Stack composer
Started from [BR] O MUNDO DOS MORTOS - NAMALSK - WIPE 15-10: the 15 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 Solitude CodeLock not analyzed
- 2 VIP-OMUNDODOSMORTOS not analyzed
- 3 RedFalcon Watercraft
- 4 Namalsk Island
- 5 BuilderItems
- 6 Namalsk_Overhaul not analyzed
- 7 Advanced Weapon Scopes
- 8 Custom Keycards
- 9 VPPAdminTools
- 10 AC-Mod-Pack
- 11 Namalsk Survival
- 12 ToFu Virtual Storage
- 13 OTPPartyMod not analyzed
- 14 CF
- 15 OnlyGateRaid not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.
Across 46 server-side methods hooked by two or more mods.
3.146 ms per second, all 10 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 10AC-Mod-Pack | all |
|---|---|---|
| 11Namalsk Survival | 1Namalsk Survival silences AC-Mod-Pack 1 method: 1 event |
1 |
| 12ToFu Virtual Storage | 1ToFu Virtual Storage silences AC-Mod-Pack 1 method: 1 check |
1 |
| all | 2 | 2 |
| 1Solitude CodeLock | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
| 2VIP-OMUNDODOSMORTOS | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
| 6Namalsk_Overhaul | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
| 13OTPPartyMod | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
| 15OnlyGateRaid | Not analyzed, so what it silences is unknown. Queue it in the list above. | |
The 2 pairs, largest first# ·
Namalsk SurvivalsilencesAC-Mod-Pack1 method
AreaExposureMdfr.OnTick
event
AC-Mod-Pack's work on this event never runs. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Classes\PlayerModifiers\Modifiers\AreaExposure.c:3
ToFu Virtual StoragesilencesAC-Mod-Pack1 method
PokeHolesBarrel.CanDo
check
AC-Mod-Pack's conditions on this check no longer apply. tofu_vstorage_2.pbo::scripts\4_world\modded_pokeholesbarrel.c:3
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlernamalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1PlayerBase.CommandHandlerns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106Everything else#
All 46 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
AreaExposureMdfr.OnTick |
— | |
PokeHolesBarrel.CanDo |
— | |
ActionConstructor.RegisterActions |
— | vanilla → RedFalcon Watercraft → Advanced Weapon Scopes → Custom Keycards → VPPAdminTools → AC-Mod-Pack → Namalsk Survival → ToFu Virtual Storage |
PlayerBase.SetActions |
T2 | vanilla → RedFalcon Watercraft → Advanced Weapon Scopes → Custom Keycards → VPPAdminTools → AC-Mod-Pack → Namalsk Survival |
MissionServer.OnInit |
T3 | vanilla → VPPAdminTools → AC-Mod-Pack → Namalsk Survival → ToFu Virtual Storage → CF |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → Advanced Weapon Scopes → Custom Keycards → AC-Mod-Pack → Namalsk Survival → CF |
PlayerBase.Init |
— | vanilla → Namalsk Island → VPPAdminTools → AC-Mod-Pack → Namalsk Survival |
DayZGame.OnRPC |
T2 | vanilla → Custom Keycards (cond) → VPPAdminTools (cond) → CF (cond) |
MissionServer.InvokeOnConnect |
T3 | vanilla → AC-Mod-Pack → Namalsk Survival → CF |
MissionServer.OnMissionStart |
T3 | vanilla → Custom Keycards → VPPAdminTools → CF |
MissionServer.OnUpdate |
T0 | vanilla → AC-Mod-Pack → Namalsk Survival → CF |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) → Namalsk Survival (cond) |
PlayerBase.CommandHandler |
T1 | vanilla → Namalsk Island → VPPAdminTools → Namalsk Survival |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → AC-Mod-Pack → Namalsk Survival |
PlayerBase.OnConnect |
— | vanilla → Custom Keycards → VPPAdminTools → AC-Mod-Pack |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → AC-Mod-Pack (cond) → Namalsk Survival |
ActionLockDoors.ActionCondition |
T2 | vanilla → Custom Keycards (cond) → AC-Mod-Pack (cond) |
ActionUnlockDoors.ActionCondition |
T2 | vanilla → Custom Keycards (cond) → AC-Mod-Pack (cond) |
