← modperf

Stack composer

Started from DayZ Aftermath Livonia | Max Group 6: the 15 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 AftermathServerMod
  2. 2 AftermathClothing
  3. 3 Aftermath_Licenced
  4. 4 AftermathWeapons not analyzed
  5. 5 Dingo_Truck
  6. 6 BuilderItems
  7. 7 WindstridesClothingPack
  8. 8 CannabisPlus
  9. 9 Uncuepas Civilian Clothing
  10. 10 CF
  11. 11 DayZ Editor Loader
  12. 12 Dabs Framework
  13. 13 [CrSk] BMW 525i E34
  14. 14 AftermathVehicles not analyzed
  15. 15 AgricultureCore
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

2 of 15 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.

Mods silencing mods
None

Across 45 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.68% of a frame at 100 players

6.817 ms per second, all 13 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

MissionServer.OnUpdate
every server frame
CF then AftermathServerMod then vanilla
PlayerBase.EEItemAttached
every inventory move
WindstridesClothingPack then AftermathClothing then AftermathServerMod then vanilla
PlayerBase.EEItemDetached
every inventory move
WindstridesClothingPack then AftermathClothing then vanilla
DayZGame.OnRPC
per event
Dabs Framework then CF sometimes stops here then AftermathServerMod then vanilla
PlayerBase.SetActions
per event
WindstridesClothingPack then AftermathClothing then AftermathServerMod then vanilla
ActionTogglePlaceObject.ActionCondition
per event
CannabisPlus sometimes stops here then AftermathServerMod sometimes stops here then vanilla
CarScript.OnVariablesSynchronized
per event
Dingo_Truck then AftermathServerMod timer then vanilla
CarScript.SetActions
per event
Dingo_Truck then AftermathServerMod then vanilla

Stall risks#

5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

AftermathServerMod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AM_Dogtags.pbo::scripts\4_World\entities\manbase\PlayerBase.c:38
AftermathServerMod
CarScript.OnVariablesSynchronized
per event
Timer created inside a hot hook heuristic
ExplosiveCar.pbo::Scripts\4_World\ExplosiveCars.c:33
AftermathServerMod
Paper.OnRPC
per event
Timer created inside a hot hook heuristic
AM_Notes.pbo::scripts\4_World\entities\itembase\Paper.c:28
AftermathServerMod
WoodenLog.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
BaseParts.pbo::Scripts\4_World\Entities\ItemBase\WoodenLog.c:3
AftermathServerMod
WoodenPlank.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
BaseParts.pbo::Scripts\4_World\Entities\ItemBase\WoodenPlank.c:3

Everything else#

All 45 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → AftermathServerMod → AftermathClothing → Dingo_Truck → WindstridesClothingPack → CannabisPlus → Dabs Framework → AgricultureCore
ModItemRegisterCallbacks.RegisterHeavy — vanilla → AftermathServerMod → AftermathClothing → Dingo_Truck → CannabisPlus → CF → [CrSk] BMW 525i E34 → AgricultureCore
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → AftermathServerMod → AftermathClothing → WindstridesClothingPack → CannabisPlus → CF
MissionServer.OnInit T3 vanilla → AftermathServerMod → CannabisPlus → CF → AgricultureCore
MissionServer.OnMissionStart T3 vanilla → AftermathServerMod → CF → DayZ Editor Loader → Dabs Framework
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → AftermathServerMod → AftermathClothing → WindstridesClothingPack → CF
DayZGame.OnEvent — vanilla → AftermathServerMod → CF → Dabs Framework
DayZGame.OnRPC T2 vanilla → AftermathServerMod → CF (cond) → Dabs Framework
MissionServer.InvokeOnConnect T3 vanilla → AftermathServerMod → CF → Dabs Framework
MissionServer.OnClientDisconnectedEvent T3 vanilla → AftermathServerMod → CF → Dabs Framework
