← modperf

Stack composer

Started from #2[TDB]Vanilla+|3PP|6 Man|Loot++|No Stamina|PVP|WIPED Oct 16th: the 16 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Code Lock
  3. 3 TerrainIslands
  4. 4 SotaVanillaRetexture
  5. 5 Techs 4x4 Hilux Pickup Truck
  6. 6 Storage Containers
  7. 7 Dynamic Event Framework not analyzed
  8. 8 THYER5 Hunting Ghillies N Suppressors
  9. 9 Survivalists_FacePaints
  10. 10 Care Packages V2
  11. 11 Advanced Weapon Scopes
  12. 12 FlipTransport
  13. 13 [TDB] Server-Modpack
  14. 14 VPPAdminTools
  15. 15 MMG Base Storage
  16. 16 [TDB] Vanilla-Addonpack not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

2 of 16 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
4 conflicts

Across 39 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.47% of a frame at 100 players

4.750 ms per second, all 14 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

4 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 2Code Lock13[TDB] Server-Modpack all
13[TDB] Server-Modpack 1[TDB] Server-Modpack silences Code Lock
1 method: 1 check
1
15MMG Base Storage 3MMG Base Storage silences [TDB] Server-Modpack
3 methods: 3 checks
3
all 13 4
7Dynamic Event Framework Not analyzed, so what it silences is unknown. Queue it in the list above.
16[TDB] Vanilla-Addonpack Not analyzed, so what it silences is unknown. Queue it in the list above.

The 2 pairs, largest first# ·

MMG Base Storagesilences[TDB] Server-Modpack3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check [TDB] Server-Modpack's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:45 Clothing.CanPutInCargoClothingConditions check [TDB] Server-Modpack's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check [TDB] Server-Modpack's conditions on this check no longer apply. MMG_storage.pbo::scripts\4_World\Classes\base_class\clothing_base.c:37
[TDB] Server-ModpacksilencesCode Lock1 method
ActionPackTent.ActionCondition check · T2 Code Lock's conditions on this check no longer apply. TDB_Scripts.pbo::scripts\4_World\actions\packtent.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences [TDB] Server-Modpack

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then [TDB] Server-Modpack then FlipTransport then CF sometimes stops here then vanilla
PlayerBase.OnRPC
per event
VPPAdminTools then [TDB] Server-Modpack sometimes stops here then Survivalists_FacePaints then vanilla
PlayerBase.OnVariablesSynchronized
per event
VPPAdminTools then [TDB] Server-Modpack then Survivalists_FacePaints then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then [TDB] Server-Modpack then Advanced Weapon Scopes then vanilla
ActionPackTent.ActionCondition
per event
[TDB] Server-Modpack stops here then Code Lock then vanilla
Hacksaw.SetActions
per event
[TDB] Server-Modpack then Code Lock then vanilla
Weapon_Base.SetActions
per event
MMG Base Storage then Techs 4x4 Hilux Pickup Truck then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

[TDB] Server-Modpack
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
MassGuns.pbo::Scripts\4_World\Entities\Firearms\Weapon_Base.c:5
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
[TDB] Server-Modpack
Paper.OnRPC
per event
Timer created inside a hot hook heuristic
ZenNotes.pbo::scripts\4_world\entities\itembase\Paper.c:28
[TDB] Server-Modpack
PlayerBase.EEItemAttached
every inventory move
Timer created inside a hot hook heuristic
WindstrideClothing.pbo::scripts\4_World\Playerbase.c:3

