Stack composer
Started from [UA] NIGHTMARE PvE test: the 33 mods
it publishes to the Steam server browser (as of 2026-10-23), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 NIGHTMARE not analyzed
- 4 NIGHTMARE_Dungeon_System not analyzed
- 5 GameLabs
- 6 Basic Map
- 7 DelaDuck's mods core module not analyzed
- 8 RaG_Core
- 9 TF SortZ - Fixed Edition not analyzed
- 10 MoonShining not analyzed
- 11 Buildings_from_Mihalych not analyzed
- 12 No Vehicle Damage Basic not analyzed
- 13 RaG_BaseBuilding
- 14 XZone STALKER Mutants
- 15 GK_PvZmoD_CustomisableZombies not analyzed
- 16 Map Assets - MutatedMods not analyzed
- 17 Hunter Mega Pack not analyzed
- 18 Paragon Storage
- 19 FC_Fish_Equip
- 20 Paragon Collectable items
- 21 Paragon Gear and Armor
- 22 Overlay Removal
- 23 DayZ-Expansion-Core
- 24 DayZ-Expansion-Chat
- 25 InventoryDump not analyzed
- 26 WindstridesClothingPack
- 27 BuilderItems
- 28 Trader
- 29 SNAFU Weapons
- 30 Search For Loot Improved not analyzed
- 31 Car Camera Controls by DelaDuck not analyzed
- 32 Workbench not analyzed
- 33 RZ_HPBAR not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 2 below.
Across 74 server-side methods hooked by two or more mods. 3 more on client-only UI classes, listed separately.
1.913 ms per second, all 18 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 1CF | 8RaG_Core | all |
|---|---|---|---|
| 23DayZ-Expansion-Core | 1DayZ-Expansion-Core silences CF 1 method: 1 value | 2DayZ-Expansion-Core silences RaG_Core 2 methods: 2 checks |
3 |
| all | 1 | 2 | 3 |
| 3NIGHTMARE | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 4NIGHTMARE_Dungeon_System | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 7DelaDuck's mods core module | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 9TF SortZ - Fixed Edition | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 10MoonShining | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 11Buildings_from_Mihalych | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| …and 9 more mods not analyzed yet. | |||
The 2 pairs, largest first# ·
DayZ-Expansion-CoresilencesRaG_Core2 methods
Clothing.CanLoadItemIntoCargoClothingConditions
check
RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33
Clothing.CanReceiveItemIntoCargoClothingConditions
check
RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon
value
CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
3 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— DayZ-Expansion-Core silences CFNotificationSystem.GetNotificationData— DayZ-Expansion-Core silences Dabs FrameworkInspectMenuNew.UpdateItemInfoLiquidType— DayZ-Expansion-Core silences RaG_Core
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
2 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.OnScheduledTick000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213DayZPlayerImplement.CommandHandlercore_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260Everything else#
All 74 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
NotificationRuntimeData.GetIcon |
— | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → Basic Map → RaG_Core → RaG_BaseBuilding → Paragon Storage → FC_Fish_Equip → Paragon Gear and Armor → DayZ-Expansion-Core → WindstridesClothingPack → Trader → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → GameLabs → RaG_BaseBuilding → FC_Fish_Equip → Paragon Collectable items → Paragon Gear and Armor → DayZ-Expansion-Core → WindstridesClothingPack → Trader → SNAFU Weapons |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → GameLabs → RaG_Core → DayZ-Expansion-Core → Trader |
MissionServer.OnInit |
T3 | vanilla → CF → GameLabs → RaG_BaseBuilding → Paragon Storage → Overlay Removal → Trader |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → GameLabs → RaG_Core → DayZ-Expansion-Core |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → RaG_BaseBuilding → Paragon Storage → FC_Fish_Equip → DayZ-Expansion-Core |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → FC_Fish_Equip → Paragon Gear and Armor → DayZ-Expansion-Core → WindstridesClothingPack |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → GameLabs → DayZ-Expansion-Core |
PlayerBase.SetActions |
T2 | vanilla → FC_Fish_Equip → DayZ-Expansion-Core → WindstridesClothingPack → Trader |
ActionRepairPart.RepairCondition |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → DayZ-Expansion-Core |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) |
DayZGame.OnUpdate |
T0 | vanilla → CF → GameLabs → DayZ-Expansion-Core (cond) |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseBuilding → Paragon Storage |
Hologram.EvaluateCollision |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) → Paragon Storage (cond) |
Hologram.ProjectionBasedOnParent |
— | vanilla → RaG_BaseBuilding (cond) → Paragon Storage (cond) → FC_Fish_Equip |