MissionServer.PlayerDisconnected T3 vanilla → AftermathServerMod → CF → Dabs Framework
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → AftermathServerMod → AftermathClothing → CF
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → AftermathServerMod → AftermathClothing → CF
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → AftermathServerMod → AftermathClothing → CF
ModItemRegisterCallbacks.RegisterFireArms — vanilla → AftermathServerMod → AftermathClothing → CF
ModItemRegisterCallbacks.RegisterLauncher — vanilla → AftermathServerMod → AftermathClothing → CF
ModItemRegisterCallbacks.RegisterPistol — vanilla → AftermathServerMod → AftermathClothing → CF
ModItemRegisterCallbacks.RegisterRestrained — vanilla → AftermathServerMod → AftermathClothing → CF
ModItemRegisterCallbacks.RegisterSurrender — vanilla → AftermathServerMod → AftermathClothing → CF
PlayerBase.EEItemAttached T2 vanilla → AftermathServerMod → AftermathClothing → WindstridesClothingPack
PlayerBase.EEKilled T3 vanilla → AftermathServerMod → CannabisPlus → AgricultureCore
PlayerBase.SetActions T2 vanilla → AftermathServerMod → AftermathClothing → WindstridesClothingPack
PluginRecipesManager.RegisterRecipies — vanilla → AftermathClothing → CannabisPlus → AgricultureCore
PluginRecipesManagerBase.RegisterRecipies — vanilla → AftermathServerMod → Dingo_Truck → WindstridesClothingPack
ActionDeployObject.OnEndServer — vanilla → AftermathServerMod (cond) → CannabisPlus (cond)
ActionSkinning.OnFinishProgressServer — vanilla → AftermathServerMod → WindstridesClothingPack
ActionTogglePlaceObject.ActionCondition T2 vanilla → AftermathServerMod (cond) → CannabisPlus (cond)
CarScript.OnStoreLoad T3 vanilla → AftermathServerMod → CF
CarScript.OnStoreSave T3 vanilla → AftermathServerMod → CF
CarScript.OnVariablesSynchronized T2 vanilla → AftermathServerMod → Dingo_Truck
CarScript.SetActions T2 vanilla → AftermathServerMod → Dingo_Truck
ItemBase.OnStoreLoad T3 vanilla → AftermathServerMod → CF
ItemBase.OnStoreSave T3 vanilla → AftermathServerMod → CF
MissionServer.InvokeOnDisconnect T3 vanilla → AftermathServerMod → CF
MissionServer.OnClientNewEvent T3 vanilla → AftermathServerMod ✂ → CF
MissionServer.OnClientReadyEvent T3 vanilla → AftermathServerMod → CF
MissionServer.OnEvent — vanilla → AftermathServerMod → CF
MissionServer.OnUpdate T0 vanilla → AftermathServerMod → CF
NotificationUI.AddNotification — vanilla → AftermathServerMod ✂ → CF
NotificationUI.RemoveNotification — vanilla → AftermathServerMod ✂ → CF
PlantBase.Harvest — vanilla → AftermathServerMod → AgricultureCore (cond)
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.EEItemDetached T2 vanilla → AftermathClothing → WindstridesClothingPack
PlayerBase.Init — vanilla → AftermathServerMod → AgricultureCore
PlayerBase.OnPlayerLoaded — vanilla → AftermathServerMod → AgricultureCore
489 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AK_Bayonet.SetActions T2 AftermathServerMod
AMContinuousPumpGas.CalcAndSetQuantity — AftermathServerMod
AM_ActionSkinning.OnFinishProgressServer — AftermathServerMod
AM_CarCoverBase.EEInit T3 AftermathServerMod
AM_Circular_Machine.AddPlanks — AftermathServerMod
AM_Dogtag_Base.OnInventoryEnter T2 AftermathServerMod
AM_RecyclingServer.RepairItem — AftermathServerMod ✂
ActionActivateCircularMachine.OnExecuteServer — AftermathServerMod
ActionActivateTrap.Can — AftermathServerMod
ActionActivateTrap.SetupAction — AftermathServerMod
ActionArmExplosive.Can — AftermathServerMod
ActionArmExplosive.SetupAction — AftermathServerMod
ActionAssignKey.OnFinishProgressServer — AftermathServerMod
ActionAttachCodeLock.OnExecuteServer — AftermathServerMod
ActionBandageSelf.OnFinishProgressServer — AftermathServerMod
