Stack composer
Started from Borderfall | Livonia | Organic RP: the 37 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 DayZ-Expansion-Core
- 4 DayZ-Expansion-AI
- 5 Code Lock
- 6 Building Fortifications
- 7 Survivor Animations
- 8 Borderfall Compatibility not analyzed
- 9 DayZ-Bicycle
- 10 VPPAdminTools
- 11 Fear the wall in dayz
- 12 Trader
- 13 Zenarchist's Core Mod not analyzed
- 14 RaG_Core
- 15 Virtual Storage Module not analyzed
- 16 RaG_BaseItems
- 17 RaG Virtual Storage (VSM) not analyzed
- 18 Livonia Autumn Overhaul not analyzed
- 19 CookZ
- 20 CookZ Realistic Packaging not analyzed
- 21 Borderfall Player not analyzed
- 22 Zenarchist's Fire Sticks not analyzed
- 23 Bed-Respawning
- 24 Borderfall Loading Screen not analyzed
- 25 Borderfall Compass not analyzed
- 26 Borderfall Parties not analyzed
- 27 Borderfall Core not analyzed
- 28 Borderfall NPC Library not analyzed
- 29 Borderfall Traders not analyzed
- 30 Borderfall Wandering Trader not analyzed
- 31 Borderfall Packdown not analyzed
- 32 Burlap_Rifle_Wrap not analyzed
- 33 BetterFlares not analyzed
- 34 Mounts & Sights
- 35 Borderfall Inventory not analyzed
- 36 Ear-Plugs
- 37 Stunt on These Bows not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.
Across 115 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.
4.990 ms per second, all 17 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 1CF | 3DayZ-Expansion-Core | 5Code Lock | 34Mounts & Sights | all |
|---|---|---|---|---|---|
| 3DayZ-Expansion-Core | 1DayZ-Expansion-Core silences CF 1 method: 1 value | 1 | |||
| 6Building Fortifications | 1Building Fortifications silences DayZ-Expansion-Core 1 method: 1 check | 1Building Fortifications silences Code Lock 1 method: 1 check | 2 | ||
| 16RaG_BaseItems | 1RaG_BaseItems silences DayZ-Expansion-Core 1 method: 1 check | 1RaG_BaseItems silences Mounts & Sights 1 method: 1 check |
2 | ||
| all | 1 | 2 | 1 | 1 | 5 |
| 8Borderfall Compatibility | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 13Zenarchist's Core Mod | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 15Virtual Storage Module | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 17RaG Virtual Storage (VSM) | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 18Livonia Autumn Overhaul | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 20CookZ Realistic Packaging | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| …and 14 more mods not analyzed yet. | |||||
The 5 pairs, largest first# ·
Building FortificationssilencesCode Lock1 method
ActionDismantlePart.DismantleCondition
check
Code Lock's conditions on this check no longer apply. BuildingFortifications.pbo::scripts\4_World\BuildingFortifications\Actions\Contininues\Modded\ActionDismantlePart.c:4
Building FortificationssilencesDayZ-Expansion-Core1 method
ActionDismantlePart.DismantleCondition
check
DayZ-Expansion-Core's conditions on this check no longer apply. BuildingFortifications.pbo::scripts\4_World\BuildingFortifications\Actions\Contininues\Modded\ActionDismantlePart.c:4
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon
value
CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment
check
DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RaG_BaseItemssilencesMounts & Sights1 method
PlantMaterial.CanPutAsAttachment
check
Mounts & Sights's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— DayZ-Expansion-Core silences CFNotificationSystem.GetNotificationData— DayZ-Expansion-Core silences Dabs Framework
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
- Timer created inside a hot hook. Registers a timer each time the hook runs. Timers that are never cleaned up pile up in the queue the server walks every frame; the analysis cannot see the cleanup, so read the code.
DayZPlayerImplement.CommandHandlercore_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260DayZPlayerImplement.CommandHandlerai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660PlayerBase.OnScheduledTickai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61ItemBase.EEItemLocationChangedBicycle.pbo::scripts\4_World\entities\core\ItemBase.c:4Everything else#
All 115 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ActionDismantlePart.DismantleCondition |
— | |
NotificationRuntimeData.GetIcon |
— | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → Code Lock → Building Fortifications → Survivor Animations → DayZ-Bicycle → VPPAdminTools → Trader → RaG_Core → RaG_BaseItems → CookZ → Bed-Respawning → Mounts & Sights |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → Code Lock → Building Fortifications → Trader → RaG_Core → CookZ |
MissionServer.OnInit |
T3 | vanilla → CF → Building Fortifications → VPPAdminTools → Trader → RaG_BaseItems → Bed-Respawning |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools → RaG_Core |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → DayZ-Expansion-Core → Trader → RaG_BaseItems → CookZ → Mounts & Sights |
PlayerBase.SetActions |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Survivor Animations → VPPAdminTools → Trader → RaG_BaseItems |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → Building Fortifications → VPPAdminTools (cond) |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools → RaG_Core |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → DayZ-Expansion-Core → Building Fortifications → DayZ-Bicycle → RaG_BaseItems |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Bicycle → RaG_BaseItems → Bed-Respawning |
PluginManager.Init |
— | vanilla → Dabs Framework → Code Lock → VPPAdminTools → Trader → RaG_Core |
DayZGame.OnUpdate |
