Stack composer
Started from 京城玩具车队: the 33 mods
it publishes to the Steam server browser (as of 2026-10-22), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 Dabs Framework
- 3 BuilderItems
- 4 DayZ Editor Loader
- 5 Banking
- 6 COCAs_NoVehicleDamageMOD
- 7 CROFT SupressorUniversalBR not analyzed
- 8 Ear-Plugs
- 9 FG公益MOD not analyzed
- 10 HealthBar-Ninjins not analyzed
- 11 LKZ AutoCargo not analyzed
- 12 Paragon Collectable items
- 13 PVE SYSTEM not analyzed
- 14 PVE公益模组套装枪械刀 not analyzed
- 15 ToxicZone
- 16 TraderPlus
- 17 UStamina not analyzed
- 18 VanillaPlusPlusMap
- 19 XA not analyzed
- 20 XA-mod not analyzed
- 21 中文组队 not analyzed
- 22 RaG_Core
- 23 RaG_BaseItems
- 24 CarPack Reworked not analyzed
- 25 Delta_Force_Collection(allow_hands) not analyzed
- 26 RA Base Building
- 27 Workbench not analyzed
- 28 PvZmoD_CustomisableZombies
- 29 MonstersOfChiemsee not analyzed
- 30 SIX-DayZ-Auto-Run
- 31 BallerZ Gear
- 32 QuickMoveItemsByCategory
- 33 VPPAdminTools_CNTranslate1.30 not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 3 below.
Across 35 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.
2.860 ms per second, all 18 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 16TraderPlus | 22RaG_Core | all |
|---|---|---|---|
| 26RA Base Building | 2RA Base Building silences TraderPlus 2 methods: 1 event, 1 value | 1RA Base Building silences RaG_Core 1 method: 1 event |
3 |
| all | 2 | 1 | 3 |
| 7CROFT SupressorUniversalBR | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 9FG公益MOD | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 10HealthBar-Ninjins | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 11LKZ AutoCargo | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 13PVE SYSTEM | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| 14PVE公益模组套装枪械刀 | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||
| …and 9 more mods not analyzed yet. | |||
The 2 pairs, largest first# ·
RA Base BuildingsilencesTraderPlus2 methods
Hologram.EvaluateCollision
event
TraderPlus's work on this event never runs. Scripts.pbo::4_World\BaseBuilding\Classes\Hologram.c:8
Hologram.PlaceEntity
value
TraderPlus's value here is replaced. Scripts.pbo::4_World\BaseBuilding\Classes\Hologram.c:14
RA Base BuildingsilencesRaG_Core1 method
Hologram.EvaluateCollision
event
RaG_Core's work on this event never runs. Scripts.pbo::4_World\BaseBuilding\Classes\Hologram.c:8
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CF
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
3 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
- Timer created inside a hot hook. Registers a timer each time the hook runs. Timers that are never cleaned up pile up in the queue the server walks every frame; the analysis cannot see the cleanup, so read the code.