ActionBandageTarget.OnFinishProgressServer — AftermathServerMod
ActionBuildPart.Can — AftermathServerMod
ActionBuildPartSwitch.Can — AftermathServerMod
ActionBurnSewTarget.ActionCondition T2 AftermathServerMod (cond)
ActionCarDoors.OnStartServer — AftermathServerMod
ActionCarDoorsOutside.ActionCondition T2 AftermathServerMod (cond)
ActionCarDoorsOutside.OnStartServer — AftermathServerMod
ActionCheckPulse.ActionCondition T2 AftermathServerMod ✂
ActionCheckPulseTarget.ActionCondition T2 AftermathServerMod ✂
ActionClose.SetCloseAnimation — AftermathServerMod
ActionCloseFence.ActionCondition T2 AftermathServerMod ✂
ActionCloseFence.OnStartServer — AftermathServerMod
ActionCollectBloodTarget.ActionCondition T2 AftermathServerMod (cond)
ActionCompleteCourierDelivery.OnFinishProgressServer — AftermathServerMod
ActionCoverVehicle.OnFinishProgressServer — AftermathServerMod
ActionDefuseBreachingCharge.OnFinishProgressServer — AftermathServerMod
ActionDeployBreachingCharge.OnFinishProgressServer — AftermathServerMod
ActionDeployObject.ActionCondition T2 AftermathServerMod (cond)
ActionDeployObject.Can — AftermathServerMod
ActionDeployObject.OnFinishProgressServer — AftermathServerMod
ActionDeployObject.SetupAction — AftermathServerMod (cond)
ActionDeployObject.SetupAnimation — AftermathServerMod (cond)
ActionDestroyBBP.Can — AftermathServerMod
ActionDestroyPart.Can — AftermathServerMod
ActionDigGardenPlot.ActionCondition T2 AftermathServerMod ✂
ActionDigGardenPlot.Can — AftermathServerMod
ActionDigInStash.OnFinishProgressServer — AftermathServerMod
ActionDisinfectTarget.ActionCondition T2 AftermathServerMod (cond)
ActionDismantleBBP.Can — AftermathServerMod
ActionDismantlePart.Can — AftermathServerMod
ActionDismantlePart.DismantleCondition — AftermathServerMod
ActionDismantleWithToolbox.OnFinishProgressServer — AftermathServerMod
ActionDrinkWellContinuous.ActionCondition T2 AftermathServerMod ✂
ActionDrinkWellContinuous.OnFinishProgressServer — AftermathServerMod ✂
ActionDuplicateKey.OnFinishProgressServer — AftermathServerMod
ActionFishingNew.ActionCondition T2 AftermathServerMod (cond)
ActionFishingNewCB.HandleFishingResultSuccess — AftermathServerMod
ActionForceConsume.ActionCondition T2 AftermathServerMod (cond)
ActionForceConsumeSingle.ActionCondition T2 AftermathServerMod (cond)
ActionForceFeedCan.ActionCondition T2 AftermathServerMod (cond)
ActionGetInTransport.ActionCondition T2 AftermathServerMod (cond)
ActionGetInTransport.OnStartServer — AftermathServerMod
ActionGetOutTransport.OnStartServer — AftermathServerMod
ActionGiveBloodTarget.ActionCondition T2 AftermathServerMod (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionInjectTarget.ActionCondition T2 AftermathServerMod (cond)
ActionLockDoors.ActionCondition T2 AftermathServerMod ✂
ActionLockDoors.OnFinishProgressServer — AftermathServerMod ✂
ActionLowerFlag.Can — AftermathServerMod
ActionMineBush.OnEndServer — AftermathServerMod
ActionMineTree.ActionCondition T2 AftermathServerMod (cond)
ActionMineTree.OnEndServer — AftermathServerMod
ActionMountBarbedWire.Can — AftermathServerMod
ActionObtainLiquidBase.ActionCondition T2 AftermathServerMod (cond)
ActionOpen.SetupAction — AftermathServerMod
ActionOpenCarDoors.ActionCondition T2 AftermathServerMod (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 AftermathServerMod
ActionOpenFence.ActionCondition T2 AftermathServerMod ✂
ActionOpenFence.OnStartServer — AftermathServerMod (cond)
ActionOpenSupplyCrate.OnStartServer — AftermathServerMod
ActionPackTent.ActionCondition T2 AftermathServerMod ✂
ActionPickLockVehicle.ActionCondition T2 AftermathServerMod (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPushCar.ActionCondition T2 AftermathServerMod (cond)