Everything else#

All 39 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → [TDB] Server-Modpack ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → [TDB] Server-Modpack ✂ → MMG Base Storage ✂
Clothing.CanPutInCargoClothingConditions — vanilla → [TDB] Server-Modpack ✂ → MMG Base Storage ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → [TDB] Server-Modpack ✂ → MMG Base Storage ✂
ActionConstructor.RegisterActions — vanilla → Code Lock → Survivalists_FacePaints → Care Packages V2 → Advanced Weapon Scopes → FlipTransport → [TDB] Server-Modpack → VPPAdminTools → MMG Base Storage
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Storage Containers → Survivalists_FacePaints → Advanced Weapon Scopes → [TDB] Server-Modpack → MMG Base Storage
MissionServer.InvokeOnConnect T3 vanilla → CF → Code Lock → Survivalists_FacePaints → [TDB] Server-Modpack → MMG Base Storage
MissionServer.OnInit T3 vanilla → CF → Care Packages V2 → FlipTransport → [TDB] Server-Modpack → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → Techs 4x4 Hilux Pickup Truck → Storage Containers → [TDB] Server-Modpack → MMG Base Storage
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Storage Containers → FlipTransport → [TDB] Server-Modpack → MMG Base Storage
DayZGame.OnRPC T2 vanilla → CF (cond) → FlipTransport → [TDB] Server-Modpack → VPPAdminTools (cond)
PluginRecipesManagerBase.RegisterRecipies — vanilla → THYER5 Hunting Ghillies N Suppressors → Advanced Weapon Scopes → [TDB] Server-Modpack → MMG Base Storage
MissionBase.CreateScriptedMenu — vanilla → Survivalists_FacePaints (cond) → [TDB] Server-Modpack (cond) → VPPAdminTools
MissionServer.OnEvent — vanilla → CF → [TDB] Server-Modpack → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → [TDB] Server-Modpack → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → Survivalists_FacePaints → [TDB] Server-Modpack (cond) → VPPAdminTools
PlayerBase.OnVariablesSynchronized T2 vanilla → Survivalists_FacePaints → [TDB] Server-Modpack → VPPAdminTools
PlayerBase.SetActions T2 vanilla → Advanced Weapon Scopes → [TDB] Server-Modpack → VPPAdminTools
PluginManager.Init — vanilla → Code Lock → VPPAdminTools → MMG Base Storage
ActionDismantlePart.DismantleCondition — vanilla → Code Lock (cond) → [TDB] Server-Modpack
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → [TDB] Server-Modpack
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Hacksaw.SetActions T2 vanilla → Code Lock → [TDB] Server-Modpack
Hologram.EvaluateCollision — vanilla → [TDB] Server-Modpack (cond) → MMG Base Storage (cond)
Hologram.PlaceEntity — vanilla → [TDB] Server-Modpack (cond) → MMG Base Storage (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → [TDB] Server-Modpack
ItemBase.OnStoreSave T3 vanilla → CF → [TDB] Server-Modpack
MissionServer.InvokeOnDisconnect T3 vanilla → CF → [TDB] Server-Modpack
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → [TDB] Server-Modpack
MissionServer.OnClientNewEvent T3 vanilla → CF → [TDB] Server-Modpack
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → [TDB] Server-Modpack
PlayerBase.CanBeTargetedByAI — vanilla → [TDB] Server-Modpack (cond) → VPPAdminTools (cond)
PlayerBase.Init — vanilla → Survivalists_FacePaints → VPPAdminTools
PlayerBase.OnStoreLoadLifespan — vanilla → CF (cond) → Survivalists_FacePaints
VPPAdminHud.DefineButtons — vanilla → FlipTransport → VPPAdminTools
Weapon_Base.SetActions T2 vanilla → Techs 4x4 Hilux Pickup Truck → MMG Base Storage
321 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
AK_Suppressor.CanPutAsAttachment — [TDB] Server-Modpack (cond)
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.Can — [TDB] Server-Modpack
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionActivateTrap.SetupAction — [TDB] Server-Modpack
ActionArmExplosive.Can — [TDB] Server-Modpack
ActionArmExplosive.SetupAction — [TDB] Server-Modpack
ActionBuildPart.Can — [TDB] Server-Modpack
ActionBuildPartSwitch.Can — [TDB] Server-Modpack
ActionCloseFence.ActionCondition T2 Code Lock
ActionDeployObject.ActionCondition T2 [TDB] Server-Modpack
ActionDeployObject.Can — [TDB] Server-Modpack