T0 | vanilla → CF → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → VPPAdminTools |
PlayerBase.CanBeTargetedByAI |
— | vanilla → DayZ-Expansion-AI (cond) → DayZ-Bicycle (cond) → VPPAdminTools (cond) → Trader (cond) |
PlayerBase.Init |
— | vanilla → DayZ-Expansion-AI → Survivor Animations → VPPAdminTools → CookZ |
ActionCollectBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond) |
ActionGiveBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond) |
AreaExposureMdfr.OnActivate |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → VPPAdminTools (cond) |
DayZGame.FirearmEffects |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → Trader (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → Trader (cond) |
ItemBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → RaG_Core → Mounts & Sights |
ItemBase.EEItemLocationChanged |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Bicycle → Mounts & Sights |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core → Bed-Respawning |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → Trader → CookZ |
MissionServer.OnEvent |
— | vanilla → CF → DayZ-Expansion-Core → VPPAdminTools |
MissionServer.OnMissionLoaded |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI |
MissionServer.OnUpdate |
T0 | vanilla → CF → Survivor Animations → Trader |
PlayerBase.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → VPPAdminTools |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → RaG_Core → CookZ |
PluginRecipesManager.RegisterRecipies |
— | vanilla → Building Fortifications → RaG_BaseItems → CookZ |
ActionCheckPulseTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader |
ActionCollectSampleTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | vanilla → Building Fortifications (cond) → DayZ-Bicycle |
ActionForceConsume.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) |
ActionInjectTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → Trader (cond) |
ActionLockDoors.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | |
ActionPackTent.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Code Lock |
ActionRepairPart.RepairCondition |
— | vanilla → DayZ-Expansion-Core → RaG_Core (cond) |
ActionRestrainSelf.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
ActionRestrainTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
ActionUnpin.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
AnimalBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
AnimalBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
AnimalBase.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
AnimalBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
AnimalBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) |
AnimalBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
AreaExposureMdfr.OnTick |
— | vanilla → DayZ-Expansion-Core (cond) → Trader (cond) |
Attachments.AttachmentAdded |
— | vanilla → CookZ → Mounts & Sights |
Attachments.AttachmentRemoved |
— | vanilla → CookZ → Mounts & Sights |
BuildingBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
CarScript.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → RaG_Core |
CarScript.OnStoreLoad |
T3 | vanilla → CF → Trader |
CarScript.OnStoreSave |
T3 | vanilla → CF → Trader |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
CombinationLock.IsLockAttached |
— | vanilla → Building Fortifications (cond) → DayZ-Bicycle (cond) |
DayZGame.CloseCombatEffects |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerImplement.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.ModCommandHandlerInside |
— | vanilla → DayZ-Bicycle → VPPAdminTools |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → Survivor Animations |
EmoteManager.PlayEmote |
— | vanilla → DayZ-Expansion-Core → Survivor Animations (cond) |
ExpansionSettings.Init |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.OnMenuRelease |
— | vanilla → Dabs Framework → Survivor Animations |
Hacksaw.SetActions |
T2 | vanilla → Code Lock → Building Fortifications |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseItems |
Hologram.EvaluateCollision |
— | vanilla → DayZ-Bicycle (cond) → RaG_Core (cond) |
ItemBase.AreChildrenAccessible |
— | vanilla → DayZ-Expansion-AI (cond) → Mounts & Sights (cond) |
ItemBase.CanPutAsAttachment |
— | vanilla → DayZ-Expansion-Core (cond) → Mounts & Sights |
ItemBase.CanReceiveAttachment |
T2 | vanilla → DayZ-Expansion-Core (cond) → Mounts & Sights |
ItemBase.CombineItemsClient |
— | vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) |
ItemBase.EEHealthLevelChanged |
T2 | vanilla → DayZ-Expansion-AI → Mounts & Sights |
ItemBase.EEItemDetached |
T2 | vanilla → DayZ-Expansion-AI → Mounts & Sights |
ItemBase.OnInventoryEnter |
T2 | vanilla → DayZ-Expansion-AI → RaG_Core |
ItemBase.OnInventoryExit |
T2 | vanilla → DayZ-Expansion-AI → RaG_Core |
ItemBase.OnRightClick |
— | vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) |
ItemBase.OnStoreSave |
T3 | vanilla → CF → Bed-Respawning |
ItemBase.OnWasAttached |
— | vanilla → DayZ-Expansion-AI → Mounts & Sights |
ItemBase.OnWasDetached |
— | vanilla → DayZ-Expansion-AI → Mounts & Sights |
MissionServer.HandleBody |
— | vanilla → DayZ-Expansion-Core → Trader |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientReconnectEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MotorbikeScript.OnStoreLoad |
T3 | vanilla → CF → DayZ-Expansion-Core |
PlayerBase.CommandHandler |
T1 | vanilla → Survivor Animations → VPPAdminTools |
PlayerBase.OnConnect |
— | vanilla → DayZ-Expansion-Core → VPPAdminTools |
PlayerBase.OnSelectPlayer |
— | vanilla → CF → DayZ-Expansion-AI |
