Stack composer
Started from EmpireZ : Star Wars : PvE: the 27 mods
it publishes to the Steam server browser (as of 2026-10-21), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 Dabs Framework
- 2 CF
- 3 Megaloot Tunnels not analyzed
- 4 DayZ Editor Loader
- 5 ActionTeleport not analyzed
- 6 Apox_TraderMoney not analyzed
- 7 Trader
- 8 EmpirZ_Server_Pack not analyzed
- 9 Zenarchist's Core Mod not analyzed
- 10 CJ187-PokemonCards
- 11 BuilderItems
- 12 EmpirZ_Blackwing not analyzed
- 13 BRZ_Pokeman_Override not analyzed
- 14 Apox_Camping not analyzed
- 15 Apox_PVP_PVE not analyzed
- 16 Survivor name changer
- 17 PVEZ Reloaded
- 18 FixBuggedHands not analyzed
- 19 I'm not hot not analyzed
- 20 Ear-Plugs
- 21 SimpleAutorun
- 22 Apox_GroupMod not analyzed
- 23 DudeWheresMyCar
- 24 Apox_PVE_1 not analyzed
- 25 FlipTransport
- 26 TakistanPlus 1.30 Fixed TEMP MOD not analyzed
- 27 Apox_Push not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See it below.
Across 15 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
0.983 ms per second, all 12 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— CF silences Dabs Framework
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
1 place where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.OnScheduledTickPVEZ.pbo::4_world\entities\manbase\playerbase.c:202Everything else#
All 15 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → Trader → CJ187-PokemonCards → FlipTransport |
DayZGame.OnRPC |
T2 | vanilla → Dabs Framework → CF (cond) → PVEZ Reloaded → FlipTransport |
MissionServer.InvokeOnConnect |
T3 | vanilla → Dabs Framework → CF → Trader → DudeWheresMyCar |
MissionServer.OnInit |
T3 | vanilla → CF → Trader → DudeWheresMyCar → FlipTransport |
MissionServer.OnMissionStart |
T3 | vanilla → Dabs Framework → CF → DayZ Editor Loader |
MissionServer.OnUpdate |
T0 | vanilla → CF → Trader → PVEZ Reloaded |
MissionServer.PlayerDisconnected |
T3 | vanilla → Dabs Framework → CF → PVEZ Reloaded |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → Trader → CJ187-PokemonCards |
CarScript.OnStoreLoad |
T3 | vanilla → CF → Trader |
CarScript.OnStoreSave |
T3 | vanilla → CF → Trader |
DayZGame.OnEvent |
— | vanilla → Dabs Framework → CF |
JMModuleConstructor.RegisterModules |
— | vanilla → SimpleAutorun → FlipTransport |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → Dabs Framework → CF |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → FlipTransport |
PluginManager.Init |
— | vanilla → Dabs Framework → Trader |
187 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ActionBurnSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionCarDoors.ActionCondition |
T2 | Trader (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulse.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | Trader |
ActionCollectBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | Trader (cond) |
ActionDeployObject.ActionCondition |
T2 | Trader (cond) |
ActionDetach.ActionCondition |
T2 | Trader (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | Trader (cond) |
ActionForceConsume.ActionCondition |
T2 | Trader (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | Trader (cond) |
ActionForceFeedCan.ActionCondition |
T2 | Trader (cond) |
ActionGetOutTransport.OnStartServer |
— | DudeWheresMyCar |
ActionGiveBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | Trader (cond) |
ActionInjectTarget.ActionCondition |
T2 | Trader (cond) |
ActionLockDoors.ActionCondition |
T2 | Trader (cond) |
ActionPushCar.ActionCondition |
T2 | FlipTransport |
ActionPushObject.ActionCondition |
T2 | FlipTransport |
ActionRestrainSelf.ActionCondition |
T2 | Trader (cond) |
ActionRestrainTarget.ActionCondition |
T2 | Trader (cond) |
ActionSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionStartBoat.OnStartServer |
— | DudeWheresMyCar |
ActionStartEngine.OnExecute |
— | DudeWheresMyCar |
ActionStartEngineBoat.OnExecute |
— | DudeWheresMyCar |
ActionStartHelicopter.OnStartServer |
— | DudeWheresMyCar |
ActionUnpin.ActionCondition |
T2 | Trader (cond) |
ActionUnpin.OnStartServer |
— | PVEZ Reloaded |
Action_Boat_Start_Engine_Keyboard_SIB.OnFinishProgress |
— | DudeWheresMyCar |
Action_Boat_Start_Engine_Mouse_SIB.OnFinishProgress |
— | DudeWheresMyCar |
Action_Helicopter_Start_Engine_Keyboard_SIB.OnFinishProgressServer |
— | DudeWheresMyCar |
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer |
— | DudeWheresMyCar |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
Ammo_40mm_ChemGas.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_ChemGas.OnActivatedByItem |
— | Trader (cond) |
Ammo_40mm_Explosive.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_Explosive.OnActivatedByItem |