ActionDeployObject.SetupAction — [TDB] Server-Modpack (cond)
ActionDeployObject.SetupAnimation — [TDB] Server-Modpack (cond)
ActionDestroyBBP.Can — [TDB] Server-Modpack
ActionDestroyPart.Can — [TDB] Server-Modpack
ActionDigGardenPlot.Can — [TDB] Server-Modpack
ActionDismantleBBP.Can — [TDB] Server-Modpack
ActionDismantlePart.Can — [TDB] Server-Modpack
ActionLowerFlag.Can — [TDB] Server-Modpack
ActionManageLockOnFence.ActionCondition T2 [TDB] Server-Modpack ✂
ActionManageLockOnFence.CanContinue — [TDB] Server-Modpack ✂
ActionManageLockOnFence.CreateAndSetupActionCallback — [TDB] Server-Modpack
ActionManageLockOnFence.CreateConditionComponents — [TDB] Server-Modpack ✂
ActionManageLockOnFence.GetInputType — [TDB] Server-Modpack ✂
ActionManageLockOnFence.GetText — [TDB] Server-Modpack ✂
ActionManageLockOnFence.HasProgress — [TDB] Server-Modpack ✂
ActionManageLockOnFence.OnStartClient — [TDB] Server-Modpack ✂
ActionMountBarbedWire.Can — [TDB] Server-Modpack
ActionOpenBarrel.ActionCondition T2 [TDB] Server-Modpack
ActionOpenBarrel.GetText — [TDB] Server-Modpack (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.ActionCondition T2 FlipTransport
ActionRaiseFlag.Can — [TDB] Server-Modpack
ActionRepairPart.Can — [TDB] Server-Modpack
ActionSkinning.OnFinishProgressServer — [TDB] Server-Modpack
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnmountBarbedWire.Can — [TDB] Server-Modpack
ActionUnpin.OnStartServer — VPPAdminTools
ActionWorldFlagActionSwitch.Can — [TDB] Server-Modpack
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Archery_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AtlasBipod.CanDetachAttachment — [TDB] Server-Modpack ✂
AtlasBipod.CanPutAsAttachment — [TDB] Server-Modpack (cond)
Attachments.UpdateInterval — [TDB] Server-Modpack ✂
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BandageDressing.InitItemVariables — [TDB] Server-Modpack
Barrel_ColorBase.CanBeDigged — [TDB] Server-Modpack
Barrel_ColorBase.Open — [TDB] Server-Modpack (cond)
BasicMapController.LoadClientMarkers — Care Packages V2
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
BoltActionRifle_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
BoltRifle_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
BoxCerealCrunchin.InitItemVariables — [TDB] Server-Modpack
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CamoNet.SetActions T2 Techs 4x4 Hilux Pickup Truck
CarScript.OnContact — [TDB] Server-Modpack ✂
CarScript.OnInput — FlipTransport
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 FlipTransport
CarScript.SetActions T2 FlipTransport
Chat.Add — [TDB] Server-Modpack ✂
Chat.AddInternal — [TDB] Server-Modpack ✂
Chat.Init — [TDB] Server-Modpack ✂
ChatLine.Set — [TDB] Server-Modpack
ChatLine.SetColour — [TDB] Server-Modpack
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CodeLock.NewUnlockServer — MMG Base Storage
CodeLock.SetActions T2 MMG Base Storage
CodeLock.UpdateVisuals — [TDB] Server-Modpack
CodeLockComponent.SetLockState — MMG Base Storage
CodeLockServerRPC.EnterCode — [TDB] Server-Modpack ✂
CodeLockServerRPC.OpenTarget — MMG Base Storage (cond)
Construction.ExceptionCheck — [TDB] Server-Modpack (cond)
Construction.HideConstructionPart — [TDB] Server-Modpack
Construction.ShowConstructionPart — [TDB] Server-Modpack
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftArmbandFlag.CanDo — [TDB] Server-Modpack
CraftRag.CanDo — [TDB] Server-Modpack (cond)
CreditsLoader.GetData — CF ✂
DayZGame.Connect — [TDB] Server-Modpack (cond)
DayZGame.DisconnectSessionScript — [TDB] Server-Modpack
DayZGame.FirearmEffects — [TDB] Server-Modpack
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.HandleWeapons T1 [TDB] Server-Modpack
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStepEvent — [TDB] Server-Modpack (cond)
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ProcessAttachmentEvent — [TDB] Server-Modpack (cond)
DayZPlayerImplement.ProcessSoundEvent — [TDB] Server-Modpack (cond)
DayZPlayerImplement.ProcessWeaponEvent — [TDB] Server-Modpack (cond)
Deagle_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
Derringer_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
