← modperf

Stack composer

Started from KarmaKrew Alteria EU - 1PP | VANILLA + MODS: the 17 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 Advanced Weapon Scopes
  2. 2 CF
  3. 3 Ear-Plugs
  4. 4 BuilderItems
  5. 5 Uncuepas Civilian Clothing
  6. 6 GSC Gameworld Assets (JMC Edition)
  7. 7 Mag Obfuscation
  8. 8 KarmaKrew
  9. 9 Dabs Framework
  10. 10 Dutch Army Clothing
  11. 11 KarmaKrew Alteria Balance not analyzed
  12. 12 WindstridesClothingPack
  13. 13 Alteria not analyzed
  14. 14 Cold War Uniforms: Project Iron
  15. 15 Mounts & Sights: AWS Compatibility not analyzed
  16. 16 Mounts & Sights
  17. 17 FlipTransport
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One Workshop id or URL per line, in load order. Up to 250 mods.

3 of 17 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.

Mods silencing mods
None

Across 33 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.14% of a frame at 100 players

1.371 ms per second, all 14 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

Weapon_Base.EEItemAttached
every inventory move
Mounts & Sights then KarmaKrew then vanilla
DayZGame.OnRPC
per event
FlipTransport then Dabs Framework then KarmaKrew file I/O then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
WindstridesClothingPack then KarmaKrew then Advanced Weapon Scopes then vanilla
ActionTurnOffWeaponFlashlight.ActionCondition
per event
Mounts & Sights then KarmaKrew stops here then vanilla
ActionTurnOnWeaponFlashlight.ActionCondition
per event
Mounts & Sights then KarmaKrew stops here then vanilla

Stall risks#

3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

KarmaKrew
DayZGame.OnRPC
per event
File I/O in a hot hook warning
KK_ServerRules_Client.pbo::scripts\3_game\dayzgame.c:8
KarmaKrew
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
KK_BrokenArms_Client.pbo::scripts\4_world\entities\manbase\playerbase.c:112
KarmaKrew
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ViewInventoryAnimation.pbo::scripts\4_world\entities\manbase\playerbase.c:42