PlayerBase.OnVehicleSeatDriverEnter |
— | vanilla → DayZ-Expansion-Core → DayZ-Bicycle |
PluginAdminLog.PlayerHitBy |
— | vanilla → DayZ-Expansion-AI (cond) → VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → DayZ-Expansion-AI (cond) → VPPAdminTools (cond) |
TransferValues.SendValue |
— | vanilla → DayZ-Expansion-AI (cond) → VPPAdminTools |
TripwireTrap.EEItemAttached |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
TripwireTrap.EEItemDetached |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
Weapon_Base.EEFired |
— | vanilla → DayZ-Expansion-AI → VPPAdminTools |
Weapon_Base.EEItemAttached |
T2 | vanilla → DayZ-Expansion-Core → Mounts & Sights |
ZombieBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.FightAttackLogic |
— | vanilla → DayZ-Expansion-AI (cond) → DayZ-Bicycle (cond) |
ZombieBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) |
ZombieBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
750 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.GetOpticsPPBlur |
— | Mounts & Sights |
ACOGOptic.GetOpticsPPLens |
— | Mounts & Sights |
ACOGOptic_6x.GetOpticsPPBlur |
— | Mounts & Sights |
ACOGOptic_6x.GetOpticsPPLens |
— | Mounts & Sights |
ActionActivateTrap.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionArmExplosive.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachExplosivesTrigger.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionBase.OnEnd |
— | DayZ-Expansion-Core |
ActionBase.OnEndInput |
— | DayZ-Expansion-Core |
ActionBase.OnEndRequest |
— | DayZ-Expansion-Core |
ActionBase.OnStart |
— | DayZ-Expansion-Core |
ActionBase.OnUpdate |
T0 | DayZ-Expansion-Core |
ActionBuildPart.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionBurnSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionCarDoors.ActionCondition |
T2 | Trader (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | Trader (cond) |
ActionCarHornLong.ActionCondition |
T2 | DayZ-Bicycle (cond) |
ActionCarHornShort.ActionCondition |
T2 | DayZ-Bicycle (cond) |
ActionCheckPulse.ActionCondition |
T2 | Trader (cond) |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.OnEndServer |
— | DayZ-Expansion-AI |
ActionCloseFence.ActionCondition |
T2 | Code Lock |
ActionCloseFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionCollectSampleTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionCombinationLockUnlock.ActionCondition |
T2 | DayZ-Bicycle |
ActionContinuousBase.OnEndAnimationLoop |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnFinishProgress |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnStartAnimationLoop |
— | DayZ-Expansion-Core |
ActionCoverHeadTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDefibrilateTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionDeployObject.ActionCondition |
T2 | Trader (cond) |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDeployObject.OnStartServer |
— | DayZ-Expansion-AI |
ActionDetach.ActionCondition |
T2 | Trader (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | Building Fortifications ✂ |
ActionDigInStash.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | Trader (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionFoldObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionForceFeedCan.ActionCondition |
T2 | Trader (cond) |
ActionGagTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionGetInTransport.ActionCondition |
T2 | DayZ-Bicycle (cond) |
ActionGetInTransport.OnEndServer |
— | RaG_Core |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | DayZ-Expansion-AI |
ActionGiveBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | Trader (cond) |
ActionHandcuffTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionMineTree.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenDoors.OnEndServer |
— | DayZ-Expansion-AI |
ActionOpenFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionPushCar.ActionCondition |
T2 | DayZ-Bicycle (cond) |
ActionPushObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainTarget.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionRestrainTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionShaveTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionSkinning.ActionCondition |
T2 | DayZ-Expansion-AI |
ActionSkinning.Can |
— | DayZ-Expansion-AI |
ActionSkinning.CanContinue |
— | DayZ-Expansion-AI |
ActionStartEngine.ActionCondition |
T2 | DayZ-Bicycle (cond) |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.ActionCondition |
T2 | DayZ-Bicycle (cond) |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTargetsCursor.GetActionDesc |
— | DayZ-Expansion-Core |
ActionTargetsCursor.Update |
— | DayZ-Expansion-Core (cond) |
ActionToggleNVMode.SwitchMode |
— | Mounts & Sights |
ActionTogglePlaceObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionTriggerRemotely.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionTurnOffWeaponFlashlight.ActionCondition |
T2 | Mounts & Sights |
ActionTurnOnWeaponFlashlight.ActionCondition |
T2 | Mounts & Sights |
ActionUnlockDoors.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnmountBarbedWire.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnpin.OnExecute |
— | DayZ-Expansion-AI |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
ActionUnrestrainTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnrestrainTarget.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionUnrestrainTargetHands.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionViewOptics.ActionCondition |
T2 | Mounts & Sights (cond) |
ActionWorldCraft.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionWorldCraft.Post_SetupAction |
