Stack composer
Started from DZM - Hardcore Survival Realism | AI | Missions - dsc.gg/dzm: the 30 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 Legacy_API_1.30 not analyzed
- 2 CF
- 3 AI Bandits not analyzed
- 4 Survivor Animations
- 5 Ambient Animals Pack
- 6 Dayz-Cat not analyzed
- 7 DayZ-Dog
- 8 DayZ Horse
- 9 Inventory Move Sounds
- 10 LoftDModGR Clothes Pack
- 11 Mag Obfuscation
- 12 Peek Doors not analyzed
- 13 RaG_Core
- 14 RaG_BaseBuilding
- 15 RaG_BaseItems
- 16 RaG_Immersive_Vehicles not analyzed
- 17 RaG_Immersive_Wells not analyzed
- 18 RaG_Infected_Hordes not analyzed
- 19 RaG_Thunderstruck not analyzed
- 20 sFramework
- 21 sGunplay
- 22 sVisual
- 23 Uncuepas Civilian Clothing
- 24 VPPAdminTools
- 25 WindstridesClothingPack
- 26 Zeroy-FishingZ
- 27 Spring-Chernarus not analyzed
- 28 InediaInfectedAI
- 29 InediaStamina not analyzed
- 30 DZM-Pack not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.
Across 91 server-side methods hooked by two or more mods.
3.501 ms per second, all 19 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 8DayZ Horse | 22sVisual | 28InediaInfectedAI | all |
|---|---|---|---|---|
| 21sGunplay | 1sGunplay silences DayZ Horse 1 method: 1 event | 1sGunplay silences sVisual 1 method: 1 event | 2 | |
| 24VPPAdminTools | 1VPPAdminTools silences InediaInfectedAI 1 method: 1 event |
1 | ||
| all | 1 | 1 | 1 | 3 |
| 1Legacy_API_1.30 | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 3AI Bandits | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 6Dayz-Cat | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 12Peek Doors | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 16RaG_Immersive_Vehicles | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 17RaG_Immersive_Wells | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| …and 5 more mods not analyzed yet. | ||||
The 3 pairs, largest first# ·
VPPAdminToolssilencesInediaInfectedAI1 method
SurvivorBase.EOnFrame
event · T1
InediaInfectedAI's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
sGunplaysilencesDayZ Horse1 method
DayZPlayerCameraIronsights.OnUpdate
event · T0
DayZ Horse's work on this event never runs. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraIronsights.c:81
sGunplaysilencessVisual1 method
DayZPlayerCameraOptics.AdjustCameraParameters
event
sVisual's work on this event never runs. For DayZPlayerCameraOptics instances, through its ancestor DayZPlayerCameraIronsights. sGunplay.pbo::scripts\4_World\sUDE\camera\DayZPlayerCameraOptics.c:161
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115PlayerBase.CommandHandlerdayz_horse.pbo::Scripts\4_World\PlayerBase.c:49PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.EOnFrameInediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:523Everything else#
All 91 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
DayZPlayerCameraIronsights.OnUpdate |
T0 | |
ActionConstructor.RegisterActions |
— | vanilla → Survivor Animations → DayZ-Dog → DayZ Horse → RaG_Core → RaG_BaseBuilding → RaG_BaseItems → VPPAdminTools → WindstridesClothingPack → Zeroy-FishingZ → InediaInfectedAI |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → Ambient Animals Pack → LoftDModGR Clothes Pack → RaG_BaseBuilding → RaG_BaseItems → WindstridesClothingPack → Zeroy-FishingZ → InediaInfectedAI |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → DayZ-Dog → DayZ Horse → LoftDModGR Clothes Pack → RaG_BaseItems → WindstridesClothingPack → Zeroy-FishingZ |
PlayerBase.SetActions |
T2 | vanilla → Survivor Animations → DayZ-Dog → DayZ Horse → RaG_BaseItems → VPPAdminTools → WindstridesClothingPack → InediaInfectedAI |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → DayZ-Dog → DayZ Horse → LoftDModGR Clothes Pack → RaG_BaseBuilding → RaG_BaseItems |
Hologram.EvaluateCollision |
— | vanilla → Ambient Animals Pack (cond) → DayZ-Dog (cond) → DayZ Horse (cond) → RaG_Core (cond) → RaG_BaseBuilding (cond) |
MissionServer.OnInit |
T3 | vanilla → CF → RaG_BaseBuilding → RaG_BaseItems → VPPAdminTools → InediaInfectedAI |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → DayZ-Dog → DayZ Horse → RaG_Core → VPPAdminTools |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → DayZ-Dog → DayZ Horse → RaG_Core → VPPAdminTools |
PlayerBase.CanBeTargetedByAI |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) → VPPAdminTools (cond) → InediaInfectedAI (cond) |