Everything else#

All 33 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Advanced Weapon Scopes → KarmaKrew → Dabs Framework → WindstridesClothingPack → Mounts & Sights → FlipTransport
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → Advanced Weapon Scopes → CF → KarmaKrew → WindstridesClothingPack → Mounts & Sights
DayZGame.OnRPC T2 vanilla → CF (cond) → KarmaKrew → Dabs Framework → FlipTransport
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → KarmaKrew → WindstridesClothingPack → FlipTransport
DayZGame.OnEvent — vanilla → CF → KarmaKrew → Dabs Framework
MissionServer.InvokeOnConnect T3 vanilla → CF → KarmaKrew → Dabs Framework
MissionServer.OnInit T3 vanilla → CF → KarmaKrew → FlipTransport
MissionServer.PlayerDisconnected T3 vanilla → CF → KarmaKrew → Dabs Framework
PlayerBase.SetActions T2 vanilla → Advanced Weapon Scopes → KarmaKrew → WindstridesClothingPack
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → KarmaKrew → WindstridesClothingPack
ActionTurnOffWeaponFlashlight.ActionCondition T2 vanilla → KarmaKrew ✂ → Mounts & Sights
ActionTurnOnWeaponFlashlight.ActionCondition T2 vanilla → KarmaKrew ✂ → Mounts & Sights
CarScript.OnStoreSave T3 vanilla → CF → KarmaKrew
DayZGame.DeferredInit — vanilla → CF → KarmaKrew
EmoteDabbing.EmoteCondition — vanilla → KarmaKrew (cond) → Dabs Framework (cond)
MissionServer.InvokeOnDisconnect T3 vanilla → CF → KarmaKrew
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → KarmaKrew
MissionServer.OnClientReadyEvent T3 vanilla → CF → KarmaKrew
MissionServer.OnEvent — vanilla → CF → KarmaKrew
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → KarmaKrew
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → KarmaKrew
PlayerBase.OnSelectPlayer — vanilla → CF → KarmaKrew
PluginManager.Init — vanilla → KarmaKrew → Dabs Framework
Weapon_Base.EEItemAttached T2 vanilla → KarmaKrew → Mounts & Sights
436 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.GetOpticsPPBlur — Mounts & Sights
ACOGOptic.GetOpticsPPLens — Mounts & Sights
ACOGOptic_6x.GetOpticsPPBlur — Mounts & Sights
ACOGOptic_6x.GetOpticsPPLens — Mounts & Sights
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionBuildOven.ActionCondition T2 KarmaKrew (cond)
ActionBuildPart.ActionCondition T2 KarmaKrew (cond)
ActionBuildShelter.ActionCondition T2 KarmaKrew (cond)
ActionBuryAshes.ActionCondition T2 KarmaKrew (cond)
ActionCarDoors.ActionCondition T2 KarmaKrew ✂
ActionCraftBoneKnifeEnv.ActionCondition T2 KarmaKrew (cond)
ActionCraftStoneKnifeEnv.ActionCondition T2 KarmaKrew (cond)
ActionDeconstructShelter.ActionCondition T2 KarmaKrew (cond)
ActionDeployBase.MoveEntityToFinalPosition — KarmaKrew (cond)
ActionDeployBipod.ActionCondition T2 KarmaKrew (cond)
ActionDeployBipod.OnExecute — KarmaKrew
ActionDeployObject.ActionCondition T2 KarmaKrew (cond)
ActionDestroyPart.ActionCondition T2 KarmaKrew (cond)
ActionDigGardenPlot.ActionCondition T2 KarmaKrew (cond)
ActionDisarmExplosive.ActionCondition T2 KarmaKrew (cond)
ActionDisarmExplosive.OnFinishProgressServer — KarmaKrew (cond)
ActionDismantleGardenPlot.ActionCondition T2 KarmaKrew (cond)
ActionDismantleOven.ActionCondition T2 KarmaKrew (cond)
ActionDismantlePart.ActionCondition T2 KarmaKrew (cond)
ActionDrainLiquid.ActionCondition T2 KarmaKrew
ActionFillBottleBase.OnEnd — KarmaKrew
ActionFillBottleBase.OnStart — KarmaKrew
ActionFoldBipod.ActionCondition T2 KarmaKrew (cond)
