← modperf

Stack composer

Started from Raptor Island (Stuart | Dinos | Hardcore | Quest | 1PP): the 18 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 Community-Online-Tools
  4. 4 Stuart Island not analyzed
  5. 5 Kerkkoh's props not analyzed
  6. 6 Survivor Animations
  7. 7 DayZ-Bicycle
  8. 8 DayZ-Raven
  9. 9 DayZ Editor Loader
  10. 10 Admirals Diving Mod
  11. 11 dbo_raptors_123 not analyzed
  12. 12 Crocodile
  13. 13 dbo_dil not analyzed
  14. 14 DNA Keycards
  15. 15 dbo_creatures
  16. 16 GRW ER7 Gauss Rifle
  17. 17 Ear-Plugs
  18. 18 Raptor Island not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

5 of 18 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
1 conflict

Across 34 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.18% of a frame at 100 players

1.753 ms per second, all 13 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

Admirals Diving ModsilencesCommunity-Online-Tools1 method
DrowningMdfr.CheckIsDrowning check Community-Online-Tools's conditions on this check no longer apply. AdmiralsDivingMod.pbo::Scripts\4_world\Modded\DrowningMdfr.c:4
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then Community-Online-Tools sometimes stops here then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Community-Online-Tools then CF then vanilla
DayZGame.OnUpdate
every server frame
Community-Online-Tools then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Crocodile then DayZ-Bicycle timer then vanilla
DayZGame.OnRPC
per event
Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.EEHitBy
per event
GRW ER7 Gauss Rifle then Community-Online-Tools then vanilla
PlayerBase.OnVariablesSynchronized
per event
Admirals Diving Mod then Community-Online-Tools timer then vanilla
PlayerBase.SetActions
per event
Survivor Animations then Community-Online-Tools then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

Community-Online-Tools
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:54
Community-Online-Tools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:219
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
Admirals Diving Mod
PlayerBase.EOnSimulate
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:590
Admirals Diving Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsDivingMod.pbo::Scripts\4_world\Modded\PlayerBase.c:463
Community-Online-Tools
PlayerBase.OnVariablesSynchronized
per event
Timer created inside a hot hook heuristic
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:375
DayZ-Bicycle
ItemBase.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
Bicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4