PlayerBase.EEItemAttached |
T2 | vanilla → DayZ-Dog → LoftDModGR Clothes Pack → WindstridesClothingPack → InediaInfectedAI |
PlayerBase.OnConnect |
— | vanilla → DayZ-Dog → DayZ Horse → VPPAdminTools → InediaInfectedAI |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Ambient Animals Pack → DayZ Horse → LoftDModGR Clothes Pack → WindstridesClothingPack |
AnimalBase.CanBeTargetedByAI |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) → InediaInfectedAI (cond) |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | vanilla → Ambient Animals Pack → DayZ-Dog → DayZ Horse |
DayZGame.DeferredInit |
— | vanilla → CF → sFramework → VPPAdminTools |
DayZGame.OnUpdate |
T0 | vanilla → CF → sFramework → VPPAdminTools |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseBuilding → RaG_BaseItems |
Hologram.ProjectionBasedOnParent |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) → RaG_BaseBuilding (cond) |
ItemBase.EEItemLocationChanged |
T2 | vanilla → DayZ-Dog → DayZ Horse → Inventory Move Sounds |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → sFramework → InediaInfectedAI |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools → InediaInfectedAI |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools → InediaInfectedAI |
PlayerBase.CommandHandler |
T1 | vanilla → Survivor Animations → DayZ Horse → VPPAdminTools |
PlayerBase.EEHitBy |
T2 | vanilla → Ambient Animals Pack → DayZ-Dog → InediaInfectedAI (cond) |
PlayerBase.EEItemDetached |
T2 | vanilla → LoftDModGR Clothes Pack → WindstridesClothingPack → InediaInfectedAI |
PlayerBase.Init |
— | vanilla → Survivor Animations → DayZ-Dog → VPPAdminTools |
PlayerBase.OnRPC |
T2 | vanilla → RaG_Core → VPPAdminTools → InediaInfectedAI |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Dog → VPPAdminTools → InediaInfectedAI |
PluginManager.Init |
— | vanilla → DayZ Horse → RaG_Core → VPPAdminTools |
PluginRecipesManager.RegisterRecipies |
— | vanilla → DayZ-Dog → RaG_BaseBuilding → RaG_BaseItems |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionBuildPart.OnFinishProgressServer |
— | vanilla → RaG_BaseBuilding (cond) → InediaInfectedAI |
ActionDismantlePart.OnFinishProgressServer |
— | vanilla → RaG_BaseBuilding (cond) → InediaInfectedAI |
ActionGetInTransport.OnEndServer |
— | vanilla → DayZ-Dog → RaG_Core |
ActionManagerBase.ActionPossibilityCheck |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
ActionRepairPart.RepairCondition |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionSkinning.OnFinishProgressServer |
— | vanilla → WindstridesClothingPack → InediaInfectedAI (cond) |
AttachmentCategoriesRow.DoubleClick |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
AttachmentCategoriesRow.RefreshSlot |
— | vanilla → DayZ-Dog → DayZ Horse |
BandageDressing.SetActions |
T2 | vanilla → DayZ-Dog → DayZ Horse |
CarScript.CanBeTargetedByAI |
— | vanilla → DayZ-Dog (cond) → InediaInfectedAI (cond) |
ChernarusPlusData.InitYieldBank |
— | vanilla → Ambient Animals Pack → Zeroy-FishingZ |
DayZAnimalCommandAttackModdable.PreAnimUpdate |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
DayZAnimalCommandLookAtModdable.PreAnimUpdate |
— | vanilla → Ambient Animals Pack → DayZ Horse |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) |
DayZPlayerCameraIronsights.AdjustCameraParameters |
— | |
DayZPlayerCameraOptics.AdjustCameraParameters |
— | |
DayZPlayerImplement.ModCommandHandlerAfter |
— | vanilla → DayZ-Dog → DayZ Horse |
DayZPlayerImplementAiming.ProcessAimFilters |
— | |
EmoteManager.PlayEmote |
— | vanilla → Survivor Animations (cond) → DayZ-Dog |
EnochData.InitYieldBank |
— | vanilla → Ambient Animals Pack → Zeroy-FishingZ |
FirefighterAxe.SetActions |
T2 | vanilla → RaG_BaseBuilding → RaG_BaseItems |
Hatchet.SetActions |
T2 | vanilla → RaG_BaseBuilding → RaG_BaseItems |
Hologram.GetProjectionEntityPosition |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
Hologram.SetProjectionOrientation |
— | vanilla → RaG_Core → RaG_BaseBuilding (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
ItemBase.SetActions |
T2 | vanilla → RaG_Core → InediaInfectedAI |
MissionBase.CreateScriptedMenu |
— | vanilla → DayZ-Dog → VPPAdminTools |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → RaG_Core |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → sFramework |
MissionServer.OnUpdate |
T0 | vanilla → CF → Survivor Animations |