ActionFoldBipod.OnExecute — KarmaKrew
ActionGetInTransport.ActionCondition T2 KarmaKrew (cond)
ActionManagerBase.ActionPossibilityCheck — KarmaKrew (cond)
ActionManagerServer.HasPendingAction — KarmaKrew ✂
ActionManagerServer.StartDeliveredAction — KarmaKrew (cond)
ActionMineRock.ActionCondition T2 KarmaKrew (cond)
ActionMineTree.ActionCondition T2 KarmaKrew (cond)
ActionPourLiquid.ActionCondition T2 KarmaKrew
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.ActionCondition T2 FlipTransport
ActionRepairCarChassis.ActionCondition T2 KarmaKrew (cond)
ActionRepairCarEngine.ActionCondition T2 KarmaKrew (cond)
ActionRepairCarPart.ActionCondition T2 KarmaKrew (cond)
ActionRepairPart.ActionCondition T2 KarmaKrew (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionSplintSelfCB.CreateActionComponent — KarmaKrew ✂
ActionSplintTargetCB.CreateActionComponent — KarmaKrew ✂
ActionSwitchLights.ActionCondition T2 KarmaKrew
ActionSwitchLights.CanBeUsedInVehicle — KarmaKrew ✂
ActionSwitchLights.CreateConditionComponents — KarmaKrew ✂
ActionSwitchLights.GetInputType — KarmaKrew ✂
ActionSwitchLights.HasTarget — KarmaKrew ✂
ActionSwitchLights.OnExecuteServer — KarmaKrew
ActionTargets.ComputeUtility — KarmaKrew
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleNVMode.SwitchMode — Mounts & Sights
ActionViewOptics.ActionCondition T2 Mounts & Sights (cond)
ActionWashHandsWell.ActionCondition T2 KarmaKrew
ActionWashHandsWell.OnEnd — KarmaKrew
ActionWashHandsWell.OnFinishProgressServer — KarmaKrew
ActionWashHandsWell.OnStart — KarmaKrew
ActionWorldCraft.CreateConditionComponents — KarmaKrew ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Akol_AKMount_NoAttachment.akol__OnInit — KarmaKrew
Akol_B95Rail_NoAttachment.akol__OnInit — KarmaKrew
Akol_CZRail_NoAttachment.akol__OnInit — KarmaKrew
Akol_M700Rail_NoAttachment.akol__OnInit — KarmaKrew
Akol_MosinMount_NoAttachment.akol__OnInit — KarmaKrew
Akol_UniversalRail_NoAttachment.akol__OnInit — KarmaKrew
AlarmClock_ColorBase.EEOnDamageCalculated — KarmaKrew
AmmoBox.CanReceiveItemIntoCargo T2 KarmaKrew
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Attachments.AttachmentAdded — Mounts & Sights
Attachments.AttachmentRemoved — Mounts & Sights
Attachments.ShowFalseAttachmentsHeader — Mounts & Sights
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BUISOptic.CanPutAsAttachment — KarmaKrew (cond)
BandageDressing.InitItemVariables — KarmaKrew
BarrelHoles_ColorBase.SetActions T2 KarmaKrew
Barrel_ColorBase.SetActions T2 KarmaKrew
BaseBuildingBase.EEOnDamageCalculated — KarmaKrew (cond)
BaseBuildingBase.SetActions T2 KarmaKrew
BleedingCheckMdfr.OnActivate — KarmaKrew
BoatHud.LBSetVehicle — KarmaKrew ✂
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFill.CalcAndSetQuantity — KarmaKrew (cond)
CZ527_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ550_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ75_Base.CanEnterIronsights — Mounts & Sights
CanisterGasoline.SetActions T2 KarmaKrew
CarHud.LBSetVehicle — KarmaKrew ✂
CarScript.DamageCrew — KarmaKrew ✂
CarScript.EEDelete T3 KarmaKrew ✂
CarScript.EEItemAttached T2 KarmaKrew
CarScript.EEItemDetached T2 KarmaKrew ✂
CarScript.EEOnAfterLoad T3 KarmaKrew
CarScript.EOnPostSimulate T1 KarmaKrew ✂
CarScript.GetElectricitySourceDevice — KarmaKrew ✂
CarScript.GetElectricitySourceDeviceType — KarmaKrew ✂