— | DayZ-Expansion-AI |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AlarmClock_ColorBase.OnUpdate |
T0 | DayZ-Expansion-AI |
Ammo_40mm_ChemGas.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_ChemGas.OnActivatedByItem |
— | Trader (cond) |
Ammo_40mm_Explosive.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_Explosive.OnActivatedByItem |
— | Trader (cond) |
Ammunition_Base.AddQuantityTR |
— | Trader ✂ |
Ammunition_Base.Expansion_GetHealthDamage |
— | DayZ-Expansion-AI ✂ |
Ammunition_Base.SetQuantityTR |
— | Trader ✂ |
AnalyticsManagerServer.OnEntityKilled |
— | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerConnect |
T3 | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerKilled |
— | DayZ-Expansion-Core (cond) |
AnimalBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
AnimalBase.EEDelete |
T3 | DayZ-Expansion-Core |
AnimalBase.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
AnimalBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
AnimalBase.ModCommandHandlerInside |
— | DayZ-Expansion-AI |
AnimalBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AnimalBase.RegisterTransportHit |
— | DayZ-Bicycle (cond) |
AnimalBase.SetAsSkinned |
— | DayZ-Expansion-Core |
AnimatedActionBase.OnAnimationEvent |
— | DayZ-Expansion-Core |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
AttachNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
Attachments.ShowFalseAttachmentsHeader |
— | Mounts & Sights |
AttachmentsWrapper.SetParent |
— | DayZ-Expansion-Core |
BBP_Bed.EEDelete |
T3 | Bed-Respawning |
BBP_Bed.SetActions |
T2 | Bed-Respawning |
BarrelHoles_ColorBase.AddWetnessToFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.BurnItemsInFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.CalcAndSetQuantity |
— | Trader (cond) |
BarrelHoles_ColorBase.CanPutIntoHands |
T2 | Trader (cond) |
BarrelHoles_ColorBase.DeferredInit |
— | Trader |
BarrelHoles_ColorBase.SpendFireConsumable |
— | Trader (cond) |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BatteryCharger.OnWorkStart |
— | DayZ-Expansion-Core |
BatteryCharger.OnWorkStop |
— | DayZ-Expansion-Core |
BearTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
BearTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
BleedingSourcesManagerBase.CanAddBleedingSource |
— | DayZ-Expansion-Core (cond) |
BleedingSourcesManagerServer.ProcessHit |
— | DayZ-Expansion-AI (cond) |
BloodLoss.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
Blowtorch.OnWorkStop |
— | DayZ-Expansion-Core |
BoatScript.OnEngineStart |
— | Trader |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
BuildingBase.DeferredInit |
— | DayZ-Expansion-AI |
BuildingBase.EEOnCECreate |
— | DayZ-Expansion-AI |
BuildingBase.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
BuildingBase.Explode |
— | DayZ-Expansion-Core |
BuildingBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
CF_Date.Format |
— | DayZ-Expansion-Core (cond) |
CF_Localiser.Set |
— | DayZ-Expansion-Core ✂ |
CF_ModuleGame.EnableRPC |
— | DayZ-Expansion-Core (cond) |
CZ527_Base.CanReceiveAttachment |
T2 | Mounts & Sights (cond) |
CZ550_Base.CanReceiveAttachment |
T2 | Mounts & Sights (cond) |
CZ75_Base.CanEnterIronsights |
— | Mounts & Sights |
CarScript.CanBeTargetedByAI |
— | DayZ-Expansion-AI |
CarScript.CanDisplayAttachmentCategory |
— | Trader |
CarScript.CanDisplayAttachmentSlot |
T2 | Trader |
CarScript.DebugFreeAreaAtDoor |
— | DayZ-Expansion-Core ✂ |
CarScript.EEDelete |
T3 | RaG_Core |
CarScript.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
CarScript.EEInit |
T3 | DayZ-Expansion-AI |
CarScript.EEItemDetached |
T2 | DayZ-Expansion-Core |
CarScript.EEKilled |
T3 | DayZ-Expansion-AI |
CarScript.EEOnDamageCalculated |
— | DayZ-Expansion-AI |
CarScript.GenerateCarHornAINoise |
— | DayZ-Expansion-AI |
CarScript.IsAreaAtDoorFree |
— | DayZ-Expansion-Core ✂ |
CarScript.OnEngineStart |
— | Trader |
CarScript.OnInput |
— | DayZ-Expansion-AI |
CargoContainer.AddedToCargo |
— | CookZ |
CargoContainer.Refresh |
— | CookZ |
CargoContainer.RemovedFromCargo |
— | CookZ |
CargoContainer.SetEntity |
— | CookZ |
CargoContainer.UpdateInterval |
— | RaG_Core |
CattleProd.OnWorkStart |
— | DayZ-Expansion-Core |
CattleProd.OnWorkStop |
— | DayZ-Expansion-Core |
CharacterCreationMenu.Refresh |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStart |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStop |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.EECargoIn |
— | DayZ-Expansion-AI |
Clothing.EECargoMove |
— | DayZ-Expansion-AI |
Clothing.EECargoOut |
— | DayZ-Expansion-AI |
Clothing.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
Clothing.SmershException |
— | DayZ-Expansion-Core ✂ |
CodeLock.SetActions |
T2 | Building Fortifications |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
Colt1911_Base.CanEnterIronsights |
— | Mounts & Sights |
CombinationLock.AfterStoreLoad |
T3 | DayZ-Bicycle |
CombinationLock.IsLockedOnGate |
— | Building Fortifications (cond) |
CombinationLock.IsLockedOnParent |
— | DayZ-Bicycle (cond) |
CombinationLock.OnItemLocationChanged |
T2 | DayZ-Bicycle |
CombinationLock.SetActions |
T2 | DayZ-Bicycle |
CombinationLock.UnlockOnServer |
— | Building Fortifications (cond) |
Construction.CanBuildPart |
— | DayZ-Expansion-Core (cond) |
Construction.HasMaterials |
— | Building Fortifications (cond) |
Construction.ReceiveMaterialsServer |
— | Building Fortifications (cond) |
Construction.TakeMaterialsServer |
— | Building Fortifications (cond) |
ContainerWithCargoAndAttachments.OnShow |
