Stack composer
Started from RDCH DeV: the 18 mods
it publishes to the Steam server browser (as of 2026-10-19), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 GameLabs
- 3 VPPAdminTools
- 4 RaG_Core
- 5 DayZ-Expansion-Core
- 6 Dabs Framework
- 7 RDCH Core not analyzed
- 8 Code Lock
- 9 BaseBuildingPlus
- 10 SHOTSx3_Universal_130_Compat not analyzed
- 11 RaG_BaseItems
- 12 Forward Operator Gear
- 13 SNAFU Weapons
- 14 RDCH Admin Gear not analyzed
- 15 DayZ-Expansion-Book
- 16 DayZ-Expansion-Groups
- 17 RDCH KillGuard not analyzed
- 18 RDCH Sibnic Helicopters (Community Repack) not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 5 below.
Across 67 server-side methods hooked by two or more mods. 3 more on client-only UI classes, listed separately.
3.517 ms per second, all 13 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 1CF | 4RaG_Core | 5DayZ-Expansion-Core | all |
|---|---|---|---|---|
| 5DayZ-Expansion-Core | 1DayZ-Expansion-Core silences CF 1 method: 1 value | 2DayZ-Expansion-Core silences RaG_Core 2 methods: 2 checks | 3 | |
| 11RaG_BaseItems | 1RaG_BaseItems silences DayZ-Expansion-Core 1 method: 1 check |
1 | ||
| all | 1 | 2 | 1 | 4 |
| 7RDCH Core | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 10SHOTSx3_Universal_130_Compat | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 14RDCH Admin Gear | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 17RDCH KillGuard | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
| 18RDCH Sibnic Helicopters (Community Repack) | Not analyzed, so what it silences is unknown. Queue it in the list above. | |||
The 3 pairs, largest first# ·
DayZ-Expansion-CoresilencesRaG_Core2 methods
Clothing.CanLoadItemIntoCargoClothingConditions
check
RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33
Clothing.CanReceiveItemIntoCargoClothingConditions
check
RaG_Core's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon
value
CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment
check
DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
3 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CFNotificationSystem.GetNotificationData— Dabs Framework silences DayZ-Expansion-CoreInspectMenuNew.UpdateItemInfoLiquidType— DayZ-Expansion-Core silences RaG_Core
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
5 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.OnScheduledTick000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61DayZPlayerImplement.CommandHandlercore_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260Everything else#
All 67 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
NotificationRuntimeData.GetIcon |
— | |
ActionConstructor.RegisterActions |
— | vanilla → VPPAdminTools → RaG_Core → DayZ-Expansion-Core → Dabs Framework → Code Lock → BaseBuildingPlus → RaG_BaseItems → Forward Operator Gear → SNAFU Weapons → DayZ-Expansion-Groups |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → GameLabs → RaG_Core → DayZ-Expansion-Core → Dabs Framework → Code Lock → BaseBuildingPlus |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → GameLabs → DayZ-Expansion-Core → BaseBuildingPlus → RaG_BaseItems → Forward Operator Gear → SNAFU Weapons |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → GameLabs → VPPAdminTools → RaG_Core → DayZ-Expansion-Core → Dabs Framework |
MissionServer.OnInit |
T3 | vanilla → CF → GameLabs → VPPAdminTools → BaseBuildingPlus → RaG_BaseItems |
MissionServer.OnMissionStart |
T3 | vanilla → CF → GameLabs → VPPAdminTools → DayZ-Expansion-Core → Dabs Framework |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → Dabs Framework |
DayZGame.OnUpdate |
T0 | vanilla → CF → GameLabs → VPPAdminTools → DayZ-Expansion-Core (cond) |
MissionServer.OnEvent |
— | vanilla → CF → GameLabs → VPPAdminTools → DayZ-Expansion-Core |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools → RaG_Core → DayZ-Expansion-Core |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → DayZ-Expansion-Core → RaG_BaseItems → Forward Operator Gear |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → DayZ-Expansion-Core → BaseBuildingPlus → RaG_BaseItems |
