Stack composer
Started from CataclismoZ | ARG | DEER ISLE | PVP | VANILLA+++ | WIPE 14/10: the 15 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 DeerIsle analysis failed
- 3 Deer Isle Navmesh 1.30 Fix not analyzed
- 4 VPPAdminTools
- 5 4KBOSSKVehicles not analyzed
- 6 BaseBuildingPlus
- 7 BaseBuildingPlus 1.30 EXP Fix
- 8 Breachingcharge
- 9 AC-Mod-Pack
- 10 MMG - Mightys Military Gear
- 11 Forward Operator Gear
- 12 Mortys Weapons
- 13 Anti-NVIDIA Inspector
- 14 Party Mod not analyzed
- 15 Code Lock
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 6 below.
Across 67 server-side methods hooked by two or more mods.
3.304 ms per second, all 11 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 6BaseBuildingPlus | 9AC-Mod-Pack | all |
|---|---|---|---|
| 7BaseBuildingPlus 1.30 EXP Fix | 10BaseBuildingPlus 1.30 EXP Fix silences BaseBuildingPlus 10 methods: 6 events, 2 checks, 2 values | 10 | |
| 11Forward Operator Gear | 1Forward Operator Gear silences AC-Mod-Pack 1 method: 1 check |
1 | |
| all | 10 | 1 | 11 |
| 2DeerIsle | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 3Deer Isle Navmesh 1.30 Fix | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 54KBOSSKVehicles | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 14Party Mod | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
The 2 pairs, largest first# ·
BaseBuildingPlus 1.30 EXP FixsilencesBaseBuildingPlus10 methods
ActionBuildPartCB.CreateActionComponent
event
BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3
ActionDialCombinationLockOnTarget.OnFinishProgressServer
event
BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21
Construction.DropNonUsableMaterialsServer
event
Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72
Hologram.AddProjectionRotation
event
Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769
Hologram.SubtractProjectionRotation
event
Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809
StaticConstructionMethods.SpawnConstructionMaterialPiles
event
BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189
4 more
Construction.IsColliding
check
BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62
Construction.IsCollidingEx
check
BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67
ActionBuildPart.GetAdminLogMessage
value
BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167
Hologram.GetProjectionRotation
value
BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
Forward Operator GearsilencesAC-Mod-Pack1 method
ItemBase.CanPutInCargo
check · T2
Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
6 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1DayZPlayerImplement.CommandHandlerAC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1Everything else#
All 67 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
Construction.IsColliding |
— | |
Construction.IsCollidingEx |
— | |
ActionBuildPart.GetAdminLogMessage |
— | |
ActionBuildPartCB.CreateActionComponent |
— | |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | |
Construction.DropNonUsableMaterialsServer |
— | |
Hologram.AddProjectionRotation |
— | |
Hologram.GetProjectionRotation |
— | |
Hologram.SubtractProjectionRotation |
— | |
ItemBase.CanPutInCargo |
T2 | |
StaticConstructionMethods.SpawnConstructionMaterialPiles |
— | |
ActionConstructor.RegisterActions |
— | vanilla → VPPAdminTools → BaseBuildingPlus → Breachingcharge → AC-Mod-Pack → MMG - Mightys Military Gear → Forward Operator Gear → Code Lock |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → AC-Mod-Pack → Anti-NVIDIA Inspector |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → BaseBuildingPlus → Breachingcharge → AC-Mod-Pack → Forward Operator Gear → Mortys Weapons |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → AC-Mod-Pack → Code Lock |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → BaseBuildingPlus → AC-Mod-Pack (cond) → Anti-NVIDIA Inspector (cond) |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → BaseBuildingPlus → AC-Mod-Pack → MMG - Mightys Military Gear |
