUpdate T0 vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core (cond)
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) → DayZ-Expansion-Core (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond) → DayZ-Expansion-Core (cond)
MissionServer.OnEvent — vanilla → CF → Community-Online-Tools (cond) → DayZ-Expansion-Core
MissionServer.OnMissionFinish T3 vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → Community-Online-Tools → Survivor Animations
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → WindstridesClothingPack → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → WindstridesClothingPack → DayZ-Expansion-Core
PluginManager.Init — vanilla → Community-Online-Tools → Code Lock → Dabs Framework
ActionActivateTrap.ActionCondition T2 vanilla → Community-Online-Tools → DayZ-Expansion-Core (cond)
ActionDismantlePart.DismantleCondition — vanilla → Code Lock (cond) → DayZ-Expansion-Core (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → DayZ-Expansion-Core (cond)
ActionTargetsCursor.GetActionDesc — vanilla → Community-Online-Tools → DayZ-Expansion-Core
AnimalBase.EEDelete T3 vanilla → Community-Online-Tools → DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-Core
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.CommandHandler T1 vanilla → Community-Online-Tools → DayZ-Expansion-Core
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.PlayEmote — vanilla → Survivor Animations (cond) → DayZ-Expansion-Core
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
ItemActionsWidget.GetActionDesc — vanilla → Community-Online-Tools → DayZ-Expansion-Core
JMModuleConstructor.RegisterModules — vanilla → Community-Online-Tools → DayZ-Expansion-Core
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-Core
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerAgentPool.AddAgent — vanilla → Community-Online-Tools (cond) → DayZ-Expansion-Core (cond)
PlayerBase.CommandHandler T1 vanilla → Community-Online-Tools (cond) → Survivor Animations
PlayerBase.EEKilled T3 vanilla → Community-Online-Tools → DayZ-Expansion-Core
PlayerBase.Init — vanilla → Community-Online-Tools → Survivor Animations
PlayerBase.OnConnect — vanilla → Community-Online-Tools → DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — vanilla → CF → Community-Online-Tools (cond)
ZombieBase.EEOnDamageCalculated — vanilla → Community-Online-Tools → DayZ-Expansion-Core
468 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseFence.ActionCondition T2 Code Lock
ActionCollectBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Core
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceConsume.ActionCondition T2 DayZ-Expansion-Core
ActionForceConsumeSingle.ActionCondition T2 DayZ-Expansion-Core
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGiveBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionInjectTarget.ActionCondition T2 DayZ-Expansion-Core
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionOpenCarDoors.OnEnd — Community-Online-Tools
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionTogglePlaceObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.COT_OnDebugSpawn — Community-Online-Tools ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CommandHandler T1 DayZ-Expansion-Core
AnimalBase.EEHitBy T2 DayZ-Expansion-Core
AnimalBase.EEInit T3 Community-Online-Tools
AnimalBase.EEKilled T3 DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.OnActivate — DayZ-Expansion-Core (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BadgeBleeding.IsValueChanged — Community-Online-Tools
BaseBuildingBase.EEItemAttached T2 Community-Online-Tools
BaseBuildingBase.EEItemDetached T2 Community-Online-Tools
BaseBuildingBase.OnPartBuiltClient — Community-Online-Tools
BaseBuildingBase.OnPartDestroyedClient — Community-Online-Tools
BaseBuildingBase.OnPartDismantledClient — Community-Online-Tools
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BearTrap.SetActions T2 Community-Online-Tools
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BloodNotfr.DisplayTendency — Community-Online-Tools
BloodNotfr.GetObservedValue — Community-Online-Tools
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.EEHealthLevelChanged T2 Community-Online-Tools
BoatScript.EEOnDamageCalculated — Community-Online-Tools
BoatScript.OnDebugSpawn — Community-Online-Tools ✂
BoatScript.OnDriverEnter — Community-Online-Tools
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.COT_OnDebugSpawn — Community-Online-Tools ✂
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnDebugSpawn — Community-Online-Tools ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CAContinuousCraft.Setup — Community-Online-Tools
CAContinuousEmpty.Setup — Community-Online-Tools
CAContinuousFill.Setup — Community-Online-Tools
CAContinuousFillBrakes.Setup — Community-Online-Tools
CAContinuousFillCoolant.Setup — Community-Online-Tools
CAContinuousFillFuel.Setup — Community-Online-Tools
CAContinuousFillOil.Setup — Community-Online-Tools
