← modperf

Stack composer

Started from BloodRaze: the 15 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VanillaPlusPlusMap
  3. 3 Code Lock
  4. 4 VPPAdminTools
  5. 5 DayZ-Expansion-Licensed
  6. 6 DayZ-Expansion-Core
  7. 7 DayZ-Expansion-Vehicles
  8. 8 SNAFU Weapons
  9. 9 Dabs Framework
  10. 10 DayZ-Expansion-Book
  11. 11 DayZ-Expansion-Market
  12. 12 MMG - Mightys Military Gear
  13. 13 DayZ-Expansion-Groups
  14. 14 MMG Base Storage
  15. 15 CarPack not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

1 of 15 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 4 below.

Mods silencing mods
3 conflicts

Across 61 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.35% of a frame at 100 players

3.501 ms per second, all 14 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

3 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF6DayZ-Expansion-Core all
6DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
14MMG Base Storage 2MMG Base Storage silences DayZ-Expansion-Core
2 methods: 2 checks
2
all 12 3
15CarPack Not analyzed, so what it silences is unknown. Queue it in the list above.

The 2 pairs, largest first# ·

MMG Base StoragesilencesDayZ-Expansion-Core2 methods
Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Core's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • NotificationSystem.GetNotificationData — Dabs Framework silences DayZ-Expansion-Core

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then VPPAdminTools then CF then vanilla
PlayerBase.SetActions
per event
MMG - Mightys Military Gear then DayZ-Expansion-Market then DayZ-Expansion-Vehicles then DayZ-Expansion-Core then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
Dabs Framework then DayZ-Expansion-Core sometimes stops here then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
ActionCoverHeadTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionForceConsume.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core then vanilla
ActionForceConsumeSingle.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core then vanilla
ActionGagTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionHandcuffTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionInjectTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core then vanilla
ActionPackTent.ActionCondition
per event
DayZ-Expansion-Core sometimes stops here then Code Lock then vanilla
ActionRestrainTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla
ActionShaveTarget.ActionCondition
per event
DayZ-Expansion-Market sometimes stops here then DayZ-Expansion-Core sometimes stops here then vanilla

Stall risks#

4 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260

Everything else#

All 61 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → MMG Base Storage ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Code Lock → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → SNAFU Weapons → Dabs Framework → DayZ-Expansion-Market → MMG - Mightys Military Gear → DayZ-Expansion-Groups → MMG Base Storage
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → SNAFU Weapons → DayZ-Expansion-Market → MMG Base Storage
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Book → DayZ-Expansion-Market → DayZ-Expansion-Groups
MissionServer.InvokeOnConnect T3 vanilla → CF → Code Lock → DayZ-Expansion-Core → Dabs Framework → MMG Base Storage
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → MMG - Mightys Military Gear → MMG Base Storage
PlayerBase.SetActions T2 vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Market → MMG - Mightys Military Gear
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Book → DayZ-Expansion-Market → DayZ-Expansion-Groups
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → Dabs Framework
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → Dabs Framework
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → Dabs Framework
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → MMG Base Storage
PluginManager.Init — vanilla → Code Lock → VPPAdminTools → Dabs Framework → MMG Base Storage
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → DayZ-Expansion-Core
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Vehicles → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Vehicles → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Vehicles → SNAFU Weapons
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Market
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionDismantlePart.DismantleCondition — vanilla → Code Lock (cond) → DayZ-Expansion-Core (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond)
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Core (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → DayZ-Expansion-Core (cond)
ItemBase.OnRightClick — vanilla → Code Lock (cond) → DayZ-Expansion-Core (cond)
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups
MissionBase.CreateScriptedMenu — vanilla → VanillaPlusPlusMap → VPPAdminTools
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → DayZ-Expansion-Core
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PluginRecipesManagerBase.RegisterRecipies — vanilla → SNAFU Weapons → MMG Base Storage
508 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCarDoors.OnStartServer — DayZ-Expansion-Vehicles
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Vehicles
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseFence.ActionCondition T2 Code Lock
ActionCollectBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Core
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDetach.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionDetach.OnExecuteServer — DayZ-Expansion-Vehicles
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDisinfectTarget.ActionCondition T2 DayZ-Expansion-Market (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.ActionCondition T2 DayZ-Expansion-Vehicles
ActionGetInTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-Vehicles
ActionGiveBloodTarget.ActionCondition T2 DayZ-Expansion-Core
ActionLockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Vehicles
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionSwitchSeats.Start — DayZ-Expansion-Vehicles
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionTogglePlaceObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CommandHandler T1 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEHitBy T2 DayZ-Expansion-Core
AnimalBase.EEKilled T3 DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CamoNet.SetActions T2 DayZ-Expansion-Vehicles
CanisterGasoline.SetActions T2 DayZ-Expansion-Vehicles
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.RefreshVehicleHud — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEDelete T3 DayZ-Expansion-Vehicles
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEKilled T3 DayZ-Expansion-Vehicles
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnInput — DayZ-Expansion-Vehicles
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Clothing.CanPutInCargoClothingConditions — MMG Base Storage ✂
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLockComponent.SetLockState — MMG Base Storage
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
Construction.CanBuildPart — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CreditsLoader.GetData — CF ✂
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.FirearmEffects — DayZ-Expansion-Core
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CommandHandler T1 DayZ-Expansion-Core
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Core
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Vehicles
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Groups ✂
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Hacksaw.SetActions T2 Code Lock
Hammer.SetActions T2 MMG Base Storage
HandsHeader.UpdateInterval — DayZ-Expansion-Core
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchet.SetActions T2 MMG Base Storage
Header.SetItemPreview — DayZ-Expansion-Core
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — MMG Base Storage (cond)
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.ProjectionBasedOnParent — MMG Base Storage (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Vehicles
ItemBase.CF_OnStoreSave — DayZ-Expansion-Vehicles
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Market
ItemBase.CanReceiveAttachment T2 DayZ-Expansion-Core (cond)
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-Market (cond)
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Vehicles ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Vehicles
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnVariablesSynchronized T2 DayZ-Expansion-Vehicles
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PipeWrench.SetActions T2 DayZ-Expansion-Vehicles
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CanBeTargetedByAI — VPPAdminTools (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEHitBy T2 DayZ-Expansion-Vehicles
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Vehicles
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Groups
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Vehicles
PlayerBase.OnCommandSwimStart — DayZ-Expansion-Vehicles
PlayerBase.OnDisconnect — DayZ-Expansion-Vehicles
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnLand — DayZ-Expansion-Vehicles
PlayerBase.OnRPC T2 VPPAdminTools
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Groups
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Vehicles
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Vehicles
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Vehicles
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginRecipesManager.RegisterRecipies — DayZ-Expansion-Vehicles
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
Radio.OnWorkStop — DayZ-Expansion-Core
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
SeaChest.SetActions T2 DayZ-Expansion-Vehicles
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransferValues.SendValue — VPPAdminTools
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.SetActions T2 MMG Base Storage
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
WoodenCrate.SetActions T2 DayZ-Expansion-Vehicles
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CommandHandler T1 DayZ-Expansion-Core
ZombieBase.EEHitBy T2 DayZ-Expansion-Core
ZombieBase.EEKilled T3 DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — DayZ-Expansion-Core
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage

57 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.