ActionBuildPart.OnFinishProgressServer |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → AC-Mod-Pack |
Construction.CanBuildPart |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → AC-Mod-Pack (cond) |
Hologram.EvaluateCollision |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → AC-Mod-Pack (cond) |
Hologram.ProjectionBasedOnParent |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → AC-Mod-Pack (cond) |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → MMG - Mightys Military Gear → Forward Operator Gear |
PlayerBase.Init |
— | vanilla → VPPAdminTools → BaseBuildingPlus → AC-Mod-Pack |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → BaseBuildingPlus → AC-Mod-Pack (cond) |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Breachingcharge → Forward Operator Gear → Mortys Weapons |
ActionBuildPart.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
ActionBuildPart.OnActionInfoUpdate |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
ActionCloseFence.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → Code Lock |
ActionDeployObject.OnFinishProgressServer |
— | |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
ActionMountBarbedWire.OnFinishProgressServer |
— | vanilla → BaseBuildingPlus (cond) → AC-Mod-Pack |
ActionPackTent.ActionCondition |
T2 | vanilla → AC-Mod-Pack (cond) → Code Lock |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | vanilla → BaseBuildingPlus (cond) → AC-Mod-Pack |
ActionUnpin.OnStartServer |
— | vanilla → VPPAdminTools → AC-Mod-Pack |
BoatScript.OnStoreLoad |
T3 | vanilla → CF → AC-Mod-Pack |
BoatScript.OnStoreSave |
T3 | vanilla → CF → AC-Mod-Pack |
CarScript.OnStoreLoad |
T3 | vanilla → CF → AC-Mod-Pack |
CarScript.OnStoreSave |
T3 | vanilla → CF → AC-Mod-Pack |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools |
DayZPlayerImplement.CameraHandler |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
Hologram.AlignProjectionOnTerrain |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
Hologram.GetProjectionEntityPosition |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
Hologram.IsFloating |
— | vanilla → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix |
Hologram.SetProjectionOrientation |
— | vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → AC-Mod-Pack |
ItemBase.OnStoreSave |
T3 | vanilla → CF → AC-Mod-Pack |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → AC-Mod-Pack |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools |
MissionServer.OnUpdate |
T0 | vanilla → CF → AC-Mod-Pack |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → VPPAdminTools |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → Mortys Weapons |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → AC-Mod-Pack |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → Mortys Weapons |
NotificationUI.AddNotification |
— | vanilla → CF → AC-Mod-Pack (cond) |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
PlayerBase.CanReceiveAttachment |
T2 | vanilla → AC-Mod-Pack (cond) → Forward Operator Gear (cond) |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → AC-Mod-Pack |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → AC-Mod-Pack |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → VPPAdminTools → AC-Mod-Pack |
PluginAdminLog.PlayerHitBy |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → VPPAdminTools (cond) → AC-Mod-Pack (cond) |
PluginManager.Init |
— | vanilla → VPPAdminTools → Code Lock |
Weapon_Base.EEFired |
— | vanilla → VPPAdminTools → AC-Mod-Pack |
369 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AC_1443124.AC_91F43DA |
— | AC-Mod-Pack |
AC_1443124.AC_AD488E9 |
— | AC-Mod-Pack |
AC_1443124.AC_ADFE3E9 |
— | AC-Mod-Pack |
AC_2B35E64.AC_91F43DA |
— | AC-Mod-Pack |
AC_2B35E64.AC_AD488E9 |
— | AC-Mod-Pack |
AC_2B35E64.AC_ADFE3E9 |