MissionServer.SendModData |
— | vanilla → RaG_BaseBuilding → RaG_BaseItems |
ModItemRegisterCallbacks.RegisterCustom |
— | vanilla → CF → DayZ Horse |
OptionsMenuSUDE.initMenus |
— | vanilla → sGunplay → sVisual |
PlayerBase.CanClimb |
— | vanilla → DayZ Horse (cond) → InediaInfectedAI (cond) |
PlayerBase.CanDropEntity |
T2 | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerBase.CanJump |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → InediaInfectedAI |
PlayerBase.OnCommandDeathStart |
— | vanilla → DayZ-Dog → DayZ Horse |
PlayerBase.OnCommandHandlerTick |
— | vanilla → sGunplay → InediaInfectedAI |
PlayerBase.OnDisconnect |
— | vanilla → DayZ-Dog → InediaInfectedAI (cond) |
PlayerBase.OnPlayerLoaded |
— | vanilla → LoftDModGR Clothes Pack → sVisual |
PlayerBase.OnReceivedHit |
— | vanilla → sVisual → InediaInfectedAI |
PlayerBase.OnUnconsciousStart |
— | vanilla → sVisual → InediaInfectedAI |
PlayerBase.OnUnconsciousStop |
— | vanilla → DayZ Horse → sVisual |
PlayerContainer.DoubleClick |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerContainer.ItemAttached |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
PlayerContainer.MouseClick |
— | vanilla → DayZ-Dog (cond) → DayZ Horse (cond) |
Rag.SetActions |
T2 | vanilla → DayZ-Dog → DayZ Horse |
SUserConfig.onConstraintsReceived |
— | vanilla → sGunplay → sVisual |
SUserConfig.onPreload |
— | vanilla → sGunplay → sVisual |
SUserConfigConstraints.onPreload |
— | vanilla → sGunplay → sVisual |
SakhalData.InitYieldBank |
— | vanilla → Ambient Animals Pack → Zeroy-FishingZ |
Shovel.SetActions |
T2 | vanilla → RaG_BaseItems → Zeroy-FishingZ |
SyncSUserConfigConstraintsRPC.onSetup |
— | vanilla → sGunplay → sVisual |
Weapon_Base.EEFired |
— | vanilla → VPPAdminTools → InediaInfectedAI |
WoodAxe.SetActions |
T2 | vanilla → RaG_BaseBuilding → RaG_BaseItems |
ZombieBase.CanBeTargetedByAI |
— | vanilla → DayZ-Dog (cond) → DayZ Horse |
ZombieBase.EEHitBy |
T2 | vanilla → DayZ-Dog → InediaInfectedAI (cond) |
587 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AITargetCallbacksPlayer.GetMaxVisionRangeModifier |
— | InediaInfectedAI |
AUGRecoil.initRecoilParameters |
— | sGunplay ✂ |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachCodeLockToFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionBandageHorse.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionBandageHorse.ApplyBandage |
— | InediaInfectedAI |
ActionBandageSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionBandageTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionBuildPartCB.CreateActionComponent |
— | RaG_BaseBuilding ✂ |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.ActionCondition |
T2 | InediaInfectedAI |
ActionCloseDoors.OnEndServer |
— | InediaInfectedAI (cond) |
ActionCloseFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionConsume.ActionCondition |
T2 | InediaInfectedAI |
ActionConsume.OnEndServer |
— | InediaInfectedAI |
ActionConsume.SetupAction |
— | InediaInfectedAI |
ActionConsumeSingle.ActionCondition |
T2 | InediaInfectedAI |
ActionConsumeSingle.OnExecuteServer |
— | InediaInfectedAI |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDestroyCombinationLock.OnFinishProgressServer |
— | RaG_BaseBuilding ✂ |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | RaG_BaseBuilding ✂ |
ActionDigGardenPlot.ActionCondition |
T2 | Zeroy-FishingZ |
ActionDisinfectSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionDisinfectSelf.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDisinfectTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionDisinfectTarget.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDismantlePart.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionDismantlePart.DismantleCondition |
— | RaG_BaseBuilding (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDismantlePartCB.CreateActionComponent |
— | RaG_BaseBuilding (cond) |
ActionDrinkPondContinuous.ActionCondition |
T2 | InediaInfectedAI |
ActionDrinkPondContinuous.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDrinkWellContinuous.ActionCondition |
T2 | InediaInfectedAI |
ActionDrinkWellContinuous.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | RaG_BaseBuilding ✂ |
ActionForceConsume.ActionCondition |
T2 | InediaInfectedAI |
ActionForceConsume.OnEndServer |
— | InediaInfectedAI |
ActionForceConsume.SetupAction |
— | InediaInfectedAI |