PlayerBase.OnScheduledTickPvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86AnimalBase.EEHitByPvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48PlayerBase.EEHitByPvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40Everything else#
All 35 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
Hologram.EvaluateCollision |
— | |
Hologram.PlaceEntity |
— | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → Banking → ToxicZone → TraderPlus → RaG_Core → RaG_BaseItems → RA Base Building → BallerZ Gear |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → ToxicZone → TraderPlus → RaG_Core → PvZmoD_CustomisableZombies |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → Paragon Collectable items → TraderPlus → RaG_BaseItems → RA Base Building |
MissionServer.OnMissionStart |
T3 | vanilla → CF → Dabs Framework → DayZ Editor Loader → RA Base Building |
PlayerBase.Init |
— | vanilla → Paragon Collectable items → ToxicZone → TraderPlus → SIX-DayZ-Auto-Run |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseItems → RA Base Building |
MissionServer.OnInit |
T3 | vanilla → CF → TraderPlus → RaG_BaseItems |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → Dabs Framework → RaG_Core |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → RaG_BaseItems → RA Base Building |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → RaG_BaseItems → BallerZ Gear |
PlayerBase.EEHitBy |
T2 | vanilla → ToxicZone → TraderPlus → PvZmoD_CustomisableZombies (cond) |
Pliers.SetActions |
T2 | vanilla → TraderPlus → RaG_Core → RA Base Building |
ActionAttach.ActionCondition |
T2 | vanilla → RaG_Core (cond) → RA Base Building |
ActionDeployObject.ActionCondition |
T2 | vanilla → TraderPlus (cond) → RA Base Building |
CarScript.EEDelete |
T3 | vanilla → TraderPlus → RaG_Core |
CarScript.OnStoreLoad |
T3 | vanilla → CF → TraderPlus |
CarScript.OnStoreSave |
T3 | vanilla → CF → TraderPlus |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework |
Hatchet.SetActions |
T2 | vanilla → RaG_BaseItems → RA Base Building |
Hologram.ProjectionBasedOnParent |
— | vanilla → TraderPlus (cond) → RA Base Building (cond) |
ItemBase.EEHitBy |
T2 | vanilla → RaG_Core → RA Base Building |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
MissionServer.InvokeOnDisconnect |
T3 | vanilla → CF → TraderPlus |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → RaG_Core |
MissionServer.OnUpdate |
T0 | vanilla → CF → TraderPlus |
PlayerBase.OnRPC |
T2 | vanilla → RaG_Core → SIX-DayZ-Auto-Run (cond) |
PlayerBase.SetActions |
T2 | vanilla → TraderPlus → RaG_BaseItems |
PluginManager.Init |
— | vanilla → Dabs Framework → RaG_Core |
Screwdriver.SetActions |
T2 | vanilla → RaG_Core → RA Base Building |
ZombieBase.ChaseAttackLogic |
— | vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies |
ZombieBase.FightAttackLogic |
— | vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies |
398 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
AITargetCallbacksPlayer.GetMaxVisionRangeModifier |
— | PvZmoD_CustomisableZombies (cond) |
ActionAttach.ActionConditionContinue |
— | RA Base Building (cond) |
ActionAttach.IsIconDisabled |
— | RA Base Building ✂ |
ActionAttach.SetupAction |
— | RA Base Building (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionAttachWithSwitch.ActionCondition |
T2 | RA Base Building |
ActionAttachWithSwitch.ActionConditionContinue |
— | RA Base Building (cond) |
ActionAttachWithSwitch.IsIconDisabled |
— | RA Base Building ✂ |
ActionAttachWithSwitch.SetupAction |
— | RA Base Building (cond) |
ActionBurnSewTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoors.ActionCondition |
T2 | TraderPlus (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | TraderPlus (cond) |
ActionCheckPulse.ActionCondition |
T2 | TraderPlus (cond) |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.OnEndServer |
— | PvZmoD_CustomisableZombies (cond) |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectBloodTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDeployObject.ActionConditionContinue |
— | RA Base Building (cond) |
ActionDeployObject.IsIconDisabled |
— | RA Base Building ✂ |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDeployObject.SetupAction |
— | RA Base Building (cond) |
ActionDetach.ActionCondition |
T2 | TraderPlus (cond) |
ActionDetachCarLockPick.ActionCondition |
T2 | TraderPlus ✂ |
ActionDetachFromTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDigInStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDigOutStash.ActionCondition |
T2 | TraderPlus (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDismantlePart.OnFinishProgressServer |
— | RaG_Core (cond) |
ActionDismantlePartCB.SetCallbackDuration |
— | RA Base Building ✂ |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionEnterLadder.Start |