— | AC-Mod-Pack |
AC_8D339B4.AC_B7144E4 |
— | AC-Mod-Pack |
AC_EDBC742.AC_B7144E4 |
— | AC-Mod-Pack |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttachToConstruction.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionBuildPartCB.SetCallbackDuration |
— | AC-Mod-Pack (cond) |
ActionBuildPartSwitch.ActionCondition |
T2 | BaseBuildingPlus ✂ |
ActionBurnSewTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionBuryAshes.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionBuryBody.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionCarDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCarDoors.OnStartServer |
— | AC-Mod-Pack |
ActionCarDoorsOutside.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCarDoorsOutside.OnStartServer |
— | AC-Mod-Pack |
ActionCheckPulseTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionCloseBarrel.OnExecuteServer |
— | AC-Mod-Pack |
ActionCloseBarrelHoles.OnExecuteServer |
— | AC-Mod-Pack |
ActionCloseFence.OnStartServer |
— | AC-Mod-Pack |
ActionCollectBloodTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDeployObject.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDeployObject.ActionConditionContinue |
— | BaseBuildingPlus ✂ |
ActionDestroyCombinationLock.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDestroyPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDestroyPart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDetach.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDetachFromTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDigGardenPlot.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDigInStash.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDigInStash.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDigOutStash.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionDismantlePart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionDismantlePart.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionDismantlePartCB.SetCallbackDuration |
— | AC-Mod-Pack (cond) |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | BaseBuildingPlus ✂ |
ActionFoldBaseBuildingObject.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionFoldBaseBuildingObjectCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionForceConsume.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionForceFeedCan.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGetInTransport.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGetInTransport.OnEndServer |
— | AC-Mod-Pack |
ActionGetOutTransport.OnEndServer |
— | AC-Mod-Pack |
ActionGetOutTransport.OnStartServer |
— | AC-Mod-Pack |
ActionGiveBloodTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionInjectTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionLockDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionLowerFlag.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionMineTree.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionMountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenBarrel.OnExecuteServer |
— | AC-Mod-Pack |
ActionOpenBarrelHoles.OnExecuteServer |
— | AC-Mod-Pack |
ActionOpenFence.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenFence.OnStartServer |
— | AC-Mod-Pack |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPushBoat.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPushBoat.OnEndServer |
— | AC-Mod-Pack |
ActionPushCar.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionPushCar.OnEndServer |
— | AC-Mod-Pack |
ActionRaiseFlag.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionRestrainSelf.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionRestrainSelf.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionRestrainTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionRestrainTarget.OnFinishProgressServer |
— | AC-Mod-Pack (cond) |
ActionSewTarget.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionSkinning.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionSkinning.OnFinishProgressServer |