CarScript.NeedElectricitySourceDevice — KarmaKrew ✂
CarScript.OnAttachmentRuined — KarmaKrew
CarScript.OnBeforeEngineStart — KarmaKrew ✂
CarScript.OnFluidChanged — KarmaKrew
CarScript.OnInput — FlipTransport
CarScript.OnStoreLoad T3 CF
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 KarmaKrew
CarScript.SetActions T2 FlipTransport
CargoContainer.IsDisplayable — KarmaKrew
CargoContainer.IsVisible — KarmaKrew
ClosableContainer.IsDisplayable — KarmaKrew
ClosableContainer.Open — KarmaKrew
Clothing.SmershException — KarmaKrew
Colt1911_Base.CanEnterIronsights — Mounts & Sights
ConnectErrorServerModule.FillErrorDataMap — KarmaKrew
ContainerWithCargo.IsDisplayable — KarmaKrew
ContainerWithCargo.IsVisible — KarmaKrew
ContainerWithCargo.LockCargo — KarmaKrew
ContainerWithCargo.Open — KarmaKrew
ContainerWithCargoAndAttachments.HideCargo — KarmaKrew (cond)
ContainerWithCargoAndAttachments.IsDisplayable — KarmaKrew
ContainerWithCargoAndAttachments.Open — KarmaKrew
ContaminationStage3Mdfr.OnTick — KarmaKrew
CraftGhillieBushrag.CanDo — KarmaKrew ✂
CraftGhillieBushrag.Do — KarmaKrew ✂
CraftGhillieBushrag.Init — KarmaKrew ✂
CraftGhillieSuit.CanDo — KarmaKrew ✂
CraftGhillieSuit.Do — KarmaKrew ✂
CraftGhillieSuit.Init — KarmaKrew ✂
CraftGhillieTop.CanDo — KarmaKrew ✂
CraftGhillieTop.Do — KarmaKrew ✂
CraftGhillieTop.Init — KarmaKrew ✂
CraftImprovisedExplosive.CanDo — KarmaKrew (cond)
CraftSuppressor.Init — KarmaKrew ✂
CreditsLoader.GetData — CF ✂
DayZGame.ExplosionEffects — KarmaKrew
DayZGame.FirearmEffects — KarmaKrew
DayZGame.OnUpdate T0 CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraIronsights.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraIronsights.UpdateBatteryOptics — Mounts & Sights
DayZPlayerCameraOptics.AdjustCameraParameters — Mounts & Sights
DayZPlayerCameraOptics.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraOptics.OnActivate — Mounts & Sights
DayZPlayerCameraOptics.OnUpdate T0 Mounts & Sights
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.ExitSights — Mounts & Sights
DayZPlayerImplement.HandleADS — Mounts & Sights
DayZPlayerImplement.HandleDeath — KarmaKrew
DayZPlayerImplement.HandleOptic — Mounts & Sights
DayZPlayerImplement.OnDrawOptics2D — Mounts & Sights
DayZPlayerImplement.OnStepEvent — KarmaKrew (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ProcessAttachmentEvent — KarmaKrew (cond)
DayZPlayerImplement.ProcessSoundEvent — KarmaKrew (cond)
DayZPlayerImplement.ProcessWeaponEvent — KarmaKrew (cond)
DayZPlayerImplement.SetIronsights — Mounts & Sights
DayZPlayerImplement.SwitchOptics — Mounts & Sights
DayZPlayerImplementAiming.CalculateSwayMultiplier — KarmaKrew ✂
DayZPlayerImplementAiming.CalculateWeight — KarmaKrew
DayZPlayerImplementAiming.ProcessAimFilters — KarmaKrew
DayZPlayerImplementThrowing.CanContinueThrowingEx — KarmaKrew
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit — KarmaKrew
DayZPlayerMeleeFightLogic_LightHeavy.HandleInitialMeleeErc — KarmaKrew
DayZPlayerMeleeFightLogic_LightHeavy.HandleSprintAttack — KarmaKrew
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DuctTape.InitItemVariables — KarmaKrew
ElectronicRepairKit.InitItemVariables — KarmaKrew
EmoteCampfireSit.EmoteCondition — KarmaKrew (cond)
EmoteClap.EmoteCondition — KarmaKrew (cond)
EmoteCome.EmoteCondition — KarmaKrew (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDance.EmoteCondition — KarmaKrew (cond)