ActionForceConsumeSingle.ActionCondition |
T2 | InediaInfectedAI |
ActionForceConsumeSingle.OnExecuteServer |
— | InediaInfectedAI |
ActionGetOutTransport.OnEndServer |
— | DayZ-Dog |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGiveBloodSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveBloodSelf.OnEndServer |
— | InediaInfectedAI |
ActionGiveBloodTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveBloodTarget.OnEndServer |
— | InediaInfectedAI |
ActionGiveSalineSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveSalineSelf.OnFinishProgressServer |
— | InediaInfectedAI |
ActionGiveSalineTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveSalineTarget.OnFinishProgressServer |
— | InediaInfectedAI |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInjectSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionInjectSelf.OnExecuteServer |
— | InediaInfectedAI |
ActionInjectTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionInjectTarget.OnExecuteServer |
— | InediaInfectedAI |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionMineRock.OnFinishProgressServer |
— | InediaInfectedAI |
ActionMineTree.OnFinishProgressServer |
— | InediaInfectedAI |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenDoors.OnEndServer |
— | InediaInfectedAI (cond) |
ActionOpenFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionOpenFence.OnStartServer |
— | RaG_BaseBuilding (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionRepairPart.OnFinishProgressServer |
— | RaG_BaseBuilding (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionSawPlanks.OnFinishProgressServer |
— | InediaInfectedAI |
ActionSewSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionSewTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionSkinningCB.CreateActionComponent |
— | InediaInfectedAI (cond) |
ActionSplintSelf.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionSplintTarget.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTakeMaterialToHands.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionTargetsCursor.GetItemCargoCount |
— | InediaInfectedAI (cond) |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
ActionUnrestrainSelf.OnFinishProgressServer |
— | InediaInfectedAI |
ActionUnrestrainSelf.OnUpdate |
T0 | InediaInfectedAI |
AdminTools.HealRepairTarget |
— | InediaInfectedAI (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AimingModelFilterShake.onUpdate |
— | InediaInfectedAI |
Ak101Recoil.initRecoilParameters |
— | sGunplay ✂ |
Ak74Recoil.initRecoilParameters |
— | sGunplay ✂ |
AkmRecoil.initRecoilParameters |
— | sGunplay ✂ |
Aks74uRecoil.initRecoilParameters |
— | sGunplay ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
AnimalBase.EEHitBy |
T2 | InediaInfectedAI (cond) |
AnimalBase.EEInit |
T3 | InediaInfectedAI |
AnimalBase.EEKilled |
T3 | DayZ-Dog |
AnimalBase.ModCommandHandlerAfter |
— | InediaInfectedAI |
AnimalBase.ModCommandHandlerBefore |
— | InediaInfectedAI |
AnimalBase.OnReceivedHit |
— | InediaInfectedAI |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AnimalBase.OnVariablesSynchronized |
T2 | InediaInfectedAI |
AnimalBase.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
AnimatedActionBase.OnUpdate |
T0 | InediaInfectedAI |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
B95Recoil.initRecoilParameters |
— | sGunplay ✂ |
Bark_ColorBase.SetActions |
T2 | RaG_BaseBuilding |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BaseBuildingBase.IsBBFlat |
— | RaG_BaseBuilding ✂ |
BleedingSource.OnUpdateServer |
— | InediaInfectedAI |
BleedingSourcesManagerServer.AddBleedingSource |
— | InediaInfectedAI (cond) |
BleedingSourcesManagerServer.OnTick |
— | InediaInfectedAI |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BrokenArmsMdfr.ActivateCondition |
— | InediaInfectedAI (cond) |
BrokenLegsMdfr.OnDeactivate |
— | InediaInfectedAI |
BroomBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
BroomBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
BroomBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BurlapSackCover.HandleAttachedToHead |
— | sVisual |
BurlapSackCover.OnRemovedFromHead |
— | sVisual |
BurlapSackCover.hasOverlays |
— | sVisual ✂ |
CZ527Recoil.initRecoilParameters |
— | sGunplay ✂ |
CZ550Recoil.initRecoilParameters |
— | sGunplay ✂ |
CarScript.DamageCrew |
— | InediaInfectedAI |
CarScript.EEDelete |
T3 | RaG_Core |