— | AC-Mod-Pack (cond) |
ActionStartEngine.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngine.OnFinishProgressServer |
— | AC-Mod-Pack |
ActionStartEngineBoat.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionStartEngineBoat.OnFinishProgress |
— | AC-Mod-Pack |
ActionStopEngine.OnExecuteServer |
— | AC-Mod-Pack |
ActionStopEngineBoat.OnExecute |
— | AC-Mod-Pack |
ActionTakeMaterialToHands.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionToggleTentOpen.OnExecuteServer |
— | AC-Mod-Pack |
ActionTriggerRemotely.OnExecuteServer |
— | AC-Mod-Pack |
ActionUnlockDoors.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionUnmountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionUnpin.ActionCondition |
T2 | AC-Mod-Pack (cond) |
ActionWaterGardenSlot.ActionCondition |
T2 | AC-Mod-Pack (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.AC_767175D |
— | AC-Mod-Pack |
AnimalBase.EEDelete |
T3 | AC-Mod-Pack |
AnimalBase.EEKilled |
T3 | AC-Mod-Pack |
AnimalBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnTick |
— | AC-Mod-Pack (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | AC-Mod-Pack |
AttachmentCategoriesRow.Init |
— | AC-Mod-Pack |
BaseBuildingBase.AC_AE1F118 |
— | AC-Mod-Pack |
BaseBuildingBase.AC_B3563A3 |
— | AC-Mod-Pack |
BleedingCheckMdfr.ActivateCondition |
— | AC-Mod-Pack (cond) |
BleedingCheckMdfr.OnActivate |
— | AC-Mod-Pack (cond) |
BloodContainerBase.AC_AE1F118 |
— | AC-Mod-Pack |
BloodContainerBase.AC_B3563A3 |
— | AC-Mod-Pack |
BoatScript.AC_3D84BF8 |
— | AC-Mod-Pack |
BoatScript.AC_A15309C |
— | AC-Mod-Pack |
BoatScript.AC_A18E9CF |
— | AC-Mod-Pack |
BoatScript.AC_AE1F118 |
— | AC-Mod-Pack |
BoatScript.AC_B3563A3 |
— | AC-Mod-Pack |
BoatScript.AC_FE894A8 |
— | AC-Mod-Pack |
BoatScript.CanDisplayAttachmentCategory |
— | AC-Mod-Pack |
BoatScript.CanDisplayAttachmentSlot |
T2 | AC-Mod-Pack |
BoatScript.EEDelete |
T3 | AC-Mod-Pack |
BoatScript.EEHitBy |
T2 | AC-Mod-Pack |
BoatScript.EEInit |
T3 | AC-Mod-Pack |
BoatScript.IsInventoryVisible |
T2 | AC-Mod-Pack |
BoatScript.OnDebugSpawn |
— | AC-Mod-Pack |
BoatScript.OnEngineStart |
— | AC-Mod-Pack |
BoatScript.OnRPC |
T2 | AC-Mod-Pack (cond) |
BoatScript.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
BrokenLegsMdfr.Activate |
— | AC-Mod-Pack (cond) |
BrokenLegsMdfr.ActivateCondition |
— | AC-Mod-Pack (cond) |
BrokenLegsMdfr.OnActivate |
— | AC-Mod-Pack (cond) |
BuildingBase.OnRPC |
T2 | AC-Mod-Pack (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
CamoNet.SetActions |
T2 | BaseBuildingPlus |
CarHud.RefreshVehicleHud |
— | AC-Mod-Pack |
CarScript.AC_1AEEBCB |
— | AC-Mod-Pack (cond) |
CarScript.AC_3D84BF8 |
— | AC-Mod-Pack |
CarScript.AC_A15309C |
— | AC-Mod-Pack |
CarScript.AC_A18E9CF |
— | AC-Mod-Pack |
CarScript.AC_AE1F118 |
— | AC-Mod-Pack |
CarScript.AC_B3563A3 |
— | AC-Mod-Pack |
CarScript.AC_FE894A8 |
— | AC-Mod-Pack |
CarScript.CanDisplayAttachmentCategory |
— | AC-Mod-Pack |
CarScript.CanDisplayAttachmentSlot |
T2 | AC-Mod-Pack |
CarScript.CheckContactCache |
— | AC-Mod-Pack (cond) |
CarScript.DamageCrew |
— | AC-Mod-Pack (cond) |
CarScript.EEDelete |
T3 | AC-Mod-Pack |
CarScript.EEHitBy |
T2 | AC-Mod-Pack |
CarScript.EEInit |
T3 | AC-Mod-Pack |
CarScript.IsInventoryVisible |
T2 | AC-Mod-Pack |
CarScript.OnDebugSpawn |
— | AC-Mod-Pack |
CarScript.OnEngineStart |
— | AC-Mod-Pack |
CarScript.OnRPC |
T2 | AC-Mod-Pack (cond) |
CarScript.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | AC-Mod-Pack ✂ |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | AC-Mod-Pack ✂ |
CombinationLock.AC_AE1F118 |
— | AC-Mod-Pack |
CombinationLock.AC_B3563A3 |
— | AC-Mod-Pack |
Construction.ReceiveMaterialsServer |
— | AC-Mod-Pack (cond) |
ConstructionBoxTrigger.IsColliding |