EmoteFacepalm.EmoteCondition — KarmaKrew (cond)
EmoteGetDown.EmoteCondition — KarmaKrew (cond)
EmoteGreeting.EmoteCondition — KarmaKrew (cond)
EmoteHeart.EmoteCondition — KarmaKrew (cond)
EmoteHold.EmoteCondition — KarmaKrew (cond)
EmoteListening.EmoteCondition — KarmaKrew (cond)
EmoteLookAtMe.EmoteCondition — KarmaKrew (cond)
EmoteManager.KillPlayer — KarmaKrew
EmoteMove.EmoteCondition — KarmaKrew (cond)
EmotePoint.EmoteCondition — KarmaKrew (cond)
EmotePointSelf.EmoteCondition — KarmaKrew (cond)
EmoteRPSPaper.EmoteCondition — KarmaKrew (cond)
EmoteRPSRandom.EmoteCondition — KarmaKrew (cond)
EmoteRPSRock.EmoteCondition — KarmaKrew (cond)
EmoteRPSScisors.EmoteCondition — KarmaKrew (cond)
EmoteSOS.EmoteCondition — KarmaKrew (cond)
EmoteShake.EmoteCondition — KarmaKrew (cond)
EmoteShrug.EmoteCondition — KarmaKrew (cond)
EmoteSilent.EmoteCondition — KarmaKrew (cond)
EmoteSitB.EmoteCondition — KarmaKrew (cond)
EmoteSurrender.EmoteCondition — KarmaKrew (cond)
EmoteTaunt.EmoteCondition — KarmaKrew (cond)
EmoteTauntElbow.EmoteCondition — KarmaKrew (cond)
EmoteTauntKiss.EmoteCondition — KarmaKrew (cond)
EmoteTauntThink.EmoteCondition — KarmaKrew (cond)
EmoteThroat.EmoteCondition — KarmaKrew (cond)
EmoteThumb.EmoteCondition — KarmaKrew (cond)
EmoteThumbDown.EmoteCondition — KarmaKrew (cond)
EmoteTimeout.EmoteCondition — KarmaKrew (cond)
EmoteWatching.EmoteCondition — KarmaKrew (cond)
EpoxyPutty.InitItemVariables — KarmaKrew
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo — Mounts & Sights ✂
FatigueMdfr.ActivateCondition — KarmaKrew ✂
FieldShovel.SetActions T2 KarmaKrew
FirstAidKit.CanReceiveItemIntoCargo T2 KarmaKrew
FirstAidKit.CanSwapItemInCargo — KarmaKrew
GardenLime.InitItemVariables — KarmaKrew
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Glock19_Base.CanEnterIronsights — Mounts & Sights
Grenade_Base.Activate — KarmaKrew
Hamr_Optic.GetOpticsPPBlur — KarmaKrew
Hamr_Optic.GetOpticsPPLens — KarmaKrew
HandEventBase.ReadFromContext — KarmaKrew
HandEventBase.WriteToContext — KarmaKrew
HandsContainer.AttachmentAdded — Mounts & Sights
HandsContainer.DraggingOverHeader — Mounts & Sights
HandsContainer.ElectricityIcon — KarmaKrew (cond)
HandsContainer.OnDropReceivedFromHeader2 — Mounts & Sights
HandsHeader.UpdateInterval — KarmaKrew (cond)
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — KarmaKrew
Hologram.GetProjectionName — KarmaKrew (cond)
Hologram.PlaceEntity — KarmaKrew (cond)
Hologram.SetAnimations — KarmaKrew (cond)
HungerMdfr.OnTick — KarmaKrew
HungerSoundHandlerClient.PlaySound — KarmaKrew (cond)
Icon.RefreshMuzzleIcon — Mag Obfuscation ✂
ItemActionsWidget.SetWeaponQuantity — Mag Obfuscation ✂
ItemBase.AfterStoreLoad T3 Mounts & Sights
ItemBase.AreChildrenAccessible — Mounts & Sights (cond)
ItemBase.CanPutAsAttachment — Mounts & Sights
ItemBase.CanReceiveAttachment T2 Mounts & Sights
ItemBase.EEHealthLevelChanged T2 Mounts & Sights
ItemBase.EEHitBy T2 Mounts & Sights
ItemBase.EEItemDetached T2 Mounts & Sights
ItemBase.EEItemLocationChanged T2 Mounts & Sights
ItemBase.EEOnCECreate — Mounts & Sights
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.HideSelection — Mounts & Sights
ItemBase.NameOverride — Mounts & Sights
ItemBase.OnDebugSpawn — Mounts & Sights (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnWasAttached — Mounts & Sights
ItemBase.OnWasDetached — Mounts & Sights
ItemBase.ShowSelection — Mounts & Sights