PluginManager.Init |
— | vanilla → VPPAdminTools → RaG_Core → Dabs Framework → Code Lock |
DayZGame.DeferredInit |
— | vanilla → CF → GameLabs → VPPAdminTools |
ExpansionSettings.Init |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Book → DayZ-Expansion-Groups |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → GameLabs → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → DayZ-Expansion-Core → RaG_BaseItems |
PlayerBase.EEKilled |
T3 | vanilla → GameLabs → VPPAdminTools → DayZ-Expansion-Core |
PlayerBase.Init |
— | vanilla → VPPAdminTools → BaseBuildingPlus → DayZ-Expansion-Groups |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → RaG_Core → BaseBuildingPlus |
ActionAttachToConstruction.ActionCondition |
T2 | vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) |
ActionBuildPart.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) |
ActionCloseFence.ActionCondition |
T2 | vanilla → Code Lock → BaseBuildingPlus (cond) |
ActionDismantlePart.DismantleCondition |
— | vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) |
ActionPackTent.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Code Lock |
ActionRepairPart.RepairCondition |
— | vanilla → RaG_Core (cond) → DayZ-Expansion-Core |
ActionTogglePlaceObject.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) |
ActionUnmountBarbedWire.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) |
AnalyticsManagerServer.OnEntityKilled |
— | vanilla → GameLabs → DayZ-Expansion-Core |
AnimalBase.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Expansion-Core |
AreaExposureMdfr.OnActivate |
— | vanilla → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) |
CarScript.EEHitBy |
T2 | vanilla → GameLabs → RaG_Core |
Construction.CanBuildPart |
— | vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) |
DayZExpansion.OnLoaded |
— | vanilla → DayZ-Expansion-Book → DayZ-Expansion-Groups |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DigitalCodeLock.OnWorkStop |
— | vanilla → GameLabs → RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | vanilla → GameLabs → RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | vanilla → GameLabs → RaG_Core |
Hammer.SetActions |
T2 | vanilla → RaG_Core → RaG_BaseItems |
Hologram.EvaluateCollision |
— | vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) |
Hologram.GetProjectionEntityPosition |
— | vanilla → RaG_Core (cond) → BaseBuildingPlus (cond) |
Hologram.SetProjectionOrientation |
— | vanilla → RaG_Core → BaseBuildingPlus (cond) |
ItemBase.CombineItemsClient |
— | vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) |
ItemBase.OnRightClick |
— | vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
ItemBase.SetActions |
T2 | vanilla → RaG_Core → BaseBuildingPlus |
JMModuleConstructor.RegisterModules |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → BaseBuildingPlus |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientReconnectEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.OnMissionLoaded |
— | vanilla → CF → DayZ-Expansion-Core |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → SNAFU Weapons |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → SNAFU Weapons |
MotorbikeScript.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Expansion-Core |
MotorbikeScript.OnStoreLoad |
T3 | vanilla → CF → DayZ-Expansion-Core |
PlayerBase.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups |
PlayerBase.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → DayZ-Expansion-Core |
PluginRecipesManager.RegisterRecipies |
— | vanilla → BaseBuildingPlus → RaG_BaseItems |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Forward Operator Gear → SNAFU Weapons |
Weapon_Base.EEFired |
— | vanilla → GameLabs → VPPAdminTools |
ZombieBase.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Expansion-Core |
