← modperf

Stack composer

Started from [EU][UK] Hunters Paradise Strict PVE | Kit | PvP Areas | Trader: the 17 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 VPPAdminTools
  2. 2 TP_Apoc_Pickup not analyzed
  3. 3 VanillaPlusPlusMap
  4. 4 Ninjins-Core not analyzed
  5. 5 Ninjins-PvP-PvE-Upgraded-Zones
  6. 6 CF
  7. 7 Starter Kit not analyzed
  8. 8 InventoryPlusPlus
  9. 9 GlobalChatPlus not analyzed
  10. 10 AmbientBlackbirdBadlands not analyzed
  11. 11 Trader
  12. 12 Hellen's Dr. Jones Trader Editor not analyzed
  13. 13 ProHunter not analyzed
  14. 14 AdvancedBanking V2
  15. 15 Server_Information_Panel
  16. 16 Code Lock
  17. 17 Nasdara_SunstrokeIcon not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

8 of 17 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.

Mods silencing mods
1 conflict

Across 26 server-side methods hooked by two or more mods.

Structural load
0.33% of a frame at 100 players

3.294 ms per second, all 9 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

VPPAdminToolssilencesNinjins-PvP-PvE-Upgraded-Zones1 method
SurvivorBase.EOnFrame event · T1 Ninjins-PvP-PvE-Upgraded-Zones's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

MissionServer.OnUpdate
every server frame
Server_Information_Panel then Trader then CF then vanilla
DayZGame.OnUpdate
every server frame
CF then VPPAdminTools then vanilla
DayZGame.OnRPC
per event
CF sometimes stops here then VPPAdminTools sometimes stops here then vanilla
PlayerBase.OnVariablesSynchronized
per event
Ninjins-PvP-PvE-Upgraded-Zones then VPPAdminTools then vanilla
PlayerBase.SetActions
per event
Trader then VPPAdminTools then vanilla

Stall risks#

6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Ninjins-PvP-PvE-Upgraded-Zones
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\dayzplayerimplement.c:14
Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:932
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6