— | DayZ-Expansion-Core (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.SetOpenState |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedArea_Base.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
ContaminatedArea_Local.DeferredInit |
— | Trader (cond) |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
Cooking.CookWithEquipment |
— | CookZ (cond) |
CoughSymptom.OnGetActivatedServer |
— | DayZ-Expansion-AI |
CreditsLoader.GetData |
— | CF ✂ |
DayZExpansion.SpectateAI |
— | DayZ-Expansion-AI ✂ |
DayZGame.Expansion_OnUpdate |
— | DayZ-Expansion-Core ✂ |
DayZGame.ExplosionEffectsEx |
— | DayZ-Expansion-AI |
DayZGame.IsDebugMonitor |
— | DayZ-Expansion-AI ✂ |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerCameraIronsights.GetCurrentSightInfo |
— | Mounts & Sights (cond) |
DayZPlayerCameraIronsights.UpdateBatteryOptics |
— | Mounts & Sights |
DayZPlayerCameraOptics.AdjustCameraParameters |
— | Mounts & Sights |
DayZPlayerCameraOptics.GetCurrentSightInfo |
— | Mounts & Sights (cond) |
DayZPlayerCameraOptics.OnActivate |
— | Mounts & Sights |
DayZPlayerCameraOptics.OnUpdate |
T0 | Mounts & Sights |
DayZPlayerCommandDeathCallback.OnSimulationEnd |
— | DayZ-Expansion-Core |
DayZPlayerImplement.AddNoise |
— | DayZ-Expansion-AI |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.CanBeSkinned |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.CanBeTargetedByAI |
— | DayZ-Expansion-AI |
DayZPlayerImplement.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
DayZPlayerImplement.ExitSights |
— | Mounts & Sights |
DayZPlayerImplement.Expansion_CanBeDamaged |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_Init |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_IsAI |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave |
— | DayZ-Expansion-AI |
DayZPlayerImplement.HandleADS |
— | Mounts & Sights |
DayZPlayerImplement.HandleOptic |
— | Mounts & Sights |
DayZPlayerImplement.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.NameOverride |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.OnDrawOptics2D |
— | Mounts & Sights |
DayZPlayerImplement.OnRPC |
T2 | Trader |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.OnSyncJuncture |
— | DayZ-Expansion-Core |
DayZPlayerImplement.SetIronsights |
— | Mounts & Sights |
DayZPlayerImplement.SwitchOptics |
— | Mounts & Sights |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplementSwimming.HandleSwimming |
— | DayZ-Bicycle |
DayZPlayerImplementThrowing.HandleThrowing |
— | DayZ-Expansion-Core (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.Init |
— | DayZ-Expansion-Core (cond) |
DeadFox.Expansion_IsMeleeWeapon |
— | DayZ-Expansion-AI ✂ |
DeafnessCompleteSymptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
DeafnessCompleteSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DebugMonitor.CalculateMapTile |
— | DayZ-Expansion-AI (cond) |
DebugMonitor.SetFramerate |
— | DayZ-Expansion-AI |
DebugMonitor.SetFramerateText |
— | DayZ-Expansion-AI (cond) |
Defibrillator.OnWorkStart |
— | DayZ-Expansion-Core |
Defibrillator.OnWorkStop |
— | DayZ-Expansion-Core |
DigOutStashLambda.Execute |
— | DayZ-Expansion-Core ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EasterEgg.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
EasterEgg.OnInventoryExit |
T2 | DayZ-Expansion-Core |
Edible_Base.ChangeFoodStage |
— | DayZ-Expansion-AI |
Edible_Base.ProcessDecay |
— | RaG_Core |
EffectArea.EEDelete |
T3 | DayZ-Expansion-AI |
EffectArea.InitZoneServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerEnterServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerExitServer |
— | DayZ-Expansion-AI |
EffectArea.OnVariablesSynchronized |
T2 | DayZ-Expansion-AI |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CanPlayEmote |
— | DayZ-Bicycle ✂ |
EmoteManager.CommitSuicide |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateBleedingEffect |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Environment.DetermineHeatcomfortBehavior |
— | DayZ-Bicycle (cond) |
Environment.GetEnvironmentTemperature |
— | DayZ-Bicycle (cond) |
Environment.IsInsideVehicle |
— | DayZ-Bicycle ✂ |
ExpansionBarbedWire.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExpansionBarbedWire.Expansion_IsDanger |
— | DayZ-Expansion-AI ✂ |
ExpansionCodeLock.UpdateVisuals_Deferred |
— | Building Fortifications |
ExpansionRespawnHandlerModule.EndSpawnSelection |
— | Bed-Respawning |
ExpansionRespawnHandlerModule.OnInit |
T3 | Bed-Respawning |
ExpansionSettings.ServerInit |
— | DayZ-Expansion-AI |
ExpansionWorld.FirearmEffects |
— | DayZ-Expansion-AI |
ExpansionWorld.FixAIFirearmFX |
— | DayZ-Expansion-AI ✂ |
ExpansionWorld.OnFinish |
— | DayZ-Expansion-AI |
ExpansionWorld.OnStart |
— | DayZ-Expansion-AI |
ExpansionWorld.eAI_OnUpdate |
— | DayZ-Expansion-AI ✂ |
ExplosivesBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExplosivesBase.DeferredInit |
— | DayZ-Expansion-AI |
ExplosivesBase.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo |
— | Mounts & Sights ✂ |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.Expansion_OnPartBuiltServer |
— | DayZ-Expansion-Core |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FeverBlurSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
FeverBlurSymptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
FirefighterAxe.SetActions |
T2 | RaG_BaseItems |
FireworksBase.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
FlammableBase.OnSwitchOff |
— | DayZ-Expansion-AI |
FlammableBase.OnSwitchOn |
— | DayZ-Expansion-AI |
FlammableBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Flashlight.OnWorkStart |
— | DayZ-Expansion-Core |
Flashlight.OnWorkStop |
— | DayZ-Expansion-Core |
