← modperf

Stack composer

Started from [RU] Dayz STALKER RP Kill Or die vk/dayz_kod NO WHITELIST: the 13 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 DayZ Pripyat not analyzed
  2. 2 VPPAdminTools
  3. 3 CF
  4. 4 TraderPlus
  5. 5 Code Lock
  6. 6 BuilderItems
  7. 7 Radio Toggle not analyzed
  8. 8 ToFu Virtual Storage
  9. 9 STALKER Equipment
  10. 10 SFP
  11. 11 Mounts & Sights
  12. 12 SFP_anim_system
  13. 13 Kill OR Die STALKER not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

3 of 13 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
None

Across 33 server-side methods hooked by two or more mods.

Structural load
0.52% of a frame at 100 players

5.243 ms per second, all 10 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
SFP then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
CF then VPPAdminTools then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then CF then vanilla
PlayerBase.OnRPC
per event
SFP_anim_system then SFP sometimes stops here then VPPAdminTools then vanilla
PlayerBase.OnVariablesSynchronized
per event
SFP_anim_system then SFP then VPPAdminTools then vanilla
PlayerBase.SetActions
per event
SFP_anim_system then TraderPlus then VPPAdminTools then vanilla
ActionPackTent.ActionCondition
per event
Code Lock then TraderPlus sometimes stops here then vanilla
ActionRestrainTarget.ActionCondition
per event
SFP sometimes stops here then TraderPlus sometimes stops here then vanilla
DayZGame.OnRPC
per event
CF sometimes stops here then VPPAdminTools sometimes stops here then vanilla
PlayerBase.EEHitBy
per event
SFP then TraderPlus then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
SFP
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:229
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\Krovososok\Player\SFP_KrovososClientController.c:222
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\SFP_EXO_MARK5\SFP_ExoMark5_PlayerBase.c:1753
SFP
PlayerBase.OnRPC
per event
Timer created inside a hot hook heuristic
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:315