JMModuleConstructor.RegisterModules — FlipTransport
JMObjectSpawnerModule.SpawnCompatibleAttachments — Mounts & Sights (cond)
KeybindingElement.Reload — CF
LeatherSewingKit.InitItemVariables — KarmaKrew
LogoutMenu.Init — KarmaKrew
LogoutMenu.Update — KarmaKrew
M4_CarryHandleOptic.CanPutAsAttachment — KarmaKrew (cond)
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Matchbox.SetActions T2 KarmaKrew
MenuDefaultCharacterData.DeserializeCharacterData — KarmaKrew
MenuDefaultCharacterData.SerializeCharacterData — KarmaKrew
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — KarmaKrew (cond)
MissionBase.OnInit T3 Dabs Framework
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionFinish T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — KarmaKrew
Mosin9130_Base.CanEnterIronsights — Mounts & Sights
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — KarmaKrew
OptionsMenuGame.FillTextMap — KarmaKrew
OptionsMenuGame.IsChanged — KarmaKrew (cond)
OptionsMenuGame.Revert — KarmaKrew
OptionsMenuGame.SetOptions — KarmaKrew
PPERequesterBase.Start — KarmaKrew
PPERequesterBase.Stop — KarmaKrew
PSO11Optic.GetOpticsPPBlur — Mounts & Sights
PSO11Optic.GetOpticsPPLens — Mounts & Sights
PSO1Optic.GetOpticsPPBlur — Mounts & Sights
PSO1Optic.GetOpticsPPLens — Mounts & Sights
PSO6Optic.GetOpticsPPBlur — Mounts & Sights
PSO6Optic.GetOpticsPPLens — Mounts & Sights
PUScopeOptic.GetOpticsPPBlur — Mounts & Sights
PUScopeOptic.GetOpticsPPLens — Mounts & Sights
PetrolLighter.SetActions T2 KarmaKrew
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
Plastic_Explosive.CanDisplayAttachmentSlot T2 KarmaKrew (cond)
Plastic_Explosive.CanReceiveAttachment T2 KarmaKrew (cond)
Plastic_Explosive.EEDelete T3 KarmaKrew
Plastic_Explosive.EEHealthLevelChanged T2 KarmaKrew
Plastic_Explosive.EEKilled T3 KarmaKrew
Plastic_Explosive.OnDisarmed — KarmaKrew
Plastic_Explosive.OnVariablesSynchronized T2 KarmaKrew
PlayerBase.CanBeTargetedByAI — KarmaKrew (cond)
PlayerBase.CanClimb — KarmaKrew (cond)
PlayerBase.CanPickupHeavyItem — KarmaKrew
PlayerBase.CanSpawnBreathVaporEffect — KarmaKrew (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.CommandHandler T1 KarmaKrew
PlayerBase.EEHitBy T2 KarmaKrew
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemDetached T2 WindstridesClothingPack
PlayerBase.ForceSwapEntitiesImpl — KarmaKrew (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetDeltaT — KarmaKrew
PlayerBase.HideClothing — Mounts & Sights (cond)
PlayerBase.Init — KarmaKrew
PlayerBase.IsWearingSplint — KarmaKrew ✂
PlayerBase.OnCommandLadderFinish — KarmaKrew
PlayerBase.OnCommandLadderStart — KarmaKrew
PlayerBase.OnCommandSwimFinish — KarmaKrew
PlayerBase.OnCommandSwimStart — KarmaKrew
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnCommandVehicleFinish — KarmaKrew
PlayerBase.OnCommandVehicleStart — KarmaKrew
PlayerBase.OnConnect — KarmaKrew
PlayerBase.OnInputUserDataProcess — KarmaKrew
PlayerBase.OnStanceChange — KarmaKrew ✂
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnSyncJuncture — KarmaKrew
PlayerBase.OnVariablesSynchronized T2 KarmaKrew
PlayerBase.PreloadDecayTexture — KarmaKrew ✂
PlayerBase.SetActionsRemoteTarget — KarmaKrew
PlayerBase.SpawnBreathVaporEffect — KarmaKrew (cond)
PlayerBase.SwapEntitiesImpl — KarmaKrew (cond)
PlayerBase.SwitchItemSelectionTexture — KarmaKrew
PlayerBaseClient.OnSelectPlayer — KarmaKrew
