← modperf

Stack composer

Started from Spaggies Namalsk Regular Blue - Hosted by Jack: the 8 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 Namalsk Island
  2. 2 Namalsk Survival
  3. 3 Dabs Framework
  4. 4 GRW ER7 Gauss Rifle
  5. 5 dbo_creatures
  6. 6 SnowOverhaul
  7. 7 CreepyZombies
  8. 8 Namalsk_Igloo
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One Workshop id or URL per line, in load order. Up to 250 mods.

Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 2 below.

Mods silencing mods
None

Across 9 server-side methods hooked by two or more mods.

Structural load
0.05% of a frame at 100 players

0.517 ms per second, all 8 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Namalsk Survival then Namalsk Island then vanilla
PlayerBase.EEHealthLevelChanged
per event
Namalsk Survival then Namalsk Island then vanilla
PlayerBase.OnRPC
per event
GRW ER7 Gauss Rifle then Namalsk Survival then vanilla

Stall risks#

2 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Namalsk Island
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23
Namalsk Survival
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106

Everything else#

All 9 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Namalsk Survival → Dabs Framework → Namalsk_Igloo
MissionBase.OnInit T3 vanilla → Namalsk Island → Dabs Framework
MissionServer.InvokeOnConnect T3 vanilla → Namalsk Survival → Dabs Framework
MissionServer.OnInit T3 vanilla → Namalsk Survival → SnowOverhaul
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → Namalsk Survival → GRW ER7 Gauss Rifle
PlayerBase.CommandHandler T1 vanilla → Namalsk Island → Namalsk Survival
PlayerBase.EEHealthLevelChanged T2 vanilla → Namalsk Island → Namalsk Survival
PlayerBase.Init — vanilla → Namalsk Island → Namalsk Survival
PlayerBase.OnRPC T2 vanilla → Namalsk Survival → GRW ER7 Gauss Rifle
143 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionCreateIndoorFireplace.ActionCondition T2 Namalsk_Igloo (cond)
ActionDeployObject.ActionCondition T2 Namalsk_Igloo
ActionPlaceFireplaceIndoor.ActionCondition T2 Namalsk_Igloo (cond)
ActionUnrestrainSelf.OnFinishProgressServer — Namalsk Survival ✂
AirborneMask.GetVoiceEffect — Namalsk Survival ✂
AirborneMask.IsObstructingVoice — Namalsk Survival ✂
AnimalBase.EEHitBy T2 GRW ER7 Gauss Rifle
AnimalBase.OnRPC T2 GRW ER7 Gauss Rifle
AreaExposureMdfr.OnTick — Namalsk Survival ✂
Armband_ColorBase.SwitchItemSelectionTextureEx — Namalsk Survival
BleedingSourcesManagerServer.ProcessHit — Namalsk Survival ✂
BookMenu.Init — Namalsk Survival ✂
BookMenu.OnHide — Namalsk Survival
BreathVapourMdfr.OnTick — Namalsk Survival (cond)
CAContinuousFill.CalcAndSetQuantity — Namalsk Survival
CAContinuousFill.Setup — Namalsk Survival
CAContinuousMineWood.DamagePlayersHands — Namalsk Survival (cond)
ComponentEnergyManager.Event_OnAwake — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.FindAndConsumeEnergy — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.GetMySocketID — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.PlugCordIntoSocket — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.PlugInDevice — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.ResetEnergyUsage — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetEnergySource — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetMySocketID — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetPlugOwner — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetPowered — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.StopUpdates — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.UnplugCordFromSocket — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.UpdateSocketSelections — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.WakeUpWholeBranch — GRW ER7 Gauss Rifle ✂
ContaminatedArea_Base.OnPlayerEnterServer — Namalsk Survival ✂
ContaminatedArea_Base.OnPlayerExitServer — Namalsk Survival ✂
CraftImprovisedExplosive.CanDo — Namalsk Survival ✂
DayZGame.OnEvent — Dabs Framework
DayZGame.OnRPC T2 Dabs Framework
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.GetBootsType — Namalsk Survival ✂
DayZPlayerImplement.HandleDeath — Namalsk Survival
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight — Namalsk Survival (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — Namalsk Survival (cond)
