← modperf

Stack composer

Started from AMOREDAYZ DEERISLE 6.1[RU]PVP: the 29 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 Dabs Framework
  4. 4 Code Lock
  5. 5 Survivor Animations
  6. 6 RUSForma_Motorcycles
  7. 7 FlipTransport
  8. 8 DayZ-Bicycle
  9. 9 BaseBuildingPlus
  10. 10 Translation Base Building Plus not analyzed
  11. 11 WindstridesClothingPack
  12. 12 THE_CLOAK_OF_SIN not analyzed
  13. 13 Territory Plus not analyzed
  14. 14 SJ Furniture not analyzed
  15. 15 Workshop 3639785647 not analyzed
  16. 16 Workshop 3636584437 not analyzed
  17. 17 KillFeed not analyzed
  18. 18 Gerphelius Zil-130
  19. 19 Ear-Plugs
  20. 20 Workshop 3631201020 not analyzed
  21. 21 Crocodile
  22. 22 Bed-Respawning
  23. 23 MyTimeHud not analyzed
  24. 24 Percentage_Hud not analyzed
  25. 25 Ragdolls Unlimited not analyzed
  26. 26 Workshop 3767822000 not analyzed
  27. 27 Workshop 3814463290 not analyzed
  28. 28 RED_FALCON_spining_fix_1.30 not analyzed
  29. 29 Deer Isle Hotfix Pack not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

15 of 29 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
None

Across 40 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.29% of a frame at 100 players

2.896 ms per second, all 14 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Crocodile then DayZ-Bicycle timer then vanilla
DayZGame.OnRPC
per event
FlipTransport then Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
WindstridesClothingPack then BaseBuildingPlus then Survivor Animations then VPPAdminTools then vanilla
ActionCloseFence.ActionCondition
per event
BaseBuildingPlus sometimes stops here then Code Lock then vanilla
ActionDialCombinationLockOnTarget.ActionCondition
per event
BaseBuildingPlus sometimes stops here then DayZ-Bicycle then vanilla
ActionNextCombinationLockDialOnTarget.ActionCondition
per event
BaseBuildingPlus sometimes stops here then DayZ-Bicycle then vanilla
ActionPushCar.ActionCondition
per event
DayZ-Bicycle sometimes stops here then FlipTransport then vanilla
PlayerBase.OnRPC
per event
BaseBuildingPlus then VPPAdminTools then vanilla
Wrench.SetActions
per event
DayZ-Bicycle then FlipTransport then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
DayZ-Bicycle
ItemBase.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
Bicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4

