← modperf

Stack composer

Started from Borderfall | Livonia | Organic RP: the 37 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 DayZ-Expansion-Core
  4. 4 DayZ-Expansion-AI
  5. 5 Code Lock
  6. 6 Building Fortifications
  7. 7 Survivor Animations
  8. 8 Borderfall Compatibility not analyzed
  9. 9 DayZ-Bicycle
  10. 10 VPPAdminTools
  11. 11 Fear the wall in dayz
  12. 12 Trader
  13. 13 Zenarchist's Core Mod not analyzed
  14. 14 RaG_Core
  15. 15 Virtual Storage Module not analyzed
  16. 16 RaG_BaseItems
  17. 17 RaG Virtual Storage (VSM) not analyzed
  18. 18 Livonia Autumn Overhaul not analyzed
  19. 19 CookZ
  20. 20 CookZ Realistic Packaging not analyzed
  21. 21 Borderfall Player not analyzed
  22. 22 Zenarchist's Fire Sticks not analyzed
  23. 23 Bed-Respawning
  24. 24 Borderfall Loading Screen not analyzed
  25. 25 Borderfall Compass not analyzed
  26. 26 Borderfall Parties not analyzed
  27. 27 Borderfall Core not analyzed
  28. 28 Borderfall NPC Library not analyzed
  29. 29 Borderfall Traders not analyzed
  30. 30 Borderfall Wandering Trader not analyzed
  31. 31 Borderfall Packdown not analyzed
  32. 32 Burlap_Rifle_Wrap not analyzed
  33. 33 BetterFlares not analyzed
  34. 34 Mounts & Sights
  35. 35 Borderfall Inventory not analyzed
  36. 36 Ear-Plugs
  37. 37 Stunt on These Bows not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

20 of 37 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.

Mods silencing mods
5 conflicts

Across 115 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.50% of a frame at 100 players

4.990 ms per second, all 17 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

5 methods across 5 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF3DayZ-Expansion-Core5Code Lock34Mounts & Sights all
3DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
6Building Fortifications 1Building Fortifications silences DayZ-Expansion-Core
1 method: 1 check
1Building Fortifications silences Code Lock
1 method: 1 check
2
16RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1RaG_BaseItems silences Mounts & Sights
1 method: 1 check
2
all 1211 5
8Borderfall Compatibility Not analyzed, so what it silences is unknown. Queue it in the list above.
13Zenarchist's Core Mod Not analyzed, so what it silences is unknown. Queue it in the list above.
15Virtual Storage Module Not analyzed, so what it silences is unknown. Queue it in the list above.
17RaG Virtual Storage (VSM) Not analyzed, so what it silences is unknown. Queue it in the list above.
18Livonia Autumn Overhaul Not analyzed, so what it silences is unknown. Queue it in the list above.
20CookZ Realistic Packaging Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 14 more mods not analyzed yet.

The 5 pairs, largest first# ·

Building FortificationssilencesCode Lock1 method
ActionDismantlePart.DismantleCondition check Code Lock's conditions on this check no longer apply. BuildingFortifications.pbo::scripts\4_World\BuildingFortifications\Actions\Contininues\Modded\ActionDismantlePart.c:4
Building FortificationssilencesDayZ-Expansion-Core1 method
ActionDismantlePart.DismantleCondition check DayZ-Expansion-Core's conditions on this check no longer apply. BuildingFortifications.pbo::scripts\4_World\BuildingFortifications\Actions\Contininues\Modded\ActionDismantlePart.c:4
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RaG_BaseItemssilencesMounts & Sights1 method
PlantMaterial.CanPutAsAttachment check Mounts & Sights's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.CommandHandler
about 30× per player per second
VPPAdminTools RPC send then Survivor Animations then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then DayZ-Expansion-AI then DayZ-Expansion-Core sometimes stops here then CF then vanilla
MissionServer.OnUpdate
every server frame
Trader then Survivor Animations then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Mounts & Sights then DayZ-Bicycle timer then DayZ-Expansion-AI then vanilla
ItemBase.EEItemDetached
every inventory move
Mounts & Sights then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryEnter
every inventory move
RaG_Core then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryExit
every inventory move
RaG_Core then DayZ-Expansion-AI then vanilla
TripwireTrap.EEItemAttached
every inventory move
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
TripwireTrap.EEItemDetached
every inventory move
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla

Stall risks#

8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Bicycle
ItemBase.EEItemLocationChanged
every inventory move
Timer created inside a hot hook heuristic
Bicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4

Everything else#

All 115 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Building Fortifications ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → Code Lock → Building Fortifications → Survivor Animations → DayZ-Bicycle → VPPAdminTools → Trader → RaG_Core → RaG_BaseItems → CookZ → Bed-Respawning → Mounts & Sights
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → Code Lock → Building Fortifications → Trader → RaG_Core → CookZ
MissionServer.OnInit T3 vanilla → CF → Building Fortifications → VPPAdminTools → Trader → RaG_BaseItems → Bed-Respawning
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools → RaG_Core
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → Trader → RaG_BaseItems → CookZ → Mounts & Sights
PlayerBase.SetActions T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Survivor Animations → VPPAdminTools → Trader → RaG_BaseItems
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → Building Fortifications → VPPAdminTools (cond)
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools → RaG_Core
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → Building Fortifications → DayZ-Bicycle → RaG_BaseItems
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Bicycle → RaG_BaseItems → Bed-Respawning
PluginManager.Init — vanilla → Dabs Framework → Code Lock → VPPAdminTools → Trader → RaG_Core
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → VPPAdminTools
PlayerBase.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI (cond) → DayZ-Bicycle (cond) → VPPAdminTools (cond) → Trader (cond)
PlayerBase.Init — vanilla → DayZ-Expansion-AI → Survivor Animations → VPPAdminTools → CookZ
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond)
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → VPPAdminTools (cond)
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → Trader (cond)
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core → Mounts & Sights
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Bicycle → Mounts & Sights
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core → Bed-Respawning
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → Trader → CookZ
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → VPPAdminTools
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI
MissionServer.OnUpdate T0 vanilla → CF → Survivor Animations → Trader
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core → CookZ
PluginRecipesManager.RegisterRecipies — vanilla → Building Fortifications → RaG_BaseItems → CookZ
ActionCheckPulseTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → Trader
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → Building Fortifications (cond) → DayZ-Bicycle
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → Trader (cond)
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → Trader (cond)
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Trader (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → Building Fortifications ✂ → DayZ-Bicycle
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Code Lock
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Trader (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Trader (cond)
ActionUnpin.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Trader (cond)
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Core (cond) → Trader (cond)
Attachments.AttachmentAdded — vanilla → CookZ → Mounts & Sights
Attachments.AttachmentRemoved — vanilla → CookZ → Mounts & Sights
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → Trader
CarScript.OnStoreSave T3 vanilla → CF → Trader
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
CombinationLock.IsLockAttached — vanilla → Building Fortifications (cond) → DayZ-Bicycle (cond)
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.ModCommandHandlerInside — vanilla → DayZ-Bicycle → VPPAdminTools
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Core → Survivor Animations (cond)
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Hacksaw.SetActions T2 vanilla → Code Lock → Building Fortifications
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems
Hologram.EvaluateCollision — vanilla → DayZ-Bicycle (cond) → RaG_Core (cond)
ItemBase.AreChildrenAccessible — vanilla → DayZ-Expansion-AI (cond) → Mounts & Sights (cond)
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Core (cond) → Mounts & Sights
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Core (cond) → Mounts & Sights
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond)
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → Mounts & Sights