PlayerContainer.SetPlayer — KarmaKrew
PlayerPreview.UpdateInterval — KarmaKrew (cond)
PlayerSoundEventHandler.PlayRequestEx — KarmaKrew (cond)
PlayerSoundManagerClient.Update — KarmaKrew (cond)
Pliers.SetActions T2 KarmaKrew
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — KarmaKrew
PropertyModifiers.UpdateModifiers — KarmaKrew ✂
QuantityConversions.HasItemQuantity — Mag Obfuscation ✂
RDG2SmokeGrenade_ColorBase.PlaySound — KarmaKrew ✂
RecoilBase.Update — KarmaKrew
RespawnDialogue.Init — KarmaKrew
RespawnDialogue.OnClick — KarmaKrew (cond)
RespawnDialogue.OnMouseEnter — KarmaKrew
Ruger1022_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
SVD_Base.CanEnterIronsights — Mounts & Sights
SewingKit.InitItemVariables — KarmaKrew
Shovel.SetActions T2 KarmaKrew
SizeToChild.OnWidgetScriptInit — KarmaKrew
Splint.SetActions T2 KarmaKrew
SportingOptic.GetOpticsPPBlur — Mounts & Sights
SportingOptic.GetOpticsPPLens — Mounts & Sights
StaminaHandler.RecalculateDepletionMultiplier — KarmaKrew (cond)
SymptomManager.Init — KarmaKrew
ThirstMdfr.OnTick — KarmaKrew
ThirstSoundHandlerClient.PlaySound — KarmaKrew (cond)
TireRepairKit.InitItemVariables — KarmaKrew
UniversalLight.CanPutAsAttachment — KarmaKrew (cond)
VPPAdminHud.DefineButtons — FlipTransport
VSS.CanEnterIronsights — Mounts & Sights
VicinityContainer.UpdateInterval — KarmaKrew (cond)
VicinityItemManager.ExcludeFromContainer_Phase1 — KarmaKrew
VicinityItemManager.GetVicinityItems — KarmaKrew (cond)
VicinityItemManager.RefreshVicinityItems — KarmaKrew ✂
Vikhr.CanEnterIronsights — Mounts & Sights
VirtualHud.GetElement — KarmaKrew (cond)
VirtualHud.ImmediateUpdate — KarmaKrew
WatchtowerKit.CanBePlaced — KarmaKrew
WatchtowerKit.CanBePlacedFailMessage — KarmaKrew (cond)
WeaponCleaningKit.InitItemVariables — KarmaKrew
Weapon_Base.CanEnterIronsights — Mounts & Sights
Weapon_Base.EEFired — KarmaKrew
Weapon_Base.EEItemDetached T2 KarmaKrew
Weapon_Base.HideWeaponBarrel — Mounts & Sights ✂
Weapon_Base.JamCheck — KarmaKrew
Weapon_Base.LiftWeaponRaycastResultCheck — Mounts & Sights (cond)
Whetstone.InitItemVariables — KarmaKrew
Winchester70_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
WoundInfectStage2Mdfr.OnTick — KarmaKrew
Wrench.SetActions T2 FlipTransport
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
bastard_Uaz31514.GetTransportCameraDistance — KarmaKrew ✂
bastard_Uaz31514.GetTransportCameraOffset — KarmaKrew ✂
bastard_Uaz31514_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_defender.GetTransportCameraDistance — KarmaKrew ✂
bastard_defender.GetTransportCameraOffset — KarmaKrew ✂
bastard_defender_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_dnepr_wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_liaz.GetTransportCameraDistance — KarmaKrew ✂
bastard_liaz.GetTransportCameraOffset — KarmaKrew ✂
bastard_liaz_DoubleWheel.GetRuinedReplacement — KarmaKrew ✂
bastard_liaz_Wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_quadbike.GetTransportCameraDistance — KarmaKrew ✂
bastard_quadbike.GetTransportCameraOffset — KarmaKrew ✂
bastard_quadbike.OnAnimationPhaseStarted — KarmaKrew
bastard_quadbike_wheel.GetRuinedReplacement — KarmaKrew ✂
bastard_uaz.GetTransportCameraDistance — KarmaKrew ✂
bastard_uaz.GetTransportCameraOffset — KarmaKrew ✂
bastard_uaz_Wheel.GetRuinedReplacement — KarmaKrew ✂

25 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.