590 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ACOGOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ActionActivateTrap.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionArmExplosive.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachExplosivesTrigger.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionAttachToConstruction.OnExecuteServer |
— | GameLabs |
ActionBandageSelf.OnEndServer |
— | GameLabs |
ActionBandageTarget.OnEndServer |
— | GameLabs |
ActionBase.OnEnd |
— | DayZ-Expansion-Core |
ActionBase.OnEndInput |
— | DayZ-Expansion-Core |
ActionBase.OnEndRequest |
— | DayZ-Expansion-Core |
ActionBase.OnStart |
— | DayZ-Expansion-Core |
ActionBase.OnUpdate |
T0 | DayZ-Expansion-Core |
ActionBuildPart.GetAdminLogMessage |
— | BaseBuildingPlus ✂ |
ActionBuildPart.OnActionInfoUpdate |
— | BaseBuildingPlus (cond) |
ActionBuildPart.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionBuildPartCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionBuildPartSwitch.ActionCondition |
T2 | BaseBuildingPlus ✂ |
ActionCheckPulseTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectBloodTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionCollectSampleTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionContinuousBase.OnEndAnimationLoop |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnFinishProgress |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnStartAnimationLoop |
— | DayZ-Expansion-Core |
ActionCoverHeadTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionCraftBolts.InitCuttingTypes |
— | SNAFU Weapons |
ActionCreateIndoorFireplace.ActionCondition |
T2 | RaG_Core (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | RaG_Core (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionDeployObject.ActionConditionContinue |
— | BaseBuildingPlus ✂ |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDeployObject.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDestroyPart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDigInStash.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionDismantlePart.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDrink.OnEndServer |
— | GameLabs |
ActionDrink.OnStartServer |
— | GameLabs |
ActionDrinkPondContinuous.OnEndServer |
— | GameLabs |
ActionDrinkWellContinuous.OnEndServer |
— | GameLabs |
ActionDropItem.OnExecuteServer |
— | RaG_Core |
ActionEatBig.OnEndServer |
— | GameLabs |
ActionEatBig.OnStartServer |
— | GameLabs |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | BaseBuildingPlus ✂ |
ActionFoldBaseBuildingObjectCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionFoldObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionForceConsume.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionForceConsumeSingle.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionGagTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionGetInTransport.OnEndServer |
— | RaG_Core |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGiveBloodTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionHandcuffTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInjectTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLightItemOnFire.ActionCondition |
T2 | RaG_BaseItems (cond) |
ActionLightItemOnFire.OnFinishProgressClient |
— | RaG_BaseItems |
ActionLightItemOnFire.OnFinishProgressServer |
— | RaG_BaseItems |
ActionLockDoors.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionMineTree.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionMountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionMountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenFence.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPin.OnEndServer |
— | GameLabs |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | RaG_Core (cond) |
ActionPlugIn.CreateConditionComponents |
— | RaG_BaseItems ✂ |
ActionPushObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainSelf.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionRestrainTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionShaveTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionStartEngine.OnEndServer |
— | RaG_Core |
ActionStopEngine.OnEndServer |
— | RaG_Core |
ActionSwitchSeats.Start |
— | RaG_Core |