ItemBase.EEItemDetached T2 vanilla → DayZ-Expansion-AI → Mounts & Sights
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond)
ItemBase.OnStoreSave T3 vanilla → CF → Bed-Respawning
ItemBase.OnWasAttached — vanilla → DayZ-Expansion-AI → Mounts & Sights
ItemBase.OnWasDetached — vanilla → DayZ-Expansion-AI → Mounts & Sights
MissionServer.HandleBody — vanilla → DayZ-Expansion-Core → Trader
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlayerBase.CommandHandler T1 vanilla → Survivor Animations → VPPAdminTools
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Core → VPPAdminTools
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Bicycle
PluginAdminLog.PlayerHitBy — vanilla → DayZ-Expansion-AI (cond) → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → DayZ-Expansion-AI (cond) → VPPAdminTools (cond)
TransferValues.SendValue — vanilla → DayZ-Expansion-AI (cond) → VPPAdminTools
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
Weapon_Base.EEFired — vanilla → DayZ-Expansion-AI → VPPAdminTools
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Core → Mounts & Sights
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → DayZ-Bicycle (cond)
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
750 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.GetOpticsPPBlur — Mounts & Sights
ACOGOptic.GetOpticsPPLens — Mounts & Sights
ACOGOptic_6x.GetOpticsPPBlur — Mounts & Sights
ACOGOptic_6x.GetOpticsPPLens — Mounts & Sights
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCarHornLong.ActionCondition T2 DayZ-Bicycle (cond)
ActionCarHornShort.ActionCondition T2 DayZ-Bicycle (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.ActionCondition T2 Code Lock
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCombinationLockUnlock.ActionCondition T2 DayZ-Bicycle
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.ActionCondition T2 Trader (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDetach.ActionCondition T2 Trader (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — Building Fortifications ✂
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.ActionCondition T2 DayZ-Bicycle (cond)
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-AI
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushCar.ActionCondition T2 DayZ-Bicycle (cond)
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionSkinning.ActionCondition T2 DayZ-Expansion-AI
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionStartEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.ActionCondition T2 DayZ-Bicycle (cond)
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleNVMode.SwitchMode — Mounts & Sights
ActionTogglePlaceObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTurnOffWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionTurnOnWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionViewOptics.ActionCondition T2 Mounts & Sights (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.EEDelete T3 DayZ-Expansion-Core
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.RegisterTransportHit — DayZ-Bicycle (cond)
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.Activate — VPPAdminTools (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.ShowFalseAttachmentsHeader — Mounts & Sights
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BBP_Bed.EEDelete T3 Bed-Respawning
BBP_Bed.SetActions T2 Bed-Respawning
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.OnEngineStart — Trader
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.DeferredInit — DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CZ527_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ550_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ75_Base.CanEnterIronsights — Mounts & Sights
CarScript.CanBeTargetedByAI — DayZ-Expansion-AI
CarScript.CanDisplayAttachmentCategory — Trader
CarScript.CanDisplayAttachmentSlot T2 Trader
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEDelete T3 RaG_Core
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-AI
CarScript.EEInit T3 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEKilled T3 DayZ-Expansion-AI
CarScript.EEOnDamageCalculated — DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnEngineStart — Trader
CarScript.OnInput — DayZ-Expansion-AI
CargoContainer.AddedToCargo — CookZ
CargoContainer.Refresh — CookZ
CargoContainer.RemovedFromCargo — CookZ
CargoContainer.SetEntity — CookZ
CargoContainer.UpdateInterval — RaG_Core
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.SetActions T2 Building Fortifications
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
Colt1911_Base.CanEnterIronsights — Mounts & Sights
CombinationLock.AfterStoreLoad T3 DayZ-Bicycle
CombinationLock.IsLockedOnGate — Building Fortifications (cond)