Everything else#

All 33 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → TraderPlus → Code Lock → ToFu Virtual Storage → STALKER Equipment → SFP → Mounts & Sights → SFP_anim_system
MissionServer.OnInit T3 vanilla → VPPAdminTools → CF → TraderPlus → ToFu Virtual Storage → SFP → SFP_anim_system
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → TraderPlus → SFP → Mounts & Sights
PlayerBase.Init — vanilla → VPPAdminTools → TraderPlus → SFP → SFP_anim_system
MissionServer.InvokeOnConnect T3 vanilla → CF → TraderPlus → Code Lock
MissionServer.OnClientReadyEvent T3 vanilla → CF → SFP → SFP_anim_system
MissionServer.OnMissionFinish T3 vanilla → VPPAdminTools → CF → SFP
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → SFP → SFP_anim_system
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → SFP (cond) → SFP_anim_system
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → SFP → SFP_anim_system
PlayerBase.SetActions T2 vanilla → VPPAdminTools → TraderPlus → SFP_anim_system
PluginManager.Init — vanilla → VPPAdminTools → Code Lock → SFP
ActionPackTent.ActionCondition T2 vanilla → TraderPlus (cond) → Code Lock
ActionRestrainTarget.ActionCondition T2 vanilla → TraderPlus (cond) → SFP (cond)
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.DeferredInit — vanilla → VPPAdminTools → CF
DayZGame.OnRPC T2 vanilla → VPPAdminTools (cond) → CF (cond)
DayZGame.OnUpdate T0 vanilla → VPPAdminTools → CF
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → TraderPlus (cond) → SFP (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → SFP (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnEvent — vanilla → VPPAdminTools → CF
MissionServer.OnMissionStart T3 vanilla → VPPAdminTools → CF
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus
MissionServer.PlayerDisconnected T3 vanilla → VPPAdminTools → CF
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → SFP
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → SFP (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → SFP
PlayerBase.EEDelete T3 vanilla → SFP → SFP_anim_system
PlayerBase.EEHitBy T2 vanilla → TraderPlus → SFP
PlayerBase.ModCommandHandlerAfter — vanilla → SFP → SFP_anim_system
PlayerBase.OnCommandHandlerTick — vanilla → SFP → SFP_anim_system
320 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.GetOpticsPPBlur — Mounts & Sights
ACOGOptic.GetOpticsPPLens — Mounts & Sights
ACOGOptic_6x.GetOpticsPPBlur — Mounts & Sights
ACOGOptic_6x.GetOpticsPPLens — Mounts & Sights
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseFence.ActionCondition T2 Code Lock
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionDeployObject.ActionCondition T2 TraderPlus (cond)
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionLockDoors.ActionCondition T2 TraderPlus (cond)
ActionManagerBase.ActionPossibilityCheck — SFP_anim_system (cond)
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionConditionContinue — SFP (cond)
ActionRestrainTarget.OnFinishProgressServer — SFP (cond)
ActionRestrainTarget.OnStartServer — SFP (cond)
ActionSkinning.ActionCondition T2 SFP (cond)
ActionSkinning.ActionConditionContinue — SFP (cond)
ActionSkinning.OnFinishProgressServer — SFP (cond)
ActionTakeItem.ActionCondition T2 TraderPlus
ActionToggleNVMode.SwitchMode — Mounts & Sights
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTurnOffWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionTurnOnWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionViewOptics.ActionCondition T2 Mounts & Sights (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.EEHitBy T2 SFP
AnimalBase.EEInit T3 SFP
AnimalBase.EOnInit T3 SFP
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.EEKilled T3 SFP
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
Attachments.AttachmentAdded — Mounts & Sights
Attachments.AttachmentRemoved — Mounts & Sights
Attachments.ShowFalseAttachmentsHeader — Mounts & Sights
BleedingSourcesManagerServer.ProcessHit — SFP (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.SetActions T2 SFP
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
CZ527_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ550_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ75_Base.CanEnterIronsights — Mounts & Sights
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEDelete T3 TraderPlus
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnVariablesSynchronized T2 TraderPlus
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanPutInCargo T2 ToFu Virtual Storage (cond)
Clothing.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
Colt1911_Base.CanEnterIronsights — Mounts & Sights
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
ContinuousDefaultActionInput.UpdatePossibleActions — SFP_anim_system (cond)
CreditsLoader.GetData — CF ✂
DayZGame.CreateDefaultPlayer — SFP ✂
DayZGame.CreateRandomPlayer — SFP ✂
DayZGame.ListAvailableCharacters — SFP
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZPlayerCameraIronsights.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraIronsights.UpdateBatteryOptics — Mounts & Sights
DayZPlayerCameraOptics.AdjustCameraParameters — Mounts & Sights
DayZPlayerCameraOptics.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraOptics.OnActivate — Mounts & Sights
DayZPlayerCameraOptics.OnUpdate T0 Mounts & Sights
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ExitSights — Mounts & Sights
DayZPlayerImplement.HandleADS — Mounts & Sights
DayZPlayerImplement.HandleOptic — Mounts & Sights
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnDrawOptics2D — Mounts & Sights
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.SetIronsights — Mounts & Sights
DayZPlayerImplement.SwitchOptics — Mounts & Sights
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DefaultActionInput.UpdatePossibleActions — SFP_anim_system (cond)
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteConstructor.RegisterEmotes — SFP_anim_system
EmoteManager.CanPlayEmote — SFP_anim_system
EmoteManager.CanPlayEmoteClientCheck — SFP_anim_system (cond)