Everything else#

All 34 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
DrowningMdfr.CheckIsDrowning — vanilla → Community-Online-Tools (cond) → Admirals Diving Mod ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Community-Online-Tools → Survivor Animations → DayZ-Bicycle → Admirals Diving Mod → DNA Keycards
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → Community-Online-Tools → DayZ Editor Loader → DNA Keycards
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Admirals Diving Mod → Crocodile → DNA Keycards → GRW ER7 Gauss Rifle
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Bicycle → Admirals Diving Mod → Crocodile → DNA Keycards
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Bicycle → Admirals Diving Mod → DNA Keycards
PlayerBase.Init — vanilla → Community-Online-Tools → Survivor Animations → Admirals Diving Mod → DNA Keycards
MissionServer.OnUpdate T0 vanilla → CF → Community-Online-Tools → Survivor Animations
DayZAnimalCommandLookAtModdable.PreAnimUpdate — vanilla → DayZ-Raven → Crocodile
DayZAnimalCommandMoveModdable.PreAnimUpdate — vanilla → DayZ-Raven → Crocodile
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → Community-Online-Tools
DayZPlayerImplement.ModCommandHandlerInside — vanilla → DayZ-Bicycle → Admirals Diving Mod
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Bicycle → Crocodile
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnEvent — vanilla → CF → Community-Online-Tools (cond)
MissionServer.OnInit T3 vanilla → CF → Admirals Diving Mod
MissionServer.OnMissionFinish T3 vanilla → CF → Community-Online-Tools
MissionServer.OnMissionLoaded — vanilla → CF → Community-Online-Tools
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework
PlayerBase.CanBeTargetedByAI — vanilla → Community-Online-Tools → DayZ-Bicycle (cond)
PlayerBase.CommandHandler T1 vanilla → Community-Online-Tools (cond) → Survivor Animations
PlayerBase.EEHitBy T2 vanilla → Community-Online-Tools → GRW ER7 Gauss Rifle
PlayerBase.OnSelectPlayer — vanilla → CF → Community-Online-Tools (cond)
PlayerBase.OnVariablesSynchronized T2 vanilla → Community-Online-Tools → Admirals Diving Mod
PlayerBase.ProcessFeetDamageServer — vanilla → Community-Online-Tools (cond) → Admirals Diving Mod (cond)
PlayerBase.SetActions T2 vanilla → Community-Online-Tools → Survivor Animations
PluginManager.Init — vanilla → Dabs Framework → Community-Online-Tools
StaminaHandler.Update — vanilla → Community-Online-Tools (cond) → Admirals Diving Mod
318 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.ActionCondition T2 Community-Online-Tools
ActionCarHornLong.ActionCondition T2 DayZ-Bicycle (cond)
ActionCarHornShort.ActionCondition T2 DayZ-Bicycle (cond)
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCombinationLockUnlock.ActionCondition T2 DayZ-Bicycle
ActionDeployObject.ActionCondition T2 DNA Keycards (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 DayZ-Bicycle
ActionGetInTransport.ActionCondition T2 DayZ-Bicycle (cond)
ActionLockDoors.ActionCondition T2 DNA Keycards (cond)
ActionManagerBase.ActionPossibilityCheck — Admirals Diving Mod (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 DayZ-Bicycle
ActionOpenCarDoors.OnEnd — Community-Online-Tools
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionPushCar.ActionCondition T2 DayZ-Bicycle (cond)
ActionStartEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStopEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionTargetsCursor.GetActionDesc — Community-Online-Tools
ActionTogglePlaceObject.ActionCondition T2 DNA Keycards (cond)
ActionTurnOffWhileInHands.CanBeUsedSwimming — Admirals Diving Mod ✂
ActionTurnOnWhileInHands.CanBeUsedSwimming — Admirals Diving Mod ✂
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.COT_OnDebugSpawn — Community-Online-Tools ✂
AnimalBase.EEDelete T3 Community-Online-Tools
AnimalBase.EEHitBy T2 GRW ER7 Gauss Rifle
AnimalBase.EEInit T3 Community-Online-Tools
AnimalBase.EEOnDamageCalculated — Community-Online-Tools
AnimalBase.OnRPC T2 GRW ER7 Gauss Rifle
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.RegisterTransportHit — DayZ-Bicycle (cond)