MissionBase.CreateScriptedMenu |
— | vanilla → Basic Map → DayZ-Expansion-Chat (cond) → Trader |
MissionServer.OnEvent |
— | vanilla → CF → GameLabs → DayZ-Expansion-Core |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → RaG_Core → DayZ-Expansion-Core |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → GameLabs → SNAFU Weapons |
PluginManager.Init |
— | vanilla → Dabs Framework → RaG_Core → Trader |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → FC_Fish_Equip → WindstridesClothingPack → SNAFU Weapons |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader |
ActionCollectBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) |
ActionDismantlePart.DismantleCondition |
— | vanilla → RaG_BaseBuilding (cond) → DayZ-Expansion-Core (cond) |
ActionDismantlePart.OnFinishProgressServer |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionForceConsume.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) |
ActionGiveBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) |
ActionInjectTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) |
ActionLockDoors.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
ActionOpenFence.ActionCondition |
T2 | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionOpenFence.OnStartServer |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
ActionRestrainSelf.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
ActionRestrainTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
ActionUnpin.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
AnalyticsManagerServer.OnEntityKilled |
— | vanilla → GameLabs → DayZ-Expansion-Core |
AnimalBase.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Expansion-Core |
AreaExposureMdfr.OnTick |
— | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
CarScript.EEHitBy |
T2 | vanilla → GameLabs → RaG_Core |
CarScript.OnStoreLoad |
T3 | vanilla → CF → Trader |
CarScript.OnStoreSave |
T3 | vanilla → CF → Trader |
Construction.CanBuildPart |
— | vanilla → RaG_BaseBuilding (cond) → DayZ-Expansion-Core (cond) |
DayZGame.DeferredInit |
— | vanilla → CF → GameLabs |
DayZGame.FirearmEffects |
— | vanilla → DayZ-Expansion-Core → Trader (cond) |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
DigitalCodeLock.OnWorkStop |
— | vanilla → GameLabs → RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | vanilla → GameLabs → RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | vanilla → GameLabs → RaG_Core |
ExpansionSettings.Init |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Chat |
Hologram.GetProjectionEntityPosition |
— | vanilla → RaG_Core (cond) → RaG_BaseBuilding (cond) |
Hologram.SetProjectionOrientation |
— | vanilla → RaG_Core → RaG_BaseBuilding (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
MissionServer.HandleBody |
— | vanilla → DayZ-Expansion-Core → Trader |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientReconnectEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnMissionLoaded |
— | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnUpdate |
T0 | vanilla → CF → Trader |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → SNAFU Weapons |
MotorbikeScript.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Expansion-Core |
MotorbikeScript.OnStoreLoad |
T3 | vanilla → CF → DayZ-Expansion-Core |
PlayerBase.EEKilled |
T3 | vanilla → GameLabs → DayZ-Expansion-Core |
PlayerBase.OnConnect |
— | vanilla → FC_Fish_Equip → DayZ-Expansion-Core |
Pliers.SetActions |
T2 | vanilla → RaG_Core → Paragon Storage |
Screwdriver.SetActions |
T2 | vanilla → RaG_Core → Paragon Storage |
ZombieBase.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Expansion-Core |
671 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ActionActivateTrap.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionArmExplosive.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachCodeLockToFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionAttachCodeLockToTent.ActionCondition |
T2 | FC_Fish_Equip ✂ |
ActionAttachExplosivesTrigger.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.OnExecuteServer |
— | GameLabs |
ActionBandageSelf.OnEndServer |
— | GameLabs |
ActionBandageTarget.OnEndServer |
— | GameLabs |
ActionBase.OnEnd |
— | DayZ-Expansion-Core |
ActionBase.OnEndInput |
— | DayZ-Expansion-Core |
ActionBase.OnEndRequest |
— | DayZ-Expansion-Core |
ActionBase.OnStart |
— | DayZ-Expansion-Core |
ActionBase.OnUpdate |
T0 | DayZ-Expansion-Core |
ActionBuildPart.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionBuildPart.OnFinishProgressServer |
— | RaG_BaseBuilding (cond) |
ActionBuildPartCB.CreateActionComponent |
— | RaG_BaseBuilding ✂ |
ActionBurnSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionCarDoors.ActionCondition |
T2 | Trader (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulse.ActionCondition |