ActionTakeItem.OnExecuteServer |
— | RaG_Core |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTakeMaterialToHands.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTargetsCursor.GetActionDesc |
— | DayZ-Expansion-Core |
ActionTargetsCursor.Update |
— | DayZ-Expansion-Core (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionTriggerRemotely.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnlockDoors.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionUnpin.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
ActionUnrestrainTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionWorldCraft.ActionCondition |
T2 | DayZ-Expansion-Core |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AnalyticsManagerServer.OnPlayerConnect |
T3 | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerKilled |
— | DayZ-Expansion-Core (cond) |
AnimalBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
AnimalBase.CommandHandler |
T1 | DayZ-Expansion-Core |
AnimalBase.EEDelete |
T3 | DayZ-Expansion-Core |
AnimalBase.EEKilled |
T3 | DayZ-Expansion-Core |
AnimalBase.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
AnimalBase.ModCommandHandlerBefore |
— | DayZ-Expansion-Core (cond) |
AnimalBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AnimalBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
AnimalBase.SetAsSkinned |
— | DayZ-Expansion-Core |
AnimatedActionBase.OnAnimationEvent |
— | DayZ-Expansion-Core |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnTick |
— | DayZ-Expansion-Core (cond) |
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
AttachmentsWrapper.SetParent |
— | DayZ-Expansion-Core |
BUISOptic.CanPutAsAttachment |
— | GameLabs (cond) |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BaseBuildingBase.EEDelete |
T3 | GameLabs |
BaseBuildingBase.EEHitBy |
T2 | GameLabs |
BaseBuildingBase.EEOnAfterLoad |
T3 | GameLabs |
BaseBuildingBase.GL_Delete |
— | GameLabs ✂ |
BaseBuildingBase.GL_GatherPersistentID |
— | GameLabs ✂ |
BaseBuildingBase.GL_Load |
— | GameLabs ✂ |
BaseBuildingBase.GL_Save |
— | GameLabs ✂ |
BatteryCharger.OnWorkStart |
— | DayZ-Expansion-Core |
BatteryCharger.OnWorkStop |
— | DayZ-Expansion-Core |
BearTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
BearTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
BleedingSourcesManagerBase.CanAddBleedingSource |
— | DayZ-Expansion-Core (cond) |
Blowtorch.OnWorkStop |
— | DayZ-Expansion-Core |
BoatScript.EEHitBy |
T2 | GameLabs |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BuildingBase.EEHitBy |
T2 | DayZ-Expansion-Core |
BuildingBase.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
BuildingBase.Explode |
— | DayZ-Expansion-Core |
BuildingBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
ButtstockBase.IsButtstock |
— | SNAFU Weapons ✂ |
CF_Date.Format |
— | DayZ-Expansion-Core (cond) |
CF_Localiser.Set |
— | DayZ-Expansion-Core ✂ |
CF_ModuleGame.EnableRPC |
— | DayZ-Expansion-Core (cond) |
CamoNet.SetActions |
T2 | BaseBuildingPlus |
CarScript.DebugFreeAreaAtDoor |
— | DayZ-Expansion-Core ✂ |
CarScript.EEDelete |
T3 | RaG_Core |
CarScript.EEItemDetached |
T2 | DayZ-Expansion-Core |
CarScript.IsAreaAtDoorFree |
— | DayZ-Expansion-Core ✂ |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
CargoContainer.UpdateInterval |
— | RaG_Core |
CattleProd.OnWorkStart |
— | DayZ-Expansion-Core |
CattleProd.OnWorkStop |
— | DayZ-Expansion-Core |
CharacterCreationMenu.Refresh |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStart |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStop |
— | DayZ-Expansion-Core |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
Clothing.CanPutInCargoClothingConditions |
— | RaG_Core (cond) |
Clothing.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
Clothing.SmershException |
— | DayZ-Expansion-Core ✂ |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
CombinationLock.EEDelete |
T3 | GameLabs |
CombinationLock.EEOnAfterLoad |
T3 | GameLabs |
CombinationLock.GL_Delete |
— | GameLabs ✂ |
CombinationLock.GL_GatherPersistentID |
