Stack composer
Started from [FR] Day'Z Life | PVE | Namalsk | Vanilla+ | Tempo: the 9 mods
it publishes to the Steam server browser (as of 2026-10-21), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 Namalsk Island
- 2 Namalsk Survival
- 3 DayZLifeNamalsk not analyzed
- 4 PVEZ Reloaded
- 5 FC_Fish_Equip
- 6 Code Lock
- 7 Forward Operator Gear
- 8 MMG Base Storage
- 9 Asmond Vanilla Weapons not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.
Across 16 server-side methods hooked by two or more mods.
0.578 ms per second, all 7 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlernamalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23PlayerBase.CommandHandlerns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106PlayerBase.OnScheduledTickPVEZ.pbo::4_world\entities\manbase\playerbase.c:202Everything else#
All 16 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → Namalsk Survival → Code Lock → Forward Operator Gear → MMG Base Storage |
MissionServer.InvokeOnConnect |
T3 | vanilla → Namalsk Survival → Code Lock → MMG Base Storage |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → Namalsk Survival → Forward Operator Gear → MMG Base Storage |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → Namalsk Survival → Forward Operator Gear → MMG Base Storage |
MissionServer.OnUpdate |
T0 | vanilla → Namalsk Survival → PVEZ Reloaded |
PlayerBase.CanReceiveAttachment |
T2 | vanilla → Namalsk Survival (cond) → Forward Operator Gear (cond) |
PlayerBase.CommandHandler |
T1 | vanilla → Namalsk Island → Namalsk Survival |
PlayerBase.EEHealthLevelChanged |
T2 | vanilla → Namalsk Island → Namalsk Survival |
PlayerBase.EEItemAttached |
T2 | vanilla → Namalsk Survival → Forward Operator Gear |
PlayerBase.EEItemDetached |
T2 | vanilla → Namalsk Survival → Forward Operator Gear |
PlayerBase.EEKilled |
T3 | vanilla → Namalsk Survival → PVEZ Reloaded |
PlayerBase.Init |
— | vanilla → Namalsk Island → Namalsk Survival |
PlayerBase.OnRPC |
T2 | vanilla → Namalsk Survival → PVEZ Reloaded |
PlayerBase.SwitchItemSelectionTexture |
— | vanilla → Namalsk Survival → Forward Operator Gear |
PluginManager.Init |
— | vanilla → Code Lock → MMG Base Storage |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Forward Operator Gear → MMG Base Storage |
153 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionUnpin.OnStartServer |
— | PVEZ Reloaded |
ActionUnrestrainSelf.OnFinishProgressServer |
— | Namalsk Survival ✂ |
ActionWashHeadItemContinuous.ActionCondition |
T2 | Namalsk Survival ✂ |
ActionWashHeadWater.ActionCondition |
T2 | Namalsk Survival ✂ |
ActionWashHeadWell.ActionCondition |
T2 | Namalsk Survival ✂ |
AirborneMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
AirborneMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
AreaExposureMdfr.OnTick |
— | Namalsk Survival ✂ |
Armband_ColorBase.SwitchItemSelectionTextureEx |
— | Namalsk Survival |
BasicMapMenu.Init |
— | PVEZ Reloaded |
BasicMapMenu.UpdateMarkers |
— | PVEZ Reloaded |
BleedingSourcesManagerServer.ProcessHit |
— | Namalsk Survival ✂ |
BookMenu.Init |
— | Namalsk Survival ✂ |
BookMenu.OnHide |
— | Namalsk Survival |
BreathVapourMdfr.OnTick |
— | Namalsk Survival (cond) |
CAContinuousFill.CalcAndSetQuantity |
— | Namalsk Survival |
CAContinuousFill.Setup |
— | Namalsk Survival |
CAContinuousMineWood.DamagePlayersHands |
— | Namalsk Survival (cond) |
CarimMenuMap.LoadMapMarkers |