T2 | Trader (cond) |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseFence.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectSampleTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionContinuousBase.OnEndAnimationLoop |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnFinishProgress |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnStartAnimationLoop |
— | DayZ-Expansion-Core |
ActionCoverHeadTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionCraftBolts.InitCuttingTypes |
— | SNAFU Weapons |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDeployObject.ActionCondition |
T2 | Trader (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDestroyCombinationLock.OnFinishProgressServer |
— | RaG_BaseBuilding ✂ |
ActionDetach.ActionCondition |
T2 | Trader (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | RaG_BaseBuilding ✂ |
ActionDigGardenPlot.OnFinishProgressServer |
— | Paragon Storage ✂ |
ActionDigInStash.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | Trader (cond) |
ActionDismantlePart.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDismantlePartCB.CreateActionComponent |
— | RaG_BaseBuilding (cond) |
ActionDrink.OnEndServer |
— | GameLabs |
ActionDrink.OnStartServer |
— | GameLabs |
ActionDrinkPondContinuous.OnEndServer |
— | GameLabs |
ActionDrinkWellContinuous.OnEndServer |
— | GameLabs |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionEatBig.OnEndServer |
— | GameLabs |
ActionEatBig.OnStartServer |
— | GameLabs |
ActionEatCan.OnEndServer |
— | FC_Fish_Equip |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFishingNew.ActionCondition |
T2 | FC_Fish_Equip ✂ |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | RaG_BaseBuilding ✂ |
ActionFoldObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionForceFeedCan.ActionCondition |
T2 | Trader (cond) |
ActionForceFeedCan.OnEndServer |
— | FC_Fish_Equip |
ActionGagTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionGetInTransport.OnEndServer |
— | RaG_Core |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGiveSalineTarget.ActionCondition |
T2 | Trader (cond) |
ActionHandcuffTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionMineTree.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionPackTent.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPin.OnEndServer |
— | GameLabs |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPushObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionRepairPart.OnFinishProgressServer |
— | RaG_BaseBuilding (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionShaveTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionSkinning.OnFinishProgressServer |
— | WindstridesClothingPack |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTakeMaterialToHands.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | RaG_BaseBuilding (cond) |
ActionTargetsCursor.GetActionDesc |
— | DayZ-Expansion-Core |
ActionTargetsCursor.Update |
— | DayZ-Expansion-Core (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | RaG_Core |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core (cond) |
ActionTriggerRemotely.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnlockDoors.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnmountBarbedWire.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnrestrainTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionWorldCraft.ActionCondition |
T2 | DayZ-Expansion-Core |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
Ammo_40mm_ChemGas.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_ChemGas.OnActivatedByItem |
— | Trader (cond) |
Ammo_40mm_Explosive.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_Explosive.OnActivatedByItem |
— | Trader (cond) |
Ammunition_Base.AddQuantityTR |
— | Trader ✂ |
Ammunition_Base.SetQuantityTR |
— | Trader ✂ |
AnalyticsManagerServer.OnPlayerConnect |
T3 | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerKilled |
— | DayZ-Expansion-Core (cond) |
AnimalBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
AnimalBase.CommandHandler |
T1 | DayZ-Expansion-Core |
AnimalBase.EEDelete |
T3 | DayZ-Expansion-Core |
AnimalBase.EEKilled |
T3 | DayZ-Expansion-Core |
AnimalBase.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
AnimalBase.ModCommandHandlerBefore |
— | DayZ-Expansion-Core (cond) |
AnimalBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AnimalBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
AnimalBase.SetAsSkinned |
— | DayZ-Expansion-Core |
AnimatedActionBase.OnAnimationEvent |
— | DayZ-Expansion-Core |
AreaExposureMdfr.OnActivate |
— | DayZ-Expansion-Core (cond) |
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
ArmoredDoor_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
ArmoredDoor_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
AttachmentsWrapper.SetParent |
— | DayZ-Expansion-Core |
BUISOptic.CanPutAsAttachment |
— | GameLabs (cond) |