CarScript.EEHitBy |
T2 | RaG_Core |
CarScript.EEInit |
T3 | InediaInfectedAI |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
CarScript.OnUpdate |
T0 | InediaInfectedAI |
CargoContainer.UpdateInterval |
— | RaG_Core |
Chemlight_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Chemlight_Red.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
ClosableContainer.Refresh |
— | InediaInfectedAI |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.EEHealthLevelChanged |
T2 | sVisual |
Clothing.OnWasAttached |
— | sVisual |
Clothing.OnWasDetached |
— | sVisual |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
Colt1911Recoil.initRecoilParameters |
— | sGunplay ✂ |
CombinationLock.IsLockAttached |
— | RaG_BaseBuilding (cond) |
ComponentAnimalBleeding.CreateWound |
— | InediaInfectedAI (cond) |
Construction.CanBuildPart |
— | RaG_BaseBuilding (cond) |
Construction.CanDismantlePart |
— | RaG_BaseBuilding (cond) |
Construction.DestroyPartServer |
— | RaG_BaseBuilding |
Construction.DismantlePartServerEx |
— | RaG_BaseBuilding (cond) |
Construction.GetConstructionPartsToBuild |
— | RaG_BaseBuilding |
Construction.IsCollidingEx |
— | RaG_BaseBuilding (cond) |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CoughSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
CraftFenceKit.CanDo |
— | RaG_BaseBuilding ✂ |
CraftWatchtowerKit.CanDo |
— | RaG_BaseBuilding ✂ |
CreditsLoader.GetData |
— | CF ✂ |
CrossbowRecoil.initRecoilParameters |
— | sGunplay ✂ |
Crowbar.SetActions |
T2 | RaG_BaseBuilding |
Cz61Recoil.initRecoilParameters |
— | sGunplay ✂ |
Cz75Recoil.initRecoilParameters |
— | sGunplay ✂ |
DEagleRecoil.initRecoilParameters |
— | sGunplay ✂ |
DarkMotoHelmet_ColorBase.GetEffectWidgetTypes |
— | sVisual ✂ |
DayZAnimalCommandDeathModdable.PreAnimUpdate |
— | Ambient Animals Pack (cond) |
DayZGame.OnEvent |
— | CF |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZPlayerCamera1stPersonUnconscious.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera1stPersonVehicle.isDDOFEnabled |
— | sVisual ✂ |
DayZPlayerCamera3rdPersonClimb.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouch.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonCrouchRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErc.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcRaisedMelee.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonErcSpr.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonJump.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProne.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonProneBase.OnUpdate |
T0 | sVisual |
DayZPlayerCamera3rdPersonProneRaised.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCamera3rdPersonVehicle.isDDOFEnabled |
— | sVisual ✂ |
DayZPlayerCameraIronsights.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraIronsights.isHeadLeanEnabled |
— | sVisual ✂ |
DayZPlayerCameraOptics.OnActivate |
— | sGunplay |
DayZPlayerCameraOptics.OnUpdate |
T0 | sGunplay |
DayZPlayerCameraOptics.SetCameraPP |
— | sGunplay |
DayZPlayerCameraOptics.canApplyDeadzone |
— | sGunplay |
DayZPlayerCameraOptics.canApplyHandsOffset |
— | sGunplay |
DayZPlayerCameraOptics.canFreelook |
— | sGunplay |
DayZPlayerCameraOptics.canInspectWeapon |
— | sGunplay |
DayZPlayerCameraOptics.canZoom |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFOVFocusValues |
— | sGunplay ✂ |
DayZPlayerCameraOptics.computeFocusingFOV |
— | sGunplay |
DayZPlayerCameraOptics.computeRestingFOV |
— | sGunplay (cond) |
DayZPlayerCameraOptics.getRegisteredCameraID |
— | sFramework ✂ |
DayZPlayerCameraOptics.initADSFOVMultipliers |
— | sGunplay |
DayZPlayerCameraOptics.updateFocusingOverlay |
— | sGunplay (cond) |
DayZPlayerImplement.AimingModel |
— | DayZ Horse |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.CanJump |
— | DayZ Horse (cond) |
DayZPlayerImplement.HandleADS |
— | sGunplay |
DayZPlayerImplement.HeadingModel |
— | DayZ Horse (cond) |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.ProcessJumpOrClimb |
— | DayZ Horse |
DayZPlayerImplementAiming.OnRaiseBegin |
— | sGunplay |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | InediaInfectedAI (cond) |
DayZPlayerImplementMeleeCombat.TrySelectFinisherType |
— | InediaInfectedAI (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | DayZ-Dog |
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands |
— | InediaInfectedAI |
