Stack composer
Started from 【烬生】互通正式服车臣利亚V1.0版、休闲养老Q9: the 26 mods
it publishes to the Steam server browser (as of 2026-10-21), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 BuilderItems
- 4 DayZ Editor Loader
- 5 AntiBloodSplatter not analyzed
- 6 AgricultureCore
- 7 Alevaric's Clothing Overhaul
- 8 Crocodile
- 9 Forward Operator Gear
- 10 FoXyRadio not analyzed
- 11 Ej_MapLink_Api not analyzed
- 12 Haralds Armory not analyzed
- 13 MagLoaderBox not analyzed
- 14 RaG_Core
- 15 RedFalcon Watercraft
- 16 SNAFU Weapons
- 17 BS Patrol Tank
- 18 RedFalcon Flight System Heliz
- 19 Ej_DayZ_Expansion_PackS not analyzed
- 20 JS_1_Client_Building not analyzed
- 21 JS_2_Client_Clothing not analyzed
- 22 JS_3_Client_Packs not analyzed
- 23 JS_4_Client_Weapon not analyzed
- 24 JS_5_Client_Zmb not analyzed
- 25 JS_6_Client_VehiclePack not analyzed
- 26 JS_Client_Custom_ScriptCore not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure.
Across 36 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
1.192 ms per second, all 13 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Everything else#
All 36 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → AgricultureCore → Alevaric's Clothing Overhaul → Forward Operator Gear → RaG_Core → RedFalcon Watercraft → SNAFU Weapons → BS Patrol Tank → RedFalcon Flight System Heliz |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → Alevaric's Clothing Overhaul → Crocodile → Forward Operator Gear → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → Alevaric's Clothing Overhaul → Crocodile → Forward Operator Gear |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → RaG_Core |
MissionServer.OnInit |
T3 | vanilla → CF → AgricultureCore → BS Patrol Tank |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → DayZ Editor Loader |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → RaG_Core |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → AgricultureCore → RedFalcon Flight System Heliz |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Crocodile → Forward Operator Gear → SNAFU Weapons |
ActionGetOutTransport.OnStart |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz (cond) |
ActionManagerServer.StartDeliveredAction |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
ActionStartEngine.Can |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
ActionStopEngine.Can |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
CCTCursor.Can |
— | vanilla → RedFalcon Watercraft (cond) → RedFalcon Flight System Heliz (cond) |
CCTCursorNoObject.Can |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
CCTCursorNoRuinCheck.Can |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
CCTCursorParent.Can |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
CCTObject.Can |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
CCTParent.Can |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
CCTSurface.Can |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
CCTTree.Can |
— | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → RaG_Core |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → SNAFU Weapons |
PlayerBase.CanReceiveAttachment |
T2 | vanilla → Alevaric's Clothing Overhaul (cond) → Forward Operator Gear (cond) |
PlayerBase.EEItemAttached |
T2 | vanilla → Alevaric's Clothing Overhaul → Forward Operator Gear |
PlayerBase.EEItemDetached |
T2 | vanilla → Alevaric's Clothing Overhaul → Forward Operator Gear |
PlayerBase.EEKilled |
T3 | vanilla → AgricultureCore → BS Patrol Tank |
PlayerBase.Init |
— | vanilla → AgricultureCore → RedFalcon Flight System Heliz |
PlayerBase.SetActions |
T2 | vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz |
PluginManager.Init |
— | vanilla → Dabs Framework → RaG_Core |
232 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionCarDoors.ActionCondition |
T2 | RedFalcon Flight System Heliz (cond) |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoors.GetDoorAnimationType |
— | RedFalcon Flight System Heliz ✂ |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCraftBolts.InitCuttingTypes |
— | SNAFU Weapons |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionGetInTransport.OnEndServer |
— | RaG_Core |
ActionGetOutTransport.OnEndServer |
— | RedFalcon Flight System Heliz (cond) |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | RedFalcon Watercraft (cond) |
ActionHarvestCrops.OnExecuteClient |
— | AgricultureCore (cond) |
ActionHarvestCrops.OnExecuteServer |
— | AgricultureCore (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoors.GetDoorAnimationType |