Bark_ColorBase.SetActions |
T2 | RaG_BaseBuilding |
BarrelHoles_ColorBase.AddWetnessToFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.BurnItemsInFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.CalcAndSetQuantity |
— | Trader (cond) |
BarrelHoles_ColorBase.CanPutIntoHands |
T2 | Trader (cond) |
BarrelHoles_ColorBase.DeferredInit |
— | Trader |
BarrelHoles_ColorBase.SpendFireConsumable |
— | Trader (cond) |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BaseBuildingBase.EEDelete |
T3 | GameLabs |
BaseBuildingBase.EEHitBy |
T2 | GameLabs |
BaseBuildingBase.EEOnAfterLoad |
T3 | GameLabs |
BaseBuildingBase.GL_Delete |
— | GameLabs ✂ |
BaseBuildingBase.GL_GatherPersistentID |
— | GameLabs ✂ |
BaseBuildingBase.GL_Load |
— | GameLabs ✂ |
BaseBuildingBase.GL_Save |
— | GameLabs ✂ |
BaseBuildingBase.IsBBFlat |
— | RaG_BaseBuilding ✂ |
BatteryCharger.OnWorkStart |
— | DayZ-Expansion-Core |
BatteryCharger.OnWorkStop |
— | DayZ-Expansion-Core |
BearTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
BearTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
BigSafe_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
BigSafe_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
BigTent_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
BigTent_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
BleedingSourcesManagerBase.CanAddBleedingSource |
— | DayZ-Expansion-Core (cond) |
Blowtorch.OnWorkStop |
— | DayZ-Expansion-Core |
BoatScript.EEHitBy |
T2 | GameLabs |
BoatScript.OnEngineStart |
— | Trader |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.EEHitBy |
T2 | DayZ-Expansion-Core |
BuildingBase.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
BuildingBase.Explode |
— | DayZ-Expansion-Core |
BuildingBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
BunkerDoor_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
BunkerDoor_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
ButtstockBase.IsButtstock |
— | SNAFU Weapons ✂ |
CAContinuousCraft.Setup |
— | FC_Fish_Equip |
CF_Date.Format |
— | DayZ-Expansion-Core (cond) |
CF_Localiser.Set |
— | DayZ-Expansion-Core ✂ |
CF_ModuleGame.EnableRPC |
— | DayZ-Expansion-Core (cond) |
CarScript.CanDisplayAttachmentCategory |
— | Trader |
CarScript.CanDisplayAttachmentSlot |
T2 | Trader |
CarScript.DebugFreeAreaAtDoor |
— | DayZ-Expansion-Core ✂ |
CarScript.EEDelete |
T3 | RaG_Core |
CarScript.EEItemDetached |
T2 | DayZ-Expansion-Core |
CarScript.IsAreaAtDoorFree |
— | DayZ-Expansion-Core ✂ |
CarScript.OnEngineStart |
— | Trader |
CarchingResultFishingAction.SpawnAndSetup |
— | FC_Fish_Equip |
CargoContainer.UpdateInterval |
— | RaG_Core |
Carp.CanBeSkinned |
— | FC_Fish_Equip ✂ |
CattleProd.OnWorkStart |
— | DayZ-Expansion-Core |
CattleProd.OnWorkStop |
— | DayZ-Expansion-Core |
CharacterCreationMenu.Refresh |
— | DayZ-Expansion-Core |
Chat.Add |
— | DayZ-Expansion-Chat (cond) |
Chat.AddInternal |
— | DayZ-Expansion-Chat (cond) |
Chat.Clear |
— | DayZ-Expansion-Chat (cond) |
Chemlight_ColorBase.OnWorkStart |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStop |
— | DayZ-Expansion-Core |
ChernarusMap.OnRPC |
T2 | Basic Map |
ChernarusMap.OnStoreLoad |
T3 | Basic Map |
ChernarusMap.OnStoreSave |
T3 | Basic Map |
ChernarusMap.OnUApiLoad |
— | Basic Map |
ChernarusMap.OnUApiSave |
— | Basic Map |
ChernarusMap.SetActions |
T2 | Basic Map |
ChernarusMap.SyncMapMarkers |
— | Basic Map |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
Clothing.SmershException |
— | DayZ-Expansion-Core ✂ |
CodeLock.NewUnlockServer |
— | Paragon Storage |
CodeLock.SetActions |
T2 | Paragon Storage |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.GetPosition |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
CodeLockServerRPC.OpenTarget |
— | Paragon Storage |
CombinationLock.EEDelete |
T3 | GameLabs |
CombinationLock.EEOnAfterLoad |
T3 | GameLabs |
CombinationLock.GL_Delete |
— | GameLabs ✂ |
CombinationLock.GL_GatherPersistentID |
— | GameLabs ✂ |
CombinationLock.GL_Load |
— | GameLabs ✂ |
CombinationLock.GL_Save |
— | GameLabs ✂ |
CombinationLock.IsLockAttached |
— | RaG_BaseBuilding (cond) |
CombinationLock.LockServer |
— | GameLabs |
CombinationLock.UnlockOnServer |
— | GameLabs |
Compound_Gate_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
Compound_Gate_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
Construction.CanDismantlePart |
— | RaG_BaseBuilding (cond) |
Construction.DestroyPartServer |
— | RaG_BaseBuilding |
Construction.DismantlePartServerEx |
— | RaG_BaseBuilding (cond) |
Construction.GetConstructionPartsToBuild |
— | RaG_BaseBuilding |
Construction.IsCollidingEx |
— | RaG_BaseBuilding (cond) |
ContainerWithCargoAndAttachments.OnShow |
— | DayZ-Expansion-Core (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.SetOpenState |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