ActionRaiseFlag.Can — AftermathServerMod
ActionRaiseMegaphone.ActionCondition T2 AftermathServerMod (cond)
ActionRepairPart.Can — AftermathServerMod
ActionRestrainSelf.ActionCondition T2 AftermathServerMod (cond)
ActionRestrainTarget.ActionCondition T2 AftermathServerMod (cond)
ActionSawPlanks.ActionCondition T2 AftermathServerMod (cond)
ActionSawPlanksWoodStorage.OnFinishProgressServer — AftermathServerMod
ActionStartEngine.ActionCondition T2 AftermathServerMod
ActionStartEngine.OnStartServer — AftermathServerMod
ActionStopEngine.OnStartServer — AftermathServerMod
ActionSwitchSeats.ActionCondition T2 AftermathServerMod (cond)
ActionTargets.ComputeUtility — AftermathServerMod
ActionTogglePlaceObject.Start — AftermathServerMod
ActionTurnOnWhileInHands.ActionCondition T2 AftermathServerMod (cond)
ActionUncoverVehicle.OnFinishProgressServer — AftermathServerMod
ActionUnlockChestWithCrowbar.OnFinishProgressServer — AftermathServerMod
ActionUnlockChestWithGoldKey.OnFinishProgressServer — AftermathServerMod
ActionUnlockChestWithLockpick.OnFinishProgressServer — AftermathServerMod
ActionUnlockChestWithSledgehammer.OnFinishProgressServer — AftermathServerMod
ActionUnlockDoors.OnFinishProgressServer — AftermathServerMod ✂
ActionUnmountBarbedWire.Can — AftermathServerMod
ActionUnpin.ActionCondition T2 AftermathServerMod (cond)
ActionUseAI2.ApplyModifiers — AftermathServerMod
ActionUseFirstAidKit.ApplyModifiers — AftermathServerMod
ActionWashHandsWell.ActionCondition T2 AftermathServerMod (cond)
ActionWashHandsWell.OnFinishProgressServer — AftermathServerMod
ActionWorldCraft.OnFinishProgressServer — AftermathServerMod ✂
ActionWorldFlagActionSwitch.Can — AftermathServerMod
ActiondeployObjectCB.CreateActionComponent — AftermathServerMod ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Aftermath_Gold_Key.SetActions T2 AftermathServerMod
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.BleedingSourceCreateCheck — AftermathServerMod ✂
AreaExposureMdfr.OnActivate — Dingo_Truck (cond)
AreaExposureMdfr.OnTick — Dingo_Truck (cond)
Backpack_Base.SetActions T2 Dingo_Truck
Backpack_Pouch_ColorBase.NameOverride — AftermathClothing ✂
BandageDressing.InitItemVariables — AftermathServerMod
BarbedWire.SetActions T2 AftermathServerMod
Barrel_ColorBase.CanPutIntoHands T2 AftermathServerMod ✂
Barrel_ColorBase.CanRemoveFromHands — AftermathServerMod ✂
BaseBuildingBase.SetActions T2 AftermathServerMod
BearTrap.IsDeployable — AftermathServerMod ✂
BearTrap.OnPlacementComplete — AftermathServerMod
BearTrap.OnServerSteppedOn — AftermathServerMod ✂
BoatHud.LBSetVehicle — AftermathServerMod ✂
BoatScript.EEInit T3 AftermathServerMod
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 AftermathServerMod
BoltActionRifle_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
BoltRifle_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
BoneKnife.SetActions T2 AftermathServerMod
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousFill.CalcAndSetQuantity — AftermathServerMod ✂
CanisterGasoline.SetActions T2 [CrSk] BMW 525i E34
CarHud.LBSetVehicle — AftermathServerMod ✂
CarScript.CanDisplayAttachmentCategory — AftermathServerMod
CarScript.CanDisplayAttachmentSlot T2 AftermathServerMod
CarScript.CanDisplayCargo — AftermathServerMod
CarScript.CanReleaseAttachment T2 AftermathServerMod (cond)
CarScript.EEDelete T3 AftermathServerMod
CarScript.EEInit T3 AftermathServerMod
CarScript.EEItemDetached T2 Dingo_Truck
CarScript.EEKilled T3 AftermathServerMod ✂
CarScript.IsInventoryVisible T2 AftermathServerMod ✂
CarScript.OnContact — AftermathServerMod ✂
CarScript.PickLock — AftermathServerMod
CargoContainer.IsDisplayable — AftermathServerMod