Everything else#

All 40 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → Code Lock → Survivor Animations → FlipTransport → DayZ-Bicycle → BaseBuildingPlus → WindstridesClothingPack → Bed-Respawning
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → FlipTransport → DayZ-Bicycle → WindstridesClothingPack → Crocodile → Bed-Respawning
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → FlipTransport → BaseBuildingPlus → Bed-Respawning
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → FlipTransport
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Code Lock → BaseBuildingPlus
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → RUSForma_Motorcycles → DayZ-Bicycle → Gerphelius Zil-130
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → BaseBuildingPlus → WindstridesClothingPack → Crocodile
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Survivor Animations → BaseBuildingPlus → WindstridesClothingPack
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework
PlayerBase.Init — vanilla → VPPAdminTools → Survivor Animations → BaseBuildingPlus
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → Code Lock
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → DayZ-Bicycle → BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → DayZ-Bicycle → BaseBuildingPlus (cond)
ActionPushCar.ActionCondition T2 vanilla → FlipTransport → DayZ-Bicycle (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → DayZ-Bicycle
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hologram.EvaluateCollision — vanilla → DayZ-Bicycle (cond) → BaseBuildingPlus (cond)
Hologram.ProjectionBasedOnParent — vanilla → BaseBuildingPlus (cond) → Bed-Respawning (cond)
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Bicycle → Crocodile
ItemBase.OnStoreLoad T3 vanilla → CF → Bed-Respawning
ItemBase.OnStoreSave T3 vanilla → CF → Bed-Respawning
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → BaseBuildingPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Bicycle (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BaseBuildingPlus
PluginRecipesManager.RegisterRecipies — vanilla → BaseBuildingPlus → Gerphelius Zil-130
PluginRecipesManagerBase.RegisterRecipies — vanilla → WindstridesClothingPack → Crocodile
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
Wrench.SetActions T2 vanilla → FlipTransport → DayZ-Bicycle
235 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttachToConstruction.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCarHornLong.ActionCondition T2 DayZ-Bicycle (cond)
ActionCarHornShort.ActionCondition T2 DayZ-Bicycle (cond)
ActionCombinationLockUnlock.ActionCondition T2 DayZ-Bicycle
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionGetInTransport.ActionCondition T2 DayZ-Bicycle (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPushObject.ActionCondition T2 FlipTransport
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStopEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.RegisterTransportHit — DayZ-Bicycle (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
BBP_Bed.EEDelete T3 Bed-Respawning
BBP_Bed.SetActions T2 Bed-Respawning
Barrel_ColorBase.SetActions T2 Gerphelius Zil-130
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.OnInput — FlipTransport
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 FlipTransport
CarScript.SetActions T2 FlipTransport
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CombinationLock.AfterStoreLoad T3 DayZ-Bicycle
CombinationLock.IsLockAttached — DayZ-Bicycle (cond)
CombinationLock.IsLockedOnParent — DayZ-Bicycle (cond)
CombinationLock.OnItemLocationChanged T2 DayZ-Bicycle
CombinationLock.SetActions T2 DayZ-Bicycle
Construction.CanBuildPart — BaseBuildingPlus (cond)
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZAnimalCommandLookAtModdable.PreAnimUpdate — Crocodile
DayZAnimalCommandMoveModdable.PreAnimUpdate — Crocodile
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementSwimming.HandleSwimming — DayZ-Bicycle
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ-Bicycle ✂
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.DetermineHeatcomfortBehavior — DayZ-Bicycle (cond)
Environment.GetEnvironmentTemperature — DayZ-Bicycle (cond)
Environment.IsInsideVehicle — DayZ-Bicycle ✂
ExpansionRespawnHandlerModule.EndSpawnSelection — Bed-Respawning
ExpansionRespawnHandlerModule.OnInit T3 Bed-Respawning
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionEntityPosition — BaseBuildingPlus (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.IsFloating — BaseBuildingPlus
Hologram.SetProjectionOrientation — BaseBuildingPlus (cond)
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
HungerMdfr.OnTick — DayZ-Bicycle ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEDelete T3 Bed-Respawning
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.SetActions T2 BaseBuildingPlus
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.EquipCharacter — Bed-Respawning
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OP_SleepingBagColorbase.SetActions T2 Bed-Respawning
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.EEKilled T3 VPPAdminTools
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Bicycle
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Bicycle
PlayerBase.RegisterTransportHit — DayZ-Bicycle (cond)
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEDelete T3 Bed-Respawning
TentBase.Pack — Bed-Respawning
TentBase.SetActions T2 Code Lock
ThirstMdfr.OnTick — DayZ-Bicycle ✂
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TruckBattery.EEItemDetached T2 BaseBuildingPlus
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.IsObstructed — BaseBuildingPlus (cond)
Weapon_Base.EEFired — VPPAdminTools
WoodenCrate.SetActions T2 Gerphelius Zil-130
ZenSleepingBagDeployed_Base.EEDelete T3 Bed-Respawning
ZenSleepingBagDeployed_Base.SetActions T2 Bed-Respawning
ZombieBase.FightAttackLogic — DayZ-Bicycle (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.RegisterTransportHit — DayZ-Bicycle (cond)
bl_bed.EEDelete T3 Bed-Respawning
bl_bed.SetActions T2 Bed-Respawning
rag_baseitems_sleepingbag_base.EEDelete T3 Bed-Respawning
rag_baseitems_sleepingbag_base.SetActions T2 Bed-Respawning
sleepingbag_colorbase_mung_Deployed.EEDelete T3 Bed-Respawning
sleepingbag_colorbase_mung_Deployed.SetActions T2 Bed-Respawning

27 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.