CAContinuousFillPowerGenerator.Setup — Community-Online-Tools
CAContinuousQuantity.Setup — Community-Online-Tools
CAContinuousRepeat.Setup — Community-Online-Tools
CAContinuousTime.Setup — Community-Online-Tools
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_InputBindings.Update — Community-Online-Tools (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEHealthLevelChanged T2 Community-Online-Tools
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEOnDamageCalculated — Community-Online-Tools
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnDebugSpawn — Community-Online-Tools ✂
CarScript.OnDriverEnter — Community-Online-Tools
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Clothing.CanLoadItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — DayZ-Expansion-Core ✂
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
Construction.COT_GetParent — Community-Online-Tools ✂
Construction.CanBuildPart — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
CreditsLoader.GetData — CF ✂
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.DeferredInit — CF
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.FirearmEffects — DayZ-Expansion-Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEItemAttached T2 Community-Online-Tools
DayZPlayerImplement.EEKilled T3 DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnDebugSpawn — Community-Online-Tools ✂
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Core
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.Show — Community-Online-Tools (cond)
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DrowningMdfr.CheckIsDrowning — Community-Online-Tools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
EffectArea.EEDelete T3 Community-Online-Tools
EffectArea.EEInit T3 Community-Online-Tools
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
Environment.ProcessItemsWetness — Community-Online-Tools (cond)
ExpansionAirdropContainerBase.EEDelete T3 Community-Online-Tools
ExpansionAirdropContainerBase.EEInit T3 Community-Online-Tools
ExpansionContaminatedArea.EEDelete T3 Community-Online-Tools
ExpansionContaminatedArea.EEInit T3 Community-Online-Tools
ExpansionSettings.Init — DayZ-Expansion-Core
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Hacksaw.SetActions T2 Code Lock
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Header.SetItemPreview — DayZ-Expansion-Core
HealthNotfr.DisplayTendency — Community-Online-Tools
HealthNotfr.GetObservedValue — Community-Online-Tools
HeartbeatNotfr.DisplayBadge — Community-Online-Tools
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
HungerNotfr.DisplayTendency — Community-Online-Tools
HungerNotfr.GetObservedValue — Community-Online-Tools
ImprovisedExplosive.COT_OnDebugSpawn — Community-Online-Tools ✂
InjuredLegNotfr.DisplayBadge — Community-Online-Tools
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.EEDelete T3 Community-Online-Tools
ItemBase.EEInit T3 Community-Online-Tools
ItemBase.EEOnDamageCalculated — Community-Online-Tools
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsServerCheck — Community-Online-Tools
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnDebugSpawn — Community-Online-Tools ✂
ItemBase.OnEnergyConsumed — Community-Online-Tools (cond)
ItemBase.OnInventoryExit T2 Community-Online-Tools
ItemBase.OnPlacementComplete — Community-Online-Tools
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
JMCOTSideBarFooter.Init — Community-Online-Tools
JMESPModule.RegisterTypes — Community-Online-Tools
JMModuleBase.GetRPCMax — Community-Online-Tools (cond)
JMModuleBase.GetRPCMin — Community-Online-Tools (cond)
JMModuleBase.OnClientPermissionsUpdated — Community-Online-Tools
JMModuleBase.OnMissionStart T3 Community-Online-Tools
JMModuleBase.OnRPC T2 Community-Online-Tools (cond)
JMModuleConstructorBase.RegisterModules — Community-Online-Tools
JMModuleManager.InitModule — Community-Online-Tools
JMModuleManager.OnClientPermissionsUpdated — Community-Online-Tools
JMObjectSpawnerForm.OnCreate — Community-Online-Tools
JMPlayerForm.InitActionWidgetsIdentity — Community-Online-Tools
JMPlayerForm.OnCreate — Community-Online-Tools
JMPlayerForm.OnPlayerRow_RightClick — Community-Online-Tools
JMPlayerForm.PassesListFilters — Community-Online-Tools (cond)
JMPlayerFormTabInventory.ShowInventoryContextMenu — Community-Online-Tools
JMTeleportForm.OnCreate — Community-Online-Tools
JMTeleportForm.RefreshMapMarkers — Community-Online-Tools
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitBase.COT_OnDebugSpawn — Community-Online-Tools ✂
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — VanillaPlusPlusMap
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnInit T3 CF
MissionServer.ShouldPlayerBeKilled — Community-Online-Tools
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.ActivateModifier — Community-Online-Tools (cond)
ModifiersManager.OnScheduledTick T1 Community-Online-Tools (cond)
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHealthLevelChanged T2 Community-Online-Tools
