Stack composer
Started from DagZ: the 13 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 VPPAdminTools
- 3 SNAFU Weapons
- 4 Dabs Framework
- 5 RA Base Building
- 6 Unlimited Stamina
- 7 BS Patrol Tank
- 8 Forward Operator Gear
- 9 MMG Base Storage
- 10 VanillaPlusPlusMap
- 11 BS HackedCrate not analyzed
- 12 Survivor Animations
- 13 DayZ Horse
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.
Across 38 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
3.707 ms per second, all 12 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115PlayerBase.CommandHandlerdayz_horse.pbo::Scripts\4_World\PlayerBase.c:49Everything else#
All 38 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → VPPAdminTools → SNAFU Weapons → Dabs Framework → RA Base Building → BS Patrol Tank → Forward Operator Gear → MMG Base Storage → Survivor Animations → DayZ Horse |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → SNAFU Weapons → RA Base Building → Forward Operator Gear → MMG Base Storage |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → SNAFU Weapons → RA Base Building → Forward Operator Gear → MMG Base Storage → DayZ Horse |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools → Dabs Framework → RA Base Building |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → VPPAdminTools → Dabs Framework → DayZ Horse |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → RA Base Building → MMG Base Storage → DayZ Horse |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → Forward Operator Gear → MMG Base Storage → DayZ Horse |
PluginManager.Init |
— | vanilla → VPPAdminTools → Dabs Framework → MMG Base Storage → DayZ Horse |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework |
Hologram.EvaluateCollision |
— | |
Hologram.ProjectionBasedOnParent |
— | vanilla → RA Base Building (cond) → MMG Base Storage (cond) → DayZ Horse (cond) |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → MMG Base Storage |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → BS Patrol Tank |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools → DayZ Horse |
PlayerBase.CommandHandler |
T1 | vanilla → VPPAdminTools → Survivor Animations → DayZ Horse |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → Survivor Animations → DayZ Horse |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerBefore |
— | vanilla → VPPAdminTools → RA Base Building |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.OnMenuRelease |
— | vanilla → Dabs Framework → Survivor Animations |
Hammer.SetActions |
T2 | vanilla → RA Base Building → MMG Base Storage |
Hatchet.SetActions |
T2 | vanilla → RA Base Building → MMG Base Storage |
Hologram.PlaceEntity |
— | |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → VanillaPlusPlusMap |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools |
MissionServer.OnUpdate |
T0 | vanilla → CF → Survivor Animations |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterCustom |
— | vanilla → CF → DayZ Horse |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → SNAFU Weapons |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → DayZ Horse (cond) |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → BS Patrol Tank |
PlayerBase.Init |
— | vanilla → VPPAdminTools → Survivor Animations |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → DayZ Horse |
225 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttach.ActionCondition |
T2 | RA Base Building |
ActionAttach.ActionConditionContinue |
— | RA Base Building (cond) |
ActionAttach.IsIconDisabled |
— | RA Base Building ✂ |
ActionAttach.SetupAction |
— | RA Base Building (cond) |
ActionAttachWithSwitch.ActionCondition |
T2 | RA Base Building |
ActionAttachWithSwitch.ActionConditionContinue |
— | RA Base Building (cond) |
ActionAttachWithSwitch.IsIconDisabled |
— | RA Base Building ✂ |
ActionAttachWithSwitch.SetupAction |
— | RA Base Building (cond) |
ActionCraftBolts.InitCuttingTypes |
— | SNAFU Weapons |
ActionDeployObject.ActionCondition |
T2 | RA Base Building |
ActionDeployObject.ActionConditionContinue |
— | RA Base Building (cond) |
ActionDeployObject.IsIconDisabled |
— | RA Base Building ✂ |
ActionDeployObject.SetupAction |
— | RA Base Building (cond) |
ActionDismantlePartCB.SetCallbackDuration |
— | RA Base Building ✂ |
ActionEnterLadder.Start |
— | RA Base Building |
ActionManagerBase.ActionPossibilityCheck |
— | DayZ Horse (cond) |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionTargetsCursor.CheckRefresherFlagVisibilityEx |
— | RA Base Building ✂ |
ActionTargetsCursor.SetActionWidget |
— | RA Base Building ✂ |
ActionTargetsCursor.SetInteractActionIcon |
— | RA Base Building ✂ |
ActionTargetsCursor.SetItemHealth |
— | RA Base Building ✂ |
ActionTargetsCursor.SetItemQuantity |
— | RA Base Building ✂ |
ActionTogglePlaceObject.ActionCondition |
T2 | RA Base Building |
ActionTogglePlaceObject.IsIconDisabled |
— | RA Base Building ✂ |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.CanBeTargetedByAI |
— | DayZ Horse (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AttachmentCategoriesRow.DoubleClick |
— | DayZ Horse (cond) |
AttachmentCategoriesRow.RefreshSlot |
— | DayZ Horse |
BandageDressing.SetActions |
T2 | DayZ Horse |
BearTrap.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
ButtstockBase.IsButtstock |
— | SNAFU Weapons ✂ |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
CfgGameplayHandler.GetDisableIsCollidingBBoxCheck |
— | RA Base Building ✂ |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