— | Trader (cond) |
Ammunition_Base.AddQuantityTR |
— | Trader ✂ |
Ammunition_Base.SetQuantityTR |
— | Trader ✂ |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.OnTick |
— | Trader (cond) |
BarrelHoles_ColorBase.AddWetnessToFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.BurnItemsInFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.CalcAndSetQuantity |
— | Trader (cond) |
BarrelHoles_ColorBase.CanPutIntoHands |
T2 | Trader (cond) |
BarrelHoles_ColorBase.DeferredInit |
— | Trader |
BarrelHoles_ColorBase.SpendFireConsumable |
— | Trader (cond) |
BasicMapMenu.Init |
— | PVEZ Reloaded |
BasicMapMenu.UpdateMarkers |
— | PVEZ Reloaded |
BoatScript.DeferredInit |
— | DudeWheresMyCar |
BoatScript.OnEngineStart |
— | Trader |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BoatScript.SetActions |
T2 | FlipTransport |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
CarScript.CanDisplayAttachmentCategory |
— | Trader |
CarScript.CanDisplayAttachmentSlot |
T2 | Trader |
CarScript.DeferredInit |
— | DudeWheresMyCar |
CarScript.OnEngineStart |
— | Trader |
CarScript.OnInput |
— | FlipTransport |
CarScript.OnUpdate |
T0 | FlipTransport |
CarScript.SetActions |
T2 | FlipTransport |
CarimMenuMap.LoadMapMarkers |
— | PVEZ Reloaded |
ContaminatedArea_Local.DeferredInit |
— | Trader (cond) |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.DeferredInit |
— | CF |
DayZGame.Display3dMarkers |
— | DudeWheresMyCar |
DayZGame.FirearmEffects |
— | Trader (cond) |
DayZGame.OnUpdate |
T0 | CF |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerImplement.HandleView |
— | PVEZ Reloaded |
DayZPlayerImplement.OnRPC |
T2 | Trader |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | Trader (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
ExpansionMapMenu.Init |
— | PVEZ Reloaded |
ExpansionMapMenu.UpdateMarkers |
— | PVEZ Reloaded |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
Grenade_Base.InitiateExplosion |
— | Trader (cond) |
Grenade_ChemGas.OnExplode |
— | Trader (cond) |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
ItemBase.DamageItemInCargo |
— | PVEZ Reloaded |
ItemBase.EEOnDamageCalculated |
— | PVEZ Reloaded |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnItemLocationChanged |
T2 | PVEZ Reloaded |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
KeybindingElement.Reload |
— | CF |
MapMenu.Init |
— | PVEZ Reloaded |
MenuTeleportManager.UpdateMapEx |
— | PVEZ Reloaded |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.CreateScriptedMenu |
— | Trader |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.HandleBody |
— | Trader |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnEvent |
— | CF |
MissionServer.OnMissionFinish |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterHeavy |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
PlayerBase.CF_OnStoreLoad |
— | DudeWheresMyCar |
PlayerBase.CF_OnStoreSave |
— | DudeWheresMyCar |
PlayerBase.CanBeTargetedByAI |
— | Trader (cond) |
PlayerBase.CheckDeath |
— | Ear-Plugs |
PlayerBase.EEKilled |
T3 | PVEZ Reloaded |
PlayerBase.EEOnDamageCalculated |
— | PVEZ Reloaded |
PlayerBase.Expansion_IsInSafeZone |
— | Trader (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.OnBleedingSourceRemoved |
— | PVEZ Reloaded |
PlayerBase.OnCommandUnconsciousFinish |
— | Ear-Plugs |
PlayerBase.OnCommandUnconsciousStart |
— | Ear-Plugs |
PlayerBase.OnPlayerLoaded |
— | PVEZ Reloaded |
PlayerBase.OnRPC |
T2 | PVEZ Reloaded |
PlayerBase.OnScheduledTick |
T1 | PVEZ Reloaded |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.SetActions |
T2 | Trader |
PlayerBase.SetSuicide |
— | Trader |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginTransmissionAgents.InjectAgentsWithPlayer |
— | Trader (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayerCount |
— | Trader (cond) |
TerritoryFlag.SetRefresherActive |
— | PVEZ Reloaded |
TrapBase.StartActivate |
— | Trader (cond) |
VONManagerImplementation.HandleInput |
— | Trader (cond) |
VONManagerImplementation.SetInSafeZone |
— | Trader ✂ |
VPPAdminHud.DefineButtons |
— | FlipTransport |
VPPMapMenu.DisplayClientMarkers |
— | DudeWheresMyCar |
WeaponManager.CanFire |
— | Trader (cond) |
Wreck_Mi8_Crashed.EEDelete |
T3 | PVEZ Reloaded ✂ |
Wreck_UH1Y.EEDelete |
T3 | PVEZ Reloaded ✂ |
Wrench.SetActions |
T2 | FlipTransport |
ZombieBase.EEOnDamageCalculated |
— | PVEZ Reloaded |
ZombieBase.EvaluateDeathAnimation |
— | PVEZ Reloaded |
ZombieBase.Init |
— | PVEZ Reloaded |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
24 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.