Everything else#

All 26 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → VanillaPlusPlusMap → Trader → AdvancedBanking V2 → Server_Information_Panel
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Trader → AdvancedBanking V2 → Code Lock
MissionServer.InvokeOnConnect T3 vanilla → Ninjins-PvP-PvE-Upgraded-Zones → CF → Trader → Code Lock
MissionServer.OnInit T3 vanilla → VPPAdminTools → Ninjins-PvP-PvE-Upgraded-Zones → CF → Trader
PluginManager.Init — vanilla → VPPAdminTools → Trader → AdvancedBanking V2 → Code Lock
MissionServer.OnEvent — vanilla → VPPAdminTools → Ninjins-PvP-PvE-Upgraded-Zones → CF
MissionServer.OnMissionFinish T3 vanilla → VPPAdminTools → Ninjins-PvP-PvE-Upgraded-Zones → CF
MissionServer.OnMissionStart T3 vanilla → VPPAdminTools → Ninjins-PvP-PvE-Upgraded-Zones → CF
MissionServer.OnUpdate T0 vanilla → CF → Trader → Server_Information_Panel
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Trader → AdvancedBanking V2
CarScript.OnStoreLoad T3 vanilla → CF → Trader
CarScript.OnStoreSave T3 vanilla → CF → Trader
DayZGame.DeferredInit — vanilla → VPPAdminTools → CF
DayZGame.FirearmEffects — vanilla → Ninjins-PvP-PvE-Upgraded-Zones ✂ → Trader (cond)
DayZGame.OnRPC T2 vanilla → VPPAdminTools (cond) → CF (cond)
DayZGame.OnUpdate T0 vanilla → VPPAdminTools → CF
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → Ninjins-PvP-PvE-Upgraded-Zones → Trader (cond)
Grenade_Base.InitiateExplosion — vanilla → Ninjins-PvP-PvE-Upgraded-Zones (cond) → Trader (cond)
Grenade_ChemGas.OnExplode — vanilla → Ninjins-PvP-PvE-Upgraded-Zones (cond) → Trader (cond)
MissionServer.PlayerDisconnected T3 vanilla → VPPAdminTools → CF
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond)
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnConnect — vanilla → VPPAdminTools → Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Trader
WeaponManager.CanFire — vanilla → Ninjins-PvP-PvE-Upgraded-Zones (cond) → Trader (cond)
314 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseFence.ActionCondition T2 Code Lock
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionCondition T2 Trader (cond)
ActionDetach.ActionCondition T2 Trader (cond)
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetOutTransport.ActionCondition T2 Ninjins-PvP-PvE-Upgraded-Zones
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionLockDoors.ActionCondition T2 Trader (cond)
ActionOpenCarDoors.ActionCondition T2 Ninjins-PvP-PvE-Upgraded-Zones
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionToggleNVG.ActionCondition T2 Ninjins-PvP-PvE-Upgraded-Zones
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTurnOnHeadtorch.ActionCondition T2 Ninjins-PvP-PvE-Upgraded-Zones
ActionTurnOnHeadtorch.Start — Ninjins-PvP-PvE-Upgraded-Zones
ActionTurnOnHelmetFlashlight.ActionCondition T2 Ninjins-PvP-PvE-Upgraded-Zones
ActionTurnOnHelmetFlashlight.Start — Ninjins-PvP-PvE-Upgraded-Zones
ActionUnpin.ActionCondition T2 Trader (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_Base.EEOnDamageCalculated — Ninjins-PvP-PvE-Upgraded-Zones
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
AnimalBase.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
AnimalBase.EEKilled T3 Ninjins-PvP-PvE-Upgraded-Zones
AnimalBase.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
BoatScript.CF_OnStoreLoad — Ninjins-PvP-PvE-Upgraded-Zones
BoatScript.CF_OnStoreSave — Ninjins-PvP-PvE-Upgraded-Zones
BoatScript.OnCEUpdate — Ninjins-PvP-PvE-Upgraded-Zones
BoatScript.OnDriverEnter — Ninjins-PvP-PvE-Upgraded-Zones
BoatScript.OnDriverExit — Ninjins-PvP-PvE-Upgraded-Zones
BoatScript.OnEngineStart — Trader
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.AfterStoreLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
BuildingBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
BuildingBase.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
BuildingBase.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CarScript.AfterStoreLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
CarScript.CF_OnStoreLoad — Ninjins-PvP-PvE-Upgraded-Zones
CarScript.CF_OnStoreSave — Ninjins-PvP-PvE-Upgraded-Zones
CarScript.CanDisplayAttachmentCategory — Trader
CarScript.CanDisplayAttachmentSlot T2 Trader
CarScript.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
CarScript.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
CarScript.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
CarScript.OnCEUpdate — Ninjins-PvP-PvE-Upgraded-Zones
CarScript.OnDriverEnter — Ninjins-PvP-PvE-Upgraded-Zones
CarScript.OnDriverExit — Ninjins-PvP-PvE-Upgraded-Zones
CarScript.OnEngineStart — Trader