— | GameLabs ✂ |
CombinationLock.GL_Load |
— | GameLabs ✂ |
CombinationLock.GL_Save |
— | GameLabs ✂ |
CombinationLock.LockServer |
— | GameLabs |
CombinationLock.UnlockOnServer |
— | GameLabs |
Construction.DropNonUsableMaterialsServer |
— | BaseBuildingPlus ✂ |
Construction.IsColliding |
— | BaseBuildingPlus ✂ |
Construction.IsCollidingEx |
— | BaseBuildingPlus ✂ |
ContainerWithCargoAndAttachments.OnShow |
— | DayZ-Expansion-Core (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.SetOpenState |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
ContaminatedArea_Dynamic.EEDelete |
T3 | GameLabs |
ContaminatedArea_Dynamic.EEInit |
T3 | GameLabs |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CraftFenceKit.CanDo |
— | BaseBuildingPlus ✂ |
CraftWatchtowerKit.CanDo |
— | BaseBuildingPlus ✂ |
CreditsLoader.GetData |
— | CF ✂ |
DayZGame.CloseCombatEffects |
— | DayZ-Expansion-Core |
DayZGame.ConnectLaunch |
— | GameLabs (cond) |
DayZGame.Expansion_OnUpdate |
— | DayZ-Expansion-Core ✂ |
DayZGame.FirearmEffects |
— | DayZ-Expansion-Core |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZGame.TryConnect |
— | GameLabs (cond) |
DayZPlayerCommandDeathCallback.OnSimulationEnd |
— | DayZ-Expansion-Core |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.CanBeSkinned |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.CommandHandler |
T1 | DayZ-Expansion-Core |
DayZPlayerImplement.EEHitBy |
T2 | DayZ-Expansion-Core |
DayZPlayerImplement.EEKilled |
T3 | DayZ-Expansion-Core |
DayZPlayerImplement.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
DayZPlayerImplement.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.NameOverride |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.OnSyncJuncture |
— | DayZ-Expansion-Core |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | DayZ-Expansion-Core (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | DayZ-Expansion-Core (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.Init |
— | DayZ-Expansion-Core (cond) |
DeCraftWoodenCrate.CanDo |
— | BaseBuildingPlus ✂ |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
Defibrillator.OnWorkStart |
— | DayZ-Expansion-Core |
Defibrillator.OnWorkStop |
— | DayZ-Expansion-Core |
DigOutStashLambda.Execute |
— | DayZ-Expansion-Core ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEDelete |
T3 | GameLabs |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.EEOnAfterLoad |
T3 | GameLabs |
DigitalCodeLock.GL_Delete |
— | GameLabs ✂ |
DigitalCodeLock.GL_GatherPersistentID |
— | GameLabs ✂ |
DigitalCodeLock.GL_Load |
— | GameLabs ✂ |
DigitalCodeLock.GL_Save |
— | GameLabs ✂ |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.SetLockState |
— | GameLabs |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
EasterEgg.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
EasterEgg.OnInventoryExit |
T2 | DayZ-Expansion-Core |
Edible_Base.ProcessDecay |
— | RaG_Core |
EmoteConstructor.RegisterEmotes |
— | Dabs Framework |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CommitSuicide |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateBleedingEffect |
— | DayZ-Expansion-Core (cond) |
EmoteManager.PlayEmote |
— | DayZ-Expansion-Core |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
ExpansionGlobalChatModule.AddChatMessage_Server |
— | GameLabs |
ExpansionMarkerClientData.PartyCount |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyGet |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyInsert |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyPlayerCount |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyPlayerGet |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyQuickCount |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyQuickGet |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyRemove |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyUpdate |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.RefreshPartyMarkers |
— | DayZ-Expansion-Groups ✂ |
ExplosivesBase.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.Expansion_OnPartBuiltServer |