ActionUnpin.OnStartServer |
— | vanilla → VPPAdminTools → AC-Mod-Pack |
BoatScript.OnStoreLoad |
T3 | vanilla → AC-Mod-Pack → CF |
BoatScript.OnStoreSave |
T3 | vanilla → AC-Mod-Pack → CF |
CarScript.OnStoreLoad |
T3 | vanilla → AC-Mod-Pack → CF |
CarScript.OnStoreSave |
T3 | vanilla → AC-Mod-Pack → CF |
DayZGame.DeferredInit |
— | vanilla → VPPAdminTools → CF |
DayZGame.OnUpdate |
T0 | vanilla → VPPAdminTools → CF |
DayZPlayerImplement.CameraHandler |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
ItemBase.CanReceiveItemIntoCargo |
T2 | vanilla → AC-Mod-Pack (cond) → ToFu Virtual Storage (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → AC-Mod-Pack → CF |
ItemBase.OnStoreSave |
T3 | vanilla → AC-Mod-Pack → CF |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → AC-Mod-Pack (cond) |
MissionServer.OnClientNewEvent |
T3 | vanilla → AC-Mod-Pack → CF |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → Namalsk Survival (cond) → CF |
MissionServer.OnEvent |
— | vanilla → VPPAdminTools → CF |
MissionServer.OnMissionFinish |
T3 | vanilla → VPPAdminTools → CF |
MissionServer.PlayerDisconnected |
T3 | vanilla → VPPAdminTools → CF |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → AC-Mod-Pack → CF |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → Namalsk Survival → CF |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → Namalsk Survival → CF |
NotificationUI.AddNotification |
— | vanilla → AC-Mod-Pack (cond) → CF |
PlayerBase.CanReceiveAttachment |
T2 | vanilla → AC-Mod-Pack (cond) → Namalsk Survival (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | vanilla → AC-Mod-Pack (cond) → Namalsk Survival (cond) |
PlayerBase.EEHealthLevelChanged |
T2 | vanilla → Namalsk Island → Namalsk Survival |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → VPPAdminTools → AC-Mod-Pack |
PluginAdminLog.PlayerHitBy |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
Weapon_Base.EEFired |
— | vanilla → VPPAdminTools → AC-Mod-Pack |
436 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AC_1443124.AC_91F43DA |
— | AC-Mod-Pack |
AC_1443124.AC_AD488E9 |
— | AC-Mod-Pack |
AC_1443124.AC_ADFE3E9 |
— | AC-Mod-Pack |
AC_2B35E64.AC_91F43DA |
— | AC-Mod-Pack |
AC_2B35E64.AC_AD488E9 |
— | AC-Mod-Pack |
AC_2B35E64.AC_ADFE3E9 |
— | AC-Mod-Pack |
AC_8D339B4.AC_B7144E4 |
— | AC-Mod-Pack |
AC_EDBC742.AC_B7144E4 |
— | AC-Mod-Pack |
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionBuildPart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionBuildPartCB.SetCallbackDuration |
— | AC-Mod-Pack (cond) |
ActionBurnSewTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionBuryAshes.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionBuryBody.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionCarDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCarDoors.OnStartServer |
— | AC-Mod-Pack |
ActionCarDoorsOutside.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCarDoorsOutside.OnStartServer |
— | AC-Mod-Pack |
ActionCheckPulseTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCloseBarrel.OnExecuteServer |
— | AC-Mod-Pack |
ActionCloseBarrelHoles.OnExecuteServer |
— | AC-Mod-Pack |
ActionCloseDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionCloseFence.OnStartServer |
— | AC-Mod-Pack |
ActionCollectBloodTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDeployObject.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDeployObject.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDestroyCombinationLock.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDestroyPart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDetach.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDetachFromTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDigGardenPlot.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDigInStash.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDigInStash.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDigOutStash.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDismantlePart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDismantlePartCB.SetCallbackDuration |