— | RA Base Building |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionForceConsume.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.ActionCondition |
T2 | TraderPlus (cond) |
ActionForceFeedCan.SZActionConditionHandler |
— | TraderPlus ✂ |
ActionForceFeedCan.TPAdditionalCondition |
— | TraderPlus ✂ |
ActionGetInTransport.ActionCondition |
T2 | TraderPlus (cond) |
ActionGetInTransport.OnEndServer |
— | RaG_Core |
ActionGetOutTransport.OnEndServer |
— | TraderPlus |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGiveBloodSelf.OnEndServer |
— | ToxicZone (cond) |
ActionGiveBloodTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionGiveBloodTarget.OnEndServer |
— | ToxicZone (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInjectTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLockDoors.ActionCondition |
T2 | TraderPlus (cond) |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionMineTree.ActionCondition |
T2 | TraderPlus (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenDoors.OnEndServer |
— | PvZmoD_CustomisableZombies (cond) |
ActionOpenFence.ActionCondition |
T2 | RaG_Core (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionOpenFence.OnStartServer |
— | RaG_Core (cond) |
ActionPackTent.ActionCondition |
T2 | TraderPlus (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPickLockOnCar.ActionCondition |
T2 | TraderPlus (cond) |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionRepairPart.RepairCondition |
— | RaG_Core (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainSelf.ActionCondition |
T2 | TraderPlus (cond) |
ActionRestrainTarget.ActionCondition |
T2 | TraderPlus (cond) |
ActionSkinningCB.CreateActionComponent |
— | BallerZ Gear (cond) |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.ActionCondition |
T2 | TraderPlus |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTargetsCursor.CheckRefresherFlagVisibilityEx |
— | RA Base Building ✂ |
ActionTargetsCursor.SetActionWidget |
— | RA Base Building ✂ |
ActionTargetsCursor.SetInteractActionIcon |
— | RA Base Building ✂ |
ActionTargetsCursor.SetItemHealth |
— | RA Base Building ✂ |
ActionTargetsCursor.SetItemQuantity |
— | RA Base Building ✂ |
ActionTogglePlaceObject.ActionCondition |
T2 | RA Base Building |
ActionTogglePlaceObject.IsIconDisabled |
— | RA Base Building ✂ |
ActionToggleTentOpen.ActionCondition |
T2 | RaG_Core |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnpin.ActionCondition |
T2 | TraderPlus (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnimalBase.CommandHandler |
T1 | PvZmoD_CustomisableZombies ✂ |
AnimalBase.EEHitBy |
T2 | PvZmoD_CustomisableZombies |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
Animal_CanisLupus.CanBeTargetedByAI |
— | PvZmoD_CustomisableZombies (cond) |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
BZ_Mummy_AquaHemp.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Mummy_AquaHemp.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_AquaHemp.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_BlueHemp.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Mummy_BlueHemp.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_BlueHemp.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_Hemp.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Mummy_Hemp.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_Hemp.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_OrangeHemp.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Mummy_OrangeHemp.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_OrangeHemp.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_PinkHemp.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Mummy_PinkHemp.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_PinkHemp.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_Psycho.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Mummy_Psycho.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_Psycho.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_PurpleHemp.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Mummy_PurpleHemp.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_PurpleHemp.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_RedHemp.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Mummy_RedHemp.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_RedHemp.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_WhiteHemp.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Mummy_WhiteHemp.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_WhiteHemp.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_YellowHemp.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Mummy_YellowHemp.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Mummy_YellowHemp.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Zombie_Morpheous.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Zombie_Morpheous.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Zombie_Morpheous.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Zombie_Neo.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Zombie_Neo.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Zombie_Neo.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Zombie_Smith.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Zombie_Smith.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Zombie_Smith.EOnPostFrame |