— | DayZ-Expansion-Core |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FenceKit.OnPlacementComplete |
— | GameLabs |
FirefighterAxe.SetActions |
T2 | RaG_BaseItems |
FireworksBase.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
FishingRod_Base_New.SetActions |
T2 | RaG_BaseItems |
Flashlight.OnWorkStart |
— | DayZ-Expansion-Core |
Flashlight.OnWorkStop |
— | DayZ-Expansion-Core |
GPSReceiver.OnWorkStart |
— | DayZ-Expansion-Core |
GPSReceiver.OnWorkStop |
— | DayZ-Expansion-Core |
GardenLime.SetActions |
T2 | RaG_BaseItems |
GesturesMenu.GetGestureItems |
— | Dabs Framework |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Grenade_Base.Expansion_IsLive |
— | DayZ-Expansion-Core ✂ |
Hacksaw.SetActions |
T2 | Code Lock |
HandsHeader.UpdateInterval |
— | DayZ-Expansion-Core |
Hatchet.SetActions |
T2 | RaG_BaseItems |
Header.SetItemPreview |
— | DayZ-Expansion-Core |
Heatpack.OnWorkStart |
— | DayZ-Expansion-Core |
Heatpack.OnWorkStop |
— | DayZ-Expansion-Core |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hologram.AddProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.AlignProjectionOnTerrain |
— | BaseBuildingPlus (cond) |
Hologram.GetProjectionName |
— | RaG_Core (cond) |
Hologram.GetProjectionRotation |
— | BaseBuildingPlus ✂ |
Hologram.IsFloating |
— | BaseBuildingPlus |
Hologram.ProjectionBasedOnParent |
— | BaseBuildingPlus (cond) |
Hologram.RefreshVisual |
— | RaG_Core (cond) |
Hologram.SetProjectionPosition |
— | RaG_Core |
Hologram.SubtractProjectionRotation |
— | BaseBuildingPlus ✂ |
HuntingOptic.CanPutAsAttachment |
— | SNAFU Weapons |
ImprovisedSuppressor.CanPutAsAttachment |
— | SNAFU Weapons |
ItemActionsWidget.GetActionDesc |
— | DayZ-Expansion-Core |
ItemActionsWidget.SetWeaponQuantity |
— | SNAFU Weapons |
ItemBase.CanBeCombined |
— | DayZ-Expansion-Core |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanBeSplit |
— | DayZ-Expansion-Core |
ItemBase.CanDisplayAttachmentSlot |
T2 | DayZ-Expansion-Core ✂ |
ItemBase.CanLoadAttachment |
— | DayZ-Expansion-Core ✂ |
ItemBase.CanPutAsAttachment |
— | DayZ-Expansion-Core (cond) |
ItemBase.CanPutInCargo |
T2 | Forward Operator Gear ✂ |
ItemBase.CanReceiveAttachment |
T2 | DayZ-Expansion-Core (cond) |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.EEItemLocationChanged |
T2 | GameLabs |
ItemBase.EEOnAfterLoad |
T3 | GameLabs |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.MaxLifetimeRefreshCalc |
— | DayZ-Expansion-Core ✂ |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnStoreSave |
T3 | CF |
KeybindingElement.Reload |
— | CF |
KeybindingElementNew.GetLayoutName |
— | DayZ-Expansion-Core ✂ |
KeybindingsMenu.Init |
— | DayZ-Expansion-Core |
KeybindingsMenu.Refresh |
— | DayZ-Expansion-Core ✂ |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
LandMineTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
Land_ContainerLocked_Blue_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Blue_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEInit |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit |
T3 | GameLabs |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
M4_CarryHandleOptic.CanPutAsAttachment |
— | GameLabs (cond) |
M4_T3NRDSOptic.CanPutAsAttachment |
— | SNAFU Weapons |
M68Optic.CanPutAsAttachment |
— | SNAFU Weapons |
MagazineStorage.SetActions |
T2 | RaG_BaseItems |
Megaphone.OnWorkStart |
— | DayZ-Expansion-Core |
Megaphone.OnWorkStop |
— | DayZ-Expansion-Core |
MiscGameplayFunctions.BuildCondition |
— | BaseBuildingPlus ✂ |
MiscGameplayFunctions.ComplexBuildCollideCheckClient |
— | BaseBuildingPlus ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionServer.HandleBody |
— | DayZ-Expansion-Core |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientNewEvent |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | GameLabs |
MissionServer.OnUpdate |
T0 | CF |
MissionServer.SendModData |
— | RaG_BaseItems |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
MotorbikeScript.CF_OnStoreLoad |
— | DayZ-Expansion-Core |
MotorbikeScript.CF_OnStoreSave |