DuctTape.InitItemVariables — [TDB] Server-Modpack
Edible_Base.ProcessDecay — Storage Containers ✂
ElectronicRepairKit.InitItemVariables — [TDB] Server-Modpack
EnochData.WeatherOnBeforeChange — VPPAdminTools
EpoxyPutty.InitItemVariables — [TDB] Server-Modpack
ExpansionQuestModule.CreateMarkerClient — [TDB] Server-Modpack ✂
ExpansionQuestModule.HasQuestMarker — [TDB] Server-Modpack ✂
ExpansionQuestModule.RemoveMarkersClient — [TDB] Server-Modpack ✂
ExpansionTraderAIBase.AddAutoMarker — [TDB] Server-Modpack ✂
ExpansionTraderNPCBase.AddAutoMarker — [TDB] Server-Modpack ✂
ExplosivesBase.OnExplode — [TDB] Server-Modpack
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.EEItemAttached T2 [TDB] Server-Modpack
Fence.EEItemDetached T2 [TDB] Server-Modpack
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
GardenLime.InitItemVariables — [TDB] Server-Modpack
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_ChemGas.EOnContact — [TDB] Server-Modpack
Guts.InitItemVariables — [TDB] Server-Modpack
HDSN_DestructionManager.DestroyCodelockOnTarget — [TDB] Server-Modpack
HDSN_DestructionManager.IsTargetCodeLocked — [TDB] Server-Modpack
HDSN_DestructionManager.TryToPartiallyDestructObject — [TDB] Server-Modpack
HDSN_GunpowderRecipe.Init — [TDB] Server-Modpack
Hammer.SetActions T2 MMG Base Storage
HandsContainer.ElectricityIcon — [TDB] Server-Modpack (cond)
HandsHeader.UpdateInterval — [TDB] Server-Modpack (cond)
Hatchet.SetActions T2 MMG Base Storage
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionName — [TDB] Server-Modpack (cond)
Hologram.ProjectionBasedOnParent — MMG Base Storage (cond)
Hologram.UpdateHologram — [TDB] Server-Modpack
HungerSoundHandlerClient.PlaySound — [TDB] Server-Modpack (cond)
Icon.CreateWhiteBackground — [TDB] Server-Modpack
Icon.DoBetterInspect — [TDB] Server-Modpack (cond)
Icon.FullScreen — [TDB] Server-Modpack
Icon.Init — [TDB] Server-Modpack
Icon.MarkChecked — [TDB] Server-Modpack ✂
Icon.MouseEnter — [TDB] Server-Modpack
Icon.MouseLeave — [TDB] Server-Modpack
ItemBase.AfterStoreLoad T3 [TDB] Server-Modpack
ItemBase.CanLoadAttachment — [TDB] Server-Modpack ✂
ItemBase.CanReceiveAttachment T2 [TDB] Server-Modpack ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEInit T3 [TDB] Server-Modpack
ItemBase.EEItemLocationChanged T2 [TDB] Server-Modpack
ItemBase.GetDisplayName — [TDB] Server-Modpack
ItemBase.OnInventoryEnter T2 [TDB] Server-Modpack
ItemBase.OnInventoryExit T2 [TDB] Server-Modpack
ItemBase.OnRPC T2 [TDB] Server-Modpack
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnVariablesSynchronized T2 [TDB] Server-Modpack
ItemBase.SetActions T2 [TDB] Server-Modpack
Izh18Shotgun_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
Izh43Shotgun_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
JMAnimRegister.OnRegisterOneHanded — [TDB] Server-Modpack
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LBGroupUI.AddCustomMarkers — [TDB] Server-Modpack
LBGroupUI.AddCustomMarkersOnMapOpen — [TDB] Server-Modpack
LBGroupUI.CreateCustomPages — [TDB] Server-Modpack
LB_Elevator_Mission.CanAccessTerritoryFlag — [TDB] Server-Modpack ✂
LB_Elevator_Mission.OnGroupChanged — [TDB] Server-Modpack
LB_Elevator_Mission.OnInviteReceived — [TDB] Server-Modpack ✂
LB_Elevator_Mission.OnItemInInventoryChanged — [TDB] Server-Modpack ✂
LB_Elevator_World.AddAdminPlacedItem — [TDB] Server-Modpack
LandMineTrap.EEHitBy T2 VPPAdminTools
Lard.InitItemVariables — [TDB] Server-Modpack
LeatherSewingKit.InitItemVariables — [TDB] Server-Modpack
LoadingScreen.Show — [TDB] Server-Modpack ✂
LoginQueueBase.Init — [TDB] Server-Modpack
LogoutMenu.Update — [TDB] Server-Modpack
LogoutMenu.UpdateInfo — [TDB] Server-Modpack
LongHorn_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
M79_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
Magnum_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
MissionBase.CF_IsLoaded — CF ✂
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnInitLB — [TDB] Server-Modpack
MissionServer.OnMissionLoaded — CF
MissionServer.OnUpdate T0 CF
MissionServer.ShouldPlayerBeKilled — [TDB] Server-Modpack