ClaymoreMine.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.CanPutInCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | MMG Base Storage ✂ |
CodeLock.NewUnlockServer |
— | MMG Base Storage |
CodeLock.SetActions |
T2 | MMG Base Storage |
CodeLockComponent.SetLockState |
— | MMG Base Storage |
CodeLockServerRPC.OpenTarget |
— | MMG Base Storage (cond) |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CraftFenceKit.CanDo |
— | RA Base Building ✂ |
CraftTerritoryFlagKit.CanDo |
— | RA Base Building ✂ |
CreditsLoader.GetData |
— | CF ✂ |
DayZAnimalCommandAttackModdable.PreAnimUpdate |
— | DayZ Horse (cond) |
DayZAnimalCommandLookAtModdable.PreAnimUpdate |
— | DayZ Horse |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | DayZ Horse |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerCameraIronsights.OnUpdate |
T0 | DayZ Horse |
DayZPlayerImplement.AimingModel |
— | DayZ Horse |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.CanJump |
— | DayZ Horse (cond) |
DayZPlayerImplement.HeadingModel |
— | DayZ Horse (cond) |
DayZPlayerImplement.ModCommandHandlerAfter |
— | DayZ Horse |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.ProcessJumpOrClimb |
— | DayZ Horse |
DayZPlayerImplementMeleeCombat.HitZoneSelectionRaycastHelper |
— | RA Base Building ✂ |
DayZPlayerImplementMeleeCombat.Init |
— | RA Base Building |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DeployableContainer_Base.GetCostToUpkeep |
— | RA Base Building ✂ |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CanPlayEmote |
— | DayZ Horse (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.PlayEmote |
— | Survivor Animations (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
ExpansionIcons.Generate |
— | BS Patrol Tank |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfTakeToHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.IsCollidingBBox |
— | RA Base Building ✂ |
Hologram.UpdateHologram |
— | RA Base Building |
HuntingOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ImprovisedSuppressor.CanPutAsAttachment |
— | SNAFU Weapons |
ItemActionsWidget.SetActionWidget |
— | RA Base Building ✂ |
ItemActionsWidget.SetItemHealth |
— | RA Base Building ✂ |
ItemActionsWidget.SetWeaponQuantity |
— | SNAFU Weapons |
ItemBase.CanPutInCargo |
T2 | Forward Operator Gear ✂ |
ItemBase.EEHealthLevelChanged |
T2 | RA Base Building |
ItemBase.EEHitBy |
T2 | RA Base Building |
ItemBase.EEItemLocationChanged |
T2 | DayZ Horse |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnCEIterate |
— | RA Base Building |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
KeybindingElement.Reload |
— | CF |
LandMineTrap.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
M4_T3NRDSOptic.CanPutAsAttachment |
— | SNAFU Weapons |
M68Optic.CanPutAsAttachment |
— | SNAFU Weapons |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Init |
— | SNAFU Weapons |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
Paper.SetActions |
T2 | RA Base Building |
PlayerBase.CanClimb |
— | DayZ Horse (cond) |
PlayerBase.CanDropEntity |
T2 | DayZ Horse (cond) |
PlayerBase.CanJump |
— | DayZ Horse (cond) |
PlayerBase.CanPickupHeavyItem |
— | DayZ Horse (cond) |
PlayerBase.CanReceiveAttachment |
T2 | Forward Operator Gear (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | DayZ Horse (cond) |
PlayerBase.EEHitBy |
T2 | BS Patrol Tank |
PlayerBase.EEItemAttached |
T2 | Forward Operator Gear |
PlayerBase.EEItemDetached |
T2 | Forward Operator Gear |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.OnCommandDeathStart |
— | DayZ Horse |
PlayerBase.OnCommandLadderFinish |
— | RA Base Building |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnPlayerLoaded |
— | RA Base Building |
PlayerBase.OnRPC |
T2 | VPPAdminTools |
PlayerBase.OnRaiseChanged |
— | RA Base Building |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnUnconsciousStop |
— | DayZ Horse |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
PlayerBase.SwitchItemSelectionTexture |
— | Forward Operator Gear |
PlayerContainer.DoubleClick |
— | DayZ Horse (cond) |
PlayerContainer.ItemAttached |
— | DayZ Horse (cond) |
PlayerContainer.MouseClick |
— | DayZ Horse (cond) |
PlayerPreview.UpdateInterval |
— | Forward Operator Gear |
Pliers.SetActions |
T2 | RA Base Building |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PunchedCard.SetActions |
T2 | RA Base Building |
Rag.SetActions |
T2 | DayZ Horse |
ReflexOptic.CanPutAsAttachment |
— | SNAFU Weapons |
Screwdriver.SetActions |
T2 | RA Base Building |
StanceIndicator.Update |
— | DayZ Horse (cond) |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.GetCostToUpkeep |
— | RA Base Building ✂ |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TripwireTrap.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
UniversalLight.CanPutAsAttachment |
— | SNAFU Weapons (cond) |
UniversalLight.InitAttachmentsSlotsToCheck |
— | SNAFU Weapons |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
Weapon_Base.EEFired |
— | VPPAdminTools |
Weapon_Base.SetActions |
T2 | MMG Base Storage |
ZombieBase.CanBeTargetedByAI |
— | DayZ Horse |
ZombieBase.EEHitBy |
T2 | BS Patrol Tank |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
mmg_storage_openable_base.AfterStoreLoad |
T3 | MMG Base Storage |
mmg_storage_openable_base.CanReceiveAttachment |
T2 | MMG Base Storage (cond) |
mmg_storage_openable_base.SetActions |
T2 | MMG Base Storage |
mmg_storage_openable_noLock_base.AfterStoreLoad |
T3 | MMG Base Storage |
34 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.