Flashlight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
GPSReceiver.OnWorkStart |
— | DayZ-Expansion-Core |
GPSReceiver.OnWorkStop |
— | DayZ-Expansion-Core |
GardenLime.SetActions |
T2 | RaG_BaseItems |
Glock19_Base.CanEnterIronsights |
— | Mounts & Sights |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Grenade_Base.Expansion_IsLive |
— | DayZ-Expansion-Core ✂ |
Grenade_Base.InitiateExplosion |
— | Trader (cond) |
Grenade_ChemGas.OnExplode |
— | Trader (cond) |
HDSN_DestructionManager.GetWallType |
— | Building Fortifications |
HMP3Symptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
HandsContainer.AttachmentAdded |
— | Mounts & Sights |
HandsContainer.DraggingOverHeader |
— | Mounts & Sights |
HandsContainer.OnDropReceivedFromHeader2 |
— | Mounts & Sights |
HandsHeader.UpdateInterval |
— | DayZ-Expansion-Core |
Hatchet.SetActions |
T2 | RaG_BaseItems |
Header.SetItemPreview |
— | DayZ-Expansion-Core |
Headtorch_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Heatpack.OnWorkStart |
— | DayZ-Expansion-Core |
Heatpack.OnWorkStop |
— | DayZ-Expansion-Core |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.GetProjectionEntityPosition |
— | RaG_Core (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.ProjectionBasedOnParent |
— | Bed-Respawning (cond) |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionOrientation |
— | RaG_Core |
Hologram.SetProjectionPosition |
— | RaG_Core |
HungerMdfr.OnTick |
— | DayZ-Bicycle ✂ |
ItemActionsWidget.GetActionDesc |
— | DayZ-Expansion-Core |
ItemBase.AfterStoreLoad |
T3 | Mounts & Sights |
ItemBase.CanBeCombined |
— | DayZ-Expansion-Core |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanBeSplit |
— | DayZ-Expansion-Core |
ItemBase.CanDisplayAttachmentSlot |
T2 | DayZ-Expansion-Core ✂ |
ItemBase.CanLoadAttachment |
— | DayZ-Expansion-Core ✂ |
ItemBase.EEDelete |
T3 | Bed-Respawning |
ItemBase.EEItemAttached |
T2 | DayZ-Expansion-AI |
ItemBase.EEKilled |
T3 | DayZ-Expansion-AI |
ItemBase.EEOnCECreate |
— | Mounts & Sights |
ItemBase.EEOnDamageCalculated |
— | DayZ-Expansion-AI |
ItemBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.HideSelection |
— | Mounts & Sights |
ItemBase.MaxLifetimeRefreshCalc |
— | DayZ-Expansion-Core ✂ |
ItemBase.NameOverride |
— | Mounts & Sights |
ItemBase.OnDebugSpawn |
— | Mounts & Sights (cond) |
ItemBase.OnEnergyConsumed |
— | DayZ-Expansion-AI (cond) |
ItemBase.OnQuantityChanged |
— | DayZ-Expansion-AI |
ItemBase.OnSwitchOff |
— | DayZ-Expansion-AI |
ItemBase.OnSwitchOn |
— | DayZ-Expansion-AI |
ItemBase.OnVariablesSynchronized |
T2 | CookZ |
ItemBase.SetActions |
T2 | RaG_Core |
ItemBase.ShowSelection |
— | Mounts & Sights |
JMModuleConstructor.RegisterModules |
— | DayZ-Expansion-Core |
JMObjectSpawnerModule.SpawnCompatibleAttachments |
— | Mounts & Sights (cond) |
JMPlayerForm.Click_ApplyStats |
— | DayZ-Expansion-AI |
JMPlayerForm.InitActionWidgetsStats |
— | DayZ-Expansion-AI |
JMPlayerForm.OnClientPermissionsUpdated |
— | DayZ-Expansion-AI |
JMPlayerForm.RefreshStats |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnReceiveStatus |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnRecieveHealth |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnSendHealth |
— | DayZ-Expansion-AI |
JMPlayerInstance.OnSendStatus |
— | DayZ-Expansion-AI |
JMPlayerInstance.Update |
— | DayZ-Expansion-AI |
JMPlayerModule.GetRPCMax |
— | DayZ-Expansion-AI ✂ |
JMPlayerModule.OnRPC |
T2 | DayZ-Expansion-AI |
JMPlayerModule.Server_EndSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_OnStartSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_StartSpectating |
— | DayZ-Expansion-AI |
KeybindingElement.Reload |
— | CF |
KeybindingElementNew.GetLayoutName |
— | DayZ-Expansion-Core ✂ |
KeybindingsMenu.Init |
— | DayZ-Expansion-Core |
KeybindingsMenu.Refresh |
— | DayZ-Expansion-Core ✂ |
KitchenTimer.OnUpdate |
T0 | DayZ-Expansion-AI |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LandMineTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance |
— | DayZ-Expansion-AI ✂ |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MaskBase.ConsumeQuantity |
— | DayZ-Expansion-AI (cond) |
Megaphone.OnWorkStart |
— | DayZ-Expansion-Core |
Megaphone.OnWorkStop |
— | DayZ-Expansion-Core |
MiscGameplayFunctions.GetHeadingAngle |
— | DayZ-Expansion-AI ✂ |
MiscGameplayFunctions.GetHeadingVector |
— | DayZ-Expansion-AI ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.EquipCharacter |
— | Bed-Respawning |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.SendModData |
— | RaG_BaseItems |
MissionServer.SyncRespawnModeInfo |
— | DayZ-Expansion-AI (cond) |
MissionServer.TickScheduler |
T0 | DayZ-Expansion-AI ✂ |
MissionServer.eAI_GetPlayers |
— | DayZ-Expansion-AI ✂ |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifierBase.ResetLastTickTime |
— | DayZ-Expansion-AI |
ModifierBase.Tick |
T0 | DayZ-Expansion-AI (cond) |
ModifiersManager.OnScheduledTick |
T1 | DayZ-Expansion-AI ✂ |
ModifiersManager.SetModifiers |
— | DayZ-Expansion-AI |
Mosin9130_Base.CanEnterIronsights |
— | Mounts & Sights |
MotorbikeScript.CF_OnStoreLoad |
— | DayZ-Expansion-Core |
MotorbikeScript.CF_OnStoreSave |
— | DayZ-Expansion-Core |
MotorbikeScript.DeferredInit |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoIn |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoOut |
— | DayZ-Expansion-Core |
MotorbikeScript.EEDelete |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEHitBy |
T2 | DayZ-Expansion-Core |
MotorbikeScript.EEInit |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEKilled |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