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit |
— | InediaInfectedAI (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.Init |
— | InediaInfectedAI |
DerringerRecoil.initRecoilParameters |
— | sGunplay ✂ |
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer |
— | InediaInfectedAI |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.ProcessDecay |
— | RaG_Core |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteConstructor.RegisterEmotes |
— | Survivor Animations |
EmoteManager.CanPlayEmote |
— | DayZ Horse (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.OnEmoteEnd |
— | DayZ-Dog |
EmoteManager.Update |
— | DayZ-Dog |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Environment.ProcessItemsWetness |
— | LoftDModGR Clothes Pack |
ExplosivesBase.OnExplode |
— | InediaInfectedAI |
FALRecoil.initRecoilParameters |
— | sGunplay ✂ |
FamasRecoil.initRecoilParameters |
— | sGunplay ✂ |
FarmingHoe.SetActions |
T2 | Zeroy-FishingZ |
FieldShovel.SetActions |
T2 | Zeroy-FishingZ |
FirearmActionBase.OnUpdate |
T0 | InediaInfectedAI |
FireplaceBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
FireplaceBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
FireplaceBase.StartFire |
— | InediaInfectedAI |
FireworksLauncher.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
FireworksLauncher.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
Flashlight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Flashlight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Flashlight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Fnx45Recoil.initRecoilParameters |
— | sGunplay ✂ |
FracturedLegNotfr.DisplayBadge |
— | InediaInfectedAI (cond) |
GardenLime.SetActions |
T2 | RaG_BaseItems |
GesturesMenu.GetGestureItems |
— | Survivor Animations |
GesturesMenu.OnMenuRelease |
— | Survivor Animations |
GlockRecoil.initRecoilParameters |
— | sGunplay ✂ |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
HDSN_DestructionManager.GetWallType |
— | RaG_BaseBuilding (cond) |
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfTakeToHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandsPreview.UpdateInterval |
— | sGunplay |
Headtorch_Black.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
HealPlayerChatModule.ExecuteCommand |
— | InediaInfectedAI |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hit_MeatBones.BloodSplatGround |
— | InediaInfectedAI (cond) |
Hit_MeatBones.BloodSplatWall |
— | InediaInfectedAI (cond) |
Hologram.AddProjectionRotation |
— | RaG_BaseBuilding (cond) |
Hologram.AlignProjectionOnTerrain |
— | RaG_BaseBuilding (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.GetProjectionRotation |
— | RaG_BaseBuilding ✂ |
Hologram.IsFloating |
— | RaG_BaseBuilding ✂ |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionPosition |
— | RaG_Core |
Hologram.SubtractProjectionRotation |
— | RaG_BaseBuilding (cond) |
Hologram.UpdateHologram |
— | RaG_BaseBuilding |
House.CanDoorBeClosed |
— | InediaInfectedAI (cond) |
Iceaxe.SetActions |
T2 | Zeroy-FishingZ |
Icon.RefreshMuzzleIcon |
— | Mag Obfuscation ✂ |
InjuredLegNotfr.DisplayBadge |
— | InediaInfectedAI (cond) |
InjuryAnimationHandler.GetInjuryLevel |
— | InediaInfectedAI |
InjuryAnimationHandler.GetOverrideLevel |
— | InediaInfectedAI |
IntroSceneCharacter.CharacterLoad |
— | DayZ-Dog |
Inventory.Update |
— | sGunplay |
ItemActionsWidget.SetWeaponQuantity |
— | Mag Obfuscation ✂ |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanBeDisinfected |
— | InediaInfectedAI (cond) |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.EOnContact |
— | InediaInfectedAI |
ItemBase.InitializeActions |
— | InediaInfectedAI (cond) |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnStoreSave |
T3 | CF |
Izh18Recoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18SawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh18ShotgunRecoil.initRecoilParameters |
— | sGunplay ✂ |
Izh43Recoil.initRecoilParameters |
— | sGunplay ✂ |
JMPlayerModule.Exec_Heal |
— | InediaInfectedAI |
KeybindingElement.Reload |
— | CF |
KitchenTimer.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
KitchenTimer.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LandMineTrap.Explode |
— | InediaInfectedAI |
Land_FuelStation_Feed.EEKilled |
T3 | InediaInfectedAI |
LaughterSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
Loftd_cloak_ColorBase.EEDelete |