— | AC-Mod-Pack (cond) |
ActionFoldBaseBuildingObject.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionForceConsume.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionForceFeedCan.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGetInTransport.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGetInTransport.OnEndServer |
— | AC-Mod-Pack |
ActionGetOutTransport.OnEndServer |
— | AC-Mod-Pack |
ActionGetOutTransport.OnStart |
— | RedFalcon Watercraft |
ActionGetOutTransport.OnStartServer |
— | AC-Mod-Pack |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | RedFalcon Watercraft (cond) |
ActionGiveBloodTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionInjectTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionLockedDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionLowerFlag.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionManagerServer.StartDeliveredAction |
— | RedFalcon Watercraft |
ActionMineTree.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionMountBarbedWire.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionOpenBarrel.OnExecuteServer |
— | AC-Mod-Pack |
ActionOpenBarrelHoles.OnExecuteServer |
— | AC-Mod-Pack |
ActionOpenDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionOpenFence.OnStartServer |
— | AC-Mod-Pack |
ActionPackTent.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPackTent.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPushBoat.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPushBoat.OnEndServer |
— | AC-Mod-Pack |
ActionPushCar.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPushCar.OnEndServer |
— | AC-Mod-Pack |
ActionRaiseFlag.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionRestrainSelf.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionRestrainSelf.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionRestrainTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionRestrainTarget.OnFinishProgressServer |
— | AC-Mod-Pack (cond) |
ActionSewTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionSkinning.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionSkinning.OnFinishProgressServer |
— | AC-Mod-Pack (cond) |
ActionStartEngine.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngine.Can |
— | RedFalcon Watercraft |
ActionStartEngine.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionStartEngineBoat.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngineBoat.OnFinishProgress |
— | AC-Mod-Pack |
ActionStopEngine.Can |
— | RedFalcon Watercraft |
ActionStopEngine.OnExecuteServer |
— | AC-Mod-Pack |
ActionStopEngineBoat.OnExecute |
— | AC-Mod-Pack |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionToggleTentOpen.OnExecuteServer |
— | AC-Mod-Pack |
ActionTriggerRemotely.OnExecuteServer |
— | AC-Mod-Pack |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionUnpin.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionUnrestrainSelf.OnFinishProgressServer |
— | Namalsk Survival ✂ |
ActionWashHeadItemContinuous.ActionCondition |
T2 | Namalsk Survival ✂ |
ActionWashHeadWater.ActionCondition |
T2 | Namalsk Survival ✂ |
ActionWashHeadWell.ActionCondition |
T2 | Namalsk Survival ✂ |
ActionWaterGardenSlot.ActionCondition |
T2 | AC-Mod-Pack (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AirborneMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
AirborneMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
AnimalBase.AC_767175D |