— | PVEZ Reloaded |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.CanPutInCargoClothingConditions |
— | MMG Base Storage ✂ |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | MMG Base Storage ✂ |
CodeLock.NewUnlockServer |
— | MMG Base Storage |
CodeLock.SetActions |
T2 | MMG Base Storage |
CodeLockComponent.SetLockState |
— | MMG Base Storage |
CodeLockServerRPC.OpenTarget |
— | MMG Base Storage (cond) |
ContaminatedArea_Base.OnPlayerEnterServer |
— | Namalsk Survival ✂ |
ContaminatedArea_Base.OnPlayerExitServer |
— | Namalsk Survival ✂ |
CraftImprovisedExplosive.CanDo |
— | Namalsk Survival ✂ |
DayZGame.OnRPC |
T2 | PVEZ Reloaded |
DayZPlayerImplement.GetBootsType |
— | Namalsk Survival ✂ |
DayZPlayerImplement.HandleDeath |
— | Namalsk Survival |
DayZPlayerImplement.HandleView |
— | PVEZ Reloaded |
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight |
— | Namalsk Survival (cond) |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | Namalsk Survival (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands |
— | Namalsk Survival ✂ |
Environment.ApplyDrynessToItemEx |
— | Namalsk Survival |
Environment.CollectAndSetPlayerData |
— | Namalsk Survival |
Environment.DetermineHeatcomfortBehavior |
— | Namalsk Survival (cond) |
Environment.Init |
— | Namalsk Survival |
Environment.ProcessHeatComfort |
— | Namalsk Survival ✂ |
Environment.SetHeatcomfortDirectly |
— | Namalsk Survival |
ExpansionMapMenu.Init |
— | PVEZ Reloaded |
ExpansionMapMenu.UpdateMarkers |
— | PVEZ Reloaded |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FireplaceBase.CanCookOnStick |
— | Namalsk Survival |
FireplaceBase.CookOnDirectSlot |
— | Namalsk Survival (cond) |
FireplaceBase.CookWithEquipment |
— | Namalsk Survival (cond) |
FireplaceBase.Heating |
— | Namalsk Survival |
FireplaceBase.SmokeOnSmokingSlot |
— | Namalsk Survival (cond) |
FireplaceBase.StartFire |
— | Namalsk Survival |
FlammableBase.EEDelete |
T3 | Namalsk Survival |
FlammableBase.EEInit |
T3 | Namalsk Survival |
FlammableBase.EEItemLocationChanged |
T2 | Namalsk Survival |
FlammableBase.OnWorkStart |
— | Namalsk Survival |
FlammableBase.OnWorkStop |
— | Namalsk Survival |
FreezeRattleSymptom.OnGetActivatedServer |
— | Namalsk Survival ✂ |
GP5GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GP5GasMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GasMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
Hacksaw.SetActions |
T2 | Code Lock |
Hammer.SetActions |
T2 | MMG Base Storage |
Hatchet.SetActions |
T2 | MMG Base Storage |
HealthRegenMdfr.OnTick |
— | Namalsk Survival ✂ |
HeatComfortMdfr.OnTick |
— | Namalsk Survival ✂ |
Hologram.EvaluateCollision |
— | MMG Base Storage (cond) |
Hologram.PlaceEntity |
— | MMG Base Storage (cond) |
Hologram.ProjectionBasedOnParent |
— | MMG Base Storage (cond) |
Inventory.OnShow |
— | Namalsk Survival |
Inventory.SetLayoutName |
— | Namalsk Survival ✂ |
ItemBase.CanPutInCargo |
T2 | Forward Operator Gear ✂ |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.DamageItemInCargo |
— | PVEZ Reloaded |
ItemBase.EEOnDamageCalculated |
— | PVEZ Reloaded |
ItemBase.GetProtectionLevel |
— | Namalsk Survival (cond) |
ItemBase.OnItemLocationChanged |
T2 | PVEZ Reloaded |
ItemBase.OnRightClick |
— | Code Lock (cond) |
MapMenu.Init |
— | PVEZ Reloaded |
MapNavigationBehaviour.OrderedAltitudeNumbersPosition |
— | Namalsk Survival ✂ |
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords |
— | Namalsk Survival ✂ |
MaskMdfr.OnTick |
— | Namalsk Survival ✂ |
MenuTeleportManager.UpdateMapEx |
— | PVEZ Reloaded |
MissionBase.InitialiseWorldData |
— | Namalsk Survival (cond) |
MissionBase.OnInit |
T3 | Namalsk Island |
MissionServer.DecontaminatePhoenix |
— | Namalsk Survival ✂ |
MissionServer.GetLantiaControllerServer |
— | Namalsk Survival ✂ |
MissionServer.GetPhoenixState |
— | Namalsk Survival ✂ |
MissionServer.HandleBody |
— | Namalsk Survival (cond) |
MissionServer.OnClientRespawnEvent |
T3 | Namalsk Survival (cond) |
MissionServer.OnInit |
T3 | Namalsk Survival |
MissionServer.PlayerDisconnected |
T3 | PVEZ Reloaded |
MissionServer.SetPhoenixState |
— | Namalsk Survival ✂ |
ModItemRegisterCallbacks.RegisterHeavy |
— | MMG Base Storage |
ModItemRegisterCallbacks.RegisterPistol |
— | Namalsk Survival |
ModifiersManager.Init |
— | Namalsk Survival |
PipeWrench.SetActions |
T2 | Namalsk Survival |
PlayerBase.CanBeTargetedByAI |
— | Namalsk Survival (cond) |
PlayerBase.CanEatAndDrink |
— | Namalsk Survival (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | Namalsk Survival (cond) |
PlayerBase.CanReleaseAttachment |
T2 | Namalsk Survival (cond) |
PlayerBase.Consume |
— | Namalsk Survival ✂ |
PlayerBase.EEOnDamageCalculated |
— | PVEZ Reloaded |
PlayerBase.EOnContact |
— | Namalsk Survival |
PlayerBase.OnBleedingSourceRemoved |
— | PVEZ Reloaded |
PlayerBase.OnLadder |
— | Namalsk Survival (cond) |
PlayerBase.OnPlayerLoaded |
— | PVEZ Reloaded |
PlayerBase.OnScheduledTick |
T1 | PVEZ Reloaded |
PlayerBase.OnSyncJuncture |
— | Namalsk Survival |
PlayerBase.ProcessFeetDamageServer |
— | Namalsk Survival (cond) |
PlayerBase.SaveAreaPersistenceFlag |
— | Namalsk Survival ✂ |
PlayerBase.SetActions |
T2 | Namalsk Survival |
PlayerBase.SetDecayEffects |
— | Namalsk Survival ✂ |
PlayerContainer.UpdateInterval |
— | Namalsk Survival |
PlayerPreview.UpdateInterval |
— | Forward Operator Gear |
PlayerStatsPCO_current.Init |
— | Namalsk Survival |
PluginLifespan.CanMakeHandsBloody |
— | Namalsk Survival ✂ |
PluginTransmissionAgents.TransmitAgentsEx |
— | Namalsk Survival (cond) |
PortableGasStove.OnWork |
— | Namalsk Survival (cond) |
PortableGasStove.OnWorkStart |
— | Namalsk Survival |
PortableGasStove.OnWorkStop |
— | Namalsk Survival |
SlotsContainer.SetLayoutName |
— | Namalsk Survival ✂ |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TerritoryFlag.SetRefresherActive |
— | PVEZ Reloaded |
TransmitterBase.OnWorkStart |
— | Namalsk Survival |
TransmitterBase.OnWorkStop |
— | Namalsk Survival |
Weapon_Base.SetActions |
T2 | MMG Base Storage |
WorldData.GetBaseEnvTemperature |
— | Namalsk Survival |
WorldData.Init |
— | Namalsk Survival |
WorldLighting.SetGlobalLighting |
— | Namalsk Survival |
Wreck_Mi8_Crashed.EEDelete |
T3 | PVEZ Reloaded ✂ |
Wreck_UH1Y.EEDelete |
T3 | PVEZ Reloaded ✂ |
ZombieBase.EEOnDamageCalculated |
— | PVEZ Reloaded |
ZombieBase.EvaluateDeathAnimation |
— | PVEZ Reloaded |
ZombieBase.Init |
— | PVEZ Reloaded |
ZombieBase.ModCommandHandlerInside |
— | Namalsk Survival |
mmg_storage_openable_base.AfterStoreLoad |
T3 | MMG Base Storage |
mmg_storage_openable_base.CanReceiveAttachment |
T2 | MMG Base Storage (cond) |
mmg_storage_openable_base.SetActions |
T2 | MMG Base Storage |
mmg_storage_openable_noLock_base.AfterStoreLoad |
T3 | MMG Base Storage |
13 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.