MissionServer.TickScheduler T0 Care Packages V2
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
Morphine.OnApply — [TDB] Server-Modpack
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
Mp133Shotgun_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Paper.OnRPC T2 [TDB] Server-Modpack
Paper.SetActions T2 [TDB] Server-Modpack
Pen_ColorBase.SetActions T2 [TDB] Server-Modpack
Pistol_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
PlayerBase.CalculateVisibilityForAI — [TDB] Server-Modpack ✂
PlayerBase.CanSpawnBreathVaporEffect — [TDB] Server-Modpack (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEHitBy T2 [TDB] Server-Modpack
PlayerBase.EEItemAttached T2 [TDB] Server-Modpack
PlayerBase.EEItemDetached T2 [TDB] Server-Modpack
PlayerBase.EEKilled T3 VPPAdminTools
PlayerBase.IsTargetInActiveRefresherRange — [TDB] Server-Modpack ✂
PlayerBase.OnConnect — VPPAdminTools
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreSaveLifespan — Survivalists_FacePaints
PlayerBase.OnUnconsciousStop — [TDB] Server-Modpack
PlayerBase.PreloadDecayTexture — [TDB] Server-Modpack ✂
PlayerBase.SetActionsRemoteTarget — [TDB] Server-Modpack
PlayerBase.SpawnBreathVaporEffect — [TDB] Server-Modpack (cond)
PlayerContainer.SetPlayer — [TDB] Server-Modpack
PlayerSoundEventHandler.PlayRequestEx — [TDB] Server-Modpack (cond)
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginLifespan.LoadFromCfg — Survivalists_FacePaints
PluginLifespan.SetPlayerLifespanLevel — Survivalists_FacePaints (cond)
PluginRepairing.CanBeRepairedToPristine — [TDB] Server-Modpack ✂
PluginRepairing.CanRepair — [TDB] Server-Modpack ✂
PluginRepairing.CanRepairToPristine — [TDB] Server-Modpack ✂
PowderedMilk.InitItemVariables — [TDB] Server-Modpack
PunchedCard.OnUse — [TDB] Server-Modpack ✂
R12_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
Rag.SetActions T2 Survivalists_FacePaints
RecipeBase.CheckRecipe — [TDB] Server-Modpack (cond)
Rice.InitItemVariables — [TDB] Server-Modpack
Rifle_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
Saiga_Base.GetAntiCombatLogWeaponDistance — [TDB] Server-Modpack ✂
SeaChest.SetActions T2 Techs 4x4 Hilux Pickup Truck
SewingKit.InitItemVariables — [TDB] Server-Modpack
SlotsIcon.DoBetterInspect — [TDB] Server-Modpack (cond)
SlotsIcon.Init — [TDB] Server-Modpack
SlotsIcon.MarkChecked — [TDB] Server-Modpack ✂
SlotsIcon.MouseEnter — [TDB] Server-Modpack
SlotsIcon.MouseLeave — [TDB] Server-Modpack
SlotsIcon.SetItemPreview — [TDB] Server-Modpack
SmokeGrenadeBase.TriggerCombatLogTimer — [TDB] Server-Modpack ✂
Snack_ColorBase.InitItemVariables — [TDB] Server-Modpack
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerritoryFlag.AfterStoreLoad T3 [TDB] Server-Modpack
TerritoryFlag.FindAttachmentBySlotName — [TDB] Server-Modpack (cond)
TerritoryFlag.IsLBBagReady — [TDB] Server-Modpack ✂
TerritoryFlag.OnPartDismantledServer — [TDB] Server-Modpack
TerritoryFlag.OnRPC T2 [TDB] Server-Modpack
TerritoryFlag.OnStoreLoad T3 [TDB] Server-Modpack
TerritoryFlag.OnStoreSave T3 [TDB] Server-Modpack
TerritoryFlag.SetActions T2 [TDB] Server-Modpack
ThirstSoundHandlerClient.PlaySound — [TDB] Server-Modpack (cond)
TireRepairKit.InitItemVariables — [TDB] Server-Modpack
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
UniversalLight.CanPutAsAttachment — [TDB] Server-Modpack (cond)
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.GetVicinityItems — [TDB] Server-Modpack (cond)
WeaponCleaningKit.InitItemVariables — [TDB] Server-Modpack
WeaponManager.Fire — [TDB] Server-Modpack
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.OnFire — [TDB] Server-Modpack
Whetstone.InitItemVariables — [TDB] Server-Modpack
Wrench.SetActions T2 FlipTransport
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
mmg_palette_storage_base.CanPutIntoHands T2 [TDB] Server-Modpack ✂
mmg_palette_storage_base.CanReceiveItemIntoCargo T2 [TDB] Server-Modpack (cond)
mmg_palette_storage_kit.IsDeployable — [TDB] Server-Modpack ✂
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_placeable_base.IsHeavyBehaviour — [TDB] Server-Modpack ✂

33 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.