← modperf

Stack composer

Started from [FR] Apocalyptic Hard server Dangerous World: the 35 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 SHOTSx3_Universal_130_Compat not analyzed
  2. 2 CF
  3. 3 VPPAdminTools
  4. 4 Dabs Framework
  5. 5 CJ187-HighGrass not analyzed
  6. 6 BuildingsModPack not analyzed
  7. 7 BuildingsModPack4 not analyzed
  8. 8 IndustrialModPack
  9. 9 BoyscoutModPack not analyzed
  10. 10 DayZ Editor Loader
  11. 11 Custom Keycards
  12. 12 OV_AllinOne
  13. 13 Code Lock
  14. 14 DivinuS Mod Restart not analyzed
  15. 15 TraderPlus
  16. 16 AI Bandits not analyzed
  17. 17 FS
  18. 18 ZStuff
  19. 19 MunghardsItempack
  20. 20 CJ187-ImmersiveNVG
  21. 21 SNAFU Weapons
  22. 22 Solitude BitCoin Mine not analyzed
  23. 23 PvZmoD_CustomisableZombies
  24. 24 XZone STALKER Mutants
  25. 25 Gold_Exchange not analyzed
  26. 26 DV_Parking not analyzed
  27. 27 Fuel System not analyzed
  28. 28 MMG - Mightys Military Gear
  29. 29 Collectables Plus not analyzed
  30. 30 Techs 4x4 All Terrain Vehicles
  31. 31 Russian military food not analyzed
  32. 32 Paragon Gear and Armor
  33. 33 PvZmoD_TheDarkHorde
  34. 34 Nemesis T-Type not analyzed
  35. 35 DJO_SpawnCreature not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

15 of 35 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 8 below.

Mods silencing mods
1 conflict

Across 46 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.43% of a frame at 100 players

4.292 ms per second, all 20 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

The one pair#

PvZmoD_TheDarkHordesilencesPvZmoD_CustomisableZombies1 method
ZombieBase.EOnFrame event · T1 PvZmoD_CustomisableZombies's work on this event never runs. PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\Pvz_DH_ZombieBase.c:109
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then CF then vanilla
MissionServer.TickScheduler
every server frame
PvZmoD_TheDarkHorde then PvZmoD_CustomisableZombies then vanilla
ZombieBase.EOnFrame
every frame, per active instance
PvZmoD_TheDarkHorde stops here then PvZmoD_CustomisableZombies stops here then vanilla
DayZGame.OnRPC
per event
Custom Keycards sometimes stops here then Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
PlayerBase.SetActions
per event
MMG - Mightys Military Gear then TraderPlus then Custom Keycards then VPPAdminTools then vanilla
PlayerBase.EEHitBy
per event
PvZmoD_TheDarkHorde timer then PvZmoD_CustomisableZombies timer sometimes stops here then TraderPlus then vanilla
ActionLockDoors.ActionCondition
per event
TraderPlus sometimes stops here then Custom Keycards sometimes stops here then vanilla
ActionPackTent.ActionCondition
per event
TraderPlus sometimes stops here then Code Lock then vanilla
ZombieBase.EEHitBy
per event
PvZmoD_TheDarkHorde timer RPC send sometimes stops here then PvZmoD_CustomisableZombies sometimes stops here then vanilla

Stall risks#

8 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40
PvZmoD_TheDarkHorde
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\manbase\Pvz_DH_PlayerBase.c:5
PvZmoD_TheDarkHorde
ZombieBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_TheDarkHorde.pbo::Scripts\4_World\PvZ_DH_4_World\DH_Entities\Pvz_DH_ZombieBase.c:769