T3 | LoftDModGR Clothes Pack |
Loftd_cloak_ColorBase.EEInit |
T3 | LoftDModGR Clothes Pack |
LongHornRecoil.initRecoilParameters |
— | sGunplay ✂ |
M14Recoil.initRecoilParameters |
— | sGunplay ✂ |
M16A2Recoil.initRecoilParameters |
— | sGunplay ✂ |
M4a1Recoil.initRecoilParameters |
— | sGunplay ✂ |
M79Recoil.initRecoilParameters |
— | sGunplay ✂ |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
MagnumRecoil.initRecoilParameters |
— | sGunplay ✂ |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MakarovRecoil.initRecoilParameters |
— | sGunplay ✂ |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.InitWorldYieldDataDefaults |
— | Zeroy-FishingZ |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientDisconnectedEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.TickScheduler |
T0 | InediaInfectedAI |
MkiiRecoil.initRecoilParameters |
— | sGunplay ✂ |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifiersManager.ActivateModifier |
— | InediaInfectedAI (cond) |
ModifiersManager.Init |
— | InediaInfectedAI |
MosinRecoil.initRecoilParameters |
— | sGunplay ✂ |
MosinSawedOffRecoil.initRecoilParameters |
— | sGunplay ✂ |
MotoHelmet_ColorBase.GetEffectWidgetTypes |
— | sVisual ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
Mp133Recoil.initRecoilParameters |
— | sGunplay ✂ |
Mp5kRecoil.initRecoilParameters |
— | sGunplay ✂ |
NoiseAIEvaluate.GetNoiseReduction |
— | InediaInfectedAI ✂ |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
P1Recoil.initRecoilParameters |
— | sGunplay ✂ |
PM73RakRecoil.initRecoilParameters |
— | sGunplay ✂ |
PP19Recoil.initRecoilParameters |
— | sGunplay ✂ |
PPERequester_BurlapSackEffects.OnStart |
— | sVisual |
PPERequester_CameraADS.SetValuesIronsights |
— | sGunplay |
PPERequester_CameraADS.SetValuesOptics |
— | sGunplay |
PPERequester_GenericBlackGlassesBase.OnStart |
— | sVisual |
PPERequester_GlassesAviator.OnStart |
— | sVisual |
PPERequester_GlassesSportBlue.OnStart |
— | sVisual |
PPERequester_GlassesSportGreen.OnStart |
— | sVisual |
PPERequester_GlassesSportOrange.OnStart |
— | sVisual |
PPERequester_TacticalGoggles.OnStart |
— | sVisual |
PPERequester_WeldingMask.OnStart |
— | sVisual |
PainHeavySymptom.OnGetActivatedServer |
— | InediaInfectedAI |
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
Pickaxe.SetActions |
T2 | Zeroy-FishingZ |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerBase.AddNoise |
— | InediaInfectedAI (cond) |
PlayerBase.CanPickupHeavyItem |
— | DayZ Horse (cond) |
PlayerBase.CanReceiveAttachment |
T2 | DayZ-Dog (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | DayZ Horse (cond) |
PlayerBase.DamageAllLegs |
— | InediaInfectedAI (cond) |
PlayerBase.EOnContact |
— | DayZ-Dog |
PlayerBase.EOnFrame |
T1 | InediaInfectedAI |
PlayerBase.EOnInit |
T3 | InediaInfectedAI ✂ |
PlayerBase.EvaluateDamageHitAnimation |
— | InediaInfectedAI (cond) |
PlayerBase.GetHitComponentForAI |
— | InediaInfectedAI (cond) |
PlayerBase.InsertAgent |
— | InediaInfectedAI (cond) |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.OnBleedingBegin |
— | sVisual |
PlayerBase.OnBleedingEnd |
— | sVisual |
PlayerBase.OnBleedingSourceAdded |
— | sVisual |
PlayerBase.OnBleedingSourceRemoved |
— | sVisual |
PlayerBase.OnCommandClimbFinish |
— | InediaInfectedAI |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnLand |
— | InediaInfectedAI |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoad |
T3 | InediaInfectedAI |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | InediaInfectedAI |
PlayerBase.OnThrowingModeChange |
— | InediaInfectedAI |
PlayerBase.UpdateBrokenLegs |
— | InediaInfectedAI (cond) |
PlayerManager.HealPlayers |
— | InediaInfectedAI (cond) |
Pliers.SetActions |
T2 | RaG_Core |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.RegisterModdedDiags |
— | sFramework |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | sFramework |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PortableGasLamp.EEInit |
T3 | RaG_BaseBuilding |
PortableGasLamp.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
PortableGasLamp.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
PortableGasLamp.OnSwitchOn |
— | RaG_BaseBuilding |
PortableGasLamp.OnWasAttached |
— | RaG_BaseBuilding |
PortableGasLamp.OnWasDetached |
— | RaG_BaseBuilding |
PortableGasLamp.SetActions |
T2 | RaG_BaseBuilding |