BadgeBleeding.IsValueChanged — Community-Online-Tools
BaseBuildingBase.EEItemAttached T2 Community-Online-Tools
BaseBuildingBase.EEItemDetached T2 Community-Online-Tools
BaseBuildingBase.OnPartBuiltClient — Community-Online-Tools
BaseBuildingBase.OnPartDestroyedClient — Community-Online-Tools
BaseBuildingBase.OnPartDismantledClient — Community-Online-Tools
BearTrap.SetActions T2 Community-Online-Tools
BloodNotfr.DisplayTendency — Community-Online-Tools
BloodNotfr.GetObservedValue — Community-Online-Tools
BoatScript.EEHealthLevelChanged T2 Community-Online-Tools
BoatScript.EEOnDamageCalculated — Community-Online-Tools
BoatScript.OnDebugSpawn — Community-Online-Tools ✂
BoatScript.OnDriverEnter — Community-Online-Tools
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.COT_OnDebugSpawn — Community-Online-Tools ✂
BuildingBase.OnDebugSpawn — Community-Online-Tools ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousCraft.Setup — Community-Online-Tools
CAContinuousEmpty.Setup — Community-Online-Tools
CAContinuousFill.Setup — Community-Online-Tools
CAContinuousFillBrakes.Setup — Community-Online-Tools
CAContinuousFillCoolant.Setup — Community-Online-Tools
CAContinuousFillFuel.Setup — Community-Online-Tools
CAContinuousFillOil.Setup — Community-Online-Tools
CAContinuousFillPowerGenerator.Setup — Community-Online-Tools
CAContinuousQuantity.Setup — Community-Online-Tools
CAContinuousRepeat.Setup — Community-Online-Tools
CAContinuousTime.Setup — Community-Online-Tools
CF_InputBindings.Update — Community-Online-Tools (cond)
CarScript.EEHealthLevelChanged T2 Community-Online-Tools
CarScript.EEOnDamageCalculated — Community-Online-Tools
CarScript.OnDebugSpawn — Community-Online-Tools ✂
CarScript.OnDriverEnter — Community-Online-Tools
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CombinationLock.AfterStoreLoad T3 DayZ-Bicycle
CombinationLock.IsLockAttached — DayZ-Bicycle (cond)
CombinationLock.IsLockedOnParent — DayZ-Bicycle (cond)
CombinationLock.OnItemLocationChanged T2 DayZ-Bicycle
CombinationLock.SetActions T2 DayZ-Bicycle
ComponentEnergyManager.Event_OnAwake — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.FindAndConsumeEnergy — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.GetMySocketID — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.PlugCordIntoSocket — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.PlugInDevice — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.ResetEnergyUsage — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetEnergySource — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetMySocketID — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetPlugOwner — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.SetPowered — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.StopUpdates — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.UnplugCordFromSocket — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.UpdateSocketSelections — GRW ER7 Gauss Rifle ✂
ComponentEnergyManager.WakeUpWholeBranch — GRW ER7 Gauss Rifle ✂
Construction.COT_GetParent — Community-Online-Tools ✂
CreditsLoader.GetData — CF ✂
DayZAnimalCommandDeathModdable.PreAnimUpdate — DayZ-Raven (cond)
DayZGame.DeferredInit — CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CommandHandler T1 Community-Online-Tools
DayZPlayerImplement.EEItemAttached T2 Community-Online-Tools
DayZPlayerImplement.OnDebugSpawn — Community-Online-Tools ✂
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — Admirals Diving Mod (cond)
DayZPlayerImplementJumpClimb.Climb — Admirals Diving Mod
DayZPlayerImplementSwimming.CheckSwimmingStart — Admirals Diving Mod (cond)
DayZPlayerImplementSwimming.HandleSwimming — DayZ-Bicycle
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.Show — Community-Online-Tools (cond)
DrowningMdfr.OnTick — Admirals Diving Mod (cond)
EffectArea.EEDelete T3 Community-Online-Tools
EffectArea.EEInit T3 Community-Online-Tools
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ-Bicycle ✂
EmoteManager.CommitSuicide — GRW ER7 Gauss Rifle (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