CargoContainer.IsVisible — AftermathServerMod
ChainedDropAndRestrainLambda.CopyOldPropertiesToNew — AftermathServerMod
ChainedDropAndRestrainLambda.OnSuccess — AftermathServerMod
Chat.Add — AftermathServerMod ✂
Chat.AddInternal — AftermathServerMod ✂
Chat.Init — AftermathServerMod ✂
ChatLine.Set — AftermathServerMod
ChatLine.SetColour — AftermathServerMod
ChernarusPlusData.Init — AftermathServerMod
Cinder_Door.EEKilled T3 AftermathServerMod
Cinder_Garage_Door.EEKilled T3 AftermathServerMod
Cinder_Hanger_Door.EEKilled T3 AftermathServerMod
Cinder_Small_Door.EEKilled T3 AftermathServerMod
Cleaver.SetActions T2 AftermathServerMod
ClosableContainer.IsDisplayable — AftermathServerMod
ClosableContainer.Open — AftermathServerMod
ClosableHeader.OnHide — AftermathServerMod
ClosableHeader.SetLayoutName — AftermathServerMod ✂
ClosableHeader.SetupIcons — AftermathServerMod
Clothing.CanLoadItemIntoCargoClothingConditions — AftermathServerMod ✂
Clothing.CanPutInCargoClothingConditions — AftermathServerMod ✂
Clothing.CanReceiveAttachment T2 AftermathServerMod
Clothing.CanReceiveItemIntoCargoClothingConditions — AftermathServerMod ✂
Clothing.NameOverride — AftermathClothing ✂
Clothing.UpdateNVGStatus — AftermathClothing ✂
CombatKnife.SetActions T2 AftermathServerMod
CommonColdMdfr.ActivateCondition — AftermathServerMod ✂
CommonColdMdfr.DeactivateCondition — AftermathServerMod ✂
Construction.IsColliding — AftermathServerMod ✂
Construction.IsCollidingEx — AftermathServerMod ✂
ConstructionBoxTrigger.IsColliding — AftermathServerMod ✂
ContainerWithCargo.DraggingOver — AftermathServerMod ✂
ContainerWithCargo.IsDisplayable — AftermathServerMod
ContainerWithCargo.IsVisible — AftermathServerMod
ContainerWithCargo.LockCargo — AftermathServerMod
ContainerWithCargo.Open — AftermathServerMod
ContainerWithCargoAndAttachments.DraggingOver — AftermathServerMod ✂
ContainerWithCargoAndAttachments.HideCargo — AftermathServerMod (cond)
ContainerWithCargoAndAttachments.IsDisplayable — AftermathServerMod
ContainerWithCargoAndAttachments.Open — AftermathServerMod
CraftArmbandFlag.CanDo — AftermathServerMod
CraftFenceKit.CanDo — AftermathServerMod ✂
CraftFenceKit.Do — AftermathServerMod ✂
CraftFenceKit.Init — AftermathServerMod ✂
CraftRag.CanDo — AftermathServerMod (cond)
CraftTerritoryFlagKit.CanDo — AftermathServerMod ✂
CraftTerritoryFlagKit.Do — AftermathServerMod ✂
CraftTerritoryFlagKit.Init — AftermathServerMod ✂
CraftWatchtowerKit.CanDo — AftermathServerMod ✂
CraftWatchtowerKit.Do — AftermathServerMod ✂
CraftWatchtowerKit.Init — AftermathServerMod ✂
CraftWoodenPlank.Do — AftermathServerMod
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 AftermathServerMod
CrudeMachete.SetActions T2 AftermathServerMod
DayZGame.Connect — AftermathServerMod (cond)
DayZGame.DeferredInit — CF
DayZGame.DisconnectSessionScript — AftermathServerMod
DayZGame.FirearmEffects — AftermathServerMod
DayZGame.OnUpdate T0 CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — AftermathServerMod
DayZPlayerImplement.EOnContact — AftermathServerMod
DayZPlayerImplement.HandleView — AftermathServerMod
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementAiming.ProcessAimFilters — AftermathServerMod
DayZPlayerImplementFallDamage.HandleFallDamage — AftermathServerMod ✂
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — AftermathServerMod (cond)
Deagle_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
Derringer_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
DuctTape.InitItemVariables — AftermathServerMod
DuctTape.SetActions T2 AftermathServerMod
Edible_Base.CanFreeze — AftermathServerMod ✂
Edible_Base.GetTemperatureThawTime — AftermathServerMod ✂
ElectronicRepairKit.InitItemVariables — AftermathServerMod