— | DayZ-Expansion-Core |
MotorbikeScript.DeferredInit |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoIn |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoOut |
— | DayZ-Expansion-Core |
MotorbikeScript.EEDelete |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEInit |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEKilled |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
MotorbikeScript.OnCEIterate |
— | DayZ-Expansion-Core |
MotorbikeScript.OnStoreSave |
T3 | CF |
MotorbikeScript.SetActions |
T2 | DayZ-Expansion-Core |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Init |
— | SNAFU Weapons |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
PlantMaterial.CanDetachAttachment |
— | RaG_BaseItems (cond) |
PlantMaterial.CanPutAsAttachment |
— | RaG_BaseItems ✂ |
PlayerAgentPool.AddAgent |
— | DayZ-Expansion-Core (cond) |
PlayerBase.CanBeTargetedByAI |
— | VPPAdminTools (cond) |
PlayerBase.CanReceiveAttachment |
T2 | Forward Operator Gear (cond) |
PlayerBase.CommandHandler |
T1 | VPPAdminTools |
PlayerBase.DropItem |
— | DayZ-Expansion-Core |
PlayerBase.EEHitBy |
T2 | GameLabs |
PlayerBase.EEItemAttached |
T2 | Forward Operator Gear |
PlayerBase.EEItemDetached |
T2 | Forward Operator Gear |
PlayerBase.EEItemIntoHands |
T2 | DayZ-Expansion-Core |
PlayerBase.Expansion_HasAdminToolGodMode |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_HasAdminToolInvisibility |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_IsFriendly |
— | DayZ-Expansion-Groups |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnEnterZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnExitZone |
— | DayZ-Expansion-Core ✂ |
PlayerBase.OnReconnect |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainChangeClient |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainStart |
— | DayZ-Expansion-Core |
PlayerBase.OnScheduledTick |
T1 | GameLabs |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnStoreSave |
T3 | DayZ-Expansion-Core (cond) |
PlayerBase.OnUnconsciousStart |
— | DayZ-Expansion-Core |
PlayerBase.OnUnconsciousStop |
— | DayZ-Expansion-Core |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
PlayerBase.OnVehicleSeatDriverEnter |
— | DayZ-Expansion-Core |
PlayerBase.OnVehicleSwitchSeat |
— | GameLabs |
PlayerBase.SetActionsRemoteTarget |
— | DayZ-Expansion-Groups |
PlayerBase.SwitchItemSelectionTexture |
— | Forward Operator Gear |
PlayerPreview.UpdateInterval |
— | Forward Operator Gear |
Pliers.SetActions |
T2 | RaG_Core |
PluginAdminLog.OnContinouousAction |
— | GameLabs |
PluginAdminLog.OnPlacementComplete |
— | GameLabs |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerKilled |
— | VPPAdminTools (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginManager.RegisterPluginDebug |
— | DayZ-Expansion-Core (cond) |
PokeHolesBarrel.CanDo |
— | RaG_BaseItems (cond) |
PortableGasLamp.OnWorkStart |
— | DayZ-Expansion-Core |
PortableGasLamp.OnWorkStop |
— | DayZ-Expansion-Core |
PortableGasStove.OnWorkStop |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStart |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStop |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStart |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStop |
— | DayZ-Expansion-Core |
PumpkinSeedsPack.SetActions |
T2 | RaG_BaseItems |
Radio.OnWorkStop |
— | DayZ-Expansion-Core |
RainProcurementComponentBase.GetBaseLiquidAmount |
— | RaG_BaseItems (cond) |
Rangefinder.OnWorkStart |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStop |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStart |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStop |
— | DayZ-Expansion-Core |
ReflexOptic.CanPutAsAttachment |
— | SNAFU Weapons |
Refridgerator.OnWorkStart |
— | DayZ-Expansion-Core |
Refridgerator.OnWorkStop |
— | DayZ-Expansion-Core |
ReplaceAndDestroyLambda.CopyOldPropertiesToNew |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStart |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStop |
— | DayZ-Expansion-Core |
ScientificBriefcase.EEDelete |