Environment.CheckWaterContact — Admirals Diving Mod
Environment.DetermineHeatcomfortBehavior — DayZ-Bicycle (cond)
Environment.GetEnvironmentTemperature — DayZ-Bicycle (cond)
Environment.IsInsideVehicle — DayZ-Bicycle ✂
Environment.ProcessItemsWetness — Community-Online-Tools (cond)
ExpansionAirdropContainerBase.EEDelete T3 Community-Online-Tools
ExpansionAirdropContainerBase.EEInit T3 Community-Online-Tools
ExpansionContaminatedArea.EEDelete T3 Community-Online-Tools
ExpansionContaminatedArea.EEInit T3 Community-Online-Tools
HealthNotfr.DisplayTendency — Community-Online-Tools
HealthNotfr.GetObservedValue — Community-Online-Tools
HeartbeatNotfr.DisplayBadge — Community-Online-Tools
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — DayZ-Bicycle (cond)
Hologram.ProjectionBasedOnParent — DNA Keycards (cond)
HungerMdfr.OnTick — DayZ-Bicycle ✂
HungerNotfr.DisplayTendency — Community-Online-Tools
HungerNotfr.GetObservedValue — Community-Online-Tools
ImprovisedExplosive.COT_OnDebugSpawn — Community-Online-Tools ✂
InjuredLegNotfr.DisplayBadge — Community-Online-Tools
ItemActionsWidget.GetActionDesc — Community-Online-Tools
ItemBase.EEDelete T3 Community-Online-Tools
ItemBase.EEHitBy T2 GRW ER7 Gauss Rifle
ItemBase.EEInit T3 Community-Online-Tools
ItemBase.EEOnDamageCalculated — Community-Online-Tools
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsServerCheck — Community-Online-Tools
ItemBase.OnDebugSpawn — Community-Online-Tools ✂
ItemBase.OnEnergyConsumed — Community-Online-Tools (cond)
ItemBase.OnInventoryExit T2 Community-Online-Tools
ItemBase.OnPlacementComplete — Community-Online-Tools
ItemBase.OnRPC T2 GRW ER7 Gauss Rifle
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
JMCOTSideBarFooter.Init — Community-Online-Tools
JMESPModule.RegisterTypes — Community-Online-Tools
JMModuleBase.GetRPCMax — Community-Online-Tools (cond)
JMModuleBase.GetRPCMin — Community-Online-Tools (cond)
JMModuleBase.OnClientPermissionsUpdated — Community-Online-Tools
JMModuleBase.OnMissionStart T3 Community-Online-Tools
JMModuleBase.OnRPC T2 Community-Online-Tools (cond)
JMModuleConstructor.RegisterModules — Community-Online-Tools
JMModuleConstructorBase.RegisterModules — Community-Online-Tools
JMModuleManager.InitModule — Community-Online-Tools
JMModuleManager.OnClientPermissionsUpdated — Community-Online-Tools
JMObjectSpawnerForm.OnCreate — Community-Online-Tools
JMPlayerForm.InitActionWidgetsIdentity — Community-Online-Tools
JMPlayerForm.OnCreate — Community-Online-Tools
JMPlayerForm.OnPlayerRow_RightClick — Community-Online-Tools
JMPlayerForm.PassesListFilters — Community-Online-Tools (cond)
JMPlayerFormTabInventory.ShowInventoryContextMenu — Community-Online-Tools
JMTeleportForm.OnCreate — Community-Online-Tools
JMTeleportForm.RefreshMapMarkers — Community-Online-Tools
KeybindingElement.Reload — CF
KitBase.COT_OnDebugSpawn — Community-Online-Tools ✂
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.ShouldPlayerBeKilled — Community-Online-Tools
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.ActivateModifier — Community-Online-Tools (cond)
ModifiersManager.OnScheduledTick T1 Community-Online-Tools (cond)
MotorbikeScript.EEHealthLevelChanged T2 Community-Online-Tools
MotorbikeScript.EEOnDamageCalculated — Community-Online-Tools
MotorbikeScript.OnDebugSpawn — Community-Online-Tools ✂
MotorbikeScript.OnDriverEnter — Community-Online-Tools
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
PPERequester_SandstormEffect.SetTargetIntensity — Community-Online-Tools
PlayerAgentPool.AddAgent — Community-Online-Tools (cond)
PlayerBase.CanClimb — Admirals Diving Mod (cond)
PlayerBase.CanJump — Admirals Diving Mod (cond)
PlayerBase.CanManipulateInventory — Admirals Diving Mod (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Diving Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Diving Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Diving Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Diving Mod (cond)
PlayerBase.CanSprint — Admirals Diving Mod (cond)
PlayerBase.CanSwapItemInCargo — Admirals Diving Mod (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.EEItemAttached T2 Admirals Diving Mod