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — AftermathServerMod (cond)
Environment.SetEnvironmentTemperature — AftermathServerMod ✂
EpoxyPutty.InitItemVariables — AftermathServerMod
ExpansionQuestModule.CreateMarkerClient — AftermathServerMod ✂
ExpansionQuestModule.HasQuestMarker — AftermathServerMod ✂
ExpansionQuestModule.RemoveMarkersClient — AftermathServerMod ✂
ExpansionTraderAIBase.AddAutoMarker — AftermathServerMod ✂
ExpansionTraderNPCBase.AddAutoMarker — AftermathServerMod ✂
ExplosivesBase.OnExplode — AftermathServerMod
FangeKnife.SetActions T2 AftermathServerMod
FarmingHoe.SetActions T2 AftermathServerMod
Fence.CanDisplayAttachmentSlot T2 AftermathServerMod
Fence.CanOpenFence — AftermathServerMod (cond)
FieldShovel.SetActions T2 AftermathServerMod
FirefighterAxe.SetActions T2 AftermathServerMod
FireplaceBase.StartFire — AftermathServerMod
FirstAidKit.SetActions T2 Dingo_Truck
FleaMarketServer.OnFleaMarketListingClaimed — AftermathServerMod
GameplayEffectWidgets.CalculateValues — AftermathClothing (cond)
GameplayEffectWidgets.Init — AftermathClothing
GameplayEffectWidgets.ProcessWidgetUpdate — AftermathClothing
GardenLime.InitItemVariables — AftermathServerMod
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_ChemGas.EOnContact — AftermathServerMod
Hacksaw.SetActions T2 AftermathServerMod
Hammer.SetActions T2 AftermathServerMod
HandEventBase.ReadFromContext — AftermathServerMod
HandEventBase.WriteToContext — AftermathServerMod
HandSaw.SetActions T2 AftermathServerMod
HandsContainer.ElectricityIcon — AftermathServerMod (cond)
HandsHeader.UpdateInterval — AftermathServerMod (cond)
Hatchet.SetActions T2 AftermathServerMod
HayHook.SetActions T2 AftermathServerMod
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.BloodSplatGround — AftermathServerMod ✂
Hit_MeatBones.BloodSplatWall — AftermathServerMod ✂
Hit_MeatBones.CalculateStoppingForce — AftermathServerMod ✂
Hit_MeatBones.Event_OnStarted — AftermathServerMod
Hit_MeatBones.OnEnterCalculations — AftermathServerMod ✂
Hit_MeatBones.OnExitCalculations — AftermathServerMod ✂
Hologram.AddProjectionRotation — AftermathServerMod ✂
Hologram.EvaluateCollision — AftermathServerMod ✂
Hologram.GetProjectionEntityPosition — AftermathServerMod ✂
Hologram.PlaceEntity — AftermathServerMod ✂
Hologram.ProjectionBasedOnParent — AftermathServerMod (cond)
Hologram.SubtractProjectionRotation — AftermathServerMod ✂
Hologram.UpdateHologram — AftermathServerMod (cond)
HungerSoundHandlerClient.PlaySound — AftermathServerMod ✂
HuntingKnife.SetActions T2 AftermathServerMod
Iceaxe.SetActions T2 AftermathServerMod
Icon.InitEx — AftermathServerMod ✂
Icon.MouseClick — AftermathServerMod ✂
Icon.MouseEnter — AftermathServerMod ✂
Icon.MouseLeave — AftermathServerMod ✂
Inventory.OnHide — AftermathServerMod
ItemBase.CanLoadAttachment — AftermathServerMod ✂
ItemBase.CanReceiveAttachment T2 AftermathServerMod ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 AftermathServerMod
ItemBase.OnInventoryExit T2 AftermathServerMod
Izh18Shotgun_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
Izh43Shotgun_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
KOTH.OnCaptured — AftermathServerMod
KeybindingElement.Reload — CF
KitchenKnife.SetActions T2 AftermathServerMod
KukriKnife.SetActions T2 AftermathServerMod
LBGroupUI.AddCustomMarkers — AftermathServerMod
LBGroupUI.AddCustomMarkersOnMapOpen — AftermathServerMod
LB_Elevator_Mission.OnGroupChanged — AftermathServerMod
LB_Elevator_Mission.OnInviteReceived — AftermathServerMod ✂
LB_Elevator_Mission.OnItemInInventoryChanged — AftermathServerMod ✂
LeatherSewingKit.InitItemVariables — AftermathServerMod
Lockpick.SetActions T2 AftermathServerMod