— | AC-Mod-Pack |
AnimalBase.EEDelete |
T3 | AC-Mod-Pack |
AnimalBase.EEKilled |
T3 | AC-Mod-Pack |
AnimalBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
Armband_ColorBase.SwitchItemSelectionTextureEx |
— | Namalsk Survival |
AttachmentCategoriesContainer.UpdateInterval |
— | AC-Mod-Pack |
AttachmentCategoriesRow.Init |
— | AC-Mod-Pack |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
BaseBuildingBase.AC_AE1F118 |
— | AC-Mod-Pack |
BaseBuildingBase.AC_B3563A3 |
— | AC-Mod-Pack |
BleedingCheckMdfr.ActivateCondition |
— | AC-Mod-Pack (cond) |
BleedingCheckMdfr.OnActivate |
— | AC-Mod-Pack (cond) |
BleedingSourcesManagerServer.ProcessHit |
— | Namalsk Survival ✂ |
BloodContainerBase.AC_AE1F118 |
— | AC-Mod-Pack |
BloodContainerBase.AC_B3563A3 |
— | AC-Mod-Pack |
BoatScript.AC_3D84BF8 |
— | AC-Mod-Pack |
BoatScript.AC_A15309C |
— | AC-Mod-Pack |
BoatScript.AC_A18E9CF |
— | AC-Mod-Pack |
BoatScript.AC_AE1F118 |
— | AC-Mod-Pack |
BoatScript.AC_B3563A3 |
— | AC-Mod-Pack |
BoatScript.AC_FE894A8 |
— | AC-Mod-Pack |
BoatScript.CanDisplayAttachmentCategory |
— | AC-Mod-Pack |
BoatScript.CanDisplayAttachmentSlot |
T2 | AC-Mod-Pack |
BoatScript.EEDelete |
T3 | AC-Mod-Pack |
BoatScript.EEHitBy |
T2 | AC-Mod-Pack |
BoatScript.EEInit |
T3 | AC-Mod-Pack |
BoatScript.IsInventoryVisible |
T2 | AC-Mod-Pack |
BoatScript.OnDebugSpawn |
— | AC-Mod-Pack |
BoatScript.OnEngineStart |
— | AC-Mod-Pack |
BoatScript.OnRPC |
T2 | AC-Mod-Pack (cond) |
BoatScript.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
BookMenu.Init |
— | Namalsk Survival ✂ |
BookMenu.OnHide |
— | Namalsk Survival |
BreathVapourMdfr.OnTick |
— | Namalsk Survival (cond) |
BrokenLegsMdfr.Activate |
— | AC-Mod-Pack (cond) |
BrokenLegsMdfr.ActivateCondition |
— | AC-Mod-Pack (cond) |
BrokenLegsMdfr.OnActivate |
— | AC-Mod-Pack (cond) |
BuildingBase.OnRPC |
T2 | AC-Mod-Pack (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
CAContinuousFill.CalcAndSetQuantity |
— | Namalsk Survival |
CAContinuousFill.Setup |
— | Namalsk Survival |
CAContinuousMineWood.DamagePlayersHands |
— | Namalsk Survival (cond) |
CCTCursor.Can |
— | RedFalcon Watercraft (cond) |
CCTCursorNoObject.Can |
— | RedFalcon Watercraft |
CCTCursorNoRuinCheck.Can |
— | RedFalcon Watercraft |
CCTCursorParent.Can |
— | RedFalcon Watercraft |
CCTObject.Can |
— | RedFalcon Watercraft |
CCTParent.Can |
— | RedFalcon Watercraft |
CCTSurface.Can |
— | RedFalcon Watercraft |
CCTTree.Can |
— | RedFalcon Watercraft |
CarHud.RefreshVehicleHud |
— | AC-Mod-Pack |
CarScript.AC_1AEEBCB |
— | AC-Mod-Pack (cond) |
CarScript.AC_3D84BF8 |
— | AC-Mod-Pack |
CarScript.AC_A15309C |
— | AC-Mod-Pack |
CarScript.AC_A18E9CF |
— | AC-Mod-Pack |
CarScript.AC_AE1F118 |
— | AC-Mod-Pack |
CarScript.AC_B3563A3 |
— | AC-Mod-Pack |
CarScript.AC_FE894A8 |
— | AC-Mod-Pack |
CarScript.CanDisplayAttachmentCategory |
— | AC-Mod-Pack |
CarScript.CanDisplayAttachmentSlot |
T2 | AC-Mod-Pack |
CarScript.CheckContactCache |
— | AC-Mod-Pack (cond) |
CarScript.DamageCrew |
— | AC-Mod-Pack (cond) |
CarScript.EEDelete |
T3 | AC-Mod-Pack |
CarScript.EEHitBy |
T2 | AC-Mod-Pack |
CarScript.EEInit |
T3 | AC-Mod-Pack |
CarScript.IsInventoryVisible |
T2 | AC-Mod-Pack |
CarScript.OnDebugSpawn |
— | AC-Mod-Pack |
CarScript.OnEngineStart |
— | AC-Mod-Pack |
CarScript.OnRPC |
T2 | AC-Mod-Pack (cond) |
CarScript.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanLoadItemIntoCargo |
T2 | ToFu Virtual Storage (cond) |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | AC-Mod-Pack ✂ |
Clothing.CanPutInCargo |
T2 | ToFu Virtual Storage (cond) |
Clothing.CanReceiveItemIntoCargo |
T2 | ToFu Virtual Storage (cond) |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | AC-Mod-Pack ✂ |
CombinationLock.AC_AE1F118 |
— | AC-Mod-Pack |