— | RedFalcon Flight System Heliz ✂ |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionRepairPart.RepairCondition |
— | RaG_Core (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionSwitchLights.ActionCondition |
T2 | RedFalcon Flight System Heliz (cond) |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionToggleNVG.CanBeUsedInVehicle |
— | RedFalcon Flight System Heliz ✂ |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
ButtstockBase.IsButtstock |
— | SNAFU Weapons ✂ |
CAContinuousFertilizeGardenSlot.Setup |
— | AgricultureCore |
CarScript.EEDelete |
T3 | RaG_Core |
CarScript.EEHitBy |
T2 | RaG_Core |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
CargoContainer.UpdateInterval |
— | RaG_Core |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.SmershException |
— | Alevaric's Clothing Overhaul (cond) |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
CreditsLoader.GetData |
— | CF ✂ |
DayZAnimalCommandLookAtModdable.PreAnimUpdate |
— | Crocodile |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | Crocodile |
DayZGame.DeferredInit |
— | CF |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.OnUpdate |
T0 | CF |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
Edible_Base.ProcessDecay |
— | RaG_Core |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EngineOil.SetActions |
T2 | RedFalcon Watercraft |
ExpansionIcons.Generate |
— | BS Patrol Tank |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
Hammer.SetActions |
T2 | RaG_Core |
HeadlightH7.EEOnDamageCalculated |
— | RedFalcon Flight System Heliz ✂ |
HeadlightH7.OnWasAttached |
— | RedFalcon Flight System Heliz |
HeadlightH7.OnWasDetached |
— | RedFalcon Flight System Heliz |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.EvaluateCollision |
— | RaG_Core (cond) |
Hologram.GetProjectionEntityPosition |
— | RaG_Core (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionOrientation |
— | RaG_Core |
Hologram.SetProjectionPosition |
— | RaG_Core |
HuntingOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ImprovisedSuppressor.CanPutAsAttachment |
— | SNAFU Weapons |
ItemActionsWidget.SetWeaponQuantity |
— | SNAFU Weapons |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanPutInCargo |
T2 | Forward Operator Gear ✂ |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.EEItemLocationChanged |
T2 | Crocodile |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.SetActions |
T2 | RaG_Core |
KeybindingElement.Reload |
— | CF |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
M4_T3NRDSOptic.CanPutAsAttachment |
— | SNAFU Weapons |
M68Optic.CanPutAsAttachment |
— | SNAFU Weapons |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnEvent |
— | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.OnUpdate |
T0 | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Init |
— | SNAFU Weapons |
Pickaxe.SetActions |
T2 | RedFalcon Flight System Heliz |
PlantBase.Harvest |
— | AgricultureCore (cond) |
PlantBase.Init |
— | AgricultureCore (cond) |
PlantBase.OnStoreLoad |
T3 | AgricultureCore |
PlantBase.OnStoreSave |
T3 | AgricultureCore |
PlantBase.RemovePlantEx |
— | AgricultureCore ✂ |
PlayerBase.EEHitBy |
T2 | BS Patrol Tank |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.IsInVehicle |
— | RedFalcon Flight System Heliz (cond) |
PlayerBase.ModCommandHandlerInside |
— | RedFalcon Flight System Heliz |
PlayerBase.OnConnect |
— | RedFalcon Flight System Heliz |
PlayerBase.OnInputUserDataProcess |
— | RedFalcon Flight System Heliz |
PlayerBase.OnPlayerLoaded |
— | AgricultureCore |
PlayerBase.OnRPC |
T2 | RaG_Core |
PlayerBase.OnReconnect |
— | RedFalcon Flight System Heliz |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnVehicleSeatDriverEnter |
— | RedFalcon Flight System Heliz |
PlayerBase.RegisterTransportHit |
— | RedFalcon Watercraft (cond) |
PlayerBase.SwitchItemSelectionTexture |
— | Forward Operator Gear |
PlayerPreview.UpdateInterval |
— | Forward Operator Gear |
Pliers.SetActions |
T2 | RaG_Core |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginRecipesManager.RegisterRecipies |
— | AgricultureCore |
ReflexOptic.CanPutAsAttachment |
— | SNAFU Weapons |
Screwdriver.SetActions |
T2 | RaG_Core |
SledgeHammer.SetActions |
T2 | RedFalcon Flight System Heliz |
StandardActionInput.UpdatePossibleActions |
— | RedFalcon Flight System Heliz |
UniversalLight.CanPutAsAttachment |
— | SNAFU Weapons (cond) |
UniversalLight.InitAttachmentsSlotsToCheck |
— | SNAFU Weapons |
Weapon_Base.SetActions |
T2 | RaG_Core |
ZombieBase.EEHitBy |
T2 | BS Patrol Tank |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
22 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.