LoginQueueBase.Init — AftermathServerMod ✂
LoginQueueBase.OnClick — AftermathServerMod
LoginQueueBase.OnMouseButtonDown — AftermathServerMod
LoginQueueBase.OnMouseButtonUp — AftermathServerMod
LoginQueueBase.OnMouseEnter — AftermathServerMod
LoginQueueBase.OnMouseLeave — AftermathServerMod
LogoutMenu.Update — AftermathServerMod
LogoutMenu.UpdateInfo — AftermathServerMod
LongHorn_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
M79_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
M9A1_Bayonet.SetActions T2 AftermathServerMod
Machete.SetActions T2 AftermathServerMod
MagPouches_ColorBase.NameOverride — AftermathClothing ✂
Magnum_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Metal_Floor_Door.EEKilled T3 AftermathServerMod
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — AftermathServerMod (cond)
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — AftermathServerMod
MissionServer.GLActionRegisterHook — AftermathServerMod
MissionServer.HandleBody — AftermathServerMod
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionFinish T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.ShouldPlayerBeKilled — AftermathServerMod
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — AftermathServerMod
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
Mp133Shotgun_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
NVGoggles.CanPutAsAttachment — AftermathClothing (cond)
NVGoggles.GetCurrentNVType — AftermathClothing ✂
NVGoggles.OnWasDetached — AftermathClothing
NVGoggles.OnWork — AftermathClothing ✂
NVGoggles.OnWorkStart — AftermathClothing ✂
NVGoggles.OnWorkStop — AftermathClothing ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.UpdateTargetHeight — CF
OrientalMachete.SetActions T2 AftermathServerMod
PPERequesterBase.Start — AftermathServerMod
PPERequesterBase.Stop — AftermathServerMod
PPERequester_CameraNV.SetNVMode — AftermathClothing
PaintItem.Paint — AftermathClothing ✂
Paper.OnRPC T2 AftermathServerMod
Paper.SetActions T2 AftermathServerMod
Pen_ColorBase.SetActions T2 AftermathServerMod
Pickaxe.SetActions T2 AftermathServerMod
Pistol_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlateCarrierPouches.NameOverride — AftermathClothing ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CalculateVisibilityForAI — AftermathServerMod ✂
PlayerBase.CanReceiveItemIntoHands T2 AftermathServerMod (cond)
PlayerBase.CanReleaseAttachment T2 AftermathServerMod
PlayerBase.EEHitBy T2 AftermathServerMod
PlayerBase.EEItemIntoHands T2 AftermathServerMod
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetDeltaT — AftermathServerMod
PlayerBase.HandleRemoteItemManipulation — AftermathServerMod ✂
PlayerBase.HideClothing — AftermathClothing
PlayerBase.IsTargetInActiveRefresherRange — AftermathServerMod ✂
PlayerBase.OnCommandVehicleFinish — AftermathServerMod
PlayerBase.OnCommandVehicleStart — AftermathServerMod
PlayerBase.OnConnect — AftermathServerMod
PlayerBase.OnDisconnect — AftermathServerMod
PlayerBase.OnRPC T2 AftermathServerMod (cond)
PlayerBase.OnScheduledTick T1 AftermathServerMod
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — AftermathServerMod
PlayerBase.OnVariablesSynchronized T2 AftermathServerMod
PlayerBase.PlacingCancelLocal — AftermathServerMod
PlayerBase.SetActionsRemoteTarget — AftermathServerMod
PlayerContainer.SetPlayer — AftermathServerMod
PlayerPreview.UpdateInterval — AftermathServerMod (cond)
PlayerSoundEventHandler.PlayRequestEx — AftermathServerMod (cond)
PlayerSoundManagerClient.Update — AftermathServerMod (cond)
Pliers.SetActions T2 AftermathServerMod
PluginAdminLog.GetPlayerListTimer — AftermathServerMod ✂
PluginAdminLog.GetPlayerPrefix — AftermathServerMod ✂