MotorbikeScript.OnCEIterate |
— | DayZ-Expansion-Core |
MotorbikeScript.OnStoreSave |
T3 | CF |
MotorbikeScript.SetActions |
T2 | DayZ-Expansion-Core |
NVGoggles.Expansion_TryTurningOff |
— | DayZ-Expansion-AI ✂ |
NVGoggles.Expansion_TryTurningOn |
— | DayZ-Expansion-AI ✂ |
NVGoggles.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OP_SleepingBagColorbase.SetActions |
T2 | Bed-Respawning |
OpenCan.Do |
— | CookZ (cond) |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PSO11Optic.GetOpticsPPBlur |
— | Mounts & Sights |
PSO11Optic.GetOpticsPPLens |
— | Mounts & Sights |
PSO1Optic.GetOpticsPPBlur |
— | Mounts & Sights |
PSO1Optic.GetOpticsPPLens |
— | Mounts & Sights |
PSO6Optic.GetOpticsPPBlur |
— | Mounts & Sights |
PSO6Optic.GetOpticsPPLens |
— | Mounts & Sights |
PUScopeOptic.GetOpticsPPBlur |
— | Mounts & Sights |
PUScopeOptic.GetOpticsPPLens |
— | Mounts & Sights |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerAgentPool.AddAgent |
— | DayZ-Expansion-Core (cond) |
PlayerBase.CF_OnStoreLoad |
— | DayZ-Expansion-Core |
PlayerBase.CF_OnStoreSave |
— | DayZ-Expansion-Core |
PlayerBase.CheckDeath |
— | Ear-Plugs |
PlayerBase.DropItem |
— | DayZ-Expansion-Core |
PlayerBase.EEItemIntoHands |
T2 | DayZ-Expansion-Core |
PlayerBase.Expansion_HasAdminToolGodMode |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_HasAdminToolInvisibility |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_IsHelper |
— | DayZ-Expansion-AI |
PlayerBase.Expansion_IsInSafeZone |
— | Trader (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.HideClothing |
— | Mounts & Sights (cond) |
PlayerBase.IsInVehicle |
— | DayZ-Expansion-AI (cond) |
PlayerBase.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.ModCommandHandlerInside |
— | DayZ-Expansion-AI |
PlayerBase.OnCommandSwimFinish |
— | DayZ-Expansion-AI |
PlayerBase.OnCommandSwimStart |
— | DayZ-Expansion-AI |
PlayerBase.OnCommandUnconsciousFinish |
— | Ear-Plugs |
PlayerBase.OnCommandUnconsciousStart |
— | Ear-Plugs |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnEnterZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnExitZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnReconnect |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainChangeClient |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainStart |
— | DayZ-Expansion-Core |
PlayerBase.OnScheduledTick |
T1 | DayZ-Expansion-AI |
PlayerBase.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | DayZ-Expansion-Core (cond) |
PlayerBase.OnUnconsciousStart |
— | DayZ-Expansion-Core |
PlayerBase.OnUnconsciousStop |
— | DayZ-Expansion-Core |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
PlayerBase.OnVehicleSeatDriverLeft |
— | DayZ-Bicycle |
PlayerBase.RegisterTransportHit |
— | DayZ-Bicycle (cond) |
PlayerBase.SetSuicide |
— | Trader |
PlayerBase.eAI_IsLit |
— | DayZ-Expansion-AI ✂ |
PlayerBase.eAI_SetFactionTypeID |
— | DayZ-Expansion-AI |
Pliers.SetActions |
T2 | RaG_Core |
PluginAdminLog.GetPlayerPrefix |
— | DayZ-Expansion-AI |
PluginAdminLog.OnInit |
T3 | DayZ-Expansion-AI |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenu.RegisterModdedDiags |
— | DayZ-Expansion-AI |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | DayZ-Expansion-AI |
PluginDiagMenuClient.BindCallbacks |
— | DayZ-Expansion-AI |
PluginDiagMenuClient.OnRPC |
T2 | DayZ-Expansion-AI |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginManager.RegisterPluginDebug |
— | DayZ-Expansion-Core (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayer |
— | Trader (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayerCount |
— | Trader (cond) |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PortableGasLamp.OnWorkStart |
— | DayZ-Expansion-Core |
PortableGasLamp.OnWorkStop |
— | DayZ-Expansion-Core |
PortableGasStove.OnWorkStop |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStart |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStop |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStart |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStop |
— | DayZ-Expansion-Core |
PropertyModifiers.UpdateModifiers |
— | DayZ-Expansion-AI |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
Radio.OnWorkStop |
— | DayZ-Expansion-Core |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
Rangefinder.OnWorkStart |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStop |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStart |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStop |
— | DayZ-Expansion-Core |
Refridgerator.OnWorkStart |
— | DayZ-Expansion-Core |
Refridgerator.OnWorkStop |
— | DayZ-Expansion-Core |
ReplaceAndDestroyLambda.CopyOldPropertiesToNew |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStart |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStop |
— | DayZ-Expansion-Core |
Roadflare.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Ruger1022_Base.CanReceiveAttachment |
T2 | Mounts & Sights (cond) |
SVD_Base.CanEnterIronsights |
— | Mounts & Sights |
Screwdriver.SetActions |
T2 | RaG_Core |
Shovel.SetActions |
T2 | RaG_BaseItems |
SledgeHammer.SetActions |
T2 | Building Fortifications |
SmokeGrenadeBase.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
SmokeGrenadeBase.OnExplode |
— | DayZ-Expansion-Core (cond) |
SmokeGrenadeBase.OnWorkStart |
— | DayZ-Expansion-Core |
SmokeGrenadeBase.OnWorkStop |
— | DayZ-Expansion-Core |
SpookyArea.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
SportingOptic.GetOpticsPPBlur |
— | Mounts & Sights |
SportingOptic.GetOpticsPPLens |
— | Mounts & Sights |
Spotlight.OnWorkStart |
— | DayZ-Expansion-Core |
Spotlight.OnWorkStop |