Container_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
Container_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
ContaminatedArea_Dynamic.EEDelete |
T3 | GameLabs |
ContaminatedArea_Dynamic.EEInit |
T3 | GameLabs |
ContaminatedArea_Local.DeferredInit |
— | Trader (cond) |
CraftFenceKit.CanDo |
— | RaG_BaseBuilding ✂ |
CraftWatchtowerKit.CanDo |
— | RaG_BaseBuilding ✂ |
CreditsLoader.GetData |
— | CF ✂ |
Crowbar.SetActions |
T2 | RaG_BaseBuilding |
DayZGame.CloseCombatEffects |
— | DayZ-Expansion-Core |
DayZGame.ConnectLaunch |
— | GameLabs (cond) |
DayZGame.Expansion_OnUpdate |
— | DayZ-Expansion-Core ✂ |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZGame.TryConnect |
— | GameLabs (cond) |
DayZPlayerCommandDeathCallback.OnSimulationEnd |
— | DayZ-Expansion-Core |
DayZPlayerImplement.CanBeSkinned |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.CommandHandler |
T1 | DayZ-Expansion-Core |
DayZPlayerImplement.EEHitBy |
T2 | DayZ-Expansion-Core |
DayZPlayerImplement.EEKilled |
T3 | DayZ-Expansion-Core |
DayZPlayerImplement.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
DayZPlayerImplement.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
DayZPlayerImplement.NameOverride |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.OnRPC |
T2 | Trader |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.OnSyncJuncture |
— | DayZ-Expansion-Core |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplementThrowing.CanChangeThrowingStance |
— | FC_Fish_Equip (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | DayZ-Expansion-Core (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.Init |
— | DayZ-Expansion-Core (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
Defibrillator.OnWorkStart |
— | DayZ-Expansion-Core |
Defibrillator.OnWorkStop |
— | DayZ-Expansion-Core |
DigOutStashLambda.Execute |
— | DayZ-Expansion-Core ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEDelete |
T3 | GameLabs |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.EEOnAfterLoad |
T3 | GameLabs |
DigitalCodeLock.GL_Delete |
— | GameLabs ✂ |
DigitalCodeLock.GL_GatherPersistentID |
— | GameLabs ✂ |
DigitalCodeLock.GL_Load |
— | GameLabs ✂ |
DigitalCodeLock.GL_Save |
— | GameLabs ✂ |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.SetLockState |
— | GameLabs |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core (cond) |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnClick |
— | RaG_Core |
DigitalCodeLockUI.OnHide |
— | RaG_Core |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyUp |
— | RaG_Core (cond) |
DigitalCodeLockUI.Select |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
Double_Gun_Case_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
Double_Gun_Case_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
Dumpster_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
Dumpster_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
EasterEgg.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
EasterEgg.OnInventoryExit |
T2 | DayZ-Expansion-Core |
Edible_Base.CanProcessDecay |
— | FC_Fish_Equip (cond) |
Edible_Base.EEInit |
T3 | FC_Fish_Equip |
Edible_Base.EEItemLocationChanged |
T2 | FC_Fish_Equip |
Edible_Base.ProcessDecay |
— | RaG_Core |
Edible_Base.ProcessItemTemperature |
— | FC_Fish_Equip (cond) |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CommitSuicide |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateBleedingEffect |
— | DayZ-Expansion-Core (cond) |
EmoteManager.PlayEmote |
— | DayZ-Expansion-Core |
Environment.SetProcessedItemTemperature |
— | FC_Fish_Equip (cond) |
ExpansionGlobalChatModule.AddChatMessage_Server |
— | GameLabs |
ExplosivesBase.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
Fence.CanDisplayAttachmentSlot |
T2 | RaG_Core |
Fence.CanReceiveAttachment |
T2 | RaG_Core |
Fence.CanReleaseAttachment |
T2 | RaG_Core |
Fence.EEInit |
T3 | RaG_Core |
Fence.Expansion_OnPartBuiltServer |
— | DayZ-Expansion-Core |
Fence.GetCodeLock |
— | RaG_Core |
Fence.HandleDropAttachment |
— | RaG_Core |
Fence.IsLocked |
— | RaG_Core |
Fence.OnPartDismantledServer |
— | RaG_Core |
Fence.OpenFence |
— | RaG_Core (cond) |
Fence.SetActions |
T2 | RaG_Core |
Fence.SetOpenedState |
— | RaG_Core |
FenceKit.OnPlacementComplete |
— | GameLabs |
FirefighterAxe.SetActions |
T2 | RaG_BaseBuilding |
FireworksBase.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
FishingActionData.RandomizeSignalValues |
— | FC_Fish_Equip (cond) |
FishingRod.EEHealthLevelChanged |
T2 | FC_Fish_Equip |
FishingRod_Base_New.OnRPC |
T2 | FC_Fish_Equip (cond) |
Flashlight.OnWorkStart |
— | DayZ-Expansion-Core |
Flashlight.OnWorkStop |
— | DayZ-Expansion-Core |
Fridge_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
Fridge_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
GPSReceiver.OnWorkStart |
— | DayZ-Expansion-Core |