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
ContaminatedArea_Dynamic.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
ContaminatedArea_Dynamic.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CrashBase.AfterStoreLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
CrashBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
CrashBase.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
CrashBase.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 AdvancedBanking V2
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.HandleView — Ninjins-PvP-PvE-Upgraded-Zones
DayZPlayerImplement.HandleWeapons T1 Ninjins-PvP-PvE-Upgraded-Zones
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementThrowing.HandleThrowing — Ninjins-PvP-PvE-Upgraded-Zones (cond)
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EVRStorm.OnEVRFinished — Ninjins-PvP-PvE-Upgraded-Zones (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionMapMenu.Init — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionMapMenu.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionMapMenu.Update — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionSpawnSelectionMenu.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionSpawnSelectionMenu.OnShow — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionSpawnSelectionMenu.Update — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionTerritoryModule.AddTerritoryFlag — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionTerritoryModule.RemoveTerritoryFlag — Ninjins-PvP-PvE-Upgraded-Zones
ExpansionTraderNPCBase.LoadTrader — Ninjins-PvP-PvE-Upgraded-Zones
ExplosivesBase.InitiateExplosion — Ninjins-PvP-PvE-Upgraded-Zones (cond)
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FuelStation.AfterStoreLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
FuelStation.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
FuelStation.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
FuelStation.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.EEOnDamageCalculated — Ninjins-PvP-PvE-Upgraded-Zones (cond)
Hacksaw.SetActions T2 Code Lock
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.DeferredInit — Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.EEItemLocationChanged T2 Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.EEOnDamageCalculated — Ninjins-PvP-PvE-Upgraded-Zones (cond)
ItemBase.OnCEUpdate — Ninjins-PvP-PvE-Upgraded-Zones
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
JMMapForm.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
JMMapForm.OnInit T3 Ninjins-PvP-PvE-Upgraded-Zones
JMMapForm.OnShow — Ninjins-PvP-PvE-Upgraded-Zones
JMMapForm.Update — Ninjins-PvP-PvE-Upgraded-Zones
KeybindingElement.Reload — CF
LBAdminMenuFrame_PlayerMap.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
LBAdminMenuFrame_PlayerMap.OnShow — Ninjins-PvP-PvE-Upgraded-Zones
LBAdminMenuFrame_PlayerMap.Update — Ninjins-PvP-PvE-Upgraded-Zones
LBGroupUI.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
LBGroupUI.OnShow — Ninjins-PvP-PvE-Upgraded-Zones
LBGroupUI.Update — Ninjins-PvP-PvE-Upgraded-Zones
LB_ATM_Position_Entry.StartRobATM — Ninjins-PvP-PvE-Upgraded-Zones (cond)
LB_ATM_Position_Entry.StopRobATM — Ninjins-PvP-PvE-Upgraded-Zones
LB_GPSHud.Show — Ninjins-PvP-PvE-Upgraded-Zones
LB_GPSHud.UpdateHud — Ninjins-PvP-PvE-Upgraded-Zones
LandMineTrap.EEHitBy T2 VPPAdminTools
ManBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
ManBase.EEKilled T3 Ninjins-PvP-PvE-Upgraded-Zones
MapMenu.Init — Ninjins-PvP-PvE-Upgraded-Zones
MapMenu.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
MapMenu.Update — Ninjins-PvP-PvE-Upgraded-Zones
MenuTeleportManager.OnCreate — Ninjins-PvP-PvE-Upgraded-Zones
MenuTeleportManager.OnMenuHide — Ninjins-PvP-PvE-Upgraded-Zones
MenuTeleportManager.OnMenuShow — Ninjins-PvP-PvE-Upgraded-Zones
MenuTeleportManager.OnUpdate T0 Ninjins-PvP-PvE-Upgraded-Zones
MissionBase.CF_IsLoaded — CF ✂
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.NinjinsUpgraded_OnAdminCoreConfigsReloaded — Ninjins-PvP-PvE-Upgraded-Zones ✂
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterHeavy — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModItemRegisterCallbacks.RegisterTwoHanded — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NinjinsUpgraded_AdminModRegHook.AppendPanelModules — Ninjins-PvP-PvE-Upgraded-Zones (cond)
NinjinsUpgraded_AdminModRegHook.OnDestroyAllClientUi — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.AfterAdminWindowLayoutReset — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.FindPopupDockWindow — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.LoadClientRootsIfNeeded — Ninjins-PvP-PvE-Upgraded-Zones