— | AC-Mod-Pack (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | AC-Mod-Pack |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CoughSymptom.OnGetActivatedServer |
— | AC-Mod-Pack (cond) |
CraftFenceKit.CanDo |
— | BaseBuildingPlus ✂ |
CraftWatchtowerKit.CanDo |
— | BaseBuildingPlus ✂ |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.Connect |
— | Anti-NVIDIA Inspector (cond) |
DayZGame.DisconnectSessionScript |
— | Anti-NVIDIA Inspector |
DayZGame.OnEvent |
— | CF |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZPlayerImplement.AC_AF837DA |
— | AC-Mod-Pack |
DayZPlayerImplement.CommandHandler |
T1 | AC-Mod-Pack |
DayZPlayerImplement.HandleView |
— | AC-Mod-Pack |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnMovementChanged |
— | AC-Mod-Pack |
DayZPlayerImplement.OnSprintEnd |
— | AC-Mod-Pack (cond) |
DayZPlayerImplement.OnSprintStart |
— | AC-Mod-Pack (cond) |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.SetSuicide |
— | AC-Mod-Pack |
DayZPlayerImplement.ShowDeadScreen |
— | AC-Mod-Pack (cond) |
DayZPlayerImplementAiming.CalculateSwayMultiplier |
— | AC-Mod-Pack (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | AC-Mod-Pack (cond) |
DeCraftWoodenCrate.CanDo |
— | BaseBuildingPlus ✂ |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EmoteManager.LogSuicide |
— | AC-Mod-Pack (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Fence.AC_AE1F118 |
— | AC-Mod-Pack |
Fence.AC_B3563A3 |
— | AC-Mod-Pack |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FenceKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
FireplaceBase.AC_AE1F118 |
— | AC-Mod-Pack |
FireplaceBase.AC_B3563A3 |
— | AC-Mod-Pack |
GardenBase.CheckRainTick |
— | AC-Mod-Pack (cond) |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Hacksaw.SetActions |
T2 | Code Lock |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.UpdateHologram |
— | Breachingcharge (cond) |
ItemActionsWidget.BuildCursor |
— | AC-Mod-Pack |
ItemActionsWidget.OnWidgetScriptInit |
— | AC-Mod-Pack |
ItemBase.AC_121E435 |
— | AC-Mod-Pack |
ItemBase.AC_767175D |
— | AC-Mod-Pack (cond) |
ItemBase.AC_A15309C |
— | AC-Mod-Pack |
ItemBase.AC_A18E9CF |
— | AC-Mod-Pack |
ItemBase.AC_FE894A8 |
— | AC-Mod-Pack |
ItemBase.CanLoadAttachment |
— | AC-Mod-Pack ✂ |
ItemBase.CanPutAsAttachment |
— | AC-Mod-Pack (cond) |
ItemBase.CanReceiveAttachment |
T2 | AC-Mod-Pack ✂ |
ItemBase.CanReceiveItemIntoCargo |
T2 | AC-Mod-Pack (cond) |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.DescriptionOverride |
— | AC-Mod-Pack (cond) |
ItemBase.EEDelete |
T3 | AC-Mod-Pack |
ItemBase.EEInit |
T3 | AC-Mod-Pack |
ItemBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
ItemBase.OnDebugSpawn |
— | AC-Mod-Pack |
ItemBase.OnInventoryEnter |
T2 | AC-Mod-Pack |
ItemBase.OnRPC |
T2 | AC-Mod-Pack (cond) |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnVariablesSynchronized |
T2 | AC-Mod-Pack |
ItemBase.SetActions |
T2 | BaseBuildingPlus |
KeybindingElement.Reload |
— | CF |
KeybindingsMenu.Init |
— | AC-Mod-Pack |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LoadingScreen.Show |
— | AC-Mod-Pack |
LoginQueueBase.Init |
— | AC-Mod-Pack |
M4_CarryHandleOptic.CanPutAsAttachment |
— | Mortys Weapons (cond) |
MagazineStorage.OnWasDetached |
— | AC-Mod-Pack |
MiscGameplayFunctions.BuildCondition |
— | BaseBuildingPlus ✂ |
MiscGameplayFunctions.ComplexBuildCollideCheckClient |
— | BaseBuildingPlus ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnUpdate |
T0 | AC-Mod-Pack |
MissionServer.EquipCharacter |
— | AC-Mod-Pack |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientDisconnectedEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnMissionLoaded |
— | CF |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PPEffects.OverrideDOF |
— | AC-Mod-Pack ✂ |
PartyTent.AC_24C143A |
— | AC-Mod-Pack ✂ |
PlantBase.Init |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_121E435 |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_143F20D |
— | AC-Mod-Pack |