— | DayZ-Expansion-Core |
StaminaHandler.DepleteStaminaEx |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.StaminaProcessor_Ladder |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.StaminaProcessor_Move |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.StaminaProcessor_Swimming |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.Update |
— | DayZ-Expansion-AI (cond) |
StunBaton.OnWorkStart |
— | DayZ-Expansion-Core |
StunBaton.OnWorkStop |
— | DayZ-Expansion-Core |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
SwapOldAndNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
SyncEvents.SendPlayerList |
— | DayZ-Expansion-Core ✂ |
TLRLight.OnWorkStart |
— | DayZ-Expansion-Core |
TLRLight.OnWorkStop |
— | DayZ-Expansion-Core |
TLRLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
TabberUI.AddTab |
— | DayZ-Expansion-Core ✂ |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.EEDelete |
T3 | Bed-Respawning |
TentBase.Pack |
— | Bed-Respawning |
TentBase.SetActions |
T2 | Code Lock |
ThermalBiasHandler.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
ThirstMdfr.OnTick |
— | DayZ-Bicycle ✂ |
Torch.OnWorkStart |
— | DayZ-Expansion-Core |
Torch.OnWorkStop |
— | DayZ-Expansion-Core |
TransmitterBase.OnWorkStart |
— | DayZ-Expansion-Core |
TransmitterBase.OnWorkStop |
— | DayZ-Expansion-Core |
TrapBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
TrapBase.EEHitBy |
T2 | DayZ-Expansion-AI |
TrapBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapBase.StartActivate |
— | Trader (cond) |
TripwireTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
UniversalLight.OnWorkStart |
— | DayZ-Expansion-Core |
UniversalLight.OnWorkStop |
— | DayZ-Expansion-Core |
UniversalLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
VONManagerImplementation.HandleInput |
— | Trader (cond) |
VONManagerImplementation.SetInSafeZone |
— | Trader ✂ |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VSS.CanEnterIronsights |
— | Mounts & Sights |
VicinityItemManager.AddVicinityItems |
— | DayZ-Expansion-Core |
Vikhr.CanEnterIronsights |
— | Mounts & Sights |
VirtualHud.SendRPC |
— | DayZ-Expansion-AI (cond) |
VomitSymptom.OnAnimationStart |
— | DayZ-Expansion-AI |
WeaponAttachMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFSM.ValidateAndRepairHelper |
— | DayZ-Expansion-Core ✂ |
WeaponFire.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireAndChamberNext.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
WeaponFireMultiMuzzle.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireToJam.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireWithEject.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponManager.CanFire |
— | Trader (cond) |
WeaponStableState.SyncAnimState |
— | DayZ-Expansion-Core (cond) |
WeaponStartAction.eAI_Vanilla_OnEntry |
— | DayZ-Expansion-AI |
WeaponUnjamming_Start.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
Weapon_Base.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
Weapon_Base.CanEnterIronsights |
— | Mounts & Sights |
Weapon_Base.EEItemDetached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEParentedFrom |
— | DayZ-Expansion-AI |
Weapon_Base.EEParentedTo |
— | DayZ-Expansion-AI |
Weapon_Base.Expansion_GetAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_GetDPS |
— | DayZ-Expansion-Core ✂ |
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.HideWeaponBarrel |
— | Mounts & Sights ✂ |
Weapon_Base.LiftWeaponRaycastResultCheck |
— | Mounts & Sights (cond) |
Weapon_Base.OnFireModeChange |
— | DayZ-Expansion-Core |
Weapon_Base.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
Weapon_Base.ProcessWeaponAbortEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.ProcessWeaponEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.SetActions |
T2 | RaG_Core |
Weapon_Base.eAI_IsSilent |
— | DayZ-Expansion-AI ✂ |
Winchester70_Base.CanReceiveAttachment |
T2 | Mounts & Sights (cond) |
WoodAxe.SetActions |
T2 | RaG_BaseItems |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
WorldData.UpdateBaseEnvTemperature |
— | DayZ-Expansion-AI |
Wreck_Mi8_Crashed.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_Mi8_Crashed.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_SantasSleigh.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_SantasSleigh.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_UH1Y.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_UH1Y.EEOnCECreate |
— | DayZ-Expansion-AI |
Wrench.SetActions |
T2 | DayZ-Bicycle |
XmasLights.OnWorkStart |
— | DayZ-Expansion-Core |
XmasLights.OnWorkStop |
— | DayZ-Expansion-Core |
ZenSleepingBagDeployed_Base.EEDelete |
T3 | Bed-Respawning |
ZenSleepingBagDeployed_Base.SetActions |
T2 | Bed-Respawning |
ZmbM_Gamedev_Base.HandleMindStateChange |
— | DayZ-Expansion-AI |
ZombieBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
ZombieBase.ChaseAttackLogic |
— | DayZ-Expansion-AI (cond) |
ZombieBase.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
ZombieBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
ZombieBase.FightLogic |
— | DayZ-Expansion-AI (cond) |
ZombieBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
ZombieBase.RegisterTransportHit |
— | DayZ-Bicycle (cond) |
bl_bed.EEDelete |
T3 | Bed-Respawning |
bl_bed.SetActions |
T2 | Bed-Respawning |
rag_baseitems_sleepingbag_base.EEDelete |
T3 | Bed-Respawning |
rag_baseitems_sleepingbag_base.SetActions |
T2 | Bed-Respawning |
sleepingbag_colorbase_mung_Deployed.EEDelete |
T3 | Bed-Respawning |
sleepingbag_colorbase_mung_Deployed.SetActions |
T2 | Bed-Respawning |
52 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.