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — DayZ-Expansion-Core
MotorbikeScript.OnDebugSpawn — Community-Online-Tools ✂
MotorbikeScript.OnDriverEnter — Community-Online-Tools
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
PPERequester_SandstormEffect.SetTargetIntensity — Community-Online-Tools
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CF_OnStoreLoad — DayZ-Expansion-Core
PlayerBase.CF_OnStoreSave — DayZ-Expansion-Core
PlayerBase.CanBeTargetedByAI — Community-Online-Tools
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEHitBy T2 Community-Online-Tools
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EEOnDamageCalculated — Community-Online-Tools
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.FormatSteamWebhook — Community-Online-Tools (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsRestrained — Community-Online-Tools
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandClimbStart — Community-Online-Tools
PlayerBase.OnCommandFallStart — Community-Online-Tools
PlayerBase.OnCommandLadderStart — Community-Online-Tools
PlayerBase.OnCommandSwimStart — Community-Online-Tools
PlayerBase.OnCommandVehicleFinish — Community-Online-Tools
PlayerBase.OnCommandVehicleStart — Community-Online-Tools
PlayerBase.OnDrawOptics2D — Community-Online-Tools
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 Community-Online-Tools
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Expansion-Core
PlayerBase.ProcessFeetDamageServer — Community-Online-Tools (cond)
PlayerBase.ProcessHandDamage — Community-Online-Tools (cond)
PluginAdminLog.OnPlacementComplete — Community-Online-Tools
PluginAdminLog.PlayerHitBy — Community-Online-Tools
PluginAdminLog.PlayerKilled — Community-Online-Tools
PluginAdminLog.PlayerList — Community-Online-Tools
PluginDeveloper.TeleportAtCursor — Community-Online-Tools
PluginDeveloper.ToggleFreeCamera — Community-Online-Tools
PluginDeveloper.ToggleFreeCameraBackPos — Community-Online-Tools
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — Community-Online-Tools
PluginDiagMenu.RegisterModdedDiagsIDs — Community-Online-Tools
PluginDiagMenuClient.BindCallbacks — Community-Online-Tools
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginRecipesManagerBase.RegisterRecipies — WindstridesClothingPack
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.COT_OnDebugSpawn — Community-Online-Tools ✂
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
Radio.OnWorkStop — DayZ-Expansion-Core
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
Rebuilding.COT_BuildParts — Community-Online-Tools ✂
Rebuilding.COT_BuildRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_RepairPart — Community-Online-Tools ✂
Rebuilding.COT_RepairParts — Community-Online-Tools ✂
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.Update — Community-Online-Tools (cond)
StanceIndicator.Update — Community-Online-Tools (cond)
StuffedNotfr.DisplayBadge — Community-Online-Tools
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
ThirstNotfr.DisplayTendency — Community-Online-Tools
ThirstNotfr.GetObservedValue — Community-Online-Tools
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransferValues.CheckBlood — Community-Online-Tools
TransferValues.CheckHealth — Community-Online-Tools
TransferValues.ReceiveValue — Community-Online-Tools
TransferValues.SendValue — Community-Online-Tools
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.COT_OnDebugSpawn — Community-Online-Tools ✂
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.SetActions T2 Community-Online-Tools
TrapBase.StartActivate — Community-Online-Tools
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
UndergroundHandlerClient.OnUndergroundPresenceUpdate — Community-Online-Tools
UndergroundHandlerClient.UpdateNVGRequester — Community-Online-Tools
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
VONManagerImplementation.OnEvent — Community-Online-Tools
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
VirtualHud.SendRPC — Community-Online-Tools (cond)
WarmthNotfr.DetermineLevelEx — Community-Online-Tools
WarmthNotfr.GetObservedValue — Community-Online-Tools
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.COT_OnDebugSpawn — Community-Online-Tools
Weapon_Base.EEFired — Community-Online-Tools
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.FillChamber — Community-Online-Tools ✂
Weapon_Base.FillInnerMagazine — Community-Online-Tools ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.SpawnAttachedMagazine — Community-Online-Tools ✂
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CommandHandler T1 DayZ-Expansion-Core
ZombieBase.EEDelete T3 Community-Online-Tools
ZombieBase.EEHitBy T2 DayZ-Expansion-Core
ZombieBase.EEInit T3 Community-Online-Tools
ZombieBase.EEKilled T3 DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
ZombieMaleBase.EEInit T3 Community-Online-Tools

51 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.