CombinationLock.IsLockedOnParent — DayZ-Bicycle (cond)
CombinationLock.OnItemLocationChanged T2 DayZ-Bicycle
CombinationLock.SetActions T2 DayZ-Bicycle
CombinationLock.UnlockOnServer — Building Fortifications (cond)
Construction.CanBuildPart — DayZ-Expansion-Core (cond)
Construction.HasMaterials — Building Fortifications (cond)
Construction.ReceiveMaterialsServer — Building Fortifications (cond)
Construction.TakeMaterialsServer — Building Fortifications (cond)
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.CookWithEquipment — CookZ (cond)
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-AI
CreditsLoader.GetData — CF ✂
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCameraIronsights.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraIronsights.UpdateBatteryOptics — Mounts & Sights
DayZPlayerCameraOptics.AdjustCameraParameters — Mounts & Sights
DayZPlayerCameraOptics.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraOptics.OnActivate — Mounts & Sights
DayZPlayerCameraOptics.OnUpdate T0 Mounts & Sights
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.AddNoise — DayZ-Expansion-AI
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.ExitSights — Mounts & Sights
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.HandleADS — Mounts & Sights
DayZPlayerImplement.HandleOptic — Mounts & Sights
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnDrawOptics2D — Mounts & Sights
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.SetIronsights — Mounts & Sights
DayZPlayerImplement.SwitchOptics — Mounts & Sights
DayZPlayerImplementFallDamage.HandleFallDamage — DayZ-Expansion-Core (cond)
DayZPlayerImplementSwimming.HandleSwimming — DayZ-Bicycle
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
Edible_Base.ProcessDecay — RaG_Core
EffectArea.EEDelete T3 DayZ-Expansion-AI
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ-Bicycle ✂
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.DetermineHeatcomfortBehavior — DayZ-Bicycle (cond)
Environment.GetEnvironmentTemperature — DayZ-Bicycle (cond)
Environment.IsInsideVehicle — DayZ-Bicycle ✂
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionCodeLock.UpdateVisuals_Deferred — Building Fortifications
ExpansionRespawnHandlerModule.EndSpawnSelection — Bed-Respawning
ExpansionRespawnHandlerModule.OnInit T3 Bed-Respawning
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo — Mounts & Sights ✂
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FirefighterAxe.SetActions T2 RaG_BaseItems
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.SetActions T2 RaG_BaseItems
Glock19_Base.CanEnterIronsights — Mounts & Sights
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HDSN_DestructionManager.GetWallType — Building Fortifications
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
HandsContainer.AttachmentAdded — Mounts & Sights
HandsContainer.DraggingOverHeader — Mounts & Sights
HandsContainer.OnDropReceivedFromHeader2 — Mounts & Sights
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Hatchet.SetActions T2 RaG_BaseItems
Header.SetItemPreview — DayZ-Expansion-Core
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetProjectionEntityPosition — RaG_Core (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.ProjectionBasedOnParent — Bed-Respawning (cond)
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetProjectionOrientation — RaG_Core
Hologram.SetProjectionPosition — RaG_Core
HungerMdfr.OnTick — DayZ-Bicycle ✂
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemBase.AfterStoreLoad T3 Mounts & Sights
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.EEDelete T3 Bed-Respawning
ItemBase.EEItemAttached T2 DayZ-Expansion-AI
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnCECreate — Mounts & Sights
ItemBase.EEOnDamageCalculated — DayZ-Expansion-AI
ItemBase.EOnContact — DayZ-Expansion-AI ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.HideSelection — Mounts & Sights
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.NameOverride — Mounts & Sights
ItemBase.OnDebugSpawn — Mounts & Sights (cond)
ItemBase.OnEnergyConsumed — DayZ-Expansion-AI (cond)
ItemBase.OnQuantityChanged — DayZ-Expansion-AI
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnVariablesSynchronized T2 CookZ
ItemBase.SetActions T2 RaG_Core
ItemBase.ShowSelection — Mounts & Sights
JMModuleConstructor.RegisterModules — DayZ-Expansion-Core
JMObjectSpawnerModule.SpawnCompatibleAttachments — Mounts & Sights (cond)
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-AI
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-AI
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-AI
JMPlayerForm.RefreshStats — DayZ-Expansion-AI
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-AI