T3 | GameLabs |
ScientificBriefcase.EEInit |
T3 | GameLabs |
ScientificBriefcase.Open |
— | GameLabs |
Screwdriver.SetActions |
T2 | RaG_Core |
Shovel.SetActions |
T2 | RaG_BaseItems |
SmokeGrenadeBase.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
SmokeGrenadeBase.OnExplode |
— | DayZ-Expansion-Core (cond) |
SmokeGrenadeBase.OnWorkStart |
— | DayZ-Expansion-Core |
SmokeGrenadeBase.OnWorkStop |
— | DayZ-Expansion-Core |
Spotlight.OnWorkStart |
— | DayZ-Expansion-Core |
Spotlight.OnWorkStop |
— | DayZ-Expansion-Core |
StaticConstructionMethods.SpawnConstructionMaterialPiles |
— | BaseBuildingPlus ✂ |
StaticObj_Wreck_Chinook.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Chinook.EEInit |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEInit |
T3 | GameLabs |
Stone.SetActions |
T2 | BaseBuildingPlus |
StunBaton.OnWorkStart |
— | DayZ-Expansion-Core |
StunBaton.OnWorkStop |
— | DayZ-Expansion-Core |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
SyncEvents.SendPlayerList |
— | DayZ-Expansion-Core ✂ |
TLRLight.OnWorkStart |
— | DayZ-Expansion-Core |
TLRLight.OnWorkStop |
— | DayZ-Expansion-Core |
TabberUI.AddTab |
— | DayZ-Expansion-Core ✂ |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.SetActions |
T2 | Code Lock |
TerritoryFlagKit.OnPlacementComplete |
— | GameLabs |
ThermalBiasHandler.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
Torch.OnWorkStart |
— | DayZ-Expansion-Core |
Torch.OnWorkStop |
— | DayZ-Expansion-Core |
TransferValues.SendValue |
— | VPPAdminTools |
TransmitterBase.OnWorkStart |
— | DayZ-Expansion-Core |
TransmitterBase.OnWorkStop |
— | DayZ-Expansion-Core |
TrapBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TripwireTrap.EEItemAttached |
T2 | DayZ-Expansion-Core |
TripwireTrap.EEItemDetached |
T2 | DayZ-Expansion-Core |
TripwireTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
TruckBattery.EEItemDetached |
T2 | BaseBuildingPlus |
UniversalLight.CanPutAsAttachment |
— | SNAFU Weapons (cond) |
UniversalLight.InitAttachmentsSlotsToCheck |
— | SNAFU Weapons |
UniversalLight.OnWorkStart |
— | DayZ-Expansion-Core |
UniversalLight.OnWorkStop |
— | DayZ-Expansion-Core |
VPPAdminHud.DefineButtons |
— | VPPAdminTools |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinityItemManager.AddVicinityItems |
— | DayZ-Expansion-Core |
VicinityItemManager.IsObstructed |
— | BaseBuildingPlus (cond) |
WatchtowerKit.OnPlacementComplete |
— | GameLabs |
WeaponFSM.ValidateAndRepairHelper |
— | DayZ-Expansion-Core ✂ |
WeaponStableState.SyncAnimState |
— | DayZ-Expansion-Core (cond) |
Weapon_Base.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
Weapon_Base.EEItemAttached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEItemDetached |
T2 | DayZ-Expansion-Core |
Weapon_Base.Expansion_GetDPS |
— | DayZ-Expansion-Core ✂ |
Weapon_Base.OnFireModeChange |
— | DayZ-Expansion-Core |
Weapon_Base.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
Weapon_Base.SetActions |
T2 | RaG_Core |
WoodAxe.SetActions |
T2 | RaG_BaseItems |
WoodenLog.SetActions |
T2 | RaG_BaseItems |
WoodenPlank.SetActions |
T2 | RaG_BaseItems |
Wreck_Mi8.EEDelete |
T3 | GameLabs |
Wreck_Mi8.EEInit |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEDelete |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEInit |
T3 | GameLabs |
Wreck_SantasSleigh.EEDelete |
T3 | GameLabs |
Wreck_SantasSleigh.EEInit |
T3 | GameLabs |
Wreck_UH1Y.EEDelete |
T3 | GameLabs |
Wreck_UH1Y.EEInit |
T3 | GameLabs |
XmasLights.OnWorkStart |
— | DayZ-Expansion-Core |
XmasLights.OnWorkStop |
— | DayZ-Expansion-Core |
ZombieBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
ZombieBase.CommandHandler |
T1 | DayZ-Expansion-Core |
ZombieBase.EEKilled |
T3 | DayZ-Expansion-Core |
ZombieBase.EEOnDamageCalculated |
— | DayZ-Expansion-Core |
ZombieBase.ModCommandHandlerBefore |
— | DayZ-Expansion-Core (cond) |
ZombieBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
ZombieBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
52 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.