← modperf

Stack composer

Started from GasTown | DayZ | PvE: the 30 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 ZT Vending Machine
  3. 3 SNAFU Weapons
  4. 4 TraderPlus
  5. 5 Dabs Framework
  6. 6 RedFalcon Flight System Heliz
  7. 7 DNA Keycards
  8. 8 Paragon Gear and Armor
  9. 9 Blacks SNAFU Retex not analyzed
  10. 10 Bottle Cap Collectables not analyzed
  11. 11 BallerZ SNAFU Weapons Upgrades and Retexture not analyzed
  12. 12 IAT_Crafting_Plus
  13. 13 CookZ
  14. 14 WasteLandZ Survival Clothing not analyzed
  15. 15 Snafu Ammoboxes not analyzed
  16. 16 AutoCarFlip
  17. 17 iM7s_DrugRunning
  18. 18 Crypto Mining Rig not analyzed
  19. 19 Azrael's Horrible Objects (free) not analyzed
  20. 20 DayZ Mining System with Ores and Gems V2 not analyzed
  21. 21 AI Bandits not analyzed
  22. 22 Terje Core not analyzed
  23. 23 Terje Medicine not analyzed
  24. 24 PowerGrid not analyzed
  25. 25 CrayZ Multiplayer Platform not analyzed
  26. 26 GT_Warrig not analyzed
  27. 27 Warden not analyzed
  28. 28 TLB_IcePack not analyzed
  29. 29 GT_OilIndustry not analyzed
  30. 30 GT_LoadingScreen not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

18 of 30 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks
None found

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure.

Mods silencing mods
1 conflict

Across 31 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.10% of a frame at 100 players

1.035 ms per second, all 12 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

iM7s_DrugRunningsilencesTraderPlus1 method
Hologram.PlaceEntity value TraderPlus's value here is replaced. illmanner_drugrunning.pbo::scripts\4_world\entities\holograms.c:33
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

MissionServer.OnUpdate
every server frame
TraderPlus then CF then vanilla
ActionCarDoors.ActionCondition
per event
RedFalcon Flight System Heliz sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionDeployObject.ActionCondition
per event
DNA Keycards sometimes stops here then TraderPlus sometimes stops here then vanilla
ActionLockDoors.ActionCondition
per event
DNA Keycards sometimes stops here then TraderPlus sometimes stops here then vanilla
DayZGame.OnRPC
per event
Dabs Framework then CF sometimes stops here then vanilla
ItemBase.OnVariablesSynchronized
per event
CookZ then IAT_Crafting_Plus then vanilla
PetrolLighter.SetActions
per event
iM7s_DrugRunning then TraderPlus then vanilla
PlayerBase.OnRPC
per event
CookZ then IAT_Crafting_Plus then vanilla
PlayerBase.SetActions
per event
RedFalcon Flight System Heliz then TraderPlus then vanilla

Everything else#

All 31 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Hologram.PlaceEntity — vanilla → TraderPlus (cond) → iM7s_DrugRunning ✂
ActionConstructor.RegisterActions — vanilla → SNAFU Weapons → TraderPlus → Dabs Framework → RedFalcon Flight System Heliz → DNA Keycards → Paragon Gear and Armor → IAT_Crafting_Plus → CookZ → AutoCarFlip → iM7s_DrugRunning
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → SNAFU Weapons → TraderPlus → DNA Keycards → Paragon Gear and Armor → CookZ → iM7s_DrugRunning
PlayerBase.Init — vanilla → TraderPlus → RedFalcon Flight System Heliz → DNA Keycards → CookZ → AutoCarFlip → iM7s_DrugRunning
MissionServer.InvokeOnConnect T3 vanilla → CF → TraderPlus → Dabs Framework → CookZ
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DNA Keycards → AutoCarFlip
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RedFalcon Flight System Heliz → DNA Keycards → iM7s_DrugRunning
Hologram.ProjectionBasedOnParent — vanilla → TraderPlus (cond) → DNA Keycards (cond) → iM7s_DrugRunning
MissionServer.OnInit T3 vanilla → CF → TraderPlus → iM7s_DrugRunning
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DNA Keycards → Paragon Gear and Armor
PluginRecipesManager.RegisterRecipies — vanilla → DNA Keycards → CookZ → iM7s_DrugRunning
ActionCarDoors.ActionCondition T2 vanilla → TraderPlus (cond) → RedFalcon Flight System Heliz (cond)
ActionDeployObject.ActionCondition T2 vanilla → TraderPlus (cond) → DNA Keycards (cond)
ActionGetOutTransport.OnEndServer — vanilla → TraderPlus → RedFalcon Flight System Heliz (cond)
ActionLockDoors.ActionCondition T2 vanilla → TraderPlus (cond) → DNA Keycards (cond)
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework
ItemBase.OnVariablesSynchronized T2 vanilla → IAT_Crafting_Plus → CookZ
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → IAT_Crafting_Plus
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PetrolLighter.SetActions T2 vanilla → TraderPlus → iM7s_DrugRunning
PlayerBase.OnRPC T2 vanilla → IAT_Crafting_Plus → CookZ
PlayerBase.SetActions T2 vanilla → TraderPlus → RedFalcon Flight System Heliz
237 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseBarrel.OnExecuteServer — iM7s_DrugRunning ✂
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetInTransport.OnEndServer — AutoCarFlip
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenBarrel.OnExecuteServer — iM7s_DrugRunning ✂
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionPackTent.ActionCondition T2 TraderPlus (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionTakeItem.ActionCondition T2 TraderPlus
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionTogglePlaceObject.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Attachments.AttachmentAdded — CookZ
Attachments.AttachmentRemoved — CookZ
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CarBattery.SetActions T2 iM7s_DrugRunning
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEDelete T3 TraderPlus
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnVariablesSynchronized T2 TraderPlus
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
Cooking.CookWithEquipment — CookZ (cond)
CreditsLoader.GetData — CF ✂
DayZGame.DeferredInit — CF
DayZGame.OnUpdate T0 CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
HandDrillKit.SetActions T2 TraderPlus
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — TraderPlus (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 IAT_Crafting_Plus
KeybindingElement.Reload — CF
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
Matchbox.SetActions T2 TraderPlus
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — CookZ
MissionBase.OnInit T3 Dabs Framework
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnEvent — CF
MissionServer.OnMissionFinish T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — iM7s_DrugRunning
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Do — CookZ (cond)
OpenCan.Init — SNAFU Weapons
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlantBase.Harvest — iM7s_DrugRunning (cond)
PlantBase.RemovePlantEx — iM7s_DrugRunning ✂
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.EEHitBy T2 TraderPlus
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnConnect — RedFalcon Flight System Heliz
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnParticleEvent — iM7s_DrugRunning
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.SetSuicide — TraderPlus
Pliers.SetActions T2 TraderPlus
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.Init — Dabs Framework
PluginRecipesManagerBase.RegisterRecipies — SNAFU Weapons
PortableGasStove.SetActions T2 TraderPlus
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Roadflare.SetActions T2 TraderPlus
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
Screwdriver.SetActions T2 iM7s_DrugRunning
SeedPackBase.EmptySeedPack — iM7s_DrugRunning ✂
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
SymptomManager.Init — iM7s_DrugRunning
Torch.SetActions T2 TraderPlus
TrapBase.StartActivate — TraderPlus (cond)
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
VicinityItemManager.IsObstructed — iM7s_DrugRunning (cond)
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
Wrench.SetActions T2 iM7s_DrugRunning
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning

25 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.