NinjinsUpgraded_AdminShell.OnAdminReopened — Ninjins-PvP-PvE-Upgraded-Zones
NinjinsUpgraded_AdminShell.OnClassPickClosed — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.OnClassPickOpened — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.OnOverlayPopupClosed — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.OnOverlayPopupOpened — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_AdminShell.SetOpen — Ninjins-PvP-PvE-Upgraded-Zones
NinjinsUpgraded_DamageAttributionExpansionLogEnrich.FillOutcomeFromSource — Ninjins-PvP-PvE-Upgraded-Zones ✂
NinjinsUpgraded_ZoneEngine.NinjinsUpgraded_LoadZonesAfterEventHostedRegistration — Ninjins-PvP-PvE-Upgraded-Zones
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequesterRegistrations.RegisterAdditionalRequesters — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.CF_OnStoreLoad — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.CF_OnStoreSave — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEItemIntoHands T2 Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.EEItemOutOfHands T2 Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.EEOnDamageCalculated — Ninjins-PvP-PvE-Upgraded-Zones (cond)
PlayerBase.EOnFrame T1 Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.Init — VPPAdminTools
PlayerBase.NinjinsUpgraded_AddMapWidePresetKeys — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_AfkPausedForZoneFootprint — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_BypassZoneActionPresets — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.NinjinsUpgraded_DenyAreaExposureForZones — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_DenyFallDamageForZones — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_HitLogVictimZoneRole — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_HitLogWinningZoneName — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_OnAfkKickFromClient — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_ReadRecordedEventHostingSteamPlainId — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_SafeExitActive — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_ServerChemAtWorldDenied — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_ShowBlockedPresetActionNotification — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.NinjinsUpgraded_StandingZoneType — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_VictimOverlapPveTrapRules — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_WritePackedSync — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.NinjinsUpgraded_ZoneTypeForExplosivePlacement — Ninjins-PvP-PvE-Upgraded-Zones ✂
PlayerBase.OnCommandVehicleFinish — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnCommandVehicleStart — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnDisconnect — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInvisibleSet — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnRPC T2 VPPAdminTools
PlayerBase.OnReconnect — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverEnter — Ninjins-PvP-PvE-Upgraded-Zones
PlayerBase.SetSuicide — Trader
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
TerritoryFlag.AddRefresherTime01 — Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.AfterStoreLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.EEItemAttached T2 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.EEItemDetached T2 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.EEOnAfterLoad T3 Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.OnPartBuiltServer — Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.OnPartDismantledServer — Ninjins-PvP-PvE-Upgraded-Zones
TerritoryFlag.SetRefresherActive — Ninjins-PvP-PvE-Upgraded-Zones
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VPPMapMenu.Init — Ninjins-PvP-PvE-Upgraded-Zones
VPPMapMenu.OnHide — Ninjins-PvP-PvE-Upgraded-Zones
VPPMapMenu.Update — Ninjins-PvP-PvE-Upgraded-Zones
Weapon_Base.EEFired — VPPAdminTools
ZombieBase.EEDelete T3 Ninjins-PvP-PvE-Upgraded-Zones
ZombieBase.EEInit T3 Ninjins-PvP-PvE-Upgraded-Zones
ZombieBase.EEKilled T3 Ninjins-PvP-PvE-Upgraded-Zones
ZombieBase.EEOnCECreate — Ninjins-PvP-PvE-Upgraded-Zones
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
eAIBase.EEOnDamageCalculated — Ninjins-PvP-PvE-Upgraded-Zones (cond)
eAIBase.NinjinsUpgraded_GetZoneActor — Ninjins-PvP-PvE-Upgraded-Zones ✂
eAIBase.Notify_Melee — Ninjins-PvP-PvE-Upgraded-Zones (cond)
eAIBase.eAI_CanFire — Ninjins-PvP-PvE-Upgraded-Zones
eAIPlayerTargetInformation.CalculateThreat — Ninjins-PvP-PvE-Upgraded-Zones (cond)

22 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.