← modperf

Stack composer

Started from 【烬生】互通正式服车臣利亚V1.0版、休闲养老Q9: the 26 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 BuilderItems
  4. 4 DayZ Editor Loader
  5. 5 AntiBloodSplatter not analyzed
  6. 6 AgricultureCore
  7. 7 Alevaric's Clothing Overhaul
  8. 8 Crocodile
  9. 9 Forward Operator Gear
  10. 10 FoXyRadio not analyzed
  11. 11 Ej_MapLink_Api not analyzed
  12. 12 Haralds Armory not analyzed
  13. 13 MagLoaderBox not analyzed
  14. 14 RaG_Core
  15. 15 RedFalcon Watercraft
  16. 16 SNAFU Weapons
  17. 17 BS Patrol Tank
  18. 18 RedFalcon Flight System Heliz
  19. 19 Ej_DayZ_Expansion_PackS not analyzed
  20. 20 JS_1_Client_Building not analyzed
  21. 21 JS_2_Client_Clothing not analyzed
  22. 22 JS_3_Client_Packs not analyzed
  23. 23 JS_4_Client_Weapon not analyzed
  24. 24 JS_5_Client_Zmb not analyzed
  25. 25 JS_6_Client_VehiclePack not analyzed
  26. 26 JS_Client_Custom_ScriptCore not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

13 of 26 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks
None found

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure.

Mods silencing mods
None

Across 36 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.12% of a frame at 100 players

1.192 ms per second, all 13 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

✓ No server-side conflicts: every method two or more of these mods hook preserves super() end to end.

1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.EEItemAttached
every inventory move
Forward Operator Gear then Alevaric's Clothing Overhaul then vanilla
PlayerBase.EEItemDetached
every inventory move
Forward Operator Gear then Alevaric's Clothing Overhaul then vanilla
DayZGame.OnRPC
per event
Dabs Framework then CF sometimes stops here then vanilla
PlayerBase.CanReceiveAttachment
per event
Forward Operator Gear sometimes stops here then Alevaric's Clothing Overhaul sometimes stops here then vanilla
PlayerBase.SetActions
per event
RedFalcon Flight System Heliz then RedFalcon Watercraft then vanilla

Everything else#

All 36 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionConstructor.RegisterActions — vanilla → Dabs Framework → AgricultureCore → Alevaric's Clothing Overhaul → Forward Operator Gear → RaG_Core → RedFalcon Watercraft → SNAFU Weapons → BS Patrol Tank → RedFalcon Flight System Heliz
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Alevaric's Clothing Overhaul → Crocodile → Forward Operator Gear → SNAFU Weapons
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Alevaric's Clothing Overhaul → Crocodile → Forward Operator Gear
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → RaG_Core
MissionServer.OnInit T3 vanilla → CF → AgricultureCore → BS Patrol Tank
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ Editor Loader
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → RaG_Core
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AgricultureCore → RedFalcon Flight System Heliz
PluginRecipesManagerBase.RegisterRecipies — vanilla → Crocodile → Forward Operator Gear → SNAFU Weapons
ActionGetOutTransport.OnStart — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz (cond)
ActionManagerServer.StartDeliveredAction — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
ActionStartEngine.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
ActionStopEngine.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTCursor.Can — vanilla → RedFalcon Watercraft (cond) → RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTCursorParent.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTObject.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTParent.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTSurface.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
CCTTree.Can — vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnMissionFinish T3 vanilla → CF → RaG_Core
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlayerBase.CanReceiveAttachment T2 vanilla → Alevaric's Clothing Overhaul (cond) → Forward Operator Gear (cond)
PlayerBase.EEItemAttached T2 vanilla → Alevaric's Clothing Overhaul → Forward Operator Gear
PlayerBase.EEItemDetached T2 vanilla → Alevaric's Clothing Overhaul → Forward Operator Gear
PlayerBase.EEKilled T3 vanilla → AgricultureCore → BS Patrol Tank
PlayerBase.Init — vanilla → AgricultureCore → RedFalcon Flight System Heliz
PlayerBase.SetActions T2 vanilla → RedFalcon Watercraft → RedFalcon Flight System Heliz
PluginManager.Init — vanilla → Dabs Framework → RaG_Core
232 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionCarDoors.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnEndServer — RedFalcon Flight System Heliz (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — RedFalcon Watercraft (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchLights.ActionCondition T2 RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CarScript.EEDelete T3 RaG_Core
CarScript.EEHitBy T2 RaG_Core
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CargoContainer.UpdateInterval — RaG_Core
Clothing.CanLoadItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — RaG_Core (cond)
Clothing.SmershException — Alevaric's Clothing Overhaul (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
CreditsLoader.GetData — CF ✂
DayZAnimalCommandLookAtModdable.PreAnimUpdate — Crocodile
DayZAnimalCommandMoveModdable.PreAnimUpdate — Crocodile
DayZGame.DeferredInit — CF
DayZGame.OnPostUpdate — RaG_Core
DayZGame.OnUpdate T0 CF
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
Edible_Base.ProcessDecay — RaG_Core
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EngineOil.SetActions T2 RedFalcon Watercraft
ExpansionIcons.Generate — BS Patrol Tank
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Hammer.SetActions T2 RaG_Core
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.EvaluateCollision — RaG_Core (cond)
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanPutInCargo T2 Forward Operator Gear ✂
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEItemLocationChanged T2 Crocodile
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
ItemBase.SetActions T2 RaG_Core
KeybindingElement.Reload — CF
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnEvent — CF
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.Init — AgricultureCore (cond)
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.EEHitBy T2 BS Patrol Tank
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnConnect — RedFalcon Flight System Heliz
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnRPC T2 RaG_Core
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.RegisterTransportHit — RedFalcon Watercraft (cond)
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerPreview.UpdateInterval — Forward Operator Gear
Pliers.SetActions T2 RaG_Core
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — AgricultureCore
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Screwdriver.SetActions T2 RaG_Core
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
Weapon_Base.SetActions T2 RaG_Core
ZombieBase.EEHitBy T2 BS Patrol Tank
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

22 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.