CombinationLock.AC_B3563A3 |
— | AC-Mod-Pack |
Construction.CanBuildPart |
— | AC-Mod-Pack (cond) |
Construction.IsColliding |
— | AC-Mod-Pack (cond) |
Construction.IsCollidingEx |
— | AC-Mod-Pack (cond) |
Construction.ReceiveMaterialsServer |
— | AC-Mod-Pack (cond) |
ConstructionBoxTrigger.IsColliding |
— | AC-Mod-Pack (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | AC-Mod-Pack |
ContaminatedArea_Base.OnPlayerEnterServer |
— | Namalsk Survival ✂ |
ContaminatedArea_Base.OnPlayerExitServer |
— | Namalsk Survival ✂ |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CoughSymptom.OnGetActivatedServer |
— | AC-Mod-Pack (cond) |
CraftImprovisedExplosive.CanDo |
— | Namalsk Survival ✂ |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.OnEvent |
— | CF |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZPlayerCameraOptics.SetCameraPP |
— | Advanced Weapon Scopes (cond) |
DayZPlayerImplement.AC_AF837DA |
— | AC-Mod-Pack |
DayZPlayerImplement.CommandHandler |
T1 | AC-Mod-Pack |
DayZPlayerImplement.GetBootsType |
— | Namalsk Survival ✂ |
DayZPlayerImplement.HandleDeath |
— | Namalsk Survival |
DayZPlayerImplement.HandleView |
— | AC-Mod-Pack |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnMovementChanged |
— | AC-Mod-Pack |
DayZPlayerImplement.OnSprintEnd |
— | AC-Mod-Pack (cond) |
DayZPlayerImplement.OnSprintStart |
— | AC-Mod-Pack (cond) |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.SetSuicide |
— | AC-Mod-Pack |
DayZPlayerImplement.ShowDeadScreen |
— | AC-Mod-Pack (cond) |
DayZPlayerImplementAiming.CalculateSwayMultiplier |
— | AC-Mod-Pack (cond) |
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight |
— | Namalsk Survival (cond) |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | Namalsk Survival (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands |
— | Namalsk Survival ✂ |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | AC-Mod-Pack (cond) |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EmoteManager.LogSuicide |
— | AC-Mod-Pack (cond) |
EngineOil.SetActions |
T2 | RedFalcon Watercraft |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Environment.ApplyDrynessToItemEx |
— | Namalsk Survival |
Environment.CollectAndSetPlayerData |
— | Namalsk Survival |
Environment.DetermineHeatcomfortBehavior |
— | Namalsk Survival (cond) |
Environment.Init |
— | Namalsk Survival |
Environment.ProcessHeatComfort |
— | Namalsk Survival ✂ |
Environment.SetHeatcomfortDirectly |
— | Namalsk Survival |
Fence.AC_AE1F118 |
— | AC-Mod-Pack |
Fence.AC_B3563A3 |
— | AC-Mod-Pack |
FenceKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
FireplaceBase.AC_AE1F118 |
— | AC-Mod-Pack |
FireplaceBase.AC_B3563A3 |
— | AC-Mod-Pack |
FireplaceBase.CanCookOnStick |
— | Namalsk Survival |
FireplaceBase.CookOnDirectSlot |
— | Namalsk Survival (cond) |
FireplaceBase.CookWithEquipment |
— | Namalsk Survival (cond) |
FireplaceBase.Heating |
— | Namalsk Survival |
FireplaceBase.SmokeOnSmokingSlot |
— | Namalsk Survival (cond) |
FireplaceBase.StartFire |
— | Namalsk Survival |
FlammableBase.EEDelete |
T3 | Namalsk Survival |
FlammableBase.EEInit |
T3 | Namalsk Survival |
FlammableBase.EEItemLocationChanged |
T2 | Namalsk Survival |
FlammableBase.OnWorkStart |
— | Namalsk Survival |
FlammableBase.OnWorkStop |
— | Namalsk Survival |
FreezeRattleSymptom.OnGetActivatedServer |
— | Namalsk Survival ✂ |
GP5GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GP5GasMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
GardenBase.CheckRainTick |
— | AC-Mod-Pack (cond) |
GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GasMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
HealthRegenMdfr.OnTick |
— | Namalsk Survival ✂ |
HeatComfortMdfr.OnTick |
