← modperf

Stack composer

Started from STALKER Project HmH PVE History: the 24 mods it publishes to the Steam server browser (as of 2026-10-22), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 Custom Keycards
  4. 4 VanillaRoadPartsPack
  5. 5 BuilderItems
  6. 6 DayZ Editor Loader
  7. 7 STALKER NewHorizon ChernobylZone
  8. 8 STALKER NewHorizon Objects (Legacy)
  9. 9 Area Of Decay Building
  10. 10 VPPAdminTools
  11. 11 RedFalcon Trash not analyzed
  12. 12 EarPlugs not analyzed
  13. 13 SFP
  14. 14 More Materials not analyzed
  15. 15 Syndicate Items Pack
  16. 16 Disable Temp not analyzed
  17. 17 Tactical Flava
  18. 18 RF GARAGE not analyzed
  19. 19 RF not analyzed
  20. 20 HmHPack1 not analyzed
  21. 21 HmHPack2 not analyzed
  22. 22 WT not analyzed
  23. 23 HmHPack5 not analyzed
  24. 24 HmHPack6 not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

11 of 24 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 10 below.

Mods silencing mods
None

Across 31 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.53% of a frame at 100 players

5.311 ms per second, all 13 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
SFP then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then Custom Keycards sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.OnVariablesSynchronized
per event
Tactical Flava then SFP then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
SFP sometimes stops here then VPPAdminTools then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then Custom Keycards then vanilla

Stall risks#

10 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
SFP
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:229
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\Krovososok\Player\SFP_KrovososClientController.c:222
SFP
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
SFP4.pbo::scripts\4_World\SFP_EXO_MARK5\SFP_ExoMark5_PlayerBase.c:1753
Tactical Flava
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Weapons\Attachments\Rangefinder\TF_RangefinderHUD.c:10
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Phosphorus\TF_PlayerBase_Phosphorus.c:37
Tactical Flava
PlayerBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
script_a.pbo::Scripts\4_World\Grenades\Teargas\TF_PlayerBase_Teargas.c:27
SFP
PlayerBase.OnRPC
per event
Timer created inside a hot hook heuristic
SFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:315