PlayerBase.EEItemDetached T2 Admirals Diving Mod
PlayerBase.EEKilled T3 Community-Online-Tools
PlayerBase.EEOnDamageCalculated — Community-Online-Tools
PlayerBase.EOnSimulate T1 Admirals Diving Mod ✂
PlayerBase.FormatSteamWebhook — Community-Online-Tools (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsRestrained — Community-Online-Tools
PlayerBase.IsSwimming — Admirals Diving Mod (cond)
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandClimbStart — Community-Online-Tools
PlayerBase.OnCommandFallStart — Community-Online-Tools
PlayerBase.OnCommandLadderStart — Community-Online-Tools
PlayerBase.OnCommandSwimStart — Community-Online-Tools
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnCommandVehicleFinish — Community-Online-Tools
PlayerBase.OnCommandVehicleStart — Community-Online-Tools
PlayerBase.OnConnect — Community-Online-Tools
PlayerBase.OnDrawOptics2D — Community-Online-Tools
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — Admirals Diving Mod
PlayerBase.OnRPC T2 GRW ER7 Gauss Rifle
PlayerBase.OnScheduledTick T1 Admirals Diving Mod
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Bicycle
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Bicycle
PlayerBase.ProcessHandDamage — Community-Online-Tools (cond)
PlayerBase.RegisterTransportHit — DayZ-Bicycle (cond)
PluginAdminLog.OnPlacementComplete — Community-Online-Tools
PluginAdminLog.PlayerHitBy — Community-Online-Tools
PluginAdminLog.PlayerKilled — Community-Online-Tools
PluginAdminLog.PlayerList — Community-Online-Tools
PluginDeveloper.TeleportAtCursor — Community-Online-Tools
PluginDeveloper.ToggleFreeCamera — Community-Online-Tools
PluginDeveloper.ToggleFreeCameraBackPos — Community-Online-Tools
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — Community-Online-Tools
PluginDiagMenu.RegisterModdedDiagsIDs — Community-Online-Tools
PluginDiagMenuClient.BindCallbacks — Community-Online-Tools
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — DNA Keycards
PluginRecipesManagerBase.RegisterRecipies — Crocodile
PortableGasStove.COT_OnDebugSpawn — Community-Online-Tools ✂
Rebuilding.COT_BuildParts — Community-Online-Tools ✂
Rebuilding.COT_BuildRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_RepairPart — Community-Online-Tools ✂
Rebuilding.COT_RepairParts — Community-Online-Tools ✂
StanceIndicator.Update — Community-Online-Tools (cond)
StuffedNotfr.DisplayBadge — Community-Online-Tools
ThirstMdfr.OnTick — DayZ-Bicycle ✂
ThirstNotfr.DisplayTendency — Community-Online-Tools
ThirstNotfr.GetObservedValue — Community-Online-Tools
TransferValues.CheckBlood — Community-Online-Tools
TransferValues.CheckHealth — Community-Online-Tools
TransferValues.ReceiveValue — Community-Online-Tools
TransferValues.SendValue — Community-Online-Tools
TrapBase.COT_OnDebugSpawn — Community-Online-Tools ✂
TrapBase.SetActions T2 Community-Online-Tools
TrapBase.StartActivate — Community-Online-Tools
UndergroundHandlerClient.OnUndergroundPresenceUpdate — Community-Online-Tools
UndergroundHandlerClient.UpdateNVGRequester — Community-Online-Tools
VONManagerImplementation.OnEvent — Community-Online-Tools
VirtualHud.SendRPC — Community-Online-Tools (cond)
WarmthNotfr.DetermineLevelEx — Community-Online-Tools
WarmthNotfr.GetObservedValue — Community-Online-Tools
Weapon_Base.COT_OnDebugSpawn — Community-Online-Tools
Weapon_Base.EEFired — Community-Online-Tools
Weapon_Base.FillChamber — Community-Online-Tools ✂
Weapon_Base.FillInnerMagazine — Community-Online-Tools ✂
Weapon_Base.LiftWeaponRaycastResultCheck — Admirals Diving Mod (cond)
Weapon_Base.SpawnAttachedMagazine — Community-Online-Tools ✂
Wrench.SetActions T2 DayZ-Bicycle
ZombieBase.EEDelete T3 Community-Online-Tools
ZombieBase.EEInit T3 Community-Online-Tools
ZombieBase.EEOnDamageCalculated — Community-Online-Tools
ZombieBase.FightAttackLogic — DayZ-Bicycle (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.RegisterTransportHit — DayZ-Bicycle (cond)
ZombieMaleBase.EEInit T3 Community-Online-Tools

31 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.