GPSReceiver.OnWorkStop |
— | DayZ-Expansion-Core |
GameplayEffectWidgets.AddActiveEffects |
— | Overlay Removal ✂ |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
GraffitiCan_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
GraffitiCan_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
Grenade_Base.Expansion_IsLive |
— | DayZ-Expansion-Core ✂ |
Grenade_Base.InitiateExplosion |
— | Trader (cond) |
Grenade_ChemGas.OnExplode |
— | Trader (cond) |
Gun_Case_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
Gun_Case_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
HDSN_DestructionManager.GetWallType |
— | RaG_BaseBuilding (cond) |
HandsHeader.UpdateInterval |
— | DayZ-Expansion-Core |
Hatchet.SetActions |
T2 | RaG_BaseBuilding |
Header.SetItemPreview |
— | DayZ-Expansion-Core |
Heatpack.OnWorkStart |
— | DayZ-Expansion-Core |
Heatpack.OnWorkStop |
— | DayZ-Expansion-Core |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.AddProjectionRotation |
— | RaG_BaseBuilding (cond) |
Hologram.AlignProjectionOnTerrain |
— | RaG_BaseBuilding (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.GetProjectionRotation |
— | RaG_BaseBuilding ✂ |
Hologram.IsFloating |
— | RaG_BaseBuilding ✂ |
Hologram.PlaceEntity |
— | Paragon Storage ✂ |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionPosition |
— | RaG_Core |
Hologram.SubtractProjectionRotation |
— | RaG_BaseBuilding (cond) |
Hologram.UpdateHologram |
— | RaG_BaseBuilding |
HuntingOptic.CanPutAsAttachment |
— | SNAFU Weapons |
IceBox_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
IceBox_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
IceCeramFreezer_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
IceCeramFreezer_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
ImprovisedFishingRod.EEHealthLevelChanged |
T2 | FC_Fish_Equip |
ImprovisedSuppressor.CanPutAsAttachment |
— | SNAFU Weapons |
ItemActionsWidget.GetActionDesc |
— | DayZ-Expansion-Core |
ItemActionsWidget.SetWeaponQuantity |
— | SNAFU Weapons |
ItemBase.CanBeCombined |
— | DayZ-Expansion-Core |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanBeSplit |
— | DayZ-Expansion-Core |
ItemBase.CanDisplayAttachmentSlot |
T2 | DayZ-Expansion-Core ✂ |
ItemBase.CanLoadAttachment |
— | DayZ-Expansion-Core ✂ |
ItemBase.CanPutAsAttachment |
— | DayZ-Expansion-Core (cond) |
ItemBase.CanReceiveAttachment |
T2 | DayZ-Expansion-Core (cond) |
ItemBase.CombineItemsClient |
— | DayZ-Expansion-Core (cond) |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.EEItemLocationChanged |
T2 | GameLabs |
ItemBase.EEOnAfterLoad |
T3 | GameLabs |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.MaxLifetimeRefreshCalc |
— | DayZ-Expansion-Core ✂ |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnRightClick |
— | DayZ-Expansion-Core (cond) |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.SetActions |
T2 | RaG_Core |
JMModuleConstructor.RegisterModules |
— | DayZ-Expansion-Core |
KeybindingElement.Reload |
— | CF |
KeybindingElementNew.GetLayoutName |
— | DayZ-Expansion-Core ✂ |
KeybindingsMenu.Init |
— | DayZ-Expansion-Core |
KeybindingsMenu.Refresh |
— | DayZ-Expansion-Core ✂ |
LandMineTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
Land_ContainerLocked_Blue_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Blue_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEInit |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit |
T3 | GameLabs |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
Locker_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
Locker_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
M4_CarryHandleOptic.CanPutAsAttachment |
— | GameLabs (cond) |
M4_T3NRDSOptic.CanPutAsAttachment |
— | SNAFU Weapons |
M68Optic.CanPutAsAttachment |
— | SNAFU Weapons |
Mackerel.CanBeSkinned |
— | FC_Fish_Equip ✂ |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MediumCrate_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
MediumCrate_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
Megaphone.OnWorkStart |
— | DayZ-Expansion-Core |
Megaphone.OnWorkStop |
— | DayZ-Expansion-Core |
MilitaryCrate_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
MilitaryCrate_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
MilitaryLocker_Colorbase.GetCostToUpkeep |
— | Paragon Storage ✂ |
MilitaryLocker_Colorbase.GetTimeToDecay |
— | Paragon Storage ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | GameLabs |
MissionServer.SendModData |
— | RaG_BaseBuilding |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.CF_OnStoreLoad |
— | DayZ-Expansion-Core |
MotorbikeScript.CF_OnStoreSave |
— | DayZ-Expansion-Core |
MotorbikeScript.DeferredInit |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoIn |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoOut |
— | DayZ-Expansion-Core |