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — Namalsk Survival ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — GRW ER7 Gauss Rifle (cond)
Environment.ApplyDrynessToItemEx — Namalsk Survival
Environment.CollectAndSetPlayerData — Namalsk Survival
Environment.DetermineHeatcomfortBehavior — Namalsk Survival (cond)
Environment.Init — Namalsk Survival
Environment.ProcessHeatComfort — Namalsk Survival ✂
Environment.SetHeatcomfortDirectly — Namalsk Survival
FireplaceBase.CanCookOnStick — Namalsk Survival
FireplaceBase.CookOnDirectSlot — Namalsk Survival (cond)
FireplaceBase.CookWithEquipment — Namalsk Survival (cond)
FireplaceBase.Heating — Namalsk Survival
FireplaceBase.SmokeOnSmokingSlot — Namalsk Survival (cond)
FireplaceBase.StartFire — Namalsk Survival
FlammableBase.EEDelete T3 Namalsk Survival
FlammableBase.EEInit T3 Namalsk Survival
FlammableBase.EEItemLocationChanged T2 Namalsk Survival
FlammableBase.OnWorkStart — Namalsk Survival
FlammableBase.OnWorkStop — Namalsk Survival
FreezeRattleSymptom.OnGetActivatedServer — Namalsk Survival ✂
GP5GasMask.GetVoiceEffect — Namalsk Survival ✂
GP5GasMask.IsObstructingVoice — Namalsk Survival ✂
GasMask.GetVoiceEffect — Namalsk Survival ✂
GasMask.IsObstructingVoice — Namalsk Survival ✂
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
HealthRegenMdfr.OnTick — Namalsk Survival ✂
HeatComfortMdfr.OnTick — Namalsk Survival ✂
Inventory.OnShow — Namalsk Survival
Inventory.SetLayoutName — Namalsk Survival ✂
ItemBase.EEHitBy T2 GRW ER7 Gauss Rifle
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.GetProtectionLevel — Namalsk Survival (cond)
ItemBase.OnRPC T2 GRW ER7 Gauss Rifle
MapNavigationBehaviour.OrderedAltitudeNumbersPosition — Namalsk Survival ✂
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords — Namalsk Survival ✂
MaskMdfr.OnTick — Namalsk Survival ✂
MissionBase.InitialiseWorldData — Namalsk Survival (cond)
MissionServer.DecontaminatePhoenix — Namalsk Survival ✂
MissionServer.GetLantiaControllerServer — Namalsk Survival ✂
MissionServer.GetPhoenixState — Namalsk Survival ✂
MissionServer.HandleBody — Namalsk Survival (cond)
MissionServer.OnClientDisconnectedEvent T3 Dabs Framework
MissionServer.OnClientRespawnEvent T3 Namalsk Survival (cond)
MissionServer.OnMissionStart T3 Dabs Framework
MissionServer.OnUpdate T0 Namalsk Survival
MissionServer.PlayerDisconnected T3 Dabs Framework
MissionServer.SetPhoenixState — Namalsk Survival ✂
ModItemRegisterCallbacks.RegisterPistol — Namalsk Survival
ModItemRegisterCallbacks.RegisterTwoHanded — Namalsk Survival
ModifiersManager.Init — Namalsk Survival
PipeWrench.SetActions T2 Namalsk Survival
PlayerBase.CanBeTargetedByAI — Namalsk Survival (cond)
PlayerBase.CanEatAndDrink — Namalsk Survival (cond)
PlayerBase.CanReceiveAttachment T2 Namalsk Survival (cond)
PlayerBase.CanReceiveItemIntoHands T2 Namalsk Survival (cond)
PlayerBase.CanReleaseAttachment T2 Namalsk Survival (cond)
PlayerBase.Consume — Namalsk Survival ✂
PlayerBase.EEHitBy T2 GRW ER7 Gauss Rifle
PlayerBase.EEItemAttached T2 Namalsk Survival
PlayerBase.EEItemDetached T2 Namalsk Survival
PlayerBase.EEKilled T3 Namalsk Survival
PlayerBase.EOnContact — Namalsk Survival
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnLadder — Namalsk Survival (cond)
PlayerBase.OnSyncJuncture — Namalsk Survival
PlayerBase.ProcessFeetDamageServer — Namalsk Survival (cond)
PlayerBase.SaveAreaPersistenceFlag — Namalsk Survival ✂
PlayerBase.SetActions T2 Namalsk Survival
PlayerBase.SetDecayEffects — Namalsk Survival ✂
PlayerBase.SwitchItemSelectionTexture — Namalsk Survival
PlayerContainer.UpdateInterval — Namalsk Survival
PlayerStatsPCO_current.Init — Namalsk Survival
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.CanMakeHandsBloody — Namalsk Survival ✂
PluginManager.Init — Dabs Framework
PluginRecipesManager.RegisterRecipies — Namalsk_Igloo
PluginTransmissionAgents.TransmitAgentsEx — Namalsk Survival (cond)
PortableGasStove.OnWork — Namalsk Survival (cond)
PortableGasStove.OnWorkStart — Namalsk Survival
PortableGasStove.OnWorkStop — Namalsk Survival
SlotsContainer.SetLayoutName — Namalsk Survival ✂
TransmitterBase.OnWorkStart — Namalsk Survival
TransmitterBase.OnWorkStop — Namalsk Survival
WorldData.GetBaseEnvTemperature — Namalsk Survival
WorldData.Init — Namalsk Survival
WorldLighting.SetGlobalLighting — Namalsk Survival
ZombieBase.ModCommandHandlerInside — Namalsk Survival

17 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.