PowerGenerator.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
PowerGenerator.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
PropertyModifiers.UpdateModifiers |
— | sGunplay |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
QuantityConversions.HasItemQuantity |
— | Mag Obfuscation ✂ |
R12Recoil.initRecoilParameters |
— | sGunplay ✂ |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
RepeaterRecoil.initRecoilParameters |
— | sGunplay ✂ |
Roadflare.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Roadflare.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Ruger1022Recoil.initRecoilParameters |
— | sGunplay ✂ |
SCARHRecoil.initRecoilParameters |
— | sGunplay ✂ |
SKSRecoil.initRecoilParameters |
— | sGunplay ✂ |
SSG82Recoil.initRecoilParameters |
— | sGunplay ✂ |
SV98Recoil.initRecoilParameters |
— | sGunplay ✂ |
ScoutRecoil.initRecoilParameters |
— | sGunplay ✂ |
Screwdriver.SetActions |
T2 | RaG_Core |
ShockMdfr.GetRefillSpeed |
— | InediaInfectedAI (cond) |
SiagaRecoil.initRecoilParameters |
— | sGunplay ✂ |
SmokeGrenadeBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
SneezeSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
Spotlight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Spotlight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Spotlight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
StaminaHandler.CheckStaminaState |
— | sVisual |
StaminaSoundEventBase.CanPlay |
— | InediaInfectedAI (cond) |
StanceIndicator.Update |
— | DayZ Horse (cond) |
Stone.SetActions |
T2 | RaG_BaseBuilding |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
SvdRecoil.initRecoilParameters |
— | sGunplay ✂ |
SymptomManager.QueueUpPrimarySymptom |
— | InediaInfectedAI (cond) |
TLRLight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
TLRLight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
TLRLight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Torch.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Torch.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Torch.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
Ump45Recoil.initRecoilParameters |
— | sGunplay ✂ |
UniversalLight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
UniversalLight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VSSRecoil.initRecoilParameters |
— | sGunplay ✂ |
VicinityItemManager.ExcludeFromContainer_Phase1 |
— | InediaInfectedAI |
VicinityItemManager.ExcludeFromContainer_Phase2 |
— | InediaInfectedAI |
VicinityItemManager.ExcludeFromContainer_Phase3 |
— | InediaInfectedAI |
VicinityItemManager.IsObstructed |
— | RaG_BaseBuilding (cond) |
VomitSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
Weapon_Base.SetActions |
T2 | RaG_Core |
Winchester70Recoil.initRecoilParameters |
— | sGunplay ✂ |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
ZmbM_Mummy.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZmbM_NBC_Grey.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZmbM_NBC_Yellow.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZombieBase.CanBeBackstabbed |
— | InediaInfectedAI (cond) |
ZombieBase.CanBeSkinned |
— | InediaInfectedAI (cond) |
ZombieBase.ChaseAttackLogic |
— | InediaInfectedAI (cond) |
ZombieBase.ConvertNonlethalDamage |
— | InediaInfectedAI (cond) |
ZombieBase.EEHealthLevelChanged |
T2 | InediaInfectedAI |
ZombieBase.EEKilled |
T3 | InediaInfectedAI |
ZombieBase.EOnFrame |
T1 | InediaInfectedAI |
ZombieBase.EOnInit |
T3 | InediaInfectedAI ✂ |
ZombieBase.EOnPostFrame |
T1 | InediaInfectedAI |
ZombieBase.EvaluateCrawlTransitionAnimation |
— | InediaInfectedAI (cond) |
ZombieBase.FightAttackLogic |
— | InediaInfectedAI (cond) |
ZombieBase.FightLogic |
— | InediaInfectedAI (cond) |
ZombieBase.HandleDamageHit |
— | InediaInfectedAI (cond) |
ZombieBase.HandleMindStateChange |
— | InediaInfectedAI (cond) |
ZombieBase.HandleSpecialZoneDamage |
— | InediaInfectedAI (cond) |
ZombieBase.HandleVault |
— | InediaInfectedAI (cond) |
ZombieBase.ModCommandHandlerAfter |
— | InediaInfectedAI |
ZombieBase.ModCommandHandlerBefore |
— | InediaInfectedAI |
ZombieBase.OnRPC |
T2 | InediaInfectedAI |
ZombieBase.OnReceivedHit |
— | InediaInfectedAI |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
ZombieBase.OnVariablesSynchronized |
T2 | InediaInfectedAI |
ZombieBase.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
46 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.