MotorbikeScript.EEDelete |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEInit |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEKilled |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
MotorbikeScript.OnCEIterate |
— | DayZ-Expansion-Core |
MotorbikeScript.OnStoreSave |
T3 | CF |
MotorbikeScript.SetActions |
T2 | DayZ-Expansion-Core |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Init |
— | SNAFU Weapons |
Paragon_GreenHouse.GetCostToUpkeep |
— | Paragon Storage ✂ |
Paragon_GreenHouse.GetTimeToDecay |
— | Paragon Storage ✂ |
Paragon_LargeGreenHouse.GetCostToUpkeep |
— | Paragon Storage ✂ |
Paragon_LargeGreenHouse.GetTimeToDecay |
— | Paragon Storage ✂ |
Paragon_PlanterBox.GetCostToUpkeep |
— | Paragon Storage ✂ |
Paragon_PlanterBox.GetTimeToDecay |
— | Paragon Storage ✂ |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlayerAgentPool.AddAgent |
— | DayZ-Expansion-Core (cond) |
PlayerBase.CF_OnStoreLoad |
— | DayZ-Expansion-Core |
PlayerBase.CF_OnStoreSave |
— | DayZ-Expansion-Core |
PlayerBase.CanBeTargetedByAI |
— | Trader (cond) |
PlayerBase.DropItem |
— | DayZ-Expansion-Core |
PlayerBase.EEHitBy |
T2 | GameLabs |
PlayerBase.EEItemAttached |
T2 | WindstridesClothingPack |
PlayerBase.EEItemDetached |
T2 | WindstridesClothingPack |
PlayerBase.EEItemIntoHands |
T2 | DayZ-Expansion-Core |
PlayerBase.Expansion_HasAdminToolGodMode |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_HasAdminToolInvisibility |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_IsInSafeZone |
— | Trader (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.Init |
— | Paragon Collectable items |
PlayerBase.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
PlayerBase.OnEnterZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnExitZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnRPC |
T2 | RaG_Core |
PlayerBase.OnReconnect |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainChangeClient |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainStart |
— | DayZ-Expansion-Core |
PlayerBase.OnScheduledTick |
T1 | GameLabs |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | DayZ-Expansion-Core (cond) |
PlayerBase.OnUnconsciousStart |
— | DayZ-Expansion-Core |
PlayerBase.OnUnconsciousStop |
— | DayZ-Expansion-Core |
PlayerBase.OnVariablesSynchronized |
T2 | FC_Fish_Equip |
PlayerBase.OnVehicleSeatDriverEnter |
— | DayZ-Expansion-Core |
PlayerBase.OnVehicleSwitchSeat |
— | GameLabs |
PlayerBase.QueueAddGlassesEffect |
— | Overlay Removal ✂ |
PlayerBase.SetSuicide |
— | Trader |
PluginAdminLog.OnContinouousAction |
— | GameLabs |
PluginAdminLog.OnPlacementComplete |
— | GameLabs |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginManager.RegisterPluginDebug |
— | DayZ-Expansion-Core (cond) |
PluginRecipesManager.RegisterRecipies |
— | RaG_BaseBuilding |
PluginTransmissionAgents.InjectAgentsWithPlayer |
— | Trader (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayerCount |
— | Trader (cond) |
PortableGasLamp.EEInit |
T3 | RaG_BaseBuilding |
PortableGasLamp.OnSwitchOn |
— | RaG_BaseBuilding |
PortableGasLamp.OnWasAttached |
— | RaG_BaseBuilding |
PortableGasLamp.OnWasDetached |
— | RaG_BaseBuilding |
PortableGasLamp.OnWorkStart |
— | DayZ-Expansion-Core |
PortableGasLamp.OnWorkStop |
— | DayZ-Expansion-Core |
PortableGasLamp.SetActions |
T2 | RaG_BaseBuilding |
PortableGasStove.OnWorkStop |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStart |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStop |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStart |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStop |
— | DayZ-Expansion-Core |
Radio.OnWorkStop |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStart |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStop |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStart |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStop |
— | DayZ-Expansion-Core |
ReflexOptic.CanPutAsAttachment |
— | SNAFU Weapons |
Refridgerator.OnWorkStart |
— | DayZ-Expansion-Core |
Refridgerator.OnWorkStop |
— | DayZ-Expansion-Core |
ReinforcedDoor_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
ReinforcedDoor_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
ReplaceAndDestroyLambda.CopyOldPropertiesToNew |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStart |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStop |
— | DayZ-Expansion-Core |
Safe_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
Safe_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
ScientificBriefcase.EEDelete |
T3 | GameLabs |
ScientificBriefcase.EEInit |
T3 | GameLabs |
ScientificBriefcase.Open |
— | GameLabs |
SmallCrate_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
SmallCrate_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
SmallSafe_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