PlayerBase.AC_1D3DE3E |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_75DF46F |
— | AC-Mod-Pack |
PlayerBase.AC_767175D |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_AE1F118 |
— | AC-Mod-Pack |
PlayerBase.AC_B3563A3 |
— | AC-Mod-Pack |
PlayerBase.AC_DBE90EC |
— | AC-Mod-Pack (cond) |
PlayerBase.AC_FBA3F89 |
— | AC-Mod-Pack (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | AC-Mod-Pack (cond) |
PlayerBase.CanRoll |
— | AC-Mod-Pack (cond) |
PlayerBase.CheckLiftWeapon |
— | AC-Mod-Pack (cond) |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.EEDelete |
T3 | AC-Mod-Pack |
PlayerBase.EEHitBy |
T2 | AC-Mod-Pack |
PlayerBase.EEItemAttached |
T2 | Forward Operator Gear |
PlayerBase.EEItemDetached |
T2 | Forward Operator Gear |
PlayerBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
PlayerBase.OnCommandSwimFinish |
— | AC-Mod-Pack |
PlayerBase.OnCommandSwimStart |
— | AC-Mod-Pack |
PlayerBase.OnCommandVehicleFinish |
— | AC-Mod-Pack |
PlayerBase.OnCommandVehicleStart |
— | AC-Mod-Pack |
PlayerBase.OnDisconnect |
— | AC-Mod-Pack |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnReconnect |
— | AC-Mod-Pack |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStanceChange |
— | AC-Mod-Pack |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | AC-Mod-Pack |
PlayerBase.PlaySoundEventEx |
— | AC-Mod-Pack (cond) |
PlayerBase.PreloadDecayTexture |
— | AC-Mod-Pack |
PlayerBase.SendSoundEventEx |
— | AC-Mod-Pack (cond) |
PlayerBase.SetActionsRemoteTarget |
— | AC-Mod-Pack |
PlayerBase.SwitchItemSelectionTexture |
— | Forward Operator Gear |
PlayerPreview.UpdateInterval |
— | Forward Operator Gear |
Pliers.SetActions |
T2 | AC-Mod-Pack |
PluginAdminLog.BleedingOut |
— | AC-Mod-Pack (cond) |
PluginAdminLog.GetPlayerPrefix |
— | AC-Mod-Pack (cond) |
PluginAdminLog.LogPrint |
— | AC-Mod-Pack (cond) |
PluginAdminLog.Suicide |
— | AC-Mod-Pack (cond) |
PluginAdminLog.UnconStart |
— | AC-Mod-Pack (cond) |
PluginAdminLog.UnconStop |
— | AC-Mod-Pack (cond) |
PluginRecipesManager.RegisterRecipies |
— | BaseBuildingPlus |
PokeHolesBarrel.CanDo |
— | AC-Mod-Pack (cond) |
SalineMdfr.DeactivateCondition |
— | AC-Mod-Pack (cond) |
SalineMdfr.OnTick |
— | AC-Mod-Pack |
Screwdriver.SetActions |
T2 | AC-Mod-Pack |
ServerBrowserMenuNew.Play |
— | AC-Mod-Pack (cond) |
ShelterKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
StaminaHandler.DepleteStaminaEx |
— | AC-Mod-Pack (cond) |
StaminaHandler.ProcessMovementState |
— | AC-Mod-Pack (cond) |
StaminaHandler.RecalculateStaminaCap |
— | AC-Mod-Pack (cond) |
StaminaHandler.Update |
— | AC-Mod-Pack |
Stone.SetActions |
T2 | BaseBuildingPlus |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.EEHealthLevelChanged |
T2 | AC-Mod-Pack |
TentBase.SetActions |
T2 | Code Lock |
TerritoryFlag.InitRefresherData |
— | AC-Mod-Pack |
TerritoryFlag.SetRefresherActive |
— | AC-Mod-Pack (cond) |
TerritoryFlagKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
TransferValues.SendValue |
— | VPPAdminTools |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TruckBattery.EEItemDetached |
T2 | BaseBuildingPlus |
UnboxLambda.OnSuccess |
— | AC-Mod-Pack (cond) |
UniversalLight.CanPutAsAttachment |
— | Mortys Weapons (cond) |
UniversalLight.InitAttachmentsSlotsToCheck |
— | Mortys Weapons ✂ |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinityItemManager.IsObstructed |
— | BaseBuildingPlus (cond) |
VicinitySlotsContainer.ExcludeFromContainer |
— | AC-Mod-Pack |
WatchtowerKit.DisassembleKit |
— | AC-Mod-Pack (cond) |
WeaponManager.CanFire |
— | AC-Mod-Pack (cond) |
Weapon_Base.GetWeaponDOF |
— | AC-Mod-Pack (cond) |
ZombieBase.AC_767175D |
— | AC-Mod-Pack |
ZombieBase.EEDelete |
T3 | AC-Mod-Pack |
ZombieBase.EEKilled |
T3 | AC-Mod-Pack |
ZombieBase.EEOnDamageCalculated |
— | AC-Mod-Pack (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
33 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.