← modperf

Stack composer

Started from [PVE][Echo of Time] Dragon|Bosses|Skill|Event|Battle Pass|Quest: the 24 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 AgricultureCore
  4. 4 BuilderItems
  5. 5 DayZ Editor Loader
  6. 6 VPPAdminTools
  7. 7 TerrainIslands
  8. 8 CannabisPlus
  9. 9 SFP
  10. 10 BeetleHealthBar not analyzed
  11. 11 COCAs_NoVehicleDamageMOD
  12. 12 RaG_Core
  13. 13 RaG_Dragons not analyzed
  14. 14 Survivor Animations
  15. 15 MPG_SpawnerConfigReload not analyzed
  16. 16 MPG_Spawner_Debug not analyzed
  17. 17 MPG_Spawner not analyzed
  18. 18 MPG_Spawner_VPP not analyzed
  19. 19 Code Lock
  20. 20 TraderPlus
  21. 21 Pandar_Vehicle not analyzed
  22. 22 Pandar_CastomWeapon not analyzed
  23. 23 Pandar_Enemys not analyzed
  24. 24 Pandar_Сlothes not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

10 of 24 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.

Mods silencing mods
None

Across 43 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.57% of a frame at 100 players

5.652 ms per second, all 14 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then SFP then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then Survivor Animations then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.OnRPC
per event
RaG_Core then SFP sometimes stops here then VPPAdminTools then vanilla
PlayerBase.SetActions
per event
TraderPlus then Survivor Animations then VPPAdminTools then vanilla
ActionPackTent.ActionCondition
per event
TraderPlus sometimes stops here then Code Lock then vanilla
ActionRestrainTarget.ActionCondition
per event
TraderPlus sometimes stops here then SFP sometimes stops here then vanilla
PlayerBase.EEHitBy
per event
TraderPlus then SFP then vanilla
PlayerBase.OnVariablesSynchronized
per event
SFP then VPPAdminTools then vanilla
Pliers.SetActions
per event
TraderPlus then RaG_Core then vanilla

Stall risks#

8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
SFP
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:229
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\Krovososok\Player\SFP_KrovososClientController.c:222
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\SFP_EXO_MARK5\SFP_ExoMark5_PlayerBase.c:1753
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
SFP
PlayerBase.OnRPC
per event
Timer created inside a hot hook heuristic
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:315

Everything else#

All 43 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Dabs Framework → AgricultureCore → VPPAdminTools → CannabisPlus → SFP → RaG_Core → Survivor Animations → Code Lock → TraderPlus
MissionServer.OnInit T3 vanilla → CF → AgricultureCore → VPPAdminTools → CannabisPlus → SFP → TraderPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → RaG_Core → Code Lock → TraderPlus
PlayerBase.Init — vanilla → AgricultureCore → VPPAdminTools → SFP → Survivor Animations → TraderPlus
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → SFP → RaG_Core → Code Lock
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → SFP → RaG_Core
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → CannabisPlus → SFP → TraderPlus
PlayerBase.EEKilled T3 vanilla → AgricultureCore → VPPAdminTools → CannabisPlus → SFP
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond)
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations → TraderPlus
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AgricultureCore → CannabisPlus
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → SFP → Survivor Animations
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → SFP (cond) → RaG_Core
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Survivor Animations → TraderPlus
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → SFP (cond) → TraderPlus (cond)
CarScript.EEDelete T3 vanilla → RaG_Core → TraderPlus
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → SFP (cond) → TraderPlus (cond)
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hologram.EvaluateCollision — vanilla → RaG_Core (cond) → TraderPlus (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → SFP (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → SFP
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → SFP
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → SFP (cond)
PlayerBase.EEHitBy T2 vanilla → SFP → TraderPlus
PlayerBase.ModCommandHandlerAfter — vanilla → SFP → Survivor Animations
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → SFP
Pliers.SetActions T2 vanilla → RaG_Core → TraderPlus
PluginRecipesManager.RegisterRecipies — vanilla → AgricultureCore → CannabisPlus
338 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.ActionCondition T2 Code Lock
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLockDoors.ActionCondition T2 TraderPlus (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionConditionContinue — SFP (cond)
ActionRestrainTarget.OnFinishProgressServer — SFP (cond)
ActionRestrainTarget.OnStartServer — SFP (cond)
ActionSkinning.ActionCondition T2 SFP (cond)
ActionSkinning.ActionConditionContinue — SFP (cond)
ActionSkinning.OnFinishProgressServer — SFP (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTogglePlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.EEHitBy T2 SFP
AnimalBase.EEInit T3 SFP
AnimalBase.EOnInit T3 SFP
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.EEKilled T3 SFP
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BleedingSourcesManagerServer.ProcessHit — SFP (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.SetActions T2 SFP
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEHitBy T2 RaG_Core
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnVariablesSynchronized T2 TraderPlus
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZGame.CreateDefaultPlayer — SFP ✂
DayZGame.CreateRandomPlayer — SFP ✂
DayZGame.ListAvailableCharacters — SFP
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ProcessDecay — RaG_Core
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
Hammer.SetActions T2 RaG_Core
HandDrillKit.SetActions T2 TraderPlus
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.ProjectionBasedOnParent — TraderPlus (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EOnContact — SFP
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitItemSounds — SFP
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 RaG_Core
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
Matchbox.SetActions T2 TraderPlus
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.UpdateDummyScheduler — SFP
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.CreateCharacter T3 SFP
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — SFP
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequesterRegistrations.RegisterAdditionalRequesters — SFP
PetrolLighter.SetActions T2 TraderPlus
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CanConsumeStamina — SFP (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanJump — SFP
PlayerBase.CanSprint — SFP (cond)
PlayerBase.DepleteStamina — SFP (cond)
PlayerBase.DepleteStaminaEx — SFP (cond)
PlayerBase.EEDelete T3 SFP
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetWeightSpecialized — SFP
PlayerBase.OnCommandHandlerTick — SFP
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnJumpStart — SFP
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnScheduledTick T1 SFP
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStepEvent — SFP
PlayerBase.OnStoreLoad T3 SFP
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 SFP
PlayerBase.ProcessFeetDamageServer — SFP (cond)
PlayerBase.SetSuicide — TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PortableGasStove.SetActions T2 TraderPlus
Roadflare.SetActions T2 TraderPlus
Screwdriver.SetActions T2 RaG_Core
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
StaminaHandler.Init — SFP
StaminaHandler.RecalculateStaminaCap — SFP
StaminaHandler.SetDepletionMultiplier — SFP
StaminaHandler.SetRecoveryMultiplier — SFP
StaminaHandler.StaminaProcessor_Move — SFP
StaminaHandler.Update — SFP
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 RaG_Core
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.EEDelete T3 SFP
ZombieBase.EEHitBy T2 SFP
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnRPC T2 SFP
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

32 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.