SmallSafe_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
SmokeGrenadeBase.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
SmokeGrenadeBase.OnExplode |
— | DayZ-Expansion-Core (cond) |
SmokeGrenadeBase.OnWorkStart |
— | DayZ-Expansion-Core |
SmokeGrenadeBase.OnWorkStop |
— | DayZ-Expansion-Core |
Spotlight.OnWorkStart |
— | DayZ-Expansion-Core |
Spotlight.OnWorkStop |
— | DayZ-Expansion-Core |
StandardActionInput.SortActions |
— | RaG_Core |
StaticObj_Wreck_Chinook.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Chinook.EEInit |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEInit |
T3 | GameLabs |
SteelheadTrout.CanBeSkinned |
— | FC_Fish_Equip ✂ |
Stone.SetActions |
T2 | RaG_BaseBuilding |
StunBaton.OnWorkStart |
— | DayZ-Expansion-Core |
StunBaton.OnWorkStop |
— | DayZ-Expansion-Core |
SyncEvents.SendPlayerList |
— | DayZ-Expansion-Core ✂ |
TLRLight.OnWorkStart |
— | DayZ-Expansion-Core |
TLRLight.OnWorkStop |
— | DayZ-Expansion-Core |
TabberUI.AddTab |
— | DayZ-Expansion-Core ✂ |
TentBase.CanDisplayAttachmentSlot |
T2 | RaG_Core |
TentBase.CanDisplayCargo |
— | RaG_Core |
TentBase.CanReceiveAttachment |
T2 | RaG_Core |
TentBase.CanReceiveItemIntoCargo |
T2 | RaG_Core |
TentBase.CanReleaseAttachment |
T2 | RaG_Core |
TentBase.CanReleaseCargo |
— | RaG_Core |
TentBase.EEInit |
T3 | RaG_Core |
TentBase.GetRaGDigitalCodeLockPosition |
— | RaG_Core (cond) |
TentBase.IsOpen |
— | RaG_Core |
TentBase.SetActions |
T2 | RaG_Core |
TentBase.ToggleAnimation |
— | RaG_Core (cond) |
TerritoryFlagKit.OnPlacementComplete |
— | GameLabs |
ThermalBiasHandler.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
TinyCrate_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
TinyCrate_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
Torch.OnWorkStart |
— | DayZ-Expansion-Core |
Torch.OnWorkStop |
— | DayZ-Expansion-Core |
TransmitterBase.OnWorkStart |
— | DayZ-Expansion-Core |
TransmitterBase.OnWorkStop |
— | DayZ-Expansion-Core |
TrapBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
TrapBase.StartActivate |
— | Trader (cond) |
Trap_FishNet.SpawnCatch |
— | FC_Fish_Equip ✂ |
Trap_SmallFish.SpawnCatch |
— | FC_Fish_Equip ✂ |
TripwireTrap.EEItemAttached |
T2 | DayZ-Expansion-Core |
TripwireTrap.EEItemDetached |
T2 | DayZ-Expansion-Core |
TripwireTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
UniversalLight.CanPutAsAttachment |
— | SNAFU Weapons (cond) |
UniversalLight.InitAttachmentsSlotsToCheck |
— | SNAFU Weapons |
UniversalLight.OnWorkStart |
— | DayZ-Expansion-Core |
UniversalLight.OnWorkStop |
— | DayZ-Expansion-Core |
VONManagerImplementation.HandleInput |
— | Trader (cond) |
VONManagerImplementation.SetInSafeZone |
— | Trader ✂ |
VicinityItemManager.AddVicinityItems |
— | DayZ-Expansion-Core |
VicinityItemManager.IsObstructed |
— | RaG_BaseBuilding (cond) |
WalleyePollock.CanBeSkinned |
— | FC_Fish_Equip ✂ |
WatchtowerKit.OnPlacementComplete |
— | GameLabs |
WaterBarrel_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
WaterBarrel_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
WeaponFSM.ValidateAndRepairHelper |
— | DayZ-Expansion-Core ✂ |
WeaponManager.CanFire |
— | Trader (cond) |
WeaponStableState.SyncAnimState |
— | DayZ-Expansion-Core (cond) |
Weapon_Base.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
Weapon_Base.EEFired |
— | GameLabs |
Weapon_Base.EEItemAttached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEItemDetached |
T2 | DayZ-Expansion-Core |
Weapon_Base.Expansion_GetDPS |
— | DayZ-Expansion-Core ✂ |
Weapon_Base.OnFireModeChange |
— | DayZ-Expansion-Core |
Weapon_Base.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
Weapon_Base.SetActions |
T2 | RaG_Core |
WeaponsLocker_ColorBase.GetCostToUpkeep |
— | Paragon Storage ✂ |
WeaponsLocker_ColorBase.GetTimeToDecay |
— | Paragon Storage ✂ |
WoodAxe.SetActions |
T2 | RaG_BaseBuilding |
Wreck_Mi8.EEDelete |
T3 | GameLabs |
Wreck_Mi8.EEInit |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEDelete |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEInit |
T3 | GameLabs |
Wreck_SantasSleigh.EEDelete |
T3 | GameLabs |
Wreck_SantasSleigh.EEInit |
T3 | GameLabs |
Wreck_UH1Y.EEDelete |
T3 | GameLabs |
Wreck_UH1Y.EEInit |
T3 | GameLabs |
XmasLights.OnWorkStart |
— | DayZ-Expansion-Core |
XmasLights.OnWorkStop |
— | DayZ-Expansion-Core |
ZombieBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
ZombieBase.CanBeSkinned |
— | XZone STALKER Mutants ✂ |
ZombieBase.CommandHandler |
T1 | DayZ-Expansion-Core |
ZombieBase.EEKilled |
T3 | DayZ-Expansion-Core |
ZombieBase.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
ZombieBase.ModCommandHandlerBefore |
— | DayZ-Expansion-Core (cond) |
ZombieBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
ZombieBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
51 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.