EmoteManager.CreateEmoteCBFromMenu — SFP_anim_system
EmoteManager.IsEmotePlaying — SFP_anim_system (cond)
EmoteManager.PlayEmote — SFP_anim_system
EmoteManager.SetEmoteLockState — SFP_anim_system
EmoteManager.Update — SFP_anim_system (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo — Mounts & Sights ✂
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
GestureMenuItem.GetName — SFP_anim_system (cond)
GesturesMenu.BackOneLevel — SFP_anim_system (cond)
GesturesMenu.CreateGestureContent — SFP_anim_system ✂
GesturesMenu.ExecuteSelectedCategory — SFP_anim_system ✂
GesturesMenu.ExecuteSelectedItem — SFP_anim_system (cond)
GesturesMenu.GetGestureItems — SFP_anim_system
GesturesMenu.Init — SFP_anim_system
GesturesMenu.OnClick — SFP_anim_system (cond)
GesturesMenu.ProcessEmoteConditionRequest — SFP_anim_system (cond)
GesturesMenu.Update — SFP_anim_system
GesturesMenu.UpdateQuickbarItemCard — SFP_anim_system
Glock19_Base.CanEnterIronsights — Mounts & Sights
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
HandDrillKit.SetActions T2 TraderPlus
HandsContainer.AttachmentAdded — Mounts & Sights
HandsContainer.DraggingOverHeader — Mounts & Sights
HandsContainer.OnDropReceivedFromHeader2 — Mounts & Sights
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — TraderPlus (cond)
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.ProjectionBasedOnParent — TraderPlus (cond)
Icon.DropReceivedFromMain — SFP_anim_system (cond)
ItemBase.AfterStoreLoad T3 Mounts & Sights
ItemBase.AreChildrenAccessible — Mounts & Sights (cond)
ItemBase.CanPutAsAttachment — Mounts & Sights
ItemBase.CanReceiveAttachment T2 Mounts & Sights
ItemBase.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHealthLevelChanged T2 Mounts & Sights
ItemBase.EEHitBy T2 Mounts & Sights
ItemBase.EEItemDetached T2 Mounts & Sights
ItemBase.EEItemLocationChanged T2 Mounts & Sights
ItemBase.EEOnCECreate — Mounts & Sights
ItemBase.EOnContact — SFP
ItemBase.HideSelection — Mounts & Sights
ItemBase.InitItemSounds — SFP
ItemBase.NameOverride — Mounts & Sights
ItemBase.OnDebugSpawn — Mounts & Sights (cond)
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnWasAttached — Mounts & Sights
ItemBase.OnWasDetached — Mounts & Sights
ItemBase.ShowSelection — Mounts & Sights
JMObjectSpawnerModule.SpawnCompatibleAttachments — Mounts & Sights (cond)
KeybindingElement.Reload — CF
KeybindingsMenu.InitInputSortingMap — SFP_anim_system
LandMineTrap.EEHitBy T2 VPPAdminTools
Matchbox.SetActions T2 TraderPlus
MissionBase.CF_IsLoaded — CF ✂
MissionBase.UpdateDummyScheduler — SFP
MissionServer.CreateCharacter T3 SFP
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterHeavy — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — SFP
Mosin9130_Base.CanEnterIronsights — Mounts & Sights
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequesterRegistrations.RegisterAdditionalRequesters — SFP
PSO11Optic.GetOpticsPPBlur — Mounts & Sights
PSO11Optic.GetOpticsPPLens — Mounts & Sights
PSO1Optic.GetOpticsPPBlur — Mounts & Sights
PSO1Optic.GetOpticsPPLens — Mounts & Sights
PSO6Optic.GetOpticsPPBlur — Mounts & Sights
PSO6Optic.GetOpticsPPLens — Mounts & Sights
PUScopeOptic.GetOpticsPPBlur — Mounts & Sights
PUScopeOptic.GetOpticsPPLens — Mounts & Sights
PetrolLighter.SetActions T2 TraderPlus
PlayerBase.CameraHandler — SFP_anim_system (cond)
PlayerBase.CanConsumeStamina — SFP (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanJump — SFP
PlayerBase.CanSprint — SFP (cond)
PlayerBase.DepleteStamina — SFP (cond)
PlayerBase.DepleteStaminaEx — SFP (cond)
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.GetWeightSpecialized — SFP
PlayerBase.HideClothing — Mounts & Sights (cond)
PlayerBase.ModCommandHandlerInside — SFP_anim_system (cond)
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnJumpStart — SFP
PlayerBase.OnPhysMove — SFP_anim_system
PlayerBase.OnScheduledTick T1 SFP
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStepEvent — SFP
PlayerBase.OnStoreLoad T3 SFP
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 SFP
PlayerBase.OnUnconsciousStart — SFP_anim_system
PlayerBase.PhysicalPredictiveDropItem — SFP_anim_system (cond)
PlayerBase.ProcessFeetDamageServer — SFP (cond)
PlayerBase.ProcessWeaponEvent — SFP_anim_system (cond)
PlayerBase.SetSuicide — TraderPlus
PlayerPreview.UpdateInterval — SFP_anim_system
Pliers.SetActions T2 TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PokeHolesBarrel.CanDo — ToFu Virtual Storage ✂
PortableGasStove.SetActions T2 TraderPlus
RadialMenu.GetObjectByDegAngle — SFP_anim_system (cond)
RadialMenu.HideRadialSelector — SFP_anim_system
RadialMenu.OnMouseButtonUp — SFP_anim_system (cond)
RadialMenu.OnWidgetScriptInit — SFP_anim_system
RadialMenu.Refresh — SFP_anim_system
RadialMenu.RegisterClass — SFP_anim_system
RadialMenu.ShowRadialSelector — SFP_anim_system (cond)
RadialMenu.Update — SFP_anim_system (cond)
Roadflare.SetActions T2 TraderPlus
Ruger1022_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
SVD_Base.CanEnterIronsights — Mounts & Sights
SportingOptic.GetOpticsPPBlur — Mounts & Sights
SportingOptic.GetOpticsPPLens — Mounts & Sights
StaminaHandler.Init — SFP
StaminaHandler.RecalculateStaminaCap — SFP
StaminaHandler.SetDepletionMultiplier — SFP
StaminaHandler.SetRecoveryMultiplier — SFP
StaminaHandler.StaminaProcessor_Move — SFP
StaminaHandler.Update — SFP
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VSS.CanEnterIronsights — Mounts & Sights
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
Vikhr.CanEnterIronsights — Mounts & Sights
Weapon_Base.CanEnterIronsights — Mounts & Sights
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.EEItemAttached T2 Mounts & Sights
Weapon_Base.HideWeaponBarrel — Mounts & Sights ✂
Weapon_Base.LiftWeaponRaycastResultCheck — Mounts & Sights (cond)
Winchester70_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.EEDelete T3 SFP
ZombieBase.EEHitBy T2 SFP
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.OnRPC T2 SFP
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

23 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.