T1 | BallerZ Gear ✂ |
BZ_Zombie_Trinity.CanBeSkinned |
— | BallerZ Gear ✂ |
BZ_Zombie_Trinity.EOnFrame |
T1 | BallerZ Gear ✂ |
BZ_Zombie_Trinity.EOnPostFrame |
T1 | BallerZ Gear ✂ |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BearTrap.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
BearTrap.OnServerSteppedOn |
— | PvZmoD_CustomisableZombies ✂ |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.SetActions |
T2 | TraderPlus |
CarScript.CanDisplayAttachmentCategory |
— | TraderPlus |
CarScript.CanDisplayAttachmentSlot |
T2 | TraderPlus |
CarScript.EEHitBy |
T2 | RaG_Core |
CarScript.IsInventoryVisible |
T2 | TraderPlus ✂ |
CarScript.OnEngineStart |
— | TraderPlus |
CarScript.OnUpdate |
T0 | PvZmoD_CustomisableZombies |
CarScript.OnVariablesSynchronized |
T2 | TraderPlus |
CargoContainer.UpdateInterval |
— | RaG_Core |
CfgGameplayHandler.GetDisableIsCollidingBBoxCheck |
— | RA Base Building ✂ |
ClaymoreMine.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | RaG_Core (cond) |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.GetPosition |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedTrigger.OnEnterServerEvent |
— | PvZmoD_CustomisableZombies |
CraftFenceKit.CanDo |
— | RA Base Building ✂ |
CraftTerritoryFlagKit.CanDo |
— | RA Base Building ✂ |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.DeferredInit |
— | CF |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.OnUpdate |
T0 | CF |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZPlayerImplement.EEKilled |
T3 | TraderPlus |
DayZPlayerImplement.ModCommandHandlerBefore |
— | RA Base Building |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | TraderPlus (cond) |
DayZPlayerImplementMeleeCombat.HitZoneSelectionRaycastHelper |
— | RA Base Building ✂ |
DayZPlayerImplementMeleeCombat.Init |
— | RA Base Building |
DayZPlayerImplementThrowing.HandleThrowing |
— | TraderPlus |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack |
— | PvZmoD_CustomisableZombies |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | TraderPlus (cond) |
DayZPlayerSyncJunctures.SendDamageHitEx |
— | PvZmoD_CustomisableZombies ✂ |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DeployableContainer_Base.GetCostToUpkeep |
— | RA Base Building ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.OnWorkStop |
— | RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | RaG_Core (cond) |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | RaG_Core |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core (cond) |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnClick |
— | RaG_Core |
DigitalCodeLockUI.OnHide |
— | RaG_Core |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyUp |
— | RaG_Core (cond) |
DigitalCodeLockUI.Select |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
Edible_Base.ProcessDecay |
— | RaG_Core |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
Fence.CanDisplayAttachmentSlot |
T2 | RaG_Core |
Fence.CanReceiveAttachment |
T2 | RaG_Core |
Fence.CanReleaseAttachment |
T2 | RaG_Core |
Fence.EEInit |
T3 | RaG_Core |
Fence.GetCodeLock |
— | RaG_Core |
Fence.HandleDropAttachment |
— | RaG_Core |
Fence.IsLocked |
— | RaG_Core |
Fence.OnPartDismantledServer |
— | RaG_Core |
Fence.OpenFence |
— | RaG_Core (cond) |
Fence.SetActions |
T2 | RaG_Core |
Fence.SetOpenedState |
— | RaG_Core |
FirefighterAxe.SetActions |
T2 | RaG_BaseItems |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
GardenLime.SetActions |
T2 | RaG_BaseItems |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
HandDrillKit.SetActions |
T2 | TraderPlus |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.GetProjectionEntityPosition |
— | RaG_Core (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.IsCollidingBBox |
— | RA Base Building ✂ |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionOrientation |
— | RaG_Core |
Hologram.SetProjectionPosition |
— | RaG_Core |
Hologram.UpdateHologram |
— | RA Base Building |
ItemActionsWidget.SetActionWidget |
— | RA Base Building ✂ |
ItemActionsWidget.SetItemHealth |
— | RA Base Building ✂ |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.EEHealthLevelChanged |