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.Init — Dabs Framework
PluginTransmissionAgents.TransmitAgentsEx — Dingo_Truck (cond)
PurifyWater.Init — AftermathServerMod ✂
RepairClothing.Do — AftermathServerMod
RepairWithLeatherSewingKit.Do — AftermathServerMod
RepairWithSewingKit.Do — AftermathServerMod
RespawnDialogue.Init — AftermathServerMod ✂
RespawnDialogue.SetTooltipTexts — AftermathServerMod ✂
Rifle_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
Rifle_Base.SetActions T2 AftermathServerMod
SKS_Bayonet.SetActions T2 AftermathServerMod
Saiga_Base.GetAntiCombatLogWeaponDistance — AftermathServerMod ✂
Screwdriver.SetActions T2 AftermathServerMod
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
SewingKit.InitItemVariables — AftermathServerMod
Shovel.SetActions T2 AftermathServerMod
Sickle.SetActions T2 AftermathServerMod
SizeToChild.OnWidgetScriptInit — AftermathServerMod
SledgeHammer.SetActions T2 AftermathServerMod
SlotsIcon.ClearRemainSelected — AftermathServerMod ✂
SlotsIcon.MouseEnter — AftermathServerMod ✂
SlotsIcon.MouseLeave — AftermathServerMod ✂
SmokeGrenadeBase.TriggerCombatLogTimer — AftermathServerMod ✂
StaminaHandler.RecalculateDepletionMultiplier — AftermathServerMod (cond)
SteakKnife.SetActions T2 AftermathServerMod
StoneKnife.SetActions T2 AftermathServerMod
Sword.SetActions T2 AftermathServerMod
TerritoryFlag.AfterStoreLoad T3 AftermathServerMod
TerritoryFlag.FindAttachmentBySlotName — AftermathServerMod (cond)
TerritoryFlag.OnPartDismantledServer — AftermathServerMod
TerritoryFlag.OnRPC T2 AftermathServerMod
TerritoryFlag.OnStoreLoad T3 AftermathServerMod
TerritoryFlag.OnStoreSave T3 AftermathServerMod
TerritoryFlag.SetActions T2 AftermathServerMod
ThirstSoundHandlerClient.PlaySound — AftermathServerMod ✂
VicinityItemManager.ExcludeFromContainer_Phase1 — AftermathServerMod
VicinityItemManager.ExcludeFromContainer_Phase2 — AftermathServerMod
VicinityItemManager.ExcludeFromContainer_Phase3 — AftermathServerMod
VicinityItemManager.GetVicinityItems — AftermathServerMod (cond)
VicinityItemManager.IsObstructed — AftermathServerMod
VicinityItemManager.RefreshVicinityItems — AftermathServerMod (cond)
VomitSymptom.IsContaminationActive — AftermathServerMod ✂
WeaponCleaningKit.InitItemVariables — AftermathServerMod
WeaponFSM.SaveCurrentFSMState — AftermathServerMod ✂
Weapon_Base.EEFired — AftermathServerMod
Weapon_Base.JamCheck — AftermathServerMod
Weapon_Base.OnFire — AftermathServerMod
Weapon_Base.SaveCurrentFSMState — AftermathServerMod ✂
Weapon_Base.SetActions T2 Dingo_Truck
Whetstone.InitItemVariables — AftermathServerMod
WoodAxe.SetActions T2 AftermathServerMod
Wood_Door.EEKilled T3 AftermathServerMod
Wood_Floor_Door.EEKilled T3 AftermathServerMod
Wood_Garage_Door.EEKilled T3 AftermathServerMod
Wood_Small_Door.EEKilled T3 AftermathServerMod
WoodenCrate.SetActions T2 [CrSk] BMW 525i E34
WoodenLog.EEItemLocationChanged T2 AftermathServerMod
WoodenLog.SetActions T2 AftermathServerMod
WoodenPlank.EEItemLocationChanged T2 AftermathServerMod
WoodenPlank.SetActions T2 AftermathServerMod
WoundInfectStage1Mdfr.ActivateCondition — AftermathServerMod ✂
WoundInfectStage1Mdfr.DeactivateCondition — AftermathServerMod ✂
WoundInfectStage2Mdfr.ActivateCondition — AftermathServerMod ✂
WoundInfectStage2Mdfr.DeactivateCondition — AftermathServerMod ✂
WoundInfectionMdfr.ActivateCondition — AftermathServerMod ✂
WoundInfectionMdfr.DeactivateCondition — AftermathServerMod ✂
ZombieBase.ChaseAttackLogic — AftermathServerMod (cond)
ZombieBase.EEKilled T3 AftermathServerMod
ZombieBase.FightAttackLogic — AftermathServerMod (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

44 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.