— | Namalsk Survival ✂ |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.EvaluateCollision |
— | AC-Mod-Pack (cond) |
Hologram.ProjectionBasedOnParent |
— | AC-Mod-Pack (cond) |
Inventory.OnShow |
— | Namalsk Survival |
Inventory.SetLayoutName |
— | Namalsk Survival ✂ |
ItemActionsWidget.BuildCursor |
— | AC-Mod-Pack |
ItemActionsWidget.OnWidgetScriptInit |
— | AC-Mod-Pack |
ItemBase.AC_121E435 |
— | AC-Mod-Pack |
ItemBase.AC_767175D |
— | AC-Mod-Pack (cond) |
ItemBase.AC_A15309C |
— | AC-Mod-Pack |
ItemBase.AC_A18E9CF |
— | AC-Mod-Pack |
ItemBase.AC_FE894A8 |
— | AC-Mod-Pack |
ItemBase.CanLoadAttachment |
— | AC-Mod-Pack ✂ |
ItemBase.CanPutAsAttachment |
— | AC-Mod-Pack (cond) |
ItemBase.CanPutInCargo |
T2 | AC-Mod-Pack (cond) |
ItemBase.CanReceiveAttachment |
T2 | AC-Mod-Pack ✂ |
ItemBase.DescriptionOverride |
— | AC-Mod-Pack (cond) |
ItemBase.EEDelete |
T3 | AC-Mod-Pack |
ItemBase.EEInit |
T3 | AC-Mod-Pack |
ItemBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
ItemBase.GetProtectionLevel |
— | Namalsk Survival (cond) |
ItemBase.OnDebugSpawn |
— | AC-Mod-Pack |
ItemBase.OnInventoryEnter |
T2 | AC-Mod-Pack |
ItemBase.OnRPC |
T2 | AC-Mod-Pack (cond) |
ItemBase.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
KeybindingElement.Reload |
— | CF |
KeybindingsMenu.Init |
— | AC-Mod-Pack |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LoadingScreen.Show |
— | AC-Mod-Pack |
LoginQueueBase.Init |
— | AC-Mod-Pack |
MagazineStorage.OnWasDetached |
— | AC-Mod-Pack |
MapNavigationBehaviour.OrderedAltitudeNumbersPosition |
— | Namalsk Survival ✂ |
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords |
— | Namalsk Survival ✂ |
MaskMdfr.OnTick |
— | Namalsk Survival ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.InitialiseWorldData |
— | Namalsk Survival (cond) |
MissionBase.OnInit |
T3 | Namalsk Island |
MissionBase.OnUpdate |
T0 | AC-Mod-Pack |
MissionServer.DecontaminatePhoenix |
— | Namalsk Survival ✂ |
MissionServer.EquipCharacter |
— | AC-Mod-Pack |
MissionServer.GetLantiaControllerServer |
— | Namalsk Survival ✂ |
MissionServer.GetPhoenixState |
— | Namalsk Survival ✂ |
MissionServer.HandleBody |
— | Namalsk Survival (cond) |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientDisconnectedEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.SetPhoenixState |
— | Namalsk Survival ✂ |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifiersManager.Init |
— | Namalsk Survival |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PPEffects.OverrideDOF |
— | AC-Mod-Pack ✂ |
PartyTent.AC_24C143A |
— | AC-Mod-Pack ✂ |
PipeWrench.SetActions |
T2 | Namalsk Survival |
PlantBase.Init |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_121E435 |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_143F20D |
— | AC-Mod-Pack |
PlayerBase.AC_1D3DE3E |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_75DF46F |
— | AC-Mod-Pack |
PlayerBase.AC_767175D |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_AE1F118 |
— | AC-Mod-Pack |
PlayerBase.AC_B3563A3 |
— | AC-Mod-Pack |
PlayerBase.AC_DBE90EC |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_FBA3F89 |
— | AC-Mod-Pack (cond) |
PlayerBase.CanEatAndDrink |
— | Namalsk Survival (cond) |
PlayerBase.CanReleaseAttachment |
T2 | Namalsk Survival (cond) |
PlayerBase.CanRoll |
— | AC-Mod-Pack (cond) |
PlayerBase.CheckLiftWeapon |
— | AC-Mod-Pack (cond) |
PlayerBase.Consume |
— | Namalsk Survival ✂ |
PlayerBase.EEDelete |
T3 | AC-Mod-Pack |
PlayerBase.EEHitBy |
T2 | AC-Mod-Pack |
PlayerBase.EEItemAttached |
T2 | Namalsk Survival |
PlayerBase.EEItemDetached |
T2 | Namalsk Survival |
PlayerBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
PlayerBase.EOnContact |
— | Namalsk Survival |
PlayerBase.OnCommandSwimFinish |
— | AC-Mod-Pack |
PlayerBase.OnCommandSwimStart |