T2 | RA Base Building |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.OnCEIterate |
— | RA Base Building |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.SetActions |
T2 | RaG_Core |
KeybindingElement.Reload |
— | CF |
LandMineTrap.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
Matchbox.SetActions |
T2 | TraderPlus |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.CreateScriptedMenu |
— | VanillaPlusPlusMap |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionBase.OnKeyPress |
— | PvZmoD_CustomisableZombies |
MissionBase.OnMissionFinish |
T3 | PvZmoD_CustomisableZombies |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.CreateCharacter |
T3 | ToxicZone ✂ |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnClientRespawnEvent |
T3 | CF |
MissionServer.OnEvent |
— | CF |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.SendModData |
— | RaG_BaseItems |
MissionServer.TickScheduler |
T0 | PvZmoD_CustomisableZombies |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | CF |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterFireArms |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterPistol |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifiersManager.Init |
— | ToxicZone |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NoiseAIEvaluate.GetNoiseMultiplier |
— | PvZmoD_CustomisableZombies ✂ |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
Paper.SetActions |
T2 | RA Base Building |
PetrolLighter.SetActions |
T2 | TraderPlus |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerBase.CanBeTargetedByAI |
— | PvZmoD_CustomisableZombies (cond) |
PlayerBase.CanDropEntity |
T2 | TraderPlus (cond) |
PlayerBase.CheckDeath |
— | Ear-Plugs |
PlayerBase.EEItemDetached |
T2 | TraderPlus |
PlayerBase.EOnContact |
— | PvZmoD_CustomisableZombies |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.OnCommandLadderFinish |
— | RA Base Building |
PlayerBase.OnCommandUnconsciousFinish |
— | Ear-Plugs |
PlayerBase.OnCommandUnconsciousStart |
— | Ear-Plugs |
PlayerBase.OnPlayerLoaded |
— | RA Base Building |
PlayerBase.OnRaiseChanged |
— | RA Base Building |
PlayerBase.OnScheduledTick |
T1 | PvZmoD_CustomisableZombies (cond) |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.SetSuicide |
— | TraderPlus |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginRecipesManager.RegisterRecipies |
— | RaG_BaseItems |
PluginRecipesManagerBase.RegisterRecipies |
— | RA Base Building |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PortableGasStove.SetActions |
T2 | TraderPlus |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
PunchedCard.SetActions |
T2 | RA Base Building |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
Roadflare.SetActions |
T2 | TraderPlus |
Shovel.SetActions |
T2 | RaG_BaseItems |
StandardActionInput.SortActions |
— | RaG_Core |
TentBase.CanDisplayAttachmentSlot |
T2 | RaG_Core |
TentBase.CanDisplayCargo |
— | RaG_Core |
TentBase.CanReceiveAttachment |
T2 | RaG_Core |
TentBase.CanReceiveItemIntoCargo |
T2 | RaG_Core |
TentBase.CanReleaseAttachment |
T2 | RaG_Core |
TentBase.CanReleaseCargo |
— | RaG_Core |
TentBase.EEInit |
T3 | RaG_Core |
TentBase.GetCostToUpkeep |
— | RA Base Building ✂ |
TentBase.GetRaGDigitalCodeLockPosition |
— | RaG_Core (cond) |
TentBase.IsOpen |
— | RaG_Core |
TentBase.SetActions |
T2 | RaG_Core |
TentBase.ToggleAnimation |
— | RaG_Core (cond) |
Torch.SetActions |
T2 | TraderPlus |
TrapBase.StartActivate |
— | TraderPlus (cond) |
TripwireTrap.CanPlaceInEnemyTerritory |
— | RA Base Building ✂ |
VicinityItemManager.AddVicinityItems |
— | TraderPlus (cond) |
Weapon_Base.SetActions |
T2 | RaG_Core |
WoodAxe.SetActions |
T2 | RaG_BaseItems |
WoodenCrate.CanPutAsAttachment |
— | TraderPlus (cond) |
WoodenCrate.CanReceiveItemIntoCargo |
T2 | TraderPlus (cond) |
WoodenCrate.SetActions |
T2 | TraderPlus |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
ZmbM_Mummy_Base.CanBeSkinned |
— | BallerZ Gear ✂ |
ZmbM_Mummy_Base.EOnFrame |
T1 | BallerZ Gear ✂ |
ZmbM_Mummy_Base.EOnPostFrame |
T1 | BallerZ Gear ✂ |
ZombieBase.CanBeBackstabbed |
— | PvZmoD_CustomisableZombies ✂ |
ZombieBase.CanBeTargetedByAI |
— | PvZmoD_CustomisableZombies (cond) |
ZombieBase.EEHitBy |
T2 | PvZmoD_CustomisableZombies (cond) |
ZombieBase.EOnFrame |
T1 | PvZmoD_CustomisableZombies ✂ |
ZombieBase.EOnInit |
T3 | PvZmoD_CustomisableZombies |
ZombieBase.EOnPostFrame |
T1 | PvZmoD_CustomisableZombies ✂ |
ZombieBase.EvaluateDamageHitAnimation |
— | PvZmoD_CustomisableZombies (cond) |
ZombieBase.FightLogic |
— | PvZmoD_CustomisableZombies ✂ |
ZombieBase.HandleCrawlTransition |
— | PvZmoD_CustomisableZombies (cond) |
ZombieBase.Init |
— | PvZmoD_CustomisableZombies |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
22 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.