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendStatus — DayZ-Expansion-AI
JMPlayerInstance.Update — DayZ-Expansion-AI
JMPlayerModule.GetRPCMax — DayZ-Expansion-AI ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.EquipCharacter — Bed-Respawning
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.SendModData — RaG_BaseItems
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-AI ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.CustomBoneRemapping — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterFireArms — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPistol — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-AI ✂
ModifiersManager.SetModifiers — DayZ-Expansion-AI
Mosin9130_Base.CanEnterIronsights — Mounts & Sights
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OP_SleepingBagColorbase.SetActions T2 Bed-Respawning
OpenCan.Do — CookZ (cond)
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PSO11Optic.GetOpticsPPBlur — Mounts & Sights
PSO11Optic.GetOpticsPPLens — Mounts & Sights
PSO1Optic.GetOpticsPPBlur — Mounts & Sights
PSO1Optic.GetOpticsPPLens — Mounts & Sights
PSO6Optic.GetOpticsPPBlur — Mounts & Sights
PSO6Optic.GetOpticsPPLens — Mounts & Sights
PUScopeOptic.GetOpticsPPBlur — Mounts & Sights
PUScopeOptic.GetOpticsPPLens — Mounts & Sights
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.CF_OnStoreLoad — DayZ-Expansion-Core
PlayerBase.CF_OnStoreSave — DayZ-Expansion-Core
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HideClothing — Mounts & Sights (cond)
PlayerBase.IsInVehicle — DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-AI
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-AI
PlayerBase.OnCommandSwimStart — DayZ-Expansion-AI
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnScheduledTick T1 DayZ-Expansion-AI
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Bicycle
PlayerBase.RegisterTransportHit — DayZ-Bicycle (cond)
PlayerBase.SetSuicide — Trader
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
Pliers.SetActions T2 RaG_Core
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-AI
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-AI
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-AI
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
Radio.OnWorkStop — DayZ-Expansion-Core
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Ruger1022_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
SVD_Base.CanEnterIronsights — Mounts & Sights
Screwdriver.SetActions T2 RaG_Core
Shovel.SetActions T2 RaG_BaseItems
SledgeHammer.SetActions T2 Building Fortifications
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
SportingOptic.GetOpticsPPBlur — Mounts & Sights
SportingOptic.GetOpticsPPLens — Mounts & Sights
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-AI (cond)
StaminaHandler.Update — DayZ-Expansion-AI (cond)
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEDelete T3 Bed-Respawning
TentBase.Pack — Bed-Respawning
TentBase.SetActions T2 Code Lock
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
ThirstMdfr.OnTick — DayZ-Bicycle ✂
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VSS.CanEnterIronsights — Mounts & Sights
VicinityItemManager.AddVicinityItems — DayZ-Expansion-Core
Vikhr.CanEnterIronsights — Mounts & Sights
VirtualHud.SendRPC — DayZ-Expansion-AI (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponManager.CanFire — Trader (cond)
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.CanEnterIronsights — Mounts & Sights
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.HideWeaponBarrel — Mounts & Sights ✂
Weapon_Base.LiftWeaponRaycastResultCheck — Mounts & Sights (cond)
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.SetActions T2 RaG_Core
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
Winchester70_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
WoodAxe.SetActions T2 RaG_BaseItems
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
Wrench.SetActions T2 DayZ-Bicycle
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZenSleepingBagDeployed_Base.EEDelete T3 Bed-Respawning
ZenSleepingBagDeployed_Base.SetActions T2 Bed-Respawning
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.ChaseAttackLogic — DayZ-Expansion-AI (cond)
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.FightLogic — DayZ-Expansion-AI (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.RegisterTransportHit — DayZ-Bicycle (cond)
bl_bed.EEDelete T3 Bed-Respawning
bl_bed.SetActions T2 Bed-Respawning
rag_baseitems_sleepingbag_base.EEDelete T3 Bed-Respawning
rag_baseitems_sleepingbag_base.SetActions T2 Bed-Respawning
sleepingbag_colorbase_mung_Deployed.EEDelete T3 Bed-Respawning
sleepingbag_colorbase_mung_Deployed.SetActions T2 Bed-Respawning

52 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.