— | AC-Mod-Pack |
PlayerBase.OnCommandVehicleFinish |
— | AC-Mod-Pack |
PlayerBase.OnCommandVehicleStart |
— | AC-Mod-Pack |
PlayerBase.OnDisconnect |
— | AC-Mod-Pack |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnLadder |
— | Namalsk Survival (cond) |
PlayerBase.OnReconnect |
— | AC-Mod-Pack |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStanceChange |
— | AC-Mod-Pack |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | AC-Mod-Pack |
PlayerBase.OnSyncJuncture |
— | Namalsk Survival |
PlayerBase.PlaySoundEventEx |
— | AC-Mod-Pack (cond) |
PlayerBase.PreloadDecayTexture |
— | AC-Mod-Pack |
PlayerBase.ProcessFeetDamageServer |
— | Namalsk Survival (cond) |
PlayerBase.RegisterTransportHit |
— | RedFalcon Watercraft (cond) |
PlayerBase.SaveAreaPersistenceFlag |
— | Namalsk Survival ✂ |
PlayerBase.SendSoundEventEx |
— | AC-Mod-Pack (cond) |
PlayerBase.SetActionsRemoteTarget |
— | AC-Mod-Pack |
PlayerBase.SetDecayEffects |
— | Namalsk Survival ✂ |
PlayerBase.SwitchItemSelectionTexture |
— | Namalsk Survival |
PlayerContainer.UpdateInterval |
— | Namalsk Survival |
PlayerStatsPCO_current.Init |
— | Namalsk Survival |
Pliers.SetActions |
T2 | AC-Mod-Pack |
PluginAdminLog.BleedingOut |
— | AC-Mod-Pack (cond) |
PluginAdminLog.GetPlayerPrefix |
— | AC-Mod-Pack (cond) |
PluginAdminLog.LogPrint |
— | AC-Mod-Pack (cond) |
PluginAdminLog.Suicide |
— | AC-Mod-Pack (cond) |
PluginAdminLog.UnconStart |
— | AC-Mod-Pack (cond) |
PluginAdminLog.UnconStop |
— | AC-Mod-Pack (cond) |
PluginLifespan.CanMakeHandsBloody |
— | Namalsk Survival ✂ |
PluginManager.Init |
— | VPPAdminTools |
PluginRecipesManagerBase.RegisterRecipies |
— | Advanced Weapon Scopes |
PluginTransmissionAgents.TransmitAgentsEx |
— | Namalsk Survival (cond) |
PortableGasStove.OnWork |
— | Namalsk Survival (cond) |
PortableGasStove.OnWorkStart |
— | Namalsk Survival |
PortableGasStove.OnWorkStop |
— | Namalsk Survival |
SalineMdfr.DeactivateCondition |
— | AC-Mod-Pack (cond) |
SalineMdfr.OnTick |
— | AC-Mod-Pack |
Screwdriver.SetActions |
T2 | AC-Mod-Pack |
ServerBrowserMenuNew.Play |
— | AC-Mod-Pack (cond) |
ShelterKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
SlotsContainer.SetLayoutName |
— | Namalsk Survival ✂ |
StaminaHandler.DepleteStaminaEx |
— | AC-Mod-Pack (cond) |
StaminaHandler.ProcessMovementState |
— | AC-Mod-Pack (cond) |
StaminaHandler.RecalculateStaminaCap |
— | AC-Mod-Pack (cond) |
StaminaHandler.Update |
— | AC-Mod-Pack |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.EEHealthLevelChanged |
T2 | AC-Mod-Pack |
TerritoryFlag.InitRefresherData |
— | AC-Mod-Pack |
TerritoryFlag.SetRefresherActive |
— | AC-Mod-Pack (cond) |
TerritoryFlagKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
TransferValues.SendValue |
— | VPPAdminTools |
TransmitterBase.OnWorkStart |
— | Namalsk Survival |
TransmitterBase.OnWorkStop |
— | Namalsk Survival |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
UnboxLambda.OnSuccess |
— | AC-Mod-Pack (cond) |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinitySlotsContainer.ExcludeFromContainer |
— | AC-Mod-Pack |
WatchtowerKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
WeaponManager.CanFire |
— | AC-Mod-Pack (cond) |
Weapon_Base.GetWeaponDOF |
— | AC-Mod-Pack (cond) |
WorldData.GetBaseEnvTemperature |
— | Namalsk Survival |
WorldData.Init |
— | Namalsk Survival |
WorldLighting.SetGlobalLighting |
— | Namalsk Survival |
ZombieBase.AC_767175D |
— | AC-Mod-Pack |
ZombieBase.EEDelete |
T3 | AC-Mod-Pack |
ZombieBase.EEKilled |
T3 | AC-Mod-Pack |
ZombieBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
ZombieBase.ModCommandHandlerInside |
— | Namalsk Survival |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
37 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.