Everything else#

All 31 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Custom Keycards → STALKER NewHorizon Objects (Legacy) → VPPAdminTools → SFP → Syndicate Items Pack → Tactical Flava
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → Custom Keycards → DayZ Editor Loader → VPPAdminTools
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Custom Keycards → SFP → Syndicate Items Pack → Tactical Flava
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → Custom Keycards (cond) → VPPAdminTools (cond)
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → SFP → Syndicate Items Pack → Tactical Flava
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → SFP
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → SFP
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → Syndicate Items Pack → Tactical Flava
ModifiersManager.Init — vanilla → SFP → Syndicate Items Pack → Tactical Flava
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → SFP → Tactical Flava
PlayerBase.Init — vanilla → VPPAdminTools → SFP → Tactical Flava
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → SFP → Tactical Flava
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → SFP
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → SFP (cond)
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → SFP
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → Tactical Flava
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Tactical Flava
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Tactical Flava
PPERequesterRegistrations.RegisterAdditionalRequesters — vanilla → SFP → Tactical Flava
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → SFP (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → SFP
PlayerBase.OnConnect — vanilla → Custom Keycards → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → SFP (cond)
PlayerBase.SetActions T2 vanilla → Custom Keycards → VPPAdminTools
206 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AKM_Base.CanReceiveAttachment T2 Tactical Flava ✂
AKM_Base.SetActions T2 Tactical Flava
AKM_Base.SpawnRecoilObject — Tactical Flava ✂
AK_Bayonet.SetActions T2 Tactical Flava
AK_RailHndgrd.CanDetachAttachment — Tactical Flava ✂
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionCloseDoors.ActionCondition T2 Custom Keycards (cond)
ActionLockDoors.ActionCondition T2 Custom Keycards (cond)
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionOpenDoors.ActionCondition T2 Custom Keycards (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionRestrainTarget.ActionCondition T2 SFP (cond)
ActionRestrainTarget.ActionConditionContinue — SFP (cond)
ActionRestrainTarget.OnFinishProgressServer — SFP (cond)
ActionRestrainTarget.OnStartServer — SFP (cond)
ActionSkinning.ActionCondition T2 SFP (cond)
ActionSkinning.ActionConditionContinue — SFP (cond)
ActionSkinning.OnFinishProgressServer — SFP (cond)
ActionUnlockDoors.ActionCondition T2 Custom Keycards (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionWashHeadWettingClothesBase.OnEndServer — Tactical Flava
ActionWashHeadWettingClothesBase.OnFinishProgressServer — Tactical Flava
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.EEHitBy T2 SFP
AnimalBase.EEInit T3 SFP
AnimalBase.EOnInit T3 SFP
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.EEKilled T3 SFP
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AttachmentCategoriesContainer.LoadAttachmentCategoriesIcon — Syndicate Items Pack (cond)
Attachments.InitAttachmentGrid — Syndicate Items Pack
BUISOptic.CanPutAsAttachment — Tactical Flava
BleedingSourcesManagerServer.ProcessHit — SFP (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bottle_Base.SetActions T2 SFP
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Cleaver.SetActions T2 Tactical Flava
CombatKnife.SetActions T2 Tactical Flava
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZGame.CreateDefaultPlayer — SFP ✂
DayZGame.CreateRandomPlayer — SFP ✂
DayZGame.FirearmEffects — Tactical Flava
DayZGame.ListAvailableCharacters — SFP
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.HandleWeapons T1 Tactical Flava
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementAiming.CalculateWeight — Tactical Flava
DayZPlayerImplementFallDamage.HandleFallDamage — SFP (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
FangeKnife.SetActions T2 Tactical Flava
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
HuntingKnife.SetActions T2 Tactical Flava
ItemBase.EOnContact — SFP
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.InitItemSounds — SFP
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
KeybindingElement.Reload — CF
KitchenKnife.SetActions T2 Tactical Flava
KukriKnife.SetActions T2 Tactical Flava
LandMineTrap.EEHitBy T2 VPPAdminTools
M4A1_Base.CanReceiveAttachment T2 Tactical Flava ✂
M4A1_Base.SetActions T2 Tactical Flava
M4A1_Base.SpawnRecoilObject — Tactical Flava ✂
M4_CarryHandleOptic.CanPutAsAttachment — Tactical Flava
M4_RISHndgrd.CanDetachAttachment — Tactical Flava (cond)
M9A1_Bayonet.SetActions T2 Tactical Flava
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.UpdateDummyScheduler — SFP
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.CreateCharacter T3 SFP
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
Mosin9130.OnDebugSpawn — Tactical Flava ✂
Mosin9130.SetActions T2 Tactical Flava
Mosin9130.SpawnRecoilObject — Tactical Flava ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
NotifiersManager.Init — Tactical Flava
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PlayerBase.CanConsumeStamina — SFP (cond)
PlayerBase.CanJump — SFP
PlayerBase.CanReceiveAttachment T2 Tactical Flava (cond)
PlayerBase.CanReleaseAttachment T2 Tactical Flava (cond)
PlayerBase.CanSprint — SFP (cond)
PlayerBase.DepleteStamina — SFP (cond)
PlayerBase.DepleteStaminaEx — SFP (cond)
PlayerBase.EEDelete T3 SFP
PlayerBase.EEHitBy T2 SFP
PlayerBase.EEItemAttached T2 Tactical Flava
PlayerBase.EEItemDetached T2 Tactical Flava
PlayerBase.EOnPostFrame T1 Tactical Flava
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetWeightSpecialized — SFP
PlayerBase.ModCommandHandlerAfter — SFP
PlayerBase.OnCommandHandlerTick — SFP
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnJumpStart — SFP
PlayerBase.OnScheduledTick T1 SFP
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStepEvent — SFP
PlayerBase.OnStoreLoad T3 SFP
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 SFP
PlayerBase.ProcessFeetDamageServer — SFP (cond)
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManagerBase.RegisterRecipies — Tactical Flava
SKS_Bayonet.SetActions T2 Tactical Flava
Sickle.SetActions T2 Tactical Flava
SmershBag.CanLoadItemIntoCargo T2 Tactical Flava
SmershBag.CanReceiveItemIntoCargo T2 Tactical Flava
StaminaHandler.Init — SFP
StaminaHandler.RecalculateStaminaCap — SFP
StaminaHandler.SetDepletionMultiplier — SFP
StaminaHandler.SetRecoveryMultiplier — SFP
StaminaHandler.StaminaProcessor_Move — SFP
StaminaHandler.Update — SFP
SteakKnife.SetActions T2 Tactical Flava
StoneKnife.SetActions T2 Tactical Flava
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 Tactical Flava
ZombieBase.CommandHandler T1 Tactical Flava
ZombieBase.EEDelete T3 SFP
ZombieBase.EEHitBy T2 SFP
ZombieBase.EEKilled T3 Tactical Flava
ZombieBase.OnRPC T2 SFP
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 Tactical Flava

31 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.