Everything else#

All 46 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ZombieBase.EOnFrame T1 vanilla → PvZmoD_CustomisableZombies ✂ → PvZmoD_TheDarkHorde ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → Custom Keycards → Code Lock → TraderPlus → MunghardsItempack → SNAFU Weapons → MMG - Mightys Military Gear → Paragon Gear and Armor
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Code Lock → TraderPlus → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Custom Keycards → TraderPlus → MunghardsItempack → SNAFU Weapons → Paragon Gear and Armor
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework → DayZ Editor Loader → Custom Keycards
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → Custom Keycards (cond)
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → TraderPlus → PvZmoD_TheDarkHorde
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → MunghardsItempack → MMG - Mightys Military Gear → Paragon Gear and Armor
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Custom Keycards → TraderPlus → MMG - Mightys Military Gear
ContaminatedTrigger.OnEnterServerEvent — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus → PvZmoD_TheDarkHorde
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → MunghardsItempack → SNAFU Weapons
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MunghardsItempack → Techs 4x4 All Terrain Vehicles
PlayerBase.EEHitBy T2 vanilla → TraderPlus → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde
PlayerBase.Init — vanilla → VPPAdminTools → TraderPlus → FS
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → Code Lock
ActionLockDoors.ActionCondition T2 vanilla → Custom Keycards (cond) → TraderPlus (cond)
ActionPackTent.ActionCondition T2 vanilla → Code Lock → TraderPlus (cond)
Animal_CanisLupus.CanBeTargetedByAI — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
Hologram.EvaluateCollision — vanilla → TraderPlus (cond) → MunghardsItempack (cond)
Hologram.ProjectionBasedOnParent — vanilla → TraderPlus (cond) → MunghardsItempack (cond)
MissionBase.OnKeyPress — vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
MissionBase.OnMissionFinish T3 vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus
MissionServer.TickScheduler T0 vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
OpenCan.Init — vanilla → MunghardsItempack → SNAFU Weapons
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies (cond)
PlayerBase.OnConnect — vanilla → VPPAdminTools → Custom Keycards
ZombieBase.CanBeTargetedByAI — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
ZombieBase.ChaseAttackLogic — vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies
ZombieBase.EEHitBy T2 vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
ZombieBase.EOnInit T3 vanilla → PvZmoD_CustomisableZombies → PvZmoD_TheDarkHorde
ZombieBase.EvaluateDamageHitAnimation — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
ZombieBase.FightAttackLogic — vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies
ZombieBase.HandleCrawlTransition — vanilla → PvZmoD_CustomisableZombies (cond) → PvZmoD_TheDarkHorde (cond)
238 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCloseDoors.ActionCondition T2 Custom Keycards (cond)
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCloseFence.ActionCondition T2 Code Lock
ActionCollectBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionDeployObject.ActionCondition T2 TraderPlus (cond)
ActionDetach.ActionCondition T2 TraderPlus (cond)
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionForceConsume.ActionCondition T2 TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.ActionCondition T2 TraderPlus (cond)
ActionGetOutTransport.OnEndServer — TraderPlus
ActionGiveBloodTarget.ActionCondition T2 TraderPlus (cond)
ActionInjectTarget.ActionCondition T2 TraderPlus (cond)
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionOpenDoors.ActionCondition T2 Custom Keycards (cond)
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionRestrainSelf.ActionCondition T2 TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 TraderPlus (cond)
ActionTakeItem.ActionCondition T2 TraderPlus
ActionToggleNVG.CanBeUsedInVehicle — CJ187-ImmersiveNVG ✂
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionUnlockDoors.ActionCondition T2 Custom Keycards (cond)
ActionUnpin.ActionCondition T2 TraderPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.EEHitBy T2 PvZmoD_CustomisableZombies
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_UrsusArctos.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CamoNet.SetActions T2 Techs 4x4 All Terrain Vehicles
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.EEDelete T3 TraderPlus
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnEngineStart — TraderPlus
CarScript.OnUpdate T0 PvZmoD_CustomisableZombies
CarScript.OnVariablesSynchronized T2 TraderPlus
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.SmershException — MunghardsItempack ✂
Clothing.UpdateNVGStatus — CJ187-ImmersiveNVG ✂
CraftGutsRope.Init — MunghardsItempack
CraftRag.Init — MunghardsItempack
CreditsLoader.GetData — CF ✂
CutOutPepperSeeds.Init — MunghardsItempack
CutOutPumpkinSeeds.Init — MunghardsItempack
CutOutTomatoSeeds.Init — MunghardsItempack
CutOutZucchiniSeeds.Init — MunghardsItempack
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplementFallDamage.HandleFallDamage — TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — TraderPlus (cond)
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
Dayz_Doggo.CanBeTargetedByAI — PvZmoD_TheDarkHorde (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EVRStorm.EventInit — PvZmoD_TheDarkHorde
EVRStorm.TeleportObject — PvZmoD_TheDarkHorde (cond)
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.Init — MunghardsItempack
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
GameplayEffectWidgets.CompileEffectListing — CJ187-ImmersiveNVG ✂
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Hacksaw.SetActions T2 Code Lock
HandDrillKit.SetActions T2 TraderPlus
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.PlaceEntity — TraderPlus (cond)
Hologram.UpdateHologram — MunghardsItempack
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanReceiveItemIntoCargo T2 MunghardsItempack (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
Matchbox.SetActions T2 TraderPlus
MissionBase.CF_IsLoaded — CF ✂
MissionBase.CreateScriptedMenu — VPPAdminTools
MissionBase.OnInit T3 Dabs Framework
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPERequester_CameraNV.SetNVMode — CJ187-ImmersiveNVG
PetrolLighter.SetActions T2 TraderPlus
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.EEItemDetached T2 TraderPlus
PlayerBase.EEKilled T3 VPPAdminTools
PlayerBase.EOnContact — PvZmoD_CustomisableZombies
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnRPC T2 VPPAdminTools
PlayerBase.OnScheduledTick T1 PvZmoD_CustomisableZombies (cond)
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.SetSuicide — TraderPlus
Pliers.SetActions T2 TraderPlus
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRecipesManager.RegisterRecipies — MunghardsItempack
PluginRecipesManagerBase.RegisterRecipies — SNAFU Weapons
PortableGasLamp.kv5slut — MunghardsItempack ✂
PortableGasStove.SetActions T2 TraderPlus
PortableGasStove.kv5slut — MunghardsItempack ✂
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Roadflare.SetActions T2 TraderPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanPutAsAttachment — MunghardsItempack ✂
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.SetActions T2 Code Lock
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — TraderPlus (cond)
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
Weapon_Base.EEFired — VPPAdminTools
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.CanBeSkinned